The-Powder-Toy/src/simulation/elements/VIBR.cpp

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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_VIBR PT_VIBR
Element_VIBR::Element_VIBR()
{
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Identifier = "DEFAULT_PT_VIBR";
Name = "VIBR";
Colour = PIXPACK(0x002900);
MenuVisible = 1;
MenuSection = SC_SOLIDS;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.85f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
Weight = 100;
Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 251;
Description = "Vibranium. Stores energy and releases it in violent explosions.";
State = ST_SOLID;
Properties = TYPE_SOLID|PROP_LIFE_DEC;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &Element_VIBR::update;
Graphics = &Element_VIBR::graphics;
}
int Element_VIBR::update(UPDATE_FUNC_ARGS) {
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int r, rx, ry, rt, transfer, trade;
rt = parts[r>>8].type;
//Heat absorption code
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if (parts[i].temp>274.65f)
{
parts[i].ctype++;
parts[i].temp-=3;
}
if (parts[i].temp<271.65f)
{
parts[i].ctype--;
parts[i].temp+=3;
}
//Pressure absorption code
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if (sim->pv[y/CELL][x/CELL]>2.5)
{
parts[i].tmp++;
sim->pv[y/CELL][x/CELL]--;
}
if (sim->pv[y/CELL][x/CELL]<-2.5)
{
sim->pv[y/CELL][x/CELL]++;
}
//Release sparks before explode
if (parts[i].ctype>3200)
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{
parts[r>>8].life = 4;
parts[r>>8].ctype = rt;
sim->part_change_type(r>>8,x+rx,y+ry,PT_SPRK);
}
//Release all heat
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if ((1000<parts[i].ctype && parts[i].ctype<1200) || parts[i].tmp>90 || (80<parts[i].tmp2 && parts[i].tmp2<100))
{
for(rx=-1; rx<2; rx++)
for(ry=-1; ry<2; ry++)
if(x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && pmap[y+ry][x+rx] && (pmap[y+ry][x+rx]&0xFF)!=PT_VIBR&& (pmap[y+ry][x+rx]&0xFF)!=0xFF)
{
r = pmap[y+ry][x+rx];
if(parts[r>>8].temp+ (parts[r>>8].temp*0.2f)<=MAX_TEMP)
{
parts[r>>8].temp += parts[r>>8].temp*0.2f;
}
else
{
parts[r>>8].temp = MAX_TEMP;
}
}
if (1200<parts[i].ctype || parts[i].tmp>95 || 90<parts[i].tmp2)
parts[i].ctype--;
}
//Explosion code
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if (parts[i].ctype>1200 || parts[i].tmp>100 || parts[i].tmp2>100)
{
sim->part_change_type(i,x,y,PT_EXOT);
sim->create_part(-1,x,y-1,PT_ELEC);
sim->create_part(-1,x,y-1,PT_NEUT);
sim->create_part(-1,x,y-1,PT_PHOT);
sim->create_part(-1,x,y-1,PT_BREC);
parts[i].temp=9000;
sim->pv[y/CELL][x/CELL]=256;
}
//Neighbor check loop
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
//Melts into EXOT
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if ((r&0xFF)==PT_EXOT && !(rand()%250))
{
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sim->part_change_type(i,x,y,PT_EXOT);
}
//Absorbs energy particles
if ((r&0xFF)==PT_NEUT || (r&0xFF)==PT_ELEC || (r&0xFF)==PT_PHOT)
{
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parts[i].tmp2++;
sim->kill_part(r>>8);
}
if ((r&0xFF)==PT_BOYL)
{
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sim->part_change_type(i,x,y,PT_BVBR);
}
}
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for (trade = 0; trade < 9; trade++)
{
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int random = rand();
rx = random%7-3;
ry = (random>>3)%7-3;
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
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r = pmap[y+ry][x+rx];
if ((r&0xFF)!=PT_VIBR)
continue;
if (parts[i].tmp > parts[r>>8].tmp) { //tmp diffusion
transfer = parts[i].tmp - parts[r>>8].tmp;
if (transfer == 1) {
parts[r>>8].tmp++;
parts[i].tmp--;
trade = 9;
} else if (transfer > 0) {
parts[r>>8].tmp += transfer/2;
parts[i].tmp -= transfer/2;
trade = 9;
}
}
if (parts[i].tmp2 > parts[r>>8].tmp2) { //tmp2 diffusion
transfer = parts[i].tmp2 - parts[r>>8].tmp2;
if (transfer == 1)
{
parts[r>>8].tmp2++;
parts[i].tmp2--;
trade = 9; }
else if (transfer > 0) {
parts[r>>8].tmp2 += transfer/2;
parts[i].tmp2 -= transfer/2;
trade = 9;
}
}
if (parts[i].ctype > parts[r>>8].ctype) { //ctype diffusion
transfer = parts[i].ctype - parts[r>>8].ctype;
if (transfer == 1) {
parts[r>>8].ctype++;
parts[i].ctype--;
trade = 9;
} else if (transfer > 0) {
parts[r>>8].ctype += transfer/2;
parts[i].ctype -= transfer/2;
trade = 9;
}
}
}
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}
return 0;
}
int Element_VIBR::graphics(GRAPHICS_FUNC_ARGS)
{
float maxtemp = fmax(cpart->tmp,cpart->temp);
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int gradient = max(cpart->ctype/12.0f, cpart->tmp);
gradient = max(gradient, cpart->tmp2);
if (gradient > 31 && gradient < 63)
{
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*colr += (int)restrict_flt((gradient-31)*0.627,0,51);
*colg += (int)restrict_flt((gradient-31)*0.582,0,55);
*colb += (int)restrict_flt((gradient-31)*0.627,0,51);
}
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else if (gradient >= 63 && gradient < 94)
{
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*colr += (int)restrict_flt((gradient-63)*.636+51,51,100);
*colg += (int)restrict_flt((gradient-63)*.969+55,55,87);
*colb += (int)restrict_flt((gradient-63)*.636+51,51,100);
}
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else if (gradient >= 94 && gradient < 100)
{
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*colr += (int)restrict_flt((gradient-94)*19.7+100,100,218);
*colg += (int)restrict_flt((gradient-94)*17.5+87,87,192);
*colb += (int)restrict_flt((gradient-94)*19.7+100,100,218);
}
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else if (gradient >= 100)
{
*pixel_mode = PMODE_NONE;
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*pixel_mode |= FIRE_BLEND;
*firea = 90;
*colr = 146;
*colg = 158;
*colb = 113;
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*firer = *colr;
*fireg = *colg;
*fireb = *colb;
}
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return 0;
}
Element_VIBR::~Element_VIBR() {}