174 lines
4.0 KiB
C++
174 lines
4.0 KiB
C++
/*
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* Button.cpp
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*
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* Created on: Jan 8, 2012
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* Author: Simon
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*/
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#include <iostream>
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#include "interface/Button.h"
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#include "Graphics.h"
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#include "Engine.h"
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#include "Misc.h"
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namespace ui {
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Button::Button(Point position, Point size, std::string buttonText):
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Component(position, size),
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ButtonText(buttonText),
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isMouseInside(false),
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isButtonDown(false),
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isTogglable(false),
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toggle(false),
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actionCallback(NULL),
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Enabled(true)
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{
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TextPosition();
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}
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void Button::TextPosition()
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{
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buttonDisplayText = ButtonText;
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if(buttonDisplayText.length())
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{
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if(Graphics::textwidth((char *)buttonDisplayText.c_str()) > Size.X - (Appearance.icon? 22 : 0))
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{
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int position = Graphics::textwidthx((char *)buttonDisplayText.c_str(), Size.X - (Appearance.icon? 38 : 22));
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buttonDisplayText = buttonDisplayText.erase(position, buttonDisplayText.length()-position);
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buttonDisplayText += "...";
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}
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}
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Component::TextPosition(buttonDisplayText);
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}
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void Button::SetIcon(Icon icon)
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{
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Appearance.icon = icon;
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TextPosition();
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}
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void Button::SetText(std::string buttonText)
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{
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ButtonText = buttonText;
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TextPosition();
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}
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void Button::SetTogglable(bool togglable)
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{
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toggle = false;
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isTogglable = togglable;
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}
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bool Button::GetTogglable()
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{
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return isTogglable;
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}
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inline bool Button::GetToggleState()
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{
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return toggle;
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}
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inline void Button::SetToggleState(bool state)
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{
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toggle = state;
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}
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void Button::Draw(const Point& screenPos)
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{
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if(!drawn)
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{
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TextPosition();
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drawn = true;
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}
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Graphics * g = ui::Engine::Ref().g;
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Point Position = screenPos;
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if(Enabled)
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{
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if(isButtonDown || (isTogglable && toggle))
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{
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g->fillrect(Position.X+1, Position.Y+1, Size.X-2, Size.Y-2, Appearance.BackgroundActive.Red, Appearance.BackgroundActive.Green, Appearance.BackgroundActive.Blue, 255);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, Appearance.BorderActive.Red, Appearance.BorderActive.Green, Appearance.BorderActive.Blue, 255);
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g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, buttonDisplayText, Appearance.TextActive.Red, Appearance.TextActive.Green, Appearance.TextActive.Blue, 255);
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}
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else
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{
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g->fillrect(Position.X+1, Position.Y+1, Size.X-2, Size.Y-2, Appearance.BackgroundInactive.Red, Appearance.BackgroundInactive.Green, Appearance.BackgroundInactive.Blue, 255);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, Appearance.BorderInactive.Red, Appearance.BorderInactive.Green, Appearance.BorderInactive.Blue, 255);
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g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, buttonDisplayText, Appearance.TextInactive.Red, Appearance.TextInactive.Green, Appearance.TextInactive.Blue, 255);
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}
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}
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else
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{
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g->fillrect(Position.X+1, Position.Y+1, Size.X-2, Size.Y-2, Appearance.BackgroundInactive.Red, Appearance.BackgroundInactive.Green, Appearance.BackgroundInactive.Blue, 180);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 180, 180, 180, 255);
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g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, buttonDisplayText, 180, 180, 180, 255);
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}
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if(Appearance.icon)
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g->draw_icon(Position.X+iconPosition.X, Position.Y+iconPosition.Y, Appearance.icon);
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}
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void Button::OnMouseUp(int x, int y, unsigned int button)
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{
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if(button != 1)
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{
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return;
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}
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if(isButtonDown)
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{
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DoAction();
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}
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isButtonDown = false;
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}
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void Button::OnMouseClick(int x, int y, unsigned int button)
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{
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if(button != 1) return;
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if(isTogglable)
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{
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toggle = !toggle;
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}
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isButtonDown = true;
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}
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void Button::OnMouseEnter(int x, int y)
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{
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isMouseInside = true;
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if(!Enabled)
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return;
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if(actionCallback)
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actionCallback->MouseEnterCallback(this);
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}
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void Button::OnMouseLeave(int x, int y)
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{
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isMouseInside = false;
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}
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void Button::DoAction()
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{
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if(!Enabled)
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return;
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if(actionCallback)
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actionCallback->ActionCallback(this);
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}
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void Button::SetActionCallback(ButtonAction * action)
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{
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if(actionCallback)
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delete actionCallback;
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actionCallback = action;
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}
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Button::~Button()
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{
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if(actionCallback)
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delete actionCallback;
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}
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} /* namespace ui */
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