The-Powder-Toy/src/elements/stkm2.cpp
2012-01-19 13:44:59 +00:00

30 lines
586 B
C++

#include "simulation/Element.h"
int update_SPAWN2(UPDATE_FUNC_ARGS) {
if (!sim->player2.spwn)
sim->create_part(-1, x, y, PT_STKM2);
return 0;
}
int update_STKM2(UPDATE_FUNC_ARGS) {
run_stickman(&sim->player2, UPDATE_FUNC_SUBCALL_ARGS);
return 0;
}
int graphics_STKM2(GRAPHICS_FUNC_ARGS)
{
/**pixel_mode = PSPEC_STICKMAN;
if ((int)sim->player2.elem<PT_NUM)
{
*colr = PIXR(ptypes[sim->player2.elem].pcolors);
*colg = PIXG(ptypes[sim->player2.elem].pcolors);
*colb = PIXB(ptypes[sim->player2.elem].pcolors);
}
else*/
{
*colr = *colg = *colb = 255;
}
return 1;
}