save pause state in stamps, load pause state from local saves and stamps correctly, remove accidental inclusion

This commit is contained in:
jacob1 2012-11-15 20:41:38 -05:00
parent 1e32c545d9
commit 16e4c5f717
4 changed files with 9 additions and 9 deletions

View File

@ -219,7 +219,7 @@ AnyType TPTScriptInterface::tptS_set(std::deque<std::string> * words)
newValue = GetParticleType(((StringType)value).Value());
if (newValue < 0 || newValue >= PT_NUM)
{
if (((StringType)value).Value() == "GOLD")
if (((StringType)value).Value() == "GOLD" || ((StringType)value).Value() == "gold")
throw GeneralException("No, GOLD will not be an element");
else
throw GeneralException("Invalid element");

View File

@ -240,7 +240,7 @@ void GameController::PlaceSave(ui::Point position)
if(gameModel->GetPlaceSave())
{
gameModel->GetSimulation()->Load(position.X, position.Y, gameModel->GetPlaceSave());
gameModel->SetPaused(gameModel->GetPaused());
gameModel->SetPaused(gameModel->GetPlaceSave()->paused | gameModel->GetPaused());
}
}
@ -489,7 +489,10 @@ void GameController::StampRegion(ui::Point point1, ui::Point point2)
GameSave * newSave;
newSave = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y);
if(newSave)
{
newSave->paused = gameModel->GetPaused();
gameModel->AddStamp(newSave);
}
else
new ErrorMessage("Could not create stamp", "Error generating save file");
}
@ -499,7 +502,10 @@ void GameController::CopyRegion(ui::Point point1, ui::Point point2)
GameSave * newSave;
newSave = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y);
if(newSave)
{
newSave->paused = gameModel->GetPaused();
gameModel->SetClipboard(newSave);
}
}
void GameController::CutRegion(ui::Point point1, ui::Point point2)

View File

@ -587,7 +587,7 @@ void GameModel::SetSaveFile(SaveFile * newSave)
if(newSave && newSave->GetGameSave())
{
GameSave * saveData = newSave->GetGameSave();
SetPaused(saveData->paused & GetPaused());
SetPaused(saveData->paused | GetPaused());
sim->gravityMode = saveData->gravityMode;
sim->air->airMode = saveData->airMode;
sim->legacy_enable = saveData->legacyEnable;

View File

@ -96,12 +96,6 @@ int Element_FIRE::update(UPDATE_FUNC_ARGS)
(rt!=PT_SPNG || parts[r>>8].life==0) &&
sim->elements[rt].Flammable && (sim->elements[rt].Flammable + (int)(sim->pv[(y+ry)/CELL][(x+rx)/CELL]*10.0f))>(rand()%1000))
{
int j = sim->create_part(-1, x-1+rand()%3, y-1+rand()%3, PT_SMKE);
if (j != -1)
{
parts[r>>8].temp = restrict_flt(sim->elements[PT_FIRE].Temperature + (sim->elements[rt].Flammable/2), MIN_TEMP, MAX_TEMP);
parts[j].life = rand()%80+480;
}
sim->part_change_type(r>>8,x+rx,y+ry,PT_FIRE);
parts[r>>8].temp = restrict_flt(sim->elements[PT_FIRE].Temperature + (sim->elements[rt].Flammable/2), MIN_TEMP, MAX_TEMP);
parts[r>>8].life = rand()%80+180;