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The-Powder-Toy/src/simulation/WallType.h

19 lines
314 B
C++

#ifndef WALLTYPE_H_
#define WALLTYPE_H_
#include "graphics/Graphics.h"
class VideoBuffer;
struct wall_type
{
pixel colour;
pixel eglow; // if emap set, add this to fire glow
int drawstyle;
VideoBuffer * (*textureGen)(int, int, int);
const char *name;
const char *identifier;
const char *descs;
};
#endif