Redo Wall IDs
This commit is contained in:
parent
1c993435ef
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@ -5,8 +5,7 @@
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#include <string>
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#if defined(OGLR)
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#ifdef MACOSX
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#include <GL/glew.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/gl3.h>
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#include <OpenGL/glu.h>
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#elif defined(WIN32)
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#include <GL/glew.h>
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@ -369,7 +369,7 @@ void Renderer::DrawWalls()
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for (x=0; x<XRES/CELL; x++)
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if (bmap[y][x])
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{
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wt = bmap[y][x]-UI_ACTUALSTART;
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wt = bmap[y][x];
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if (wt<0 || wt>=UI_WALLCOUNT)
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continue;
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pc = wtypes[wt].colour;
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@ -407,7 +407,7 @@ void Renderer::DrawWalls()
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}
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// special rendering for some walls
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if (bmap[y][x]==WL_EWALL)
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if (wt==WL_EWALL)
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{
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if (emap[y][x])
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{
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@ -424,7 +424,7 @@ void Renderer::DrawWalls()
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vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc;
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}
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}
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else if (bmap[y][x]==WL_WALLELEC)
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else if (wt==WL_WALLELEC)
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{
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for (j=0; j<CELL; j++)
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for (i=0; i<CELL; i++)
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@ -435,7 +435,7 @@ void Renderer::DrawWalls()
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vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x808080);
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}
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}
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else if (bmap[y][x]==WL_EHOLE)
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else if (wt==WL_EHOLE)
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{
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if (emap[y][x])
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{
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@ -453,85 +453,6 @@ void Renderer::DrawWalls()
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vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x242424);
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}
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}
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if (render_mode & PMODE_BLOB)
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{
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// when in blob view, draw some blobs...
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if (wtypes[wt].drawstyle==1)
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{
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for (j=0; j<CELL; j+=2)
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for (i=(j>>1)&1; i<CELL; i+=2)
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drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
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}
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else if (wtypes[wt].drawstyle==2)
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{
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for (j=0; j<CELL; j+=2)
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for (i=0; i<CELL; i+=2)
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drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
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}
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else if (wtypes[wt].drawstyle==3)
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{
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for (j=0; j<CELL; j++)
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for (i=0; i<CELL; i++)
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drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
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}
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else if (wtypes[wt].drawstyle==4)
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{
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for (j=0; j<CELL; j++)
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for (i=0; i<CELL; i++)
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if(i == j)
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drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
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else if (i == j+1 || (i == 0 && j == CELL-1))
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drawblob((x*CELL+i), (y*CELL+j), PIXR(gc), PIXG(gc), PIXB(gc));
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else
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drawblob((x*CELL+i), (y*CELL+j), 0x20, 0x20, 0x20);
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}
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if (bmap[y][x]==WL_EWALL)
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{
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if (emap[y][x])
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{
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for (j=0; j<CELL; j++)
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for (i=0; i<CELL; i++)
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if (i&j&1)
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drawblob((x*CELL+i), (y*CELL+j), 0x80, 0x80, 0x80);
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}
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else
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{
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for (j=0; j<CELL; j++)
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for (i=0; i<CELL; i++)
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if (!(i&j&1))
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drawblob((x*CELL+i), (y*CELL+j), 0x80, 0x80, 0x80);
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}
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}
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else if (bmap[y][x]==WL_WALLELEC)
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{
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for (j=0; j<CELL; j++)
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for (i=0; i<CELL; i++)
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{
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if (!((y*CELL+j)%2) && !((x*CELL+i)%2))
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drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
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else
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drawblob((x*CELL+i), (y*CELL+j), 0x80, 0x80, 0x80);
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}
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}
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else if (bmap[y][x]==WL_EHOLE)
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{
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if (emap[y][x])
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{
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for (j=0; j<CELL; j++)
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for (i=0; i<CELL; i++)
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drawblob((x*CELL+i), (y*CELL+j), 0x24, 0x24, 0x24);
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for (j=0; j<CELL; j+=2)
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for (i=0; i<CELL; i+=2)
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vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x000000);
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}
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else
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{
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for (j=0; j<CELL; j+=2)
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for (i=0; i<CELL; i+=2)
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drawblob((x*CELL+i), (y*CELL+j), 0x24, 0x24, 0x24);
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}
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}
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}
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if (wtypes[wt].eglow && emap[y][x])
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{
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// glow if electrified
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@ -4,8 +4,7 @@
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#include <vector>
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#if defined(OGLR)
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#ifdef MACOSX
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#include <GL/glew.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/gl3.h>
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#include <OpenGL/glu.h>
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#elif defined(WIN32)
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#include <GL/glew.h>
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@ -88,7 +88,7 @@ GameModel::GameModel():
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//Build other menus from wall data
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for(int i = 0; i < UI_WALLCOUNT; i++)
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{
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Tool * tempTool = new ElementTool(i+UI_WALLSTART, "", PIXR(sim->wtypes[i].colour), PIXG(sim->wtypes[i].colour), PIXB(sim->wtypes[i].colour));
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Tool * tempTool = new WallTool(i, "", PIXR(sim->wtypes[i].colour), PIXG(sim->wtypes[i].colour), PIXB(sim->wtypes[i].colour));
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menuList[SC_WALL]->AddTool(tempTool);
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//sim->wtypes[i]
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}
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@ -44,16 +44,38 @@ public:
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}
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virtual ~ElementTool() {}
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virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
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sim->create_parts(position.X, position.Y, 1, 1, toolID, 0, brush);
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sim->CreateParts(position.X, position.Y, 1, 1, toolID, 0, brush);
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}
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virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
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sim->create_line(position1.X, position1.Y, position2.X, position2.Y, 1, 1, toolID, 0, brush);
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sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, 1, 1, toolID, 0, brush);
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}
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virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
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sim->create_box(position1.X, position1.Y, position2.X, position2.Y, toolID, 0);
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sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0);
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}
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virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
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sim->flood_parts(position.X, position.Y, toolID, -1, -1, 0);
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sim->FloodParts(position.X, position.Y, toolID, -1, -1, 0);
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}
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};
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class WallTool: public Tool
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{
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public:
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WallTool(int id, string name, int r, int g, int b):
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Tool(id, name, r, g, b)
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{
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}
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virtual ~WallTool() {}
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virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
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sim->CreateWalls(position.X, position.Y, 1, 1, toolID, 0, brush);
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}
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virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
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sim->CreateWallLine(position1.X, position1.Y, position2.X, position2.Y, 1, 1, toolID, 0, brush);
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}
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virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
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sim->CreateWallBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0);
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}
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virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
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sim->FloodWalls(position.X, position.Y, toolID, -1, -1, 0);
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}
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};
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@ -66,16 +88,16 @@ public:
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}
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virtual ~GolTool() {}
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virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
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sim->create_parts(position.X, position.Y, 1, 1, PT_LIFE|(toolID<<8), 0, brush);
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sim->CreateParts(position.X, position.Y, 1, 1, PT_LIFE|(toolID<<8), 0, brush);
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}
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virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
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sim->create_line(position1.X, position1.Y, position2.X, position2.Y, 1, 1, PT_LIFE|(toolID<<8), 0, brush);
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sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, 1, 1, PT_LIFE|(toolID<<8), 0, brush);
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}
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virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
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sim->create_box(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0);
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sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0);
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}
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virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
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sim->flood_parts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0);
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sim->FloodParts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0);
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}
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};
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@ -51,26 +51,6 @@
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#define GRAPHICS_FUNC_ARGS Renderer * ren, Particle *cpart, int nx, int ny, int *pixel_mode, int* cola, int *colr, int *colg, int *colb, int *firea, int *firer, int *fireg, int *fireb
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#define GRAPHICS_FUNC_SUBCALL_ARGS ren, cpart, nx, ny, pixel_mode, cola, colr, colg, colb, firea, firer, fireg, fireb
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#define UI_WALLSTART 222
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#define UI_ACTUALSTART 122
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#define UI_WALLCOUNT 25
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#define WL_WALLELEC 122
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#define WL_EWALL 123
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#define WL_DETECT 124
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#define WL_STREAM 125
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#define WL_SIGN 126
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#define WL_FAN 127
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#define WL_FANHELPER 255
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#define WL_ALLOWLIQUID 128
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#define WL_DESTROYALL 129
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#define WL_ERASE 130
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#define WL_WALL 131
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#define WL_ALLOWAIR 132
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#define WL_ALLOWSOLID 133
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#define WL_ALLOWALLELEC 134
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#define WL_EHOLE 135
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#define SPC_AIR 236
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#define SPC_HEAT 237
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#define SPC_COOL 238
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@ -80,9 +60,6 @@
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#define SPC_NGRV 244
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#define SPC_PROP 246
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#define WL_ALLOWGAS 140
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#define WL_GRAV 142
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#define WL_ALLOWENERGY 145
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#define NGT_GOL 0
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#define NGT_HLIF 1
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@ -194,7 +194,7 @@ int SaveLoader::PSVLoad(unsigned char * data, int dataLength, Simulation * sim,
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{
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//In old saves, ignore walls created by sign tool bug
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//Not ignoring other invalid walls or invalid walls in new saves, so that any other bugs causing them are easier to notice, find and fix
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if (ver<71 && d[p]==WL_SIGN)
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if (ver<71 && d[p]==O_WL_SIGN)
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{
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p++;
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continue;
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@ -227,6 +227,39 @@ int SaveLoader::PSVLoad(unsigned char * data, int dataLength, Simulation * sim,
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sim->bmap[y][x]=WL_EHOLE;
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if (sim->bmap[y][x]==13)
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sim->bmap[y][x]=WL_ALLOWGAS;
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if (sim->bmap[y][x]==O_WL_WALLELEC)
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sim->bmap[y][x]=WL_WALLELEC;
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if (sim->bmap[y][x]==O_WL_EWALL)
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sim->bmap[y][x]=WL_EWALL;
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if (sim->bmap[y][x]==O_WL_DETECT)
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sim->bmap[y][x]=WL_DETECT;
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if (sim->bmap[y][x]==O_WL_STREAM)
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sim->bmap[y][x]=WL_STREAM;
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if (sim->bmap[y][x]==O_WL_FAN||sim->bmap[y][x]==O_WL_FANHELPER)
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sim->bmap[y][x]=WL_FAN;
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if (sim->bmap[y][x]==O_WL_ALLOWLIQUID)
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sim->bmap[y][x]=WL_ALLOWLIQUID;
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if (sim->bmap[y][x]==O_WL_DESTROYALL)
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sim->bmap[y][x]=WL_DESTROYALL;
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if (sim->bmap[y][x]==O_WL_ERASE)
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sim->bmap[y][x]=WL_ERASE;
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if (sim->bmap[y][x]==O_WL_WALL)
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sim->bmap[y][x]=WL_WALL;
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if (sim->bmap[y][x]==O_WL_ALLOWAIR)
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sim->bmap[y][x]=WL_ALLOWAIR;
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if (sim->bmap[y][x]==O_WL_ALLOWSOLID)
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sim->bmap[y][x]=WL_ALLOWSOLID;
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if (sim->bmap[y][x]==O_WL_ALLOWALLELEC)
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sim->bmap[y][x]=WL_ALLOWALLELEC;
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if (sim->bmap[y][x]==O_WL_EHOLE)
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sim->bmap[y][x]=WL_EHOLE;
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if (sim->bmap[y][x]==O_WL_ALLOWGAS)
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sim->bmap[y][x]=WL_ALLOWGAS;
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if (sim->bmap[y][x]==O_WL_GRAV)
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sim->bmap[y][x]=WL_GRAV;
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if (sim->bmap[y][x]==O_WL_ALLOWENERGY)
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sim->bmap[y][x]=WL_ALLOWENERGY;
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}
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p++;
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@ -46,7 +46,7 @@ void Simulation::clear_area(int area_x, int area_y, int area_w, int area_h)
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}
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}
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void Simulation::create_box(int x1, int y1, int x2, int y2, int c, int flags)
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void Simulation::CreateBox(int x1, int y1, int x2, int y2, int c, int flags)
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{
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int i, j;
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if (c==SPC_PROP)
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@ -65,7 +65,27 @@ void Simulation::create_box(int x1, int y1, int x2, int y2, int c, int flags)
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}
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for (j=y1; j<=y2; j++)
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for (i=x1; i<=x2; i++)
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create_parts(i, j, 0, 0, c, flags);
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CreateParts(i, j, 0, 0, c, flags);
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}
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void Simulation::CreateWallBox(int x1, int y1, int x2, int y2, int c, int flags)
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{
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int i, j;
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if (x1>x2)
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{
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i = x2;
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x2 = x1;
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x1 = i;
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}
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if (y1>y2)
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{
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j = y2;
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y2 = y1;
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y1 = j;
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}
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for (j=y1; j<=y2; j++)
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for (i=x1; i<=x2; i++)
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CreateWalls(i, j, 0, 0, c, flags);
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}
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int Simulation::flood_prop_2(int x, int y, size_t propoffset, void * propvalue, int proptype, int parttype, char * bitmap)
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@ -133,10 +153,10 @@ Particle Simulation::Get(int x, int y)
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return Particle();
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}
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int Simulation::flood_parts(int x, int y, int fullc, int cm, int bm, int flags)
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int Simulation::FloodParts(int x, int y, int fullc, int cm, int bm, int flags)
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{
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int c = fullc&0xFF;
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int x1, x2, dy = (c<PT_NUM)?1:CELL;
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int x1, x2, dy = 1;
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int co = c;
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if (c==SPC_PROP)
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return 0;
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@ -200,7 +220,7 @@ int Simulation::flood_parts(int x, int y, int fullc, int cm, int bm, int flags)
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if (create_part(-1,x, y, fullc)==-1)
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return 0;
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}
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else if (!create_parts(x, y, 0, 0, fullc, flags))
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else if (!CreateParts(x, y, 0, 0, fullc, flags))
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return 0;
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}
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// fill children
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@ -209,7 +229,7 @@ int Simulation::flood_parts(int x, int y, int fullc, int cm, int bm, int flags)
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if (y>=CELL+dy && x1==x2 &&
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((pmap[y-1][x1-1]&0xFF)==PT_INST||(pmap[y-1][x1-1]&0xFF)==PT_SPRK) && ((pmap[y-1][x1]&0xFF)==PT_INST||(pmap[y-1][x1]&0xFF)==PT_SPRK) && ((pmap[y-1][x1+1]&0xFF)==PT_INST || (pmap[y-1][x1+1]&0xFF)==PT_SPRK) &&
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(pmap[y-2][x1-1]&0xFF)!=PT_INST && ((pmap[y-2][x1]&0xFF)==PT_INST ||(pmap[y-2][x1]&0xFF)==PT_SPRK) && (pmap[y-2][x1+1]&0xFF)!=PT_INST)
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flood_parts(x1, y-2, fullc, cm, bm, flags);
|
||||
FloodParts(x1, y-2, fullc, cm, bm, flags);
|
||||
else if (y>=CELL+dy)
|
||||
for (x=x1; x<=x2; x++)
|
||||
if ((pmap[y-1][x]&0xFF)!=PT_SPRK)
|
||||
@ -217,14 +237,14 @@ int Simulation::flood_parts(int x, int y, int fullc, int cm, int bm, int flags)
|
||||
if (x==x1 || x==x2 || y>=YRES-CELL-1 ||
|
||||
(pmap[y-1][x-1]&0xFF)==PT_INST || (pmap[y-1][x+1]&0xFF)==PT_INST ||
|
||||
(pmap[y+1][x-1]&0xFF)==PT_INST || ((pmap[y+1][x]&0xFF)!=PT_INST&&(pmap[y+1][x]&0xFF)!=PT_SPRK) || (pmap[y+1][x+1]&0xFF)==PT_INST)
|
||||
flood_parts(x, y-dy, fullc, cm, bm, flags);
|
||||
FloodParts(x, y-dy, fullc, cm, bm, flags);
|
||||
|
||||
}
|
||||
|
||||
if (y<YRES-CELL-dy && x1==x2 &&
|
||||
((pmap[y+1][x1-1]&0xFF)==PT_INST||(pmap[y+1][x1-1]&0xFF)==PT_SPRK) && ((pmap[y+1][x1]&0xFF)==PT_INST||(pmap[y+1][x1]&0xFF)==PT_SPRK) && ((pmap[y+1][x1+1]&0xFF)==PT_INST || (pmap[y+1][x1+1]&0xFF)==PT_SPRK) &&
|
||||
(pmap[y+2][x1-1]&0xFF)!=PT_INST && ((pmap[y+2][x1]&0xFF)==PT_INST ||(pmap[y+2][x1]&0xFF)==PT_SPRK) && (pmap[y+2][x1+1]&0xFF)!=PT_INST)
|
||||
flood_parts(x1, y+2, fullc, cm, bm, flags);
|
||||
FloodParts(x1, y+2, fullc, cm, bm, flags);
|
||||
else if (y<YRES-CELL-dy)
|
||||
for (x=x1; x<=x2; x++)
|
||||
if ((pmap[y+1][x]&0xFF)!=PT_SPRK)
|
||||
@ -232,7 +252,7 @@ int Simulation::flood_parts(int x, int y, int fullc, int cm, int bm, int flags)
|
||||
if (x==x1 || x==x2 || y<0 ||
|
||||
(pmap[y+1][x-1]&0xFF)==PT_INST || (pmap[y+1][x+1]&0xFF)==PT_INST ||
|
||||
(pmap[y-1][x-1]&0xFF)==PT_INST || ((pmap[y-1][x]&0xFF)!=PT_INST&&(pmap[y-1][x]&0xFF)!=PT_SPRK) || (pmap[y-1][x+1]&0xFF)==PT_INST)
|
||||
flood_parts(x, y+dy, fullc, cm, bm, flags);
|
||||
FloodParts(x, y+dy, fullc, cm, bm, flags);
|
||||
|
||||
}
|
||||
}
|
||||
@ -241,12 +261,12 @@ int Simulation::flood_parts(int x, int y, int fullc, int cm, int bm, int flags)
|
||||
if (y>=CELL+dy)
|
||||
for (x=x1; x<=x2; x++)
|
||||
if ((pmap[y-dy][x]&0xFF)==cm && bmap[(y-dy)/CELL][x/CELL]==bm)
|
||||
if (!flood_parts(x, y-dy, fullc, cm, bm, flags))
|
||||
if (!FloodParts(x, y-dy, fullc, cm, bm, flags))
|
||||
return 0;
|
||||
if (y<YRES-CELL-dy)
|
||||
for (x=x1; x<=x2; x++)
|
||||
if ((pmap[y+dy][x]&0xFF)==cm && bmap[(y+dy)/CELL][x/CELL]==bm)
|
||||
if (!flood_parts(x, y+dy, fullc, cm, bm, flags))
|
||||
if (!FloodParts(x, y+dy, fullc, cm, bm, flags))
|
||||
return 0;
|
||||
}
|
||||
if (!(cm==PT_INST&&co==PT_SPRK))
|
||||
@ -254,6 +274,78 @@ int Simulation::flood_parts(int x, int y, int fullc, int cm, int bm, int flags)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Simulation::FloodWalls(int x, int y, int c, int cm, int bm, int flags)
|
||||
{
|
||||
int x1, x2, dy = CELL;
|
||||
int co = c;
|
||||
if (cm==-1)
|
||||
{
|
||||
if (c==0)
|
||||
{
|
||||
cm = pmap[y][x]&0xFF;
|
||||
if (!cm)
|
||||
return 0;
|
||||
//if ((flags&BRUSH_REPLACEMODE) && cm!=SLALT)
|
||||
// return 0;
|
||||
}
|
||||
else
|
||||
cm = 0;
|
||||
}
|
||||
if (bm==-1)
|
||||
{
|
||||
if (c==WL_ERASE)
|
||||
{
|
||||
bm = bmap[y/CELL][x/CELL];
|
||||
if (!bm)
|
||||
return 0;
|
||||
if (bm==WL_WALL)
|
||||
cm = 0xFF;
|
||||
}
|
||||
else
|
||||
bm = 0;
|
||||
}
|
||||
|
||||
if (((pmap[y][x]&0xFF)!=cm || bmap[y/CELL][x/CELL]!=bm )/*||( (flags&BRUSH_SPECIFIC_DELETE) && cm!=SLALT)*/)
|
||||
return 1;
|
||||
|
||||
// go left as far as possible
|
||||
x1 = x2 = x;
|
||||
while (x1>=CELL)
|
||||
{
|
||||
if ((pmap[y][x1-1]&0xFF)!=cm || bmap[y/CELL][(x1-1)/CELL]!=bm)
|
||||
{
|
||||
break;
|
||||
}
|
||||
x1--;
|
||||
}
|
||||
while (x2<XRES-CELL)
|
||||
{
|
||||
if ((pmap[y][x2+1]&0xFF)!=cm || bmap[y/CELL][(x2+1)/CELL]!=bm)
|
||||
{
|
||||
break;
|
||||
}
|
||||
x2++;
|
||||
}
|
||||
|
||||
// fill span
|
||||
for (x=x1; x<=x2; x++)
|
||||
{
|
||||
if (!CreateWalls(x, y, 0, 0, c, flags))
|
||||
return 0;
|
||||
}
|
||||
// fill children
|
||||
if (y>=CELL+dy)
|
||||
for (x=x1; x<=x2; x++)
|
||||
if ((pmap[y-dy][x]&0xFF)==cm && bmap[(y-dy)/CELL][x/CELL]==bm)
|
||||
if (!FloodWalls(x, y-dy, c, cm, bm, flags))
|
||||
return 0;
|
||||
if (y<YRES-CELL-dy)
|
||||
for (x=x1; x<=x2; x++)
|
||||
if ((pmap[y+dy][x]&0xFF)==cm && bmap[(y+dy)/CELL][x/CELL]==bm)
|
||||
if (!FloodWalls(x, y+dy, c, cm, bm, flags))
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
int Simulation::flood_water(int x, int y, int i, int originaly, int check)
|
||||
{
|
||||
int x1 = 0,x2 = 0;
|
||||
@ -517,7 +609,7 @@ void Simulation::ApplyDecorationLine(int x1, int y1, int x2, int y2, int rx, int
|
||||
}
|
||||
|
||||
//this creates particles from a brush, don't use if you want to create one particle
|
||||
int Simulation::create_parts(int x, int y, int rx, int ry, int c, int flags, Brush * cBrush)
|
||||
int Simulation::CreateParts(int x, int y, int rx, int ry, int c, int flags, Brush * cBrush)
|
||||
{
|
||||
int i, j, r, f = 0, u, v, oy, ox, b = 0, dw = 0, stemp = 0, p;//n;
|
||||
|
||||
@ -531,32 +623,6 @@ int Simulation::create_parts(int x, int y, int rx, int ry, int c, int flags, Bru
|
||||
if (c==SPC_WIND || c==PT_FIGH)
|
||||
return 0;
|
||||
|
||||
//if(c==SPC_PROP){
|
||||
// prop_edit_ui(vid_buf, x, y);
|
||||
// return 0;
|
||||
//}
|
||||
for (r=UI_ACTUALSTART; r<=UI_ACTUALSTART+UI_WALLCOUNT; r++)
|
||||
{
|
||||
if (wall==r)
|
||||
{
|
||||
if (c == SPC_AIR || c == SPC_HEAT || c == SPC_COOL || c == SPC_VACUUM || c == SPC_PGRV || c == SPC_NGRV || wall == WL_SIGN)
|
||||
break;
|
||||
if (wall == WL_ERASE)
|
||||
b = 0;
|
||||
else
|
||||
b = wall;
|
||||
dw = 1;
|
||||
}
|
||||
}
|
||||
if (c == WL_FANHELPER)
|
||||
{
|
||||
b = WL_FANHELPER;
|
||||
dw = 1;
|
||||
}
|
||||
if (wall == WL_GRAV)
|
||||
{
|
||||
gravwl_timeout = 60;
|
||||
}
|
||||
if (c==PT_LIGH)
|
||||
{
|
||||
if (lighting_recreate>0 && rx+ry>0)
|
||||
@ -574,48 +640,6 @@ int Simulation::create_parts(int x, int y, int rx, int ry, int c, int flags, Bru
|
||||
else return 0;
|
||||
}
|
||||
|
||||
if (dw==1)
|
||||
{
|
||||
ry = ry/CELL;
|
||||
rx = rx/CELL;
|
||||
x = x/CELL;
|
||||
y = y/CELL;
|
||||
x -= rx/2;
|
||||
y -= ry/2;
|
||||
for (ox=x; ox<=x+rx; ox++)
|
||||
{
|
||||
for (oy=y; oy<=y+rx; oy++)
|
||||
{
|
||||
if (ox>=0&&ox<XRES/CELL&&oy>=0&&oy<YRES/CELL)
|
||||
{
|
||||
i = ox;
|
||||
j = oy;
|
||||
if (b==WL_FAN)
|
||||
{
|
||||
fvx[j][i] = 0.0f;
|
||||
fvy[j][i] = 0.0f;
|
||||
}
|
||||
if (b==WL_STREAM)
|
||||
{
|
||||
i = x + rx/2;
|
||||
j = y + ry/2;
|
||||
for (v=-1; v<2; v++)
|
||||
for (u=-1; u<2; u++)
|
||||
if (i+u>=0 && i+u<XRES/CELL &&
|
||||
j+v>=0 && j+v<YRES/CELL &&
|
||||
bmap[j+v][i+u] == WL_STREAM)
|
||||
return 1;
|
||||
bmap[j][i] = WL_STREAM;
|
||||
continue;
|
||||
}
|
||||
if (b==0 && bmap[j][i]==WL_GRAV) gravwl_timeout = 60;
|
||||
bmap[j][i] = b;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
//eraser
|
||||
if (c == 0)
|
||||
{
|
||||
@ -696,7 +720,64 @@ int Simulation::create_parts(int x, int y, int rx, int ry, int c, int flags, Bru
|
||||
return !f;
|
||||
}
|
||||
|
||||
void Simulation::create_line(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags, Brush * cBrush)
|
||||
int Simulation::CreateWalls(int x, int y, int rx, int ry, int c, int flags, Brush * cBrush)
|
||||
{
|
||||
int i, j, r, f = 0, u, v, oy, ox, b = 0, dw = 0, stemp = 0, p;//n;
|
||||
|
||||
if(cBrush)
|
||||
{
|
||||
rx = cBrush->GetRadius().X;
|
||||
ry = cBrush->GetRadius().Y;
|
||||
}
|
||||
|
||||
int wall = c;
|
||||
|
||||
if (wall == WL_ERASE)
|
||||
b = 0;
|
||||
else
|
||||
b = wall;
|
||||
|
||||
ry = ry/CELL;
|
||||
rx = rx/CELL;
|
||||
x = x/CELL;
|
||||
y = y/CELL;
|
||||
x -= rx/2;
|
||||
y -= ry/2;
|
||||
for (ox=x; ox<=x+rx; ox++)
|
||||
{
|
||||
for (oy=y; oy<=y+rx; oy++)
|
||||
{
|
||||
if (ox>=0&&ox<XRES/CELL&&oy>=0&&oy<YRES/CELL)
|
||||
{
|
||||
i = ox;
|
||||
j = oy;
|
||||
if (b==WL_FAN)
|
||||
{
|
||||
fvx[j][i] = 0.0f;
|
||||
fvy[j][i] = 0.0f;
|
||||
}
|
||||
if (b==WL_STREAM)
|
||||
{
|
||||
i = x + rx/2;
|
||||
j = y + ry/2;
|
||||
for (v=-1; v<2; v++)
|
||||
for (u=-1; u<2; u++)
|
||||
if (i+u>=0 && i+u<XRES/CELL &&
|
||||
j+v>=0 && j+v<YRES/CELL &&
|
||||
bmap[j+v][i+u] == WL_STREAM)
|
||||
return 1;
|
||||
bmap[j][i] = WL_STREAM;
|
||||
continue;
|
||||
}
|
||||
if (b==0 && bmap[j][i]==WL_GRAV) gravwl_timeout = 60;
|
||||
bmap[j][i] = b;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Simulation::CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags, Brush * cBrush)
|
||||
{
|
||||
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
|
||||
float e, de;
|
||||
@ -732,9 +813,9 @@ void Simulation::create_line(int x1, int y1, int x2, int y2, int rx, int ry, int
|
||||
for (x=x1; x<=x2; x++)
|
||||
{
|
||||
if (cp)
|
||||
create_parts(y, x, rx, ry, c, flags, cBrush);
|
||||
CreateParts(y, x, rx, ry, c, flags, cBrush);
|
||||
else
|
||||
create_parts(x, y, rx, ry, c, flags, cBrush);
|
||||
CreateParts(x, y, rx, ry, c, flags, cBrush);
|
||||
e += de;
|
||||
if (e >= 0.5f)
|
||||
{
|
||||
@ -743,9 +824,62 @@ void Simulation::create_line(int x1, int y1, int x2, int y2, int rx, int ry, int
|
||||
&& ((y1<y2) ? (y<=y2) : (y>=y2)))
|
||||
{
|
||||
if (cp)
|
||||
create_parts(y, x, rx, ry, c, flags, cBrush);
|
||||
CreateParts(y, x, rx, ry, c, flags, cBrush);
|
||||
else
|
||||
create_parts(x, y, rx, ry, c, flags, cBrush);
|
||||
CreateParts(x, y, rx, ry, c, flags, cBrush);
|
||||
}
|
||||
e -= 1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Simulation::CreateWallLine(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags, Brush * cBrush)
|
||||
{
|
||||
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
|
||||
float e, de;
|
||||
if (cp)
|
||||
{
|
||||
y = x1;
|
||||
x1 = y1;
|
||||
y1 = y;
|
||||
y = x2;
|
||||
x2 = y2;
|
||||
y2 = y;
|
||||
}
|
||||
if (x1 > x2)
|
||||
{
|
||||
y = x1;
|
||||
x1 = x2;
|
||||
x2 = y;
|
||||
y = y1;
|
||||
y1 = y2;
|
||||
y2 = y;
|
||||
}
|
||||
dx = x2 - x1;
|
||||
dy = abs(y2 - y1);
|
||||
e = 0.0f;
|
||||
if (dx)
|
||||
de = dy/(float)dx;
|
||||
else
|
||||
de = 0.0f;
|
||||
y = y1;
|
||||
sy = (y1<y2) ? 1 : -1;
|
||||
for (x=x1; x<=x2; x++)
|
||||
{
|
||||
if (cp)
|
||||
CreateWalls(y, x, rx, ry, c, flags, cBrush);
|
||||
else
|
||||
CreateWalls(x, y, rx, ry, c, flags, cBrush);
|
||||
e += de;
|
||||
if (e >= 0.5f)
|
||||
{
|
||||
y += sy;
|
||||
if (!(rx+ry) && ((y1<y2) ? (y<=y2) : (y>=y2)))
|
||||
{
|
||||
if (cp)
|
||||
CreateWalls(y, x, rx, ry, c, flags, cBrush);
|
||||
else
|
||||
CreateWalls(x, y, rx, ry, c, flags, cBrush);
|
||||
}
|
||||
e -= 1.0f;
|
||||
}
|
||||
@ -1097,7 +1231,7 @@ void Simulation::create_arc(int sx, int sy, int dx, int dy, int midpoints, int v
|
||||
xmid[i+1] += (rand()%variance)-voffset;
|
||||
ymid[i+1] += (rand()%variance)-voffset;
|
||||
}
|
||||
create_line(xmid[i], ymid[i], xmid[i+1], ymid[i+1], 0, 0, type, flags);
|
||||
CreateLine(xmid[i], ymid[i], xmid[i+1], ymid[i+1], 0, 0, type, flags);
|
||||
}
|
||||
free(xmid);
|
||||
free(ymid);
|
||||
|
@ -244,14 +244,22 @@ public:
|
||||
void update_particles();
|
||||
void rotate_area(int area_x, int area_y, int area_w, int area_h, int invert);
|
||||
void clear_area(int area_x, int area_y, int area_w, int area_h);
|
||||
void create_box(int x1, int y1, int x2, int y2, int c, int flags);
|
||||
int flood_parts(int x, int y, int c, int cm, int bm, int flags);
|
||||
int create_parts(int x, int y, int rx, int ry, int c, int flags, Brush * cBrush = NULL);
|
||||
void create_line(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags, Brush * cBrush = NULL);
|
||||
|
||||
void CreateBox(int x1, int y1, int x2, int y2, int c, int flags);
|
||||
int FloodParts(int x, int y, int c, int cm, int bm, int flags);
|
||||
int CreateParts(int x, int y, int rx, int ry, int c, int flags, Brush * cBrush = NULL);
|
||||
void CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags, Brush * cBrush = NULL);
|
||||
|
||||
void CreateWallBox(int x1, int y1, int x2, int y2, int c, int flags);
|
||||
int FloodWalls(int x, int y, int c, int cm, int bm, int flags);
|
||||
int CreateWalls(int x, int y, int rx, int ry, int c, int flags, Brush * cBrush = NULL);
|
||||
void CreateWallLine(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags, Brush * cBrush = NULL);
|
||||
|
||||
void ApplyDecoration(int x, int y, int colR, int colG, int colB, int colA, int mode);
|
||||
void ApplyDecorationPoint(int x, int y, int rx, int ry, int colR, int colG, int colB, int colA, int mode, Brush * cBrush = NULL);
|
||||
void ApplyDecorationLine(int x1, int y1, int x2, int y2, int rx, int ry, int colR, int colG, int colB, int colA, int mode, Brush * cBrush = NULL);
|
||||
void ApplyDecorationBox(int x1, int y1, int x2, int y2, int colR, int colG, int colB, int colA, int mode);
|
||||
|
||||
void *transform_save(void *odata, int *size, matrix2d transform, vector2d translate);
|
||||
inline void orbitalparts_get(int block1, int block2, int resblock1[], int resblock2[]);
|
||||
inline void orbitalparts_set(int *block1, int *block2, int resblock1[], int resblock2[]);
|
||||
|
@ -132,35 +132,26 @@ wall_type * LoadWalls(int & wallCount)
|
||||
{
|
||||
wall_type wtypes[] =
|
||||
{
|
||||
{PIXPACK(0x808080), PIXPACK(0x000000), 0, "Erases walls."},
|
||||
{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, "Wall. Indestructible. Blocks everything. Conductive."},
|
||||
{PIXPACK(0x808080), PIXPACK(0x808080), 0, "E-Wall. Becomes transparent when electricity is connected."},
|
||||
{PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, "Detector. Generates electricity when a particle is inside."},
|
||||
{PIXPACK(0x808080), PIXPACK(0x000000), 0, "Streamline. Set start point of a streamline."},
|
||||
{PIXPACK(0x808080), PIXPACK(0x000000), 0, "Sign. Click on a sign to edit it or anywhere else to place a new one."},
|
||||
{PIXPACK(0x8080FF), PIXPACK(0x000000), 1, "Fan. Accelerates air. Use line tool to set direction and strength."},
|
||||
{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, "Wall. Blocks most particles but lets liquids through. Conductive."},
|
||||
{PIXPACK(0x808080), PIXPACK(0x000000), 1, "Wall. Absorbs particles but lets air currents through."},
|
||||
{PIXPACK(0x808080), PIXPACK(0x000000), 0, "Erases walls."},
|
||||
{PIXPACK(0x808080), PIXPACK(0x000000), 3, "Wall. Indestructible. Blocks everything."},
|
||||
{PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, "Wall. Indestructible. Blocks particles, allows air"},
|
||||
{PIXPACK(0x575757), PIXPACK(0x000000), 1, "Wall. Indestructible. Blocks liquids and gasses, allows powders"},
|
||||
{PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, "Conductor, allows particles, conducts electricity"},
|
||||
{PIXPACK(0x242424), PIXPACK(0x101010), 0, "E-Hole, absorbs particles, release them when powered"},
|
||||
{PIXPACK(0xFFFFFF), PIXPACK(0x000000), -1, "Air, creates airflow and pressure"},
|
||||
{PIXPACK(0xFFBB00), PIXPACK(0x000000), -1, "Heats the targetted element."},
|
||||
{PIXPACK(0x00BBFF), PIXPACK(0x000000), -1, "Cools the targetted element."},
|
||||
{PIXPACK(0x303030), PIXPACK(0x000000), -1, "Vacuum, reduces air pressure."},
|
||||
{PIXPACK(0x579777), PIXPACK(0x000000), 1, "Wall. Indestructible. Blocks liquids and solids, allows gasses"},
|
||||
{PIXPACK(0x000000), PIXPACK(0x000000), -1, "Drag tool"},
|
||||
{PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, "Gravity wall"},
|
||||
{PIXPACK(0x0000BB), PIXPACK(0x000000), -1, "Postive gravity tool."},
|
||||
{PIXPACK(0x000099), PIXPACK(0x000000), -1, "Negative gravity tool."},
|
||||
{PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, "Energy wall, allows only energy type particles to pass"},
|
||||
{PIXPACK(0xFFAA00), PIXPACK(0xAA5500), -1, "Property edit tool"},
|
||||
};
|
||||
wallCount = SC_TOTAL;
|
||||
wall_type * wtypesT = (wall_type*)malloc(SC_TOTAL*sizeof(wall_type));
|
||||
memcpy(wtypesT, wtypes, SC_TOTAL*sizeof(wall_type));
|
||||
wallCount = UI_WALLCOUNT;
|
||||
wall_type * wtypesT = (wall_type*)malloc(UI_WALLCOUNT*sizeof(wall_type));
|
||||
memcpy(wtypesT, wtypes, UI_WALLCOUNT*sizeof(wall_type));
|
||||
return wtypesT;
|
||||
}
|
||||
|
||||
|
@ -27,23 +27,44 @@
|
||||
|
||||
#define UI_WALLSTART 222
|
||||
#define UI_ACTUALSTART 122
|
||||
#define UI_WALLCOUNT 25
|
||||
#define UI_WALLCOUNT 16
|
||||
|
||||
#define WL_WALLELEC 122
|
||||
#define WL_EWALL 123
|
||||
#define WL_DETECT 124
|
||||
#define WL_STREAM 125
|
||||
#define WL_SIGN 126
|
||||
#define WL_FAN 127
|
||||
#define WL_FANHELPER 255
|
||||
#define WL_ALLOWLIQUID 128
|
||||
#define WL_DESTROYALL 129
|
||||
#define WL_ERASE 130
|
||||
#define WL_WALL 131
|
||||
#define WL_ALLOWAIR 132
|
||||
#define WL_ALLOWSOLID 133
|
||||
#define WL_ALLOWALLELEC 134
|
||||
#define WL_EHOLE 135
|
||||
#define O_WL_WALLELEC 122
|
||||
#define O_WL_EWALL 123
|
||||
#define O_WL_DETECT 124
|
||||
#define O_WL_STREAM 125
|
||||
#define O_WL_SIGN 126
|
||||
#define O_WL_FAN 127
|
||||
#define O_WL_FANHELPER 255
|
||||
#define O_WL_ALLOWLIQUID 128
|
||||
#define O_WL_DESTROYALL 129
|
||||
#define O_WL_ERASE 130
|
||||
#define O_WL_WALL 131
|
||||
#define O_WL_ALLOWAIR 132
|
||||
#define O_WL_ALLOWSOLID 133
|
||||
#define O_WL_ALLOWALLELEC 134
|
||||
#define O_WL_EHOLE 135
|
||||
#define O_WL_ALLOWGAS 140
|
||||
#define O_WL_GRAV 142
|
||||
#define O_WL_ALLOWENERGY 145
|
||||
|
||||
|
||||
#define WL_ERASE 0
|
||||
#define WL_WALLELEC 1
|
||||
#define WL_EWALL 2
|
||||
#define WL_DETECT 3
|
||||
#define WL_STREAM 4
|
||||
#define WL_FAN 5
|
||||
#define WL_ALLOWLIQUID 6
|
||||
#define WL_DESTROYALL 7
|
||||
#define WL_WALL 8
|
||||
#define WL_ALLOWAIR 9
|
||||
#define WL_ALLOWSOLID 10
|
||||
#define WL_ALLOWALLELEC 11
|
||||
#define WL_EHOLE 12
|
||||
#define WL_ALLOWGAS 13
|
||||
#define WL_GRAV 14
|
||||
#define WL_ALLOWENERGY 15
|
||||
|
||||
#define SPC_AIR 236
|
||||
#define SPC_HEAT 237
|
||||
@ -54,10 +75,6 @@
|
||||
#define SPC_NGRV 244
|
||||
#define SPC_PROP 246
|
||||
|
||||
#define WL_ALLOWGAS 140
|
||||
#define WL_GRAV 142
|
||||
#define WL_ALLOWENERGY 145
|
||||
|
||||
#define DECO_DRAW 0
|
||||
#define DECO_ADD 1
|
||||
#define DECO_SUBTRACT 2
|
||||
|
@ -102,8 +102,8 @@ int Element_BOMB::update(UPDATE_FUNC_ARGS)
|
||||
parts[nb].temp = MAX_TEMP;
|
||||
}
|
||||
}
|
||||
//create_parts(x, y, 9, 9, PT_BOMB);
|
||||
//create_parts(x, y, 8, 8, PT_NONE);
|
||||
//CreateParts(x, y, 9, 9, PT_BOMB);
|
||||
//CreateParts(x, y, 8, 8, PT_NONE);
|
||||
sim->kill_part(i);
|
||||
return 1;
|
||||
}
|
||||
|
@ -83,7 +83,7 @@ int Element_SPRK::update(UPDATE_FUNC_ARGS)
|
||||
nearp = sim->nearest_part(i, PT_ETRD, -1);
|
||||
if (nearp!=-1 && sim->parts_avg(i, nearp, PT_INSL)!=PT_INSL)
|
||||
{
|
||||
sim->create_line(x, y, (int)(parts[nearp].x+0.5f), (int)(parts[nearp].y+0.5f), 0, 0, PT_PLSM, 0);
|
||||
sim->CreateLine(x, y, (int)(parts[nearp].x+0.5f), (int)(parts[nearp].y+0.5f), 0, 0, PT_PLSM, 0);
|
||||
sim->part_change_type(i,x,y,ct);
|
||||
ct = parts[i].ctype = PT_NONE;
|
||||
parts[i].life = 20;
|
||||
@ -243,7 +243,7 @@ int Element_SPRK::update(UPDATE_FUNC_ARGS)
|
||||
else if (rt==PT_INST) {
|
||||
if (parts[r>>8].life==0 && parts[i].life<4)
|
||||
{
|
||||
sim->flood_parts(x+rx,y+ry,PT_SPRK,PT_INST,-1, 0);//spark the wire
|
||||
sim->FloodParts(x+rx,y+ry,PT_SPRK,PT_INST,-1, 0);//spark the wire
|
||||
}
|
||||
}
|
||||
else if (parts[r>>8].life==0 && parts[i].life<4) {
|
||||
|
@ -304,7 +304,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
|
||||
{
|
||||
int np = -1;
|
||||
if (playerp->elem == SPC_AIR)
|
||||
sim->create_parts(rx + 3*((((int)playerp->pcomm)&0x02) == 0x02) - 3*((((int)playerp->pcomm)&0x01) == 0x01), ry, 4, 4, SPC_AIR, 0);
|
||||
sim->CreateParts(rx + 3*((((int)playerp->pcomm)&0x02) == 0x02) - 3*((((int)playerp->pcomm)&0x01) == 0x01), ry, 4, 4, SPC_AIR, 0);
|
||||
else if (playerp->elem==PT_LIGH && playerp->frames<30)//limit lightning creation rate
|
||||
np = -1;
|
||||
else
|
||||
|
Loading…
Reference in New Issue
Block a user