2012-05-07 11:59:50 -05:00
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#include "simulation/Elements.h"
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//#TPT-Directive ElementClass Element_STKM2 PT_STKM2 128
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Element_STKM2::Element_STKM2()
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{
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2013-03-13 14:54:34 -05:00
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Identifier = "DEFAULT_PT_STKM2";
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Name = "STK2";
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Colour = PIXPACK(0x6464FF);
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MenuVisible = 1;
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MenuSection = SC_SPECIAL;
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Enabled = 1;
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Advection = 0.5f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 0.2f;
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Loss = 1.0f;
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Collision = 0.0f;
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Gravity = 0.0f;
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Diffusion = 0.0f;
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HotAir = 0.00f * CFDS;
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Falldown = 0;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 0;
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Weight = 50;
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Temperature = R_TEMP+14.6f+273.15f;
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HeatConduct = 0;
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Description = "Stickman. Don't kill him!";
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State = ST_NONE;
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Properties = 0;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = 620.0f;
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HighTemperatureTransition = PT_FIRE;
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Update = &Element_STKM2::update;
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Graphics = &Element_STKM::graphics;
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2012-05-07 11:59:50 -05:00
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}
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//#TPT-Directive ElementHeader Element_STKM2 static int update(UPDATE_FUNC_ARGS)
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int Element_STKM2::update(UPDATE_FUNC_ARGS)
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{
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Element_STKM::run_stickman(&sim->player2, UPDATE_FUNC_SUBCALL_ARGS);
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return 0;
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}
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Element_STKM2::~Element_STKM2() {}
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