The-Powder-Toy/src/lua/LuaTCPSocket.cpp

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#include "LuaTCPSocket.h"
#ifndef NOHTTP
# include "common/String.h"
# include <curl/curl.h>
# include <vector>
# include <stdexcept>
# include <cstring>
#endif
#include <stdint.h>
#include <algorithm>
#ifdef WIN
2021-12-24 10:43:44 -06:00
# include <windows.h>
# include <float.h>
#else
# include <sys/time.h>
# include <time.h>
#endif
#include "LuaScriptInterface.h"
#include "client/http/RequestManager.h"
#include "client/http/CurlError.h"
#include "Misc.h"
namespace LuaTCPSocket
{
static double Now()
{
#ifdef WIN
FILETIME rt;
GetSystemTimeAsFileTime(&rt);
return (rt.dwLowDateTime + (uint64_t(rt.dwHighDateTime) << 32) - uint64_t(116444736000000000ULL)) / 1e7;
#else
struct timeval rt;
gettimeofday(&rt, (struct timezone *)NULL);
return rt.tv_sec + rt.tv_usec / 1e6;
#endif
}
static int GetTime(lua_State *l)
{
lua_pushnumber(l, Now());
return 1;
}
static void Timeout(double timeout)
{
#ifdef WIN
if (timeout < 0.0) timeout = 0.0;
if (timeout < DBL_MAX / 1000.0) timeout *= 1000.0;
if (timeout > INT_MAX) timeout = INT_MAX;
::Sleep(int(timeout));
#else
struct timespec req, rem;
if (timeout < 0.0) timeout = 0.0;
if (timeout > INT_MAX) timeout = INT_MAX;
req.tv_sec = int(timeout);
req.tv_nsec = int((timeout - req.tv_sec) * 1000000000);
if (req.tv_nsec > 999999999) req.tv_nsec = 999999999;
while (nanosleep(&req, &rem))
{
req.tv_sec = rem.tv_sec;
req.tv_nsec = rem.tv_nsec;
}
#endif
}
static int Sleep(lua_State *l)
{
Timeout(luaL_checknumber(l, 1));
return 0;
}
#ifndef NOHTTP
enum Status
{
StatusReady,
StatusConnecting,
StatusConnected,
StatusDead,
};
struct TCPSocket
{
CURL *easy;
CURLM *multi;
char errorBuf[CURL_ERROR_SIZE];
Status status;
bool timeoutIndefinite;
bool blocking;
double timeout;
std::vector<char> recvBuf;
size_t stashedLen;
bool readClosed;
bool writeClosed;
};
static void Reset(TCPSocket *tcps)
{
using http::HandleCURLMcode;
if (tcps->multi)
{
HandleCURLMcode(curl_multi_remove_handle(tcps->multi, tcps->easy));
curl_multi_cleanup(tcps->multi);
tcps->multi = nullptr;
}
if (tcps->easy)
{
curl_easy_cleanup(tcps->easy);
tcps->easy = nullptr;
}
tcps->status = StatusDead;
}
static bool ConnectPerform(TCPSocket *tcps, CURLcode *res)
{
using http::HandleCURLMcode;
while (true)
{
int dontcare;
auto mres = curl_multi_perform(tcps->multi, &dontcare);
http::HandleCURLMcode(mres);
struct CURLMsg *msg;
while ((msg = curl_multi_info_read(tcps->multi, &dontcare)))
{
if (msg->msg == CURLMSG_DONE)
{
*res = msg->data.result;
return true;
}
};
if (mres != CURLM_CALL_MULTI_PERFORM)
{
break;
}
}
return false;
}
static int New(lua_State *l)
{
using http::HandleCURLMcode;
if (http::RequestManager::Ref().DisableNetwork())
{
return luaL_error(l, "network disabled");
}
auto *tcps = (TCPSocket *)lua_newuserdata(l, sizeof(TCPSocket));
new(tcps) TCPSocket;
tcps->errorBuf[0] = 0;
tcps->easy = curl_easy_init();
tcps->status = StatusReady;
tcps->timeoutIndefinite = true;
tcps->blocking = true;
tcps->stashedLen = 0;
tcps->readClosed = false;
tcps->writeClosed = false;
if (!tcps->easy)
{
Reset(tcps);
return luaL_error(l, "curl_easy_init failed");
}
tcps->multi = curl_multi_init();
if (!tcps->multi)
{
Reset(tcps);
return luaL_error(l, "curl_multi_init failed");
}
HandleCURLMcode(curl_multi_add_handle(tcps->multi, tcps->easy));
luaL_newmetatable(l, "TCPSocket");
lua_setmetatable(l, -2);
return 1;
}
static int GC(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
Reset(tcps);
tcps->~TCPSocket();
return 0;
}
static int Close(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
Reset(tcps);
return 0;
}
static int Send(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
if (tcps->status != StatusConnected)
{
return luaL_error(l, "attempt to send on socket while not connected");
}
size_t dlenu;
auto *data = luaL_checklstring(l, 2, &dlenu);
auto dlen = int(dlenu);
auto first = luaL_optinteger(l, 3, 1);
auto last = luaL_optinteger(l, 4, -1);
if (first < 0) first += dlen + 1;
if (last < 0) last += dlen + 1;
if (first < 1) first = 1;
if (first > dlen) first = dlen;
if (last < 1) last = 1;
if (last > dlen) last = dlen;
auto begin = first - 1;
auto end = last;
data += begin;
auto len = size_t((end > begin) ? (end - begin) : 0);
auto startedAt = Now();
size_t writtenTotal = 0;
while (true)
{
size_t writtenNow = 0;
CURLcode res = CURLE_OK;
if (!tcps->writeClosed)
{
res = curl_easy_send(tcps->easy, &data[0] + writtenTotal, len - writtenTotal, &writtenNow);
}
writtenTotal += writtenNow;
if (writtenTotal >= len)
{
break;
}
switch (res)
{
case CURLE_OK:
case CURLE_AGAIN:
break;
default:
tcps->writeClosed = true;
break;
}
if (tcps->writeClosed)
{
Reset(tcps);
lua_pushnil(l);
lua_pushliteral(l, "closed");
lua_pushinteger(l, writtenTotal + begin);
return 3;
}
if (res == CURLE_AGAIN)
{
if (tcps->blocking && (tcps->timeoutIndefinite || startedAt + tcps->timeout > Now()))
{
// * Using a platform-dependent primitive to "wait" on the socket is
// not worth the trouble: sockets shouldn't be used with timeouts
// anyway because they freeze the game.
Timeout(0.01);
continue;
}
lua_pushnil(l);
lua_pushliteral(l, "timeout");
lua_pushinteger(l, writtenTotal + begin);
return 3;
}
}
lua_pushinteger(l, writtenTotal + begin);
return 1;
}
static int ReceiveNoPrefix(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
if (tcps->status != StatusConnected)
{
return luaL_error(l, "attempt to receive on socket while not connected");
}
enum
{
readN,
readAll,
readLine,
} pattern = readN;
size_t len = 4096;
if (tpt_lua_equalsLiteral(l, 2, "*a"))
{
pattern = readAll;
}
else if (tpt_lua_equalsLiteral(l, 2, "*l"))
{
pattern = readLine;
}
else
{
len = size_t(luaL_checkinteger(l, 2));
}
if (pattern == readAll || pattern == readLine)
{
len += tcps->stashedLen;
}
if (tcps->recvBuf.size() < len)
{
tcps->recvBuf.resize(len);
}
auto startedAt = Now();
size_t readTotal = 0;
size_t returning = 0;
int retn = 1;
while (true)
{
size_t readNow = 0;
CURLcode res = CURLE_OK;
if (tcps->stashedLen)
{
readNow = tcps->stashedLen;
tcps->stashedLen = 0;
}
else
{
res = curl_easy_recv(tcps->easy, &tcps->recvBuf[0] + readTotal, len - readTotal, &readNow);
}
readTotal += readNow;
returning = readTotal;
if (pattern == readN && readTotal >= len)
{
returning = len;
break;
}
if (pattern == readLine)
{
bool foundLF = false;
for (size_t i = 0; i < readTotal; ++i)
{
if (tcps->recvBuf[i] == '\n')
{
returning = i + 1;
foundLF = true;
break;
}
}
if (foundLF)
{
break;
}
}
switch (res)
{
case CURLE_OK:
if (!readNow)
{
tcps->readClosed = true;
}
break;
case CURLE_AGAIN:
break;
default:
tcps->readClosed = true;
break;
}
if (tcps->readClosed)
{
Reset(tcps);
if (pattern == readAll)
{
// * Closed "*a" patterns don't return an error.
break;
}
lua_pushnil(l);
lua_pushliteral(l, "closed");
if (pattern == readLine)
{
// * Closed "*l" patterns don't return partial lines.
returning = 0;
}
retn = 3;
break;
}
if (readTotal == len && (pattern == readAll || pattern == readLine))
{
len += len;
if (tcps->recvBuf.size() < len)
{
tcps->recvBuf.resize(len);
}
}
if (res == CURLE_AGAIN)
{
if (tcps->blocking && (tcps->timeoutIndefinite || startedAt + tcps->timeout > Now()))
{
// * Using a platform-dependent primitive to "wait" on the socket is
// not worth the trouble: sockets shouldn't be used with timeouts
// anyway because they freeze the game.
Timeout(0.01);
continue;
}
lua_pushnil(l);
lua_pushliteral(l, "timeout");
if (pattern == readLine)
{
// * Timed-out "*l" patterns don't return partial lines.
returning = 0;
}
retn = 3;
break;
}
}
tcps->stashedLen = readTotal - returning;
if (pattern == readLine)
{
auto curOut = 0U;
for (auto curIn = 0U; curIn < returning; ++curIn)
{
if (tcps->recvBuf[curIn] != '\r' && tcps->recvBuf[curIn] != '\n')
{
tcps->recvBuf[curOut] = tcps->recvBuf[curIn];
curOut += 1;
}
}
returning = curOut;
}
lua_pushlstring(l, &tcps->recvBuf[0], returning);
// * This copy makes ReceiveNoPrefix quadratic if there's a lot of stuff in
// the stash (as a result of a *very* long line being returned by an "*l"
// pattern and then whatever was left being stashed) and it's all *very*
// short lines (compared to the previous *very* long one, from the point
// of view of an "*l" pattern). Handling this edge case in a special,
// sub-quadratic way isn't worth the effort.
std::copy(
&tcps->recvBuf[0] + readTotal - tcps->stashedLen,
&tcps->recvBuf[0] + readTotal,
&tcps->recvBuf[0]
);
return retn;
}
static int Receive(lua_State *l)
{
bool prefix = false;
if (lua_gettop(l) >= 3)
{
prefix = true;
lua_tostring(l, 3);
}
int ret = ReceiveNoPrefix(l);
if (prefix)
{
lua_pushvalue(l, 3);
lua_insert(l, -2);
lua_concat(l, 2);
}
return ret;
}
static int Connect(lua_State *l)
{
using http::HandleCURLcode;
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
if (tcps->status == StatusDead)
{
return luaL_error(l, "attempt to connect dead socket");
}
if (tcps->status == StatusConnected)
{
return luaL_error(l, "attempt to connect connected socket");
}
auto startedAt = Now();
while (true)
{
if (tcps->status != StatusConnecting)
{
try
{
tcps->status = StatusConnecting;
// * Using CURLPROTO_HTTPS and CURLPROTO_HTTP with CURL_HTTP_VERSION_1_0
// because these really don't send anything while connecting if
// CURLOPT_CONNECT_ONLY is 1 and there are no proxies involved. The
// only ugly bit is that we have to prepend http:// or https:// to
// the hostnames.
HandleCURLcode(curl_easy_setopt(tcps->easy, CURLOPT_ERRORBUFFER, tcps->errorBuf));
HandleCURLcode(curl_easy_setopt(tcps->easy, CURLOPT_CONNECT_ONLY, 1L));
ByteString address = tpt_lua_checkByteString(l, 2);
HandleCURLcode(curl_easy_setopt(tcps->easy, CURLOPT_PORT, long(luaL_checkinteger(l, 3))));
HandleCURLcode(curl_easy_setopt(tcps->easy, CURLOPT_NOSIGNAL, 1L));
HandleCURLcode(curl_easy_setopt(tcps->easy, CURLOPT_HTTP_VERSION, CURL_HTTP_VERSION_1_0));
if (lua_toboolean(l, 4))
{
#if defined(CURL_AT_LEAST_VERSION) && CURL_AT_LEAST_VERSION(7, 85, 0)
HandleCURLcode(curl_easy_setopt(tcps->easy, CURLOPT_PROTOCOLS_STR, "https"));
HandleCURLcode(curl_easy_setopt(tcps->easy, CURLOPT_REDIR_PROTOCOLS_STR, "https"));
#else
HandleCURLcode(curl_easy_setopt(tcps->easy, CURLOPT_PROTOCOLS, CURLPROTO_HTTPS));
HandleCURLcode(curl_easy_setopt(tcps->easy, CURLOPT_REDIR_PROTOCOLS, CURLPROTO_HTTPS));
#endif
http::SetupCurlEasyCiphers(tcps->easy);
address = "https://" + address;
}
else
{
#if defined(CURL_AT_LEAST_VERSION) && CURL_AT_LEAST_VERSION(7, 85, 0)
HandleCURLcode(curl_easy_setopt(tcps->easy, CURLOPT_PROTOCOLS_STR, "http"));
HandleCURLcode(curl_easy_setopt(tcps->easy, CURLOPT_REDIR_PROTOCOLS_STR, "http"));
#else
HandleCURLcode(curl_easy_setopt(tcps->easy, CURLOPT_PROTOCOLS, CURLPROTO_HTTP));
HandleCURLcode(curl_easy_setopt(tcps->easy, CURLOPT_REDIR_PROTOCOLS, CURLPROTO_HTTP));
#endif
address = "http://" + address;
}
HandleCURLcode(curl_easy_setopt(tcps->easy, CURLOPT_URL, address.c_str()));
}
catch (const http::CurlError &ex)
{
return luaL_error(l, ex.what());
}
}
CURLcode res;
if (!ConnectPerform(tcps, &res))
{
if (tcps->blocking && (tcps->timeoutIndefinite || startedAt + tcps->timeout > Now()))
{
// * Using a platform-dependent primitive to "wait" on the socket is
// not worth the trouble: sockets shouldn't be used with timeouts
// anyway because they freeze the game.
Timeout(0.01);
continue;
}
lua_pushnil(l);
lua_pushliteral(l, "timeout");
return 2;
}
if (res != CURLE_OK)
{
Reset(tcps);
lua_pushnil(l);
lua_pushstring(l, tcps->errorBuf);
return 2;
}
break;
}
tcps->status = StatusConnected;
lua_pushinteger(l, 1);
return 1;
}
static int LastError(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
lua_pushstring(l, tcps->errorBuf);
return 1;
}
static int GetStatus(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
switch (tcps->status)
{
case StatusReady: lua_pushliteral(l, "ready"); break;
case StatusConnecting: lua_pushliteral(l, "connecting"); break;
case StatusConnected: lua_pushliteral(l, "connected"); break;
case StatusDead: lua_pushliteral(l, "dead"); break;
}
return 1;
}
static int GetPeerName(lua_State *l)
{
using http::HandleCURLcode;
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
if (tcps->status != StatusConnected)
{
return luaL_error(l, "attempt to get remote socket info while not connected");
}
char *address;
HandleCURLcode(curl_easy_getinfo(tcps->easy, CURLINFO_PRIMARY_IP, &address));
lua_pushstring(l, address);
long port;
HandleCURLcode(curl_easy_getinfo(tcps->easy, CURLINFO_PRIMARY_PORT, &port));
lua_pushinteger(l, port);
return 2;
}
static int SetTimeout(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
tcps->blocking = true;
if (lua_isnoneornil(l, 2))
{
tcps->timeoutIndefinite = true;
}
else
{
tcps->timeoutIndefinite = false;
tcps->timeout = luaL_checknumber(l, 2);
if (int(tcps->timeout) == 0)
{
tcps->blocking = false;
}
}
return 0;
}
static int GetSockName(lua_State *l)
{
using http::HandleCURLcode;
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
if (tcps->status != StatusConnected)
{
return luaL_error(l, "attempt to get local socket info while not connected");
}
char *address;
HandleCURLcode(curl_easy_getinfo(tcps->easy, CURLINFO_LOCAL_IP, &address));
lua_pushstring(l, address);
long port;
HandleCURLcode(curl_easy_getinfo(tcps->easy, CURLINFO_LOCAL_PORT, &port));
lua_pushinteger(l, port);
return 2;
}
static int SetOption(lua_State *l)
{
using http::HandleCURLcode;
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
auto option = tpt_lua_checkByteString(l, 2);
try
{
if (byteStringEqualsLiteral(option, "keepalive"))
{
HandleCURLcode(curl_easy_setopt(tcps->easy, CURLOPT_TCP_KEEPALIVE, long(lua_toboolean(l, 3))));
return 0;
}
else if (byteStringEqualsLiteral(option, "tcp-nodelay"))
{
HandleCURLcode(curl_easy_setopt(tcps->easy, CURLOPT_TCP_NODELAY, long(lua_toboolean(l, 3))));
return 0;
}
else if (byteStringEqualsLiteral(option, "verify-peer"))
{
HandleCURLcode(curl_easy_setopt(tcps->easy, CURLOPT_SSL_VERIFYPEER, long(lua_toboolean(l, 3))));
return 0;
}
}
catch (const http::CurlError &ex)
{
return luaL_error(l, ex.what());
}
return luaL_error(l, "unknown option");
}
static int Shutdown(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
auto direction = tpt_lua_optByteString(l, 2, "both");
if (byteStringEqualsLiteral(direction, "receive"))
{
tcps->readClosed = true;
return 0;
}
else if (byteStringEqualsLiteral(direction, "send"))
{
tcps->writeClosed = true;
return 0;
}
else if (byteStringEqualsLiteral(direction, "both"))
{
tcps->readClosed = true;
tcps->writeClosed = true;
return 0;
}
return luaL_error(l, "unknown direction");
}
#endif
void Open(lua_State *l)
{
#ifndef NOHTTP
luaL_newmetatable(l, "TCPSocket");
lua_pushcfunction(l, LuaTCPSocket::GC);
lua_setfield(l, -2, "__gc");
lua_newtable(l);
struct luaL_Reg tcpSocketIndexMethods[] = {
{ "connect", LuaTCPSocket::Connect },
{ "close", LuaTCPSocket::Close },
{ "send", LuaTCPSocket::Send },
{ "receive", LuaTCPSocket::Receive },
{ "lasterror", LuaTCPSocket::LastError },
{ "status", LuaTCPSocket::GetStatus },
{ "getpeername", LuaTCPSocket::GetPeerName },
{ "getsockname", LuaTCPSocket::GetSockName },
{ "settimeout", LuaTCPSocket::SetTimeout },
{ "setoption", LuaTCPSocket::SetOption },
{ "shutdown", LuaTCPSocket::Shutdown },
{ NULL, NULL },
};
luaL_register(l, NULL, tcpSocketIndexMethods);
lua_setfield(l, -2, "__index");
lua_pop(l, 1);
#endif
lua_newtable(l);
struct luaL_Reg socketMethods[] = {
#ifndef NOHTTP
{ "tcp", LuaTCPSocket::New },
#endif
{ "sleep", LuaTCPSocket::Sleep },
{ "gettime", LuaTCPSocket::GetTime },
{ NULL, NULL },
};
luaL_register(l, NULL, socketMethods);
lua_setglobal(l, "socket");
}
}