#include "simulation/Elements.h" extern "C" { #include "hmap.h" } //#TPT-Directive ElementClass Element_HFLM PT_HFLM 68 Element_HFLM::Element_HFLM() { Identifier = "DEFAULT_PT_HFLM"; Name = "CFLM"; Colour = PIXPACK(0x8080FF); MenuVisible = 1; MenuSection = SC_EXPLOSIVE; Enabled = 1; Advection = 0.9f; AirDrag = 0.04f * CFDS; AirLoss = 0.97f; Loss = 0.20f; Collision = 0.0f; Gravity = -0.1f; Diffusion = 0.00f; HotAir = 0.0005f * CFDS; Falldown = 1; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 1; Weight = 2; Temperature = 0.0f; HeatConduct = 88; Description = "Sub-zero flame."; State = ST_LIQUID; Properties = TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = NULL; Graphics = &Element_HFLM::graphics; } //#TPT-Directive ElementHeader Element_HFLM static int graphics(GRAPHICS_FUNC_ARGS) int Element_HFLM::graphics(GRAPHICS_FUNC_ARGS) { int caddress = restrict_flt(restrict_flt((float)((int)(cpart->life/2)), 0.0f, 200.0f)*3, 0.0f, (200.0f*3)-3); *colr = (unsigned char)hflm_data[caddress]; *colg = (unsigned char)hflm_data[caddress+1]; *colb = (unsigned char)hflm_data[caddress+2]; *firea = 255; *firer = *colr; *fireg = *colg; *fireb = *colb; *pixel_mode = PMODE_NONE; //Clear default, don't draw pixel *pixel_mode |= FIRE_ADD; //Returning 0 means dynamic, do not cache return 0; } Element_HFLM::~Element_HFLM() {}