2012-01-19 07:44:59 -06:00
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#include "simulation/Element.h"
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2012-01-08 11:39:03 -06:00
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/*these are the count values of where the particle gets stored, depending on where it came from
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0 1 2
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7 . 3
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6 5 4
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PRTO does (count+4)%8, so that it will come out at the opposite place to where it came in
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PRTO does +/-1 to the count, so it doesn't jam as easily
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*/
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int update_PRTO(UPDATE_FUNC_ARGS) {
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int r, nnx, rx, ry, np, fe = 0;
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int count = 0;
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parts[i].tmp = (int)((parts[i].temp-73.15f)/100+1);
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if (parts[i].tmp>=CHANNELS) parts[i].tmp = CHANNELS-1;
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else if (parts[i].tmp<0) parts[i].tmp = 0;
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for (count=0; count<8; count++)
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{
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rx = sim->portal_rx[count];
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ry = sim->portal_ry[count];
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if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
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{
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r = pmap[y+ry][x+rx];
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if (!r)
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fe = 1;
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if (r)
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continue;
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if (!r)
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{
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for ( nnx =0 ; nnx<80; nnx++)
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{
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int randomness = (count + rand()%3-1 + 4)%8;//add -1,0,or 1 to count
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if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_SPRK)// TODO: make it look better, spark creation
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{
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sim->create_part(-1,x+1,y,PT_SPRK);
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sim->create_part(-1,x+1,y+1,PT_SPRK);
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sim->create_part(-1,x+1,y-1,PT_SPRK);
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sim->create_part(-1,x,y-1,PT_SPRK);
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sim->create_part(-1,x,y+1,PT_SPRK);
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sim->create_part(-1,x-1,y+1,PT_SPRK);
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sim->create_part(-1,x-1,y,PT_SPRK);
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sim->create_part(-1,x-1,y-1,PT_SPRK);
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sim->portalp[parts[i].tmp][randomness][nnx] = sim->emptyparticle;
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break;
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}
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else if (sim->portalp[parts[i].tmp][randomness][nnx].type)
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{
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if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_STKM)
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sim->player.spwn = 0;
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if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_STKM2)
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sim->player2.spwn = 0;
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2012-04-18 10:12:16 -05:00
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if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_FIGH)
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{
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sim->fighcount--;
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sim->fighters[(unsigned char)sim->portalp[parts[i].tmp][randomness][nnx].tmp].spwn = 0;
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}
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2012-01-08 11:39:03 -06:00
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np = sim->create_part(-1, x+rx, y+ry, sim->portalp[parts[i].tmp][randomness][nnx].type);
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2012-04-18 10:12:16 -05:00
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if (np<0)
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{
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if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_STKM)
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sim->player.spwn = 1;
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if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_STKM2)
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sim->player2.spwn = 1;
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if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_FIGH)
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{
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sim->fighcount++;
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sim->fighters[(unsigned char)sim->portalp[parts[i].tmp][randomness][nnx].tmp].spwn = 1;
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}
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continue;
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}
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if (parts[np].type==PT_FIGH)
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{
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// Release the fighters[] element allocated by create_part, the one reserved when the fighter went into the portal will be used
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sim->fighters[(unsigned char)parts[np].tmp].spwn = 0;
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sim->fighters[(unsigned char)sim->portalp[parts[i].tmp][randomness][nnx].tmp].spwn = 1;
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}
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2012-01-08 11:39:03 -06:00
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parts[np] = sim->portalp[parts[i].tmp][randomness][nnx];
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parts[np].x = x+rx;
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parts[np].y = y+ry;
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sim->portalp[parts[i].tmp][randomness][nnx] = sim->emptyparticle;
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break;
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}
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}
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}
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}
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}
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if (fe) {
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int orbd[4] = {0, 0, 0, 0}; //Orbital distances
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int orbl[4] = {0, 0, 0, 0}; //Orbital locations
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2012-04-18 13:06:56 -05:00
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if (!sim->parts[i].life) parts[i].life = rand()*rand()*rand();
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if (!sim->parts[i].ctype) parts[i].ctype = rand()*rand()*rand();
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2012-01-08 11:39:03 -06:00
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sim->orbitalparts_get(parts[i].life, parts[i].ctype, orbd, orbl);
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for (r = 0; r < 4; r++) {
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if (orbd[r]<254) {
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orbd[r] += 16;
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if (orbd[r]>254) {
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orbd[r] = 0;
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orbl[r] = rand()%255;
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}
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2012-04-18 13:06:56 -05:00
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else
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{
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orbl[r] += 1;
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orbl[r] = orbl[r]%255;
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}
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2012-01-08 11:39:03 -06:00
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//orbl[r] += 1;
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//orbl[r] = orbl[r]%255;
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} else {
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orbd[r] = 0;
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orbl[r] = rand()%255;
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}
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}
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sim->orbitalparts_set(&parts[i].life, &parts[i].ctype, orbd, orbl);
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} else {
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parts[i].life = 0;
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parts[i].ctype = 0;
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}
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return 0;
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}
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