2023-01-25 09:47:19 -06:00
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#include "PowderToySDL.h"
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#include "Format.h"
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#include "X86KillDenormals.h"
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#include "prefs/GlobalPrefs.h"
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#include "client/Client.h"
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#include "client/GameSave.h"
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#include "client/SaveFile.h"
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#include "client/SaveInfo.h"
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2023-01-27 11:09:56 -06:00
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#include "client/http/requestmanager/RequestManager.h"
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2023-06-10 05:28:30 -05:00
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#include "client/http/GetSaveRequest.h"
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#include "client/http/GetSaveDataRequest.h"
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2023-01-27 10:31:40 -06:00
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#include "common/platform/Platform.h"
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2023-01-25 09:47:19 -06:00
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#include "graphics/Graphics.h"
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#include "simulation/SaveRenderer.h"
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#include "common/tpt-rand.h"
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#include "gui/game/Favorite.h"
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#include "gui/Style.h"
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#include "gui/game/GameController.h"
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#include "gui/game/GameView.h"
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#include "gui/dialogues/ConfirmPrompt.h"
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#include "gui/dialogues/ErrorMessage.h"
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#include "gui/interface/Engine.h"
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#include "Config.h"
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#include "SimulationConfig.h"
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#include <optional>
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#include <climits>
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#include <iostream>
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#include <csignal>
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#include <SDL.h>
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void LoadWindowPosition()
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{
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if (Client::Ref().IsFirstRun())
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{
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return;
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}
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auto &prefs = GlobalPrefs::Ref();
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int savedWindowX = prefs.Get("WindowX", INT_MAX);
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int savedWindowY = prefs.Get("WindowY", INT_MAX);
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int borderTop, borderLeft;
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SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
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// Sometimes (Windows), the border size may not be reported for 200+ frames
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// So just have a default of 5 to ensure the window doesn't get stuck where it can't be moved
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if (borderTop == 0)
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borderTop = 5;
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int numDisplays = SDL_GetNumVideoDisplays();
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SDL_Rect displayBounds;
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bool ok = false;
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for (int i = 0; i < numDisplays; i++)
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{
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SDL_GetDisplayBounds(i, &displayBounds);
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if (savedWindowX + borderTop > displayBounds.x && savedWindowY + borderLeft > displayBounds.y &&
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savedWindowX + borderTop < displayBounds.x + displayBounds.w &&
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savedWindowY + borderLeft < displayBounds.y + displayBounds.h)
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{
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ok = true;
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break;
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}
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}
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if (ok)
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SDL_SetWindowPosition(sdl_window, savedWindowX + borderLeft, savedWindowY + borderTop);
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}
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void SaveWindowPosition()
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{
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int x, y;
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SDL_GetWindowPosition(sdl_window, &x, &y);
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int borderTop, borderLeft;
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SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
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auto &prefs = GlobalPrefs::Ref();
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prefs.Set("WindowX", x - borderLeft);
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prefs.Set("WindowY", y - borderTop);
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}
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void LargeScreenDialog()
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{
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StringBuilder message;
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message << "Switching to " << scale << "x size mode since your screen was determined to be large enough: ";
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message << desktopWidth << "x" << desktopHeight << " detected, " << WINDOWW*scale << "x" << WINDOWH*scale << " required";
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message << "\nTo undo this, hit Cancel. You can change this in settings at any time.";
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if (!ConfirmPrompt::Blocking("Large screen detected", message.Build()))
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{
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GlobalPrefs::Ref().Set("Scale", 1);
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ui::Engine::Ref().SetScale(1);
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}
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}
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void TickClient()
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{
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Client::Ref().Tick();
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}
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void BlueScreen(String detailMessage)
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{
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auto &engine = ui::Engine::Ref();
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2023-04-10 16:05:44 -05:00
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engine.g->BlendFilledRect(engine.g->Size().OriginRect(), 0x1172A9_rgb .WithAlpha(0xD2));
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2023-01-25 09:47:19 -06:00
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String errorTitle = "ERROR";
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String errorDetails = "Details: " + detailMessage;
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String errorHelp = String("An unrecoverable fault has occurred, please report the error by visiting the website below\n") + SCHEME + SERVER;
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2023-04-10 16:54:46 -05:00
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// We use the width of errorHelp to center, but heights of the individual texts for vertical spacing
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auto pos = engine.g->Size() / 2 - Vec2(Graphics::TextSize(errorHelp).X / 2, 100);
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engine.g->BlendText(pos, errorTitle, 0xFFFFFF_rgb .WithAlpha(0xFF));
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pos.Y += 4 + Graphics::TextSize(errorTitle).Y;
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engine.g->BlendText(pos, errorDetails, 0xFFFFFF_rgb .WithAlpha(0xFF));
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pos.Y += 4 + Graphics::TextSize(errorDetails).Y;
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engine.g->BlendText(pos, errorHelp, 0xFFFFFF_rgb .WithAlpha(0xFF));
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2023-01-25 09:47:19 -06:00
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//Death loop
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SDL_Event event;
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while(true)
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{
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while (SDL_PollEvent(&event))
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if(event.type == SDL_QUIT)
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2023-01-26 04:38:17 -06:00
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exit(-1); // Don't use Platform::Exit, we're practically zombies at this point anyway.
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2023-04-12 12:03:31 -05:00
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blit(engine.g->Data());
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2023-01-25 09:47:19 -06:00
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}
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}
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2023-06-11 09:58:49 -05:00
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struct
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{
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int sig;
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const char *message;
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} signalMessages[] = {
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{ SIGSEGV, "Memory read/write error" },
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{ SIGFPE, "Floating point exception" },
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{ SIGILL, "Program execution exception" },
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{ SIGABRT, "Unexpected program abort" },
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{ 0, nullptr },
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};
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2023-01-25 09:47:19 -06:00
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void SigHandler(int signal)
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{
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2023-06-11 09:58:49 -05:00
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const char *message = "Unknown signal";
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for (auto *msg = signalMessages; msg->message; ++msg)
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{
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if (msg->sig == signal)
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{
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message = msg->message;
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break;
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}
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2023-01-25 09:47:19 -06:00
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}
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2023-06-11 09:58:49 -05:00
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BlueScreen(ByteString(message).FromUtf8());
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2023-01-25 09:47:19 -06:00
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}
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constexpr int SCALE_MAXIMUM = 10;
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constexpr int SCALE_MARGIN = 30;
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int GuessBestScale()
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{
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const int widthNoMargin = desktopWidth - SCALE_MARGIN;
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const int widthGuess = widthNoMargin / WINDOWW;
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const int heightNoMargin = desktopHeight - SCALE_MARGIN;
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const int heightGuess = heightNoMargin / WINDOWH;
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int guess = std::min(widthGuess, heightGuess);
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if(guess < 1 || guess > SCALE_MAXIMUM)
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guess = 1;
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return guess;
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}
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struct ExplicitSingletons
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{
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// These need to be listed in the order they are populated in main.
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std::unique_ptr<GlobalPrefs> globalPrefs;
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http::RequestManagerPtr requestManager;
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std::unique_ptr<Client> client;
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std::unique_ptr<SaveRenderer> saveRenderer;
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std::unique_ptr<Favorite> favorite;
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std::unique_ptr<ui::Engine> engine;
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std::unique_ptr<GameController> gameController;
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};
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static std::unique_ptr<ExplicitSingletons> explicitSingletons;
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int main(int argc, char * argv[])
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{
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Platform::SetupCrt();
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2023-01-26 04:38:17 -06:00
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Platform::Atexit([]() {
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2023-06-11 09:58:49 -05:00
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// Unregister dodgy error handlers so they don't try to show the blue screen when the window is closed
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for (auto *msg = signalMessages; msg->message; ++msg)
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{
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signal(msg->sig, SIG_DFL);
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}
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2023-01-26 04:38:17 -06:00
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SDLClose();
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2023-01-25 09:47:19 -06:00
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explicitSingletons.reset();
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});
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explicitSingletons = std::make_unique<ExplicitSingletons>();
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// https://bugzilla.libsdl.org/show_bug.cgi?id=3796
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if (SDL_Init(0) < 0)
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{
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fprintf(stderr, "Initializing SDL: %s\n", SDL_GetError());
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return 1;
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}
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Platform::originalCwd = Platform::GetCwd();
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using Argument = std::optional<ByteString>;
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std::map<ByteString, Argument> arguments;
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for (auto i = 1; i < argc; ++i)
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{
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auto str = ByteString(argv[i]);
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if (str.BeginsWith("file://"))
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{
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arguments.insert({ "open", format::URLDecode(str.substr(7 /* length of the "file://" prefix */)) });
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}
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else if (str.BeginsWith("ptsave:"))
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{
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arguments.insert({ "ptsave", str });
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}
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else if (auto split = str.SplitBy(':'))
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{
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arguments.insert({ split.Before(), split.After() });
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}
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else if (auto split = str.SplitBy('='))
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{
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arguments.insert({ split.Before(), split.After() });
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}
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else if (str == "open" || str == "ptsave" || str == "ddir")
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{
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if (i + 1 < argc)
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{
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arguments.insert({ str, argv[i + 1] });
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i += 1;
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}
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else
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{
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std::cerr << "no value provided for command line parameter " << str << std::endl;
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}
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}
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else
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{
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arguments.insert({ str, "" }); // so .has_value() is true
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}
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}
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auto ddirArg = arguments["ddir"];
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if (ddirArg.has_value())
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{
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if (Platform::ChangeDir(ddirArg.value()))
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Platform::sharedCwd = Platform::GetCwd();
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else
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perror("failed to chdir to requested ddir");
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}
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else
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{
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2023-06-11 00:22:04 -05:00
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auto ddir = std::unique_ptr<char, decltype(&SDL_free)>(SDL_GetPrefPath(NULL, APPDATA), SDL_free);
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2023-01-25 09:47:19 -06:00
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if (!Platform::FileExists("powder.pref"))
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{
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if (ddir)
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{
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2023-06-11 00:22:04 -05:00
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if (!Platform::ChangeDir(ddir.get()))
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2023-01-25 09:47:19 -06:00
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{
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perror("failed to chdir to default ddir");
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2023-06-11 00:22:04 -05:00
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ddir.reset();
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2023-01-25 09:47:19 -06:00
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}
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}
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}
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if (ddir)
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{
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2023-06-11 00:22:04 -05:00
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Platform::sharedCwd = ddir.get();
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2023-01-25 09:47:19 -06:00
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}
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}
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// We're now in the correct directory, time to get prefs.
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explicitSingletons->globalPrefs = std::make_unique<GlobalPrefs>();
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auto &prefs = GlobalPrefs::Ref();
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scale = prefs.Get("Scale", 1);
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2023-06-11 11:52:18 -05:00
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auto graveExitsConsole = prefs.Get("GraveExitsConsole", true);
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2023-01-25 09:47:19 -06:00
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resizable = prefs.Get("Resizable", false);
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fullscreen = prefs.Get("Fullscreen", false);
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altFullscreen = prefs.Get("AltFullscreen", false);
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forceIntegerScaling = prefs.Get("ForceIntegerScaling", true);
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momentumScroll = prefs.Get("MomentumScroll", true);
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showAvatars = prefs.Get("ShowAvatars", true);
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auto true_string = [](ByteString str) {
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str = str.ToLower();
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return str == "true" ||
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str == "t" ||
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str == "on" ||
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str == "yes" ||
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str == "y" ||
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str == "1" ||
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str == ""; // standalone "redirect" or "disable-bluescreen" or similar arguments
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};
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auto true_arg = [&true_string](Argument arg) {
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return arg.has_value() && true_string(arg.value());
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};
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auto kioskArg = arguments["kiosk"];
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if (kioskArg.has_value())
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{
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fullscreen = true_string(kioskArg.value());
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prefs.Set("Fullscreen", fullscreen);
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}
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if (true_arg(arguments["redirect"]))
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{
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FILE *new_stdout = freopen("stdout.log", "w", stdout);
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FILE *new_stderr = freopen("stderr.log", "w", stderr);
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if (!new_stdout || !new_stderr)
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{
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2023-01-26 04:38:17 -06:00
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Platform::Exit(42);
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2023-01-25 09:47:19 -06:00
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}
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}
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auto scaleArg = arguments["scale"];
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if (scaleArg.has_value())
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{
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try
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{
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scale = scaleArg.value().ToNumber<int>();
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prefs.Set("Scale", scale);
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}
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catch (const std::runtime_error &e)
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{
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std::cerr << "failed to set scale: " << e.what() << std::endl;
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}
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}
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auto clientConfig = [&prefs](Argument arg, ByteString name, ByteString defaultValue) {
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ByteString value;
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if (arg.has_value())
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{
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value = arg.value();
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if (value == "")
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{
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value = defaultValue;
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}
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prefs.Set(name, value);
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}
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else
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{
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value = prefs.Get(name, defaultValue);
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}
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return value;
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};
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ByteString proxyString = clientConfig(arguments["proxy"], "Proxy", "");
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ByteString cafileString = clientConfig(arguments["cafile"], "CAFile", "");
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|
ByteString capathString = clientConfig(arguments["capath"], "CAPath", "");
|
|
|
|
bool disableNetwork = true_arg(arguments["disable-network"]);
|
|
|
|
explicitSingletons->requestManager = http::RequestManager::Create(proxyString, cafileString, capathString, disableNetwork);
|
|
|
|
|
|
|
|
explicitSingletons->client = std::make_unique<Client>();
|
|
|
|
Client::Ref().Initialize();
|
|
|
|
|
|
|
|
explicitSingletons->saveRenderer = std::make_unique<SaveRenderer>();
|
|
|
|
explicitSingletons->favorite = std::make_unique<Favorite>();
|
|
|
|
explicitSingletons->engine = std::make_unique<ui::Engine>();
|
|
|
|
|
|
|
|
// TODO: maybe bind the maximum allowed scale to screen size somehow
|
|
|
|
if(scale < 1 || scale > SCALE_MAXIMUM)
|
|
|
|
scale = 1;
|
|
|
|
|
|
|
|
SDLOpen();
|
|
|
|
|
|
|
|
if (Client::Ref().IsFirstRun())
|
|
|
|
{
|
|
|
|
scale = GuessBestScale();
|
|
|
|
if (scale > 1)
|
|
|
|
{
|
|
|
|
prefs.Set("Scale", scale);
|
|
|
|
SDL_SetWindowSize(sdl_window, WINDOWW * scale, WINDOWH * scale);
|
|
|
|
showLargeScreenDialog = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
StopTextInput();
|
|
|
|
|
|
|
|
auto &engine = ui::Engine::Ref();
|
|
|
|
engine.g = new Graphics();
|
|
|
|
engine.Scale = scale;
|
2023-06-11 11:52:18 -05:00
|
|
|
engine.GraveExitsConsole = graveExitsConsole;
|
2023-01-25 09:47:19 -06:00
|
|
|
engine.SetResizable(resizable);
|
|
|
|
engine.Fullscreen = fullscreen;
|
|
|
|
engine.SetAltFullscreen(altFullscreen);
|
|
|
|
engine.SetForceIntegerScaling(forceIntegerScaling);
|
|
|
|
engine.MomentumScroll = momentumScroll;
|
|
|
|
engine.ShowAvatars = showAvatars;
|
2023-04-10 16:05:44 -05:00
|
|
|
engine.Begin();
|
2023-01-25 09:47:19 -06:00
|
|
|
engine.SetFastQuit(prefs.Get("FastQuit", true));
|
|
|
|
|
|
|
|
bool enableBluescreen = !DEBUG && !true_arg(arguments["disable-bluescreen"]);
|
|
|
|
if (enableBluescreen)
|
|
|
|
{
|
|
|
|
//Get ready to catch any dodgy errors
|
2023-06-11 09:58:49 -05:00
|
|
|
for (auto *msg = signalMessages; msg->message; ++msg)
|
|
|
|
{
|
|
|
|
signal(msg->sig, SigHandler);
|
|
|
|
}
|
2023-01-25 09:47:19 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
if constexpr (X86)
|
|
|
|
{
|
|
|
|
X86KillDenormals();
|
|
|
|
}
|
|
|
|
|
|
|
|
auto wrapWithBluescreen = [&]() {
|
|
|
|
explicitSingletons->gameController = std::make_unique<GameController>();
|
|
|
|
auto *gameController = explicitSingletons->gameController.get();
|
|
|
|
engine.ShowWindow(gameController->GetView());
|
|
|
|
|
|
|
|
auto openArg = arguments["open"];
|
|
|
|
if (openArg.has_value())
|
|
|
|
{
|
|
|
|
if constexpr (DEBUG)
|
|
|
|
{
|
|
|
|
std::cout << "Loading " << openArg.value() << std::endl;
|
|
|
|
}
|
|
|
|
if (Platform::FileExists(openArg.value()))
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
std::vector<char> gameSaveData;
|
|
|
|
if (!Platform::ReadFile(gameSaveData, openArg.value()))
|
|
|
|
{
|
|
|
|
new ErrorMessage("Error", "Could not read file");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2023-05-11 05:40:23 -05:00
|
|
|
auto newFile = std::make_unique<SaveFile>(openArg.value());
|
|
|
|
auto newSave = std::make_unique<GameSave>(std::move(gameSaveData));
|
|
|
|
newFile->SetGameSave(std::move(newSave));
|
|
|
|
gameController->LoadSaveFile(std::move(newFile));
|
2023-01-25 09:47:19 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
catch (std::exception & e)
|
|
|
|
{
|
|
|
|
new ErrorMessage("Error", "Could not open save file:\n" + ByteString(e.what()).FromUtf8()) ;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
new ErrorMessage("Error", "Could not open file");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
auto ptsaveArg = arguments["ptsave"];
|
|
|
|
if (ptsaveArg.has_value())
|
|
|
|
{
|
|
|
|
engine.g->Clear();
|
2023-04-10 16:05:44 -05:00
|
|
|
engine.g->DrawRect(RectSized(engine.g->Size() / 2 - Vec2(100, 25), Vec2(200, 50)), 0xB4B4B4_rgb);
|
|
|
|
String loadingText = "Loading save...";
|
2023-04-29 08:34:19 -05:00
|
|
|
engine.g->BlendText(engine.g->Size() / 2 - Vec2((Graphics::TextSize(loadingText).X - 1) / 2, 5), loadingText, style::Colour::InformationTitle);
|
2023-01-25 09:47:19 -06:00
|
|
|
|
2023-04-12 12:03:31 -05:00
|
|
|
blit(engine.g->Data());
|
2023-01-25 09:47:19 -06:00
|
|
|
try
|
|
|
|
{
|
|
|
|
ByteString saveIdPart;
|
|
|
|
if (ByteString::Split split = ptsaveArg.value().SplitBy(':'))
|
|
|
|
{
|
|
|
|
if (split.Before() != "ptsave")
|
|
|
|
throw std::runtime_error("Not a ptsave link");
|
|
|
|
saveIdPart = split.After().SplitBy('#').Before();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
throw std::runtime_error("Invalid save link");
|
|
|
|
|
|
|
|
if (!saveIdPart.size())
|
|
|
|
throw std::runtime_error("No Save ID");
|
|
|
|
if constexpr (DEBUG)
|
|
|
|
{
|
|
|
|
std::cout << "Got Ptsave: id: " << saveIdPart << std::endl;
|
|
|
|
}
|
|
|
|
int saveId = saveIdPart.ToNumber<int>();
|
|
|
|
|
2023-06-10 05:28:30 -05:00
|
|
|
auto getSave = std::make_unique<http::GetSaveRequest>(saveId, 0);
|
|
|
|
getSave->Start();
|
|
|
|
getSave->Wait();
|
|
|
|
std::unique_ptr<SaveInfo> newSave;
|
|
|
|
try
|
|
|
|
{
|
|
|
|
newSave = getSave->Finish();
|
|
|
|
}
|
|
|
|
catch (const http::RequestError &ex)
|
|
|
|
{
|
|
|
|
throw std::runtime_error("Could not load save info\n" + ByteString(ex.what()));
|
|
|
|
}
|
|
|
|
auto getSaveData = std::make_unique<http::GetSaveDataRequest>(saveId, 0);
|
|
|
|
getSaveData->Start();
|
|
|
|
getSaveData->Wait();
|
|
|
|
std::unique_ptr<GameSave> saveData;
|
|
|
|
try
|
|
|
|
{
|
|
|
|
saveData = std::make_unique<GameSave>(getSaveData->Finish());
|
|
|
|
}
|
|
|
|
catch (const http::RequestError &ex)
|
|
|
|
{
|
|
|
|
throw std::runtime_error("Could not load save\n" + ByteString(ex.what()));
|
|
|
|
}
|
|
|
|
newSave->SetGameSave(std::move(saveData));
|
2023-05-11 05:40:23 -05:00
|
|
|
gameController->LoadSave(std::move(newSave));
|
2023-01-25 09:47:19 -06:00
|
|
|
}
|
|
|
|
catch (std::exception & e)
|
|
|
|
{
|
|
|
|
new ErrorMessage("Error", ByteString(e.what()).FromUtf8());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
EngineProcess();
|
|
|
|
SaveWindowPosition();
|
|
|
|
};
|
|
|
|
|
|
|
|
if (enableBluescreen)
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
wrapWithBluescreen();
|
|
|
|
}
|
|
|
|
catch (const std::exception &e)
|
|
|
|
{
|
|
|
|
BlueScreen(ByteString(e.what()).FromUtf8());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
wrapWithBluescreen();
|
|
|
|
}
|
2023-01-26 04:38:17 -06:00
|
|
|
Platform::Exit(0);
|
2023-01-25 09:47:19 -06:00
|
|
|
return 0;
|
|
|
|
}
|