The-Powder-Toy/src/simulation/Elements.h

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2012-01-08 11:39:03 -06:00
/*
* Elements.h
*
* Created on: Jan 5, 2012
* Author: Simon
*/
//#ifndef ELEMENTS_H_
//#define ELEMENTS_H_
//#include "Config.h"
//#include "Simulation.h"
#define IPL -257.0f
#define IPH 257.0f
#define ITL MIN_TEMP-1
#define ITH MAX_TEMP+1
// no transition (PT_NONE means kill part)
#define NT -1
// special transition - lava ctypes etc need extra code, which is only found and run if ST is given
#define ST PT_NUM
#define R_TEMP 22
#define MAX_TEMP 9999
#define MIN_TEMP 0
#define O_MAX_TEMP 3500
#define O_MIN_TEMP -273
#define TYPE_PART 0x00001 //1 Powders
#define TYPE_LIQUID 0x00002 //2 Liquids
#define TYPE_SOLID 0x00004 //4 Solids
#define TYPE_GAS 0x00008 //8 Gasses (Includes plasma)
#define TYPE_ENERGY 0x00010 //16 Energy (Thunder, Light, Neutrons etc.)
#define PROP_CONDUCTS 0x00020 //32 Conducts electricity
#define PROP_BLACK 0x00040 //64 Absorbs Photons (not currently implemented or used, a photwl attribute might be better)
#define PROP_NEUTPENETRATE 0x00080 //128 Penetrated by neutrons
#define PROP_NEUTABSORB 0x00100 //256 Absorbs neutrons, reflect is default
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#define PROP_NEUTPASS 0x00200 //512 Neutrons pass through, such as with glass
#define PROP_DEADLY 0x00400 //1024 Is deadly for stickman
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#define PROP_HOT_GLOW 0x00800 //2048 Hot Metal Glow
#define PROP_LIFE 0x01000 //4096 Is a GoL type
#define PROP_RADIOACTIVE 0x02000 //8192 Radioactive
#define PROP_LIFE_DEC 0x04000 //2^14 Life decreases by one every frame if > zero
#define PROP_LIFE_KILL 0x08000 //2^15 Kill when life value is <= zero
#define PROP_LIFE_KILL_DEC 0x10000 //2^16 Kill when life value is decremented to <= zero
#define PROP_SPARKSETTLE 0x20000 //2^17 Allow Sparks/Embers to settle
#define FLAG_STAGNANT 1
#define FLAG_SKIPMOVE 0x2 // skip movement for one frame, only implemented for PHOT
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#define ST_NONE 0
#define ST_SOLID 1
#define ST_LIQUID 2
#define ST_GAS 3
#define UPDATE_FUNC_ARGS Simulation* sim, int i, int x, int y, int surround_space, int nt, Particle *parts, int pmap[YRES][XRES]
// to call another update function with same arguments:
#define UPDATE_FUNC_SUBCALL_ARGS sim, i, x, y, surround_space, nt, parts, pmap
#define GRAPHICS_FUNC_ARGS Renderer * ren, Particle *cpart, int nx, int ny, int *pixel_mode, int* cola, int *colr, int *colg, int *colb, int *firea, int *firer, int *fireg, int *fireb
#define GRAPHICS_FUNC_SUBCALL_ARGS ren, cpart, nx, ny, pixel_mode, cola, colr, colg, colb, firea, firer, fireg, fireb
#define UI_WALLSTART 222
#define UI_ACTUALSTART 122
#define UI_WALLCOUNT 25
#define WL_WALLELEC 122
#define WL_EWALL 123
#define WL_DETECT 124
#define WL_STREAM 125
#define WL_SIGN 126
#define WL_FAN 127
#define WL_FANHELPER 255
#define WL_ALLOWLIQUID 128
#define WL_DESTROYALL 129
#define WL_ERASE 130
#define WL_WALL 131
#define WL_ALLOWAIR 132
#define WL_ALLOWSOLID 133
#define WL_ALLOWALLELEC 134
#define WL_EHOLE 135
#define SPC_AIR 236
#define SPC_HEAT 237
#define SPC_COOL 238
#define SPC_VACUUM 239
#define SPC_WIND 241
#define SPC_PGRV 243
#define SPC_NGRV 244
#define SPC_PROP 246
#define WL_ALLOWGAS 140
#define WL_GRAV 142
#define WL_ALLOWENERGY 145
#define NGT_GOL 0
#define NGT_HLIF 1
#define NGT_ASIM 2
#define NGT_2x2 3
#define NGT_DANI 4
#define NGT_AMOE 5
#define NGT_MOVE 6
#define NGT_PGOL 7
#define NGT_DMOE 8
#define NGT_34 9
#define NGT_LLIF 10
#define NGT_STAN 11
#define NGT_SEED 12
#define NGT_MAZE 13
#define NGT_COAG 14
#define NGT_WALL 15
#define NGT_GNAR 16
#define NGT_REPL 17
#define NGT_MYST 18
#define NGT_LOTE 19
#define NGT_FRG2 20
#define NGT_STAR 21
#define NGT_FROG 22
#define NGT_BRAN 23
#define PT_NONE 0
#define PT_DUST 1
#define PT_WATR 2
#define PT_OIL 3
#define PT_FIRE 4
#define PT_STNE 5
#define PT_LAVA 6
#define PT_GUNP 7
#define PT_NITR 8
#define PT_CLNE 9
#define PT_GAS 10
#define PT_PLEX 11
#define PT_GOO 12
#define PT_ICEI 13
#define PT_METL 14
#define PT_SPRK 15
#define PT_SNOW 16
#define PT_WOOD 17
#define PT_NEUT 18
#define PT_PLUT 19
#define PT_PLNT 20
#define PT_ACID 21
#define PT_VOID 22
#define PT_WTRV 23
#define PT_CNCT 24
#define PT_DSTW 25
#define PT_SALT 26
#define PT_SLTW 27
#define PT_DMND 28
#define PT_BMTL 29
#define PT_BRMT 30
#define PT_PHOT 31
#define PT_URAN 32
#define PT_WAX 33
#define PT_MWAX 34
#define PT_PSCN 35
#define PT_NSCN 36
#define PT_LNTG 37
#define PT_INSL 38
#define PT_BHOL 39
#define PT_WHOL 40
#define PT_RBDM 41
#define PT_LRBD 42
#define PT_NTCT 43
#define PT_SAND 44
#define PT_GLAS 45
#define PT_PTCT 46
#define PT_BGLA 47
#define PT_THDR 48
#define PT_PLSM 49
#define PT_ETRD 50
#define PT_NICE 51
#define PT_NBLE 52
#define PT_BTRY 53
#define PT_LCRY 54
#define PT_STKM 55
#define PT_SWCH 56
#define PT_SMKE 57
#define PT_DESL 58
#define PT_COAL 59
#define PT_LO2 60
#define PT_O2 61
#define PT_INWR 62
#define PT_YEST 63
#define PT_DYST 64
#define PT_THRM 65
#define PT_GLOW 66
#define PT_BRCK 67
#define PT_HFLM 68
#define PT_FIRW 69
#define PT_FUSE 70
#define PT_FSEP 71
#define PT_AMTR 72
#define PT_BCOL 73
#define PT_PCLN 74
#define PT_HSWC 75
#define PT_IRON 76
#define PT_MORT 77
#define PT_LIFE 78
#define PT_DLAY 79
#define PT_CO2 80
#define PT_DRIC 81
#define PT_CBNW 82
#define PT_STOR 83
#define PT_PVOD 84
#define PT_CONV 85
#define PT_CAUS 86
#define PT_LIGH 87
#define PT_TESC 88
#define PT_DEST 89
#define PT_SPNG 90
#define PT_RIME 91
#define PT_FOG 92
#define PT_BCLN 93
#define PT_LOVE 94
#define PT_DEUT 95
#define PT_WARP 96
#define PT_PUMP 97
#define PT_FWRK 98
#define PT_PIPE 99
#define PT_FRZZ 100
#define PT_FRZW 101
#define PT_GRAV 102
#define PT_BIZR 103
#define PT_BIZRG 104
#define PT_BIZRS 105
#define PT_INST 106
#define PT_ISOZ 107
#define PT_ISZS 108
#define PT_PRTI 109
#define PT_PRTO 110
#define PT_PSTE 111
#define PT_PSTS 112
#define PT_ANAR 113
#define PT_VINE 114
#define PT_INVIS 115
#define PT_EQUALVEL 116 //all particles equal their velocities
#define PT_SPAWN2 117
#define PT_SPAWN 118
#define PT_SHLD1 119
#define PT_SHLD2 120
#define PT_SHLD3 121
#define PT_SHLD4 122
#define PT_LOLZ 123
#define PT_WIFI 124
#define PT_FILT 125
#define PT_ARAY 126
#define PT_BRAY 127
#define PT_STKM2 128
#define PT_BOMB 129
#define PT_C5 130
#define PT_SING 131
#define PT_QRTZ 132
#define PT_PQRT 133
#define PT_EMP 134
#define PT_BREC 135
#define PT_ELEC 136
#define PT_ACEL 137
#define PT_DCEL 138
#define PT_BANG 139
#define PT_IGNT 140
#define PT_BOYL 141
#define PT_GEL 142
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#define OLD_PT_WIND 147
#define PT_H2 148
#define PT_SOAP 149
#define PT_NBHL 150
#define PT_NWHL 151
#define PT_MERC 152
#define PT_PBCN 153
#define PT_GPMP 154
#define PT_CLST 155
#define PT_WIRE 156
#define PT_GBMB 157
#define PT_FIGH 158
#define PT_FRAY 159
#define PT_REPL 160
#define PT_NUM 161
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//#endif /* ELEMENTS_H_ */