The-Powder-Toy/src/simulation/elements/HFLM.cpp

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#include "simulation/Elements.h"
extern "C"
{
#include "hmap.h"
}
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//#TPT-Directive ElementClass Element_HFLM PT_HFLM 68
Element_HFLM::Element_HFLM()
{
Identifier = "DEFAULT_PT_HFLM";
Name = "CFLM";
Colour = PIXPACK(0x8080FF);
MenuVisible = 1;
MenuSection = SC_EXPLOSIVE;
Enabled = 1;
Advection = 0.9f;
AirDrag = 0.04f * CFDS;
AirLoss = 0.97f;
Loss = 0.20f;
Collision = 0.0f;
Gravity = -0.1f;
Diffusion = 0.00f;
HotAir = 0.0005f * CFDS;
Falldown = 1;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 1;
Weight = 2;
Temperature = 0.0f;
HeatConduct = 88;
Description = "Sub-zero flame.";
State = ST_LIQUID;
Properties = TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = NULL;
Graphics = &Element_HFLM::graphics;
}
//#TPT-Directive ElementHeader Element_HFLM static int graphics(GRAPHICS_FUNC_ARGS)
int Element_HFLM::graphics(GRAPHICS_FUNC_ARGS)
{
int caddress = restrict_flt(restrict_flt((float)((int)(cpart->life/2)), 0.0f, 200.0f)*3, 0.0f, (200.0f*3)-3);
*colr = (unsigned char)hflm_data[caddress];
*colg = (unsigned char)hflm_data[caddress+1];
*colb = (unsigned char)hflm_data[caddress+2];
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*firea = 255;
*firer = *colr;
*fireg = *colg;
*fireb = *colb;
*pixel_mode = PMODE_NONE; //Clear default, don't draw pixel
*pixel_mode |= FIRE_ADD;
//Returning 0 means dynamic, do not cache
return 0;
}
Element_HFLM::~Element_HFLM() {}