The-Powder-Toy/src/simulation/elements/LOLZ.cpp

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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_LOLZ PT_LOLZ 123
Element_LOLZ::Element_LOLZ()
{
Identifier = "DEFAULT_PT_LOLZ";
Name = "LOLZ";
Colour = PIXPACK(0x569212);
MenuVisible = 1;
MenuSection = SC_CRACKER2;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.00f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.0f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
Weight = 100;
Temperature = 373.0f;
HeatConduct = 40;
Description = "Lolz";
State = ST_GAS;
Properties = TYPE_SOLID;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &Element_LOLZ::update;
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}
//#TPT-Directive ElementHeader Element_LOLZ static int RuleTable[9][9]
int Element_LOLZ::RuleTable[9][9] =
{
{0,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,1,0,0},
{1,0,0,0,0,0,1,0,0},
{1,0,0,1,1,0,0,1,0},
{1,0,1,0,0,1,0,1,0},
{1,0,1,0,0,1,0,1,0},
{0,1,0,1,1,0,0,1,0},
{0,1,0,0,0,0,0,1,0},
{0,1,0,0,0,0,0,1,0},
};
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//#TPT-Directive ElementHeader Element_LOLZ static int update(UPDATE_FUNC_ARGS)
int Element_LOLZ::update(UPDATE_FUNC_ARGS)
{
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sim->ISLOLZ = true;
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return 0;
}
Element_LOLZ::~Element_LOLZ() {}