2012-06-05 14:08:35 -05:00
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//
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// GameSave.h
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// The Powder Toy
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//
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// Created by Simon Robertshaw on 04/06/2012.
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//
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#ifndef The_Powder_Toy_GameSave_h
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#define The_Powder_Toy_GameSave_h
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#include <vector>
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#include "Misc.h"
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#include "simulation/StorageClasses.h"
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class GameSave
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{
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public:
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enum ParseResult { OK = 0, Corrupt, WrongVersion, InvalidDimensions, InternalError, MissingElement };
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int width, height;
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//Simulation data
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//int ** particleMap;
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int particlesCount;
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Particle * particles;
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2012-06-05 16:55:39 -05:00
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unsigned char ** blockMap;
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2012-06-05 14:08:35 -05:00
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float ** fanVelX;
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float ** fanVelY;
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//Simulation Options
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bool waterEEnabled;
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bool legacyEnable;
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bool gravityEnable;
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bool paused;
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int gravityMode;
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int airMode;
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//Signs
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std::vector<sign> signs;
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GameSave(GameSave & save);
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GameSave(int width, int height);
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GameSave(char * data, int dataSize);
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~GameSave();
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void setSize(int width, int height);
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char * Serialise(int & dataSize);
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void Transform(matrix2d transform, vector2d translate);
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inline GameSave& operator << (Particle v)
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{
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if(particlesCount<NPART && v.type)
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{
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particles[particlesCount++] = v;
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}
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}
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inline GameSave& operator << (sign v)
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{
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if(signs.size()<MAXSIGNS && v.text.length())
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signs.push_back(v);
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}
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private:
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float * fanVelXPtr;
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float * fanVelYPtr;
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2012-06-05 16:55:39 -05:00
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unsigned char * blockMapPtr;
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2012-06-05 14:08:35 -05:00
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ParseResult readOPS(char * data, int dataLength);
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ParseResult readPSv(char * data, int dataLength);
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char * serialiseOPS(int & dataSize);
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//serialisePSv();
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};
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#endif
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