#include "simulation/Elements.h" //#TPT-Directive ElementClass Element_STKM2 PT_STKM2 128 Element_STKM2::Element_STKM2() { Identifier = "DEFAULT_PT_STKM2"; Name = "STK2"; Colour = PIXPACK(0x6464FF); MenuVisible = 1; MenuSection = SC_SPECIAL; Enabled = 1; Advection = 0.5f; AirDrag = 0.00f * CFDS; AirLoss = 0.2f; Loss = 1.0f; Collision = 0.0f; Gravity = 0.0f; Diffusion = 0.0f; HotAir = 0.00f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 0; Weight = 50; Temperature = R_TEMP+14.6f+273.15f; HeatConduct = 0; Description = "Stickman. Don't kill him!"; State = ST_NONE; Properties = 0; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = 620.0f; HighTemperatureTransition = PT_FIRE; Update = &Element_STKM2::update; Graphics = &Element_STKM::graphics; } //#TPT-Directive ElementHeader Element_STKM2 static int update(UPDATE_FUNC_ARGS) int Element_STKM2::update(UPDATE_FUNC_ARGS) { Element_STKM::run_stickman(&sim->player2, UPDATE_FUNC_SUBCALL_ARGS); return 0; } Element_STKM2::~Element_STKM2() {}