#include "simulation/Elements.h" //#TPT-Directive ElementClass Element_VIBR PT_VIBR Element_VIBR::Element_VIBR() { Identifier = "DEFAULT_PT_VIBR"; Name = "VIBR"; Colour = PIXPACK(0x002900); MenuVisible = 1; MenuSection = SC_SOLIDS; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 0.85f; Loss = 0.00f; Collision = 0.0f; Gravity = 0.0f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 1; Weight = 100; Temperature = R_TEMP+0.0f +273.15f; HeatConduct = 251; Description = "Vibranium. Stores energy and releases it in violent explosions."; State = ST_SOLID; Properties = TYPE_SOLID|PROP_LIFE_DEC; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &Element_VIBR::update; Graphics = &Element_VIBR::graphics; } int Element_VIBR::update(UPDATE_FUNC_ARGS) { int r, rx, ry, rt, lol, ftw, trade; rt = parts[r>>8].type; //Heat absorption code if (parts[i].temp>(273.15f+0.0f)) { parts[i].ctype+=3; parts[i].temp-=3; } if (parts[i].temp<(273.15f-1.0f)) { parts[i].ctype-=3; parts[i].temp+=3; } //Pressure absorption code if (sim->pv[y/CELL][x/CELL]>0 && sim->pv[y/CELL][x/CELL]>0.5) { parts[i].tmp++; sim->pv[y/CELL][x/CELL]--; } if (sim->pv[y/CELL][x/CELL]<-5) { sim->pv[y/CELL][x/CELL]++; } //Release sparks before explode if (parts[i].ctype>3200) { parts[r>>8].life = 4; parts[r>>8].ctype = rt; sim->part_change_type(r>>8,x+rx,y+ry,PT_SPRK); } //Release all heat if ((300090 || (80=0 && y+ry>0 && x+rx>8].temp+ (parts[r>>8].temp*0.2f)<=MAX_TEMP) { parts[r>>8].temp += parts[r>>8].temp*0.2f; } else { parts[r>>8].temp = MAX_TEMP; } } if (320095 || 903333 || parts[i].tmp>100 || parts[i].tmp2>100) { sim->part_change_type(i,x,y,PT_EXOT); sim->create_part(-1,x,y-1,PT_ELEC); sim->create_part(-1,x,y-1,PT_NEUT); sim->create_part(-1,x,y-1,PT_PHOT); sim->create_part(-1,x,y-1,PT_BREC); parts[i].temp=9000; sim->pv[y/CELL][x/CELL]=256; } //Neighbor check loop for (rx=-2; rx<3; rx++) for (ry=-2; ry<3; ry++) if (x+rx>=0 && y+ry>0 && x+rx(rand()%250)) { sim->part_change_type(i,x,y,PT_EXOT); } //Absorbs energy particles if ((r&0xFF)==PT_NEUT || (r&0xFF)==PT_ELEC || (r&0xFF)==PT_PHOT) { parts[i].tmp2+=3; sim->kill_part(r>>8); } if ((r&0xFF)==PT_BOYL) { sim->part_change_type(i,x,y,PT_BVBR); } } for ( trade = 0; trade<9; trade ++) { rx = rand()%5-2; ry = rand()%5-2; if (x+rx>=0 && y+ry>0 && x+rxparts[r>>8].tmp)&&parts[i].tmp>0)//diffusion { lol = parts[i].tmp - parts[r>>8].tmp; if (lol ==1) { parts[r>>8].tmp ++; parts[i].tmp --; trade = 9; } else if (lol>0) { parts[r>>8].tmp += lol/2; parts[i].tmp -= lol/2; trade = 9; } } if ((r&0xFF)==PT_VIBR&&(parts[i].tmp2>parts[r>>8].tmp2)&&parts[i].tmp2>0)//diffusion { ftw = parts[i].tmp2 - parts[r>>8].tmp2; if (ftw ==1) { parts[r>>8].tmp2++; parts[i].tmp2 --; trade = 9; } else if (ftw>0) { parts[r>>8].tmp2 += ftw/2; parts[i].tmp2 -= ftw/2; trade = 9; } } } } return 0; } int Element_VIBR::graphics(GRAPHICS_FUNC_ARGS) { float maxtemp = fmax(cpart->tmp,cpart->temp); if (cpart->ctype > 1000 && cpart->ctype < 2000) { *colr += (int)restrict_flt((cpart->ctype-1000)/20,0,51); *colg += (int)restrict_flt((cpart->ctype-1000)/18,0,55); *colb += (int)restrict_flt((cpart->ctype-1000)/20,0,51); } else if (cpart->ctype >= 2000 && cpart->ctype < 3000) { *colr += (int)restrict_flt((cpart->ctype-2000)/20+51,51,100); *colg += (int)restrict_flt((cpart->ctype-2000)/31+55,55,87); *colb += (int)restrict_flt((cpart->ctype-2000)/20+51,51,100); } else if (cpart->ctype >= 3000 && cpart->ctype < 3200) { *colr += (int)restrict_flt((cpart->ctype-3000)/1.7+100,100,218); *colg += (int)restrict_flt((cpart->ctype-3000)/2+87,87,192); *colb += (int)restrict_flt((cpart->ctype-3000)/1.7+100,100,218); } else if (cpart->ctype >= 3200) { *pixel_mode = PMODE_NONE; *pixel_mode |= FIRE_ADD; *firea = 90; *firer = *colr; *fireg = *colg; *fireb = *colb; *colr = 146; *colg = 158; *colb = 113; } return 0; } Element_VIBR::~Element_VIBR() {}