The-Powder-Toy/src/simulation/elements/VIBR.cpp

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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_VIBR PT_VIBR
Element_VIBR::Element_VIBR()
{
Identifier = "DEFAULT_PT_VIBR";
Name = "VIBR";
Colour = PIXPACK(0x002900);
MenuVisible = 1;
MenuSection = SC_SOLIDS;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.85f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 1;
Weight = 100;
Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 251;
Description = "Vibranium. Stores energy and releases it in violent explosions.";
State = ST_SOLID;
Properties = TYPE_SOLID|PROP_LIFE_DEC;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &Element_VIBR::update;
Graphics = &Element_VIBR::graphics;
}
int Element_VIBR::update(UPDATE_FUNC_ARGS) {
int r, rx, ry, rt, lol, ftw, trade;
rt = parts[r>>8].type;
//Heat absorption code
if (parts[i].temp>(273.15f+0.0f))
{
parts[i].ctype+=3;
parts[i].temp-=3;
}
if (parts[i].temp<(273.15f-1.0f))
{
parts[i].ctype-=3;
parts[i].temp+=3;
}
//Pressure absorption code
if (sim->pv[y/CELL][x/CELL]>0 && sim->pv[y/CELL][x/CELL]>0.5)
{
parts[i].tmp++;
sim->pv[y/CELL][x/CELL]--;
}
if (sim->pv[y/CELL][x/CELL]<-5)
{
sim->pv[y/CELL][x/CELL]++;
}
//Release sparks before explode
if (parts[i].ctype>3200)
{
parts[r>>8].life = 4;
parts[r>>8].ctype = rt;
sim->part_change_type(r>>8,x+rx,y+ry,PT_SPRK);
}
//Release all heat
if ((3000<parts[i].ctype && parts[i].ctype<3333) || parts[i].tmp>90 || (80<parts[i].tmp2 && parts[i].tmp2<100))
{
for(rx=-1; rx<2; rx++)
for(ry=-1; ry<2; ry++)
if(x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && pmap[y+ry][x+rx] && (pmap[y+ry][x+rx]&0xFF)!=PT_VIBR&& (pmap[y+ry][x+rx]&0xFF)!=0xFF)
{
r = pmap[y+ry][x+rx];
if(parts[r>>8].temp+ (parts[r>>8].temp*0.2f)<=MAX_TEMP)
{
parts[r>>8].temp += parts[r>>8].temp*0.2f;
}
else
{
parts[r>>8].temp = MAX_TEMP;
}
}
if (3200<parts[i].ctype || parts[i].tmp>95 || 90<parts[i].tmp2)
parts[i].ctype-=3;
}
//Explosion code
if (parts[i].ctype>3333 || parts[i].tmp>100 || parts[i].tmp2>100)
{
sim->part_change_type(i,x,y,PT_EXOT);
sim->create_part(-1,x,y-1,PT_ELEC);
sim->create_part(-1,x,y-1,PT_NEUT);
sim->create_part(-1,x,y-1,PT_PHOT);
sim->create_part(-1,x,y-1,PT_BREC);
parts[i].temp=9000;
sim->pv[y/CELL][x/CELL]=256;
}
//Neighbor check loop
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
//Melts into EXOT
if ((r&0xFF)==PT_EXOT && 1>(rand()%250))
{
sim->part_change_type(i,x,y,PT_EXOT);
}
//Absorbs energy particles
if ((r&0xFF)==PT_NEUT || (r&0xFF)==PT_ELEC || (r&0xFF)==PT_PHOT)
{
parts[i].tmp2+=3;
sim->kill_part(r>>8);
}
if ((r&0xFF)==PT_BOYL)
{
sim->part_change_type(i,x,y,PT_BVBR);
}
}
for ( trade = 0; trade<9; trade ++)
{
rx = rand()%5-2;
ry = rand()%5-2;
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)==PT_VIBR&&(parts[i].tmp>parts[r>>8].tmp)&&parts[i].tmp>0)//diffusion
{
lol = parts[i].tmp - parts[r>>8].tmp;
if (lol ==1)
{
parts[r>>8].tmp ++;
parts[i].tmp --;
trade = 9;
}
else if (lol>0)
{
parts[r>>8].tmp += lol/2;
parts[i].tmp -= lol/2;
trade = 9;
}
}
if ((r&0xFF)==PT_VIBR&&(parts[i].tmp2>parts[r>>8].tmp2)&&parts[i].tmp2>0)//diffusion
{
ftw = parts[i].tmp2 - parts[r>>8].tmp2;
if (ftw ==1)
{
parts[r>>8].tmp2++;
parts[i].tmp2 --;
trade = 9;
}
else if (ftw>0)
{
parts[r>>8].tmp2 += ftw/2;
parts[i].tmp2 -= ftw/2;
trade = 9;
}
}
}
}
return 0;
}
int Element_VIBR::graphics(GRAPHICS_FUNC_ARGS)
{
float maxtemp = fmax(cpart->tmp,cpart->temp);
if (cpart->ctype > 1000 && cpart->ctype < 2000)
{
*colr += (int)restrict_flt((cpart->ctype-1000)/20,0,51);
*colg += (int)restrict_flt((cpart->ctype-1000)/18,0,55);
*colb += (int)restrict_flt((cpart->ctype-1000)/20,0,51);
}
else if (cpart->ctype >= 2000 && cpart->ctype < 3000)
{
*colr += (int)restrict_flt((cpart->ctype-2000)/20+51,51,100);
*colg += (int)restrict_flt((cpart->ctype-2000)/31+55,55,87);
*colb += (int)restrict_flt((cpart->ctype-2000)/20+51,51,100);
}
else if (cpart->ctype >= 3000 && cpart->ctype < 3200)
{
*colr += (int)restrict_flt((cpart->ctype-3000)/1.7+100,100,218);
*colg += (int)restrict_flt((cpart->ctype-3000)/2+87,87,192);
*colb += (int)restrict_flt((cpart->ctype-3000)/1.7+100,100,218);
}
else if (cpart->ctype >= 3200)
{
*pixel_mode = PMODE_NONE;
*pixel_mode |= FIRE_ADD;
*firea = 90;
*firer = *colr;
*fireg = *colg;
*fireb = *colb;
*colr = 146;
*colg = 158;
*colb = 113;
}
return 0;
}
Element_VIBR::~Element_VIBR() {}