Add icons for erase, improve icons for certain walls, fix issue #45

This commit is contained in:
Simon Robertshaw 2012-08-04 15:26:55 +01:00
parent f32cd872ca
commit 0558322709
8 changed files with 60 additions and 34 deletions

View File

@ -167,15 +167,15 @@ void GameModel::BuildMenus()
Tool * tempTool;
if(i == PT_LIGH)
{
tempTool = new Element_LIGH_Tool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour));
tempTool = new Element_LIGH_Tool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), sim->elements[i].IconGenerator);
}
else if(i == PT_STKM || i == PT_FIGH || i == PT_STKM2)
{
tempTool = new PlopTool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour));
tempTool = new PlopTool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), sim->elements[i].IconGenerator);
}
else
{
tempTool = new ElementTool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour));
tempTool = new ElementTool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), sim->elements[i].IconGenerator);
}
menuList[sim->elements[i].MenuSection]->AddTool(tempTool);
}

View File

@ -138,8 +138,8 @@ VideoBuffer * SignTool::GetIcon(int toolID, int width, int height)
newTexture->SetPixel(x, y, PIXR(pc), PIXG(pc), PIXB(pc), 255);
}
}
newTexture->SetCharacter((width/2)-5, (height/2)-4, 0xA1, 32, 64, 128, 255);
newTexture->SetCharacter((width/2)-5, (height/2)-4, 0xA0, 255, 255, 255, 255);
newTexture->SetCharacter((width/2)-5, (height/2)-5, 0xA1, 32, 64, 128, 255);
newTexture->SetCharacter((width/2)-5, (height/2)-5, 0xA0, 255, 255, 255, 255);
return newTexture;
}

View File

@ -30,6 +30,10 @@ VideoBuffer * Tool::GetTexture(int width, int height)
}
return NULL;
}
void Tool::SetTextureGen(VideoBuffer * (*textureGen)(int, int, int))
{
this->textureGen = textureGen;
}
string Tool::GetName() { return toolName; }
string Tool::GetDescription() { return toolDescription; }
Tool::~Tool() {}

View File

@ -30,6 +30,7 @@ public:
string GetName();
string GetDescription();
VideoBuffer * GetTexture(int width, int height);
void SetTextureGen(VideoBuffer * (*textureGen)(int, int, int));
virtual ~Tool();
virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);

View File

@ -441,16 +441,17 @@ VideoBuffer * Renderer::WallIcon(int wallID, int width, int height)
if (wt==WL_EWALL)
{
for (j=0; j<height; j++)
for (i=0; i<width; i++)
if(i > width/2)
{
for (i=0; i<(width/4)+j; i++)
{
if (!(i&j&1))
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
}
for (; i<width; i++)
{
if (i&j&1)
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
}
else
{
if (!(i&j&1))
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
}
}
else if (wt==WL_WALLELEC)
@ -467,18 +468,19 @@ VideoBuffer * Renderer::WallIcon(int wallID, int width, int height)
else if (wt==WL_EHOLE)
{
for (j=0; j<height; j++)
for (i=0; i<width; i++)
if(i < width/2)
{
for (i=0; i<(width/4)+j; i++)
{
if (i&j&1)
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
}
else
for (; i<width; i++)
{
if (!(i&j&1))
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
}
}
}
else if (wt == WL_ERASE)
{
for (j=0; j<height; j+=2)
@ -495,12 +497,12 @@ VideoBuffer * Renderer::WallIcon(int wallID, int width, int height)
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
}
}
for (j=4; j<width/2; j++)
for (j=3; j<(width-4)/2; j++)
{
newTexture->SetPixel(j+6, j, 0xFF, 0, 0, 255);
newTexture->SetPixel(j+7, j, 0xFF, 0, 0, 255);
newTexture->SetPixel(-j+21, j, 0xFF, 0, 0, 255);
newTexture->SetPixel(-j+22, j, 0xFF, 0, 0, 255);
newTexture->SetPixel(-j+19, j, 0xFF, 0, 0, 255);
newTexture->SetPixel(-j+20, j, 0xFF, 0, 0, 255);
}
}
else if(wt == WL_STREAM)
@ -513,10 +515,10 @@ VideoBuffer * Renderer::WallIcon(int wallID, int width, int height)
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
}
}
newTexture->SetCharacter(4, 3, 0x8D, 255, 255, 255, 255);
newTexture->SetCharacter(4, 2, 0x8D, 255, 255, 255, 255);
for (i=width/3; i<width; i++)
{
newTexture->SetPixel(i, 8+(int)(3.9f*cos(i*0.3f)), 255, 255, 255, 255);
newTexture->SetPixel(i, 7+(int)(3.9f*cos(i*0.3f)), 255, 255, 255, 255);
}
}
return newTexture;

View File

@ -42,7 +42,8 @@ Element::Element():
HighTemperatureTransition(NT),
Update(NULL),
Graphics(&Element::defaultGraphics)
Graphics(&Element::defaultGraphics),
IconGenerator(NULL)
{
}

View File

@ -38,6 +38,7 @@ public:
unsigned int Properties;
int (*Update) (UPDATE_FUNC_ARGS);
int (*Graphics) (GRAPHICS_FUNC_ARGS);
VideoBuffer * (*IconGenerator)(int, int, int);
float HighPressure;
int HighPressureTransition;

View File

@ -43,7 +43,24 @@ Element_NONE::Element_NONE()
HighTemperatureTransition = NT;
Update = NULL;
IconGenerator = &Element_NONE::iconGen;
}
//#TPT-Directive ElementHeader Element_NONE static VideoBuffer * iconGen(int, int, int)
VideoBuffer * Element_NONE::iconGen(int wallID, int width, int height)
{
VideoBuffer * newTexture = new VideoBuffer(width, height);
for (int j=3; j<(width-4)/2; j++)
{
newTexture->SetPixel(j+6, j, 0xFF, 0, 0, 255);
newTexture->SetPixel(j+7, j, 0xFF, 0, 0, 255);
newTexture->SetPixel(-j+19, j, 0xFF, 0, 0, 255);
newTexture->SetPixel(-j+20, j, 0xFF, 0, 0, 255);
}
return newTexture;
}
Element_NONE::~Element_NONE() {}