#ifndef The_Powder_Toy_Sample_h
#define The_Powder_Toy_Sample_h
#include "Particle.h"
class SimulationSample
{
public:
Particle particle;
int ParticleID;
int PositionX, PositionY;
float AirPressure;
float AirTemperature;
float AirVelocityX;
float AirVelocityY;
int WallType;
float Gravity;
float GravityVelocityX;
float GravityVelocityY;
SimulationSample() : PositionX(0), PositionY(0), ParticleID(0), particle(), AirPressure(0), AirVelocityX(0), AirVelocityY(0), WallType(0), Gravity(0), GravityVelocityX(0), GravityVelocityY(0), AirTemperature(0) {}
};
#endif