TPT: Fix portals being ugly and PRTO effects not being random at first 94b8ed193f
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@ -53,8 +53,8 @@ int update_PRTI(UPDATE_FUNC_ARGS) {
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if (fe) {
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int orbd[4] = {0, 0, 0, 0}; //Orbital distances
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int orbl[4] = {0, 0, 0, 0}; //Orbital locations
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if (!parts[i].life) parts[i].life = rand();
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if (!parts[i].ctype) parts[i].ctype = rand();
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if (!sim->parts[i].life) parts[i].life = rand()*rand()*rand();
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if (!sim->parts[i].ctype) parts[i].ctype = rand()*rand()*rand();
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sim->orbitalparts_get(parts[i].life, parts[i].ctype, orbd, orbl);
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for (r = 0; r < 4; r++) {
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if (orbd[r]>1) {
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@ -85,8 +85,8 @@ int update_PRTO(UPDATE_FUNC_ARGS) {
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if (fe) {
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int orbd[4] = {0, 0, 0, 0}; //Orbital distances
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int orbl[4] = {0, 0, 0, 0}; //Orbital locations
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if (!parts[i].life) parts[i].life = rand();
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if (!parts[i].ctype) parts[i].life = rand();
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if (!sim->parts[i].life) parts[i].life = rand()*rand()*rand();
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if (!sim->parts[i].ctype) parts[i].ctype = rand()*rand()*rand();
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sim->orbitalparts_get(parts[i].life, parts[i].ctype, orbd, orbl);
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for (r = 0; r < 4; r++) {
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if (orbd[r]<254) {
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@ -95,6 +95,11 @@ int update_PRTO(UPDATE_FUNC_ARGS) {
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orbd[r] = 0;
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orbl[r] = rand()%255;
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}
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else
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{
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orbl[r] += 1;
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orbl[r] = orbl[r]%255;
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}
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//orbl[r] += 1;
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//orbl[r] = orbl[r]%255;
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} else {
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