368 lines
10 KiB
C++
368 lines
10 KiB
C++
#include <iostream>
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#include <sstream>
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#include "gui/Style.h"
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#include "gui/game/Brush.h"
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#include "simulation/Simulation.h"
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#include "Tool.h"
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#include "gui/interface/Window.h"
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#include "gui/interface/Button.h"
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#include "gui/interface/Label.h"
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#include "gui/interface/Textbox.h"
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#include "gui/interface/DropDown.h"
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#include "gui/interface/Keys.h"
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#include "gui/dialogues/ErrorMessage.h"
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class PropertyWindow: public ui::Window
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{
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public:
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ui::DropDown * property;
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ui::Textbox * textField;
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PropertyTool * tool;
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Simulation *sim;
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std::vector<StructProperty> properties;
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PropertyWindow(PropertyTool *tool_, Simulation *sim);
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void SetProperty();
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virtual void OnDraw();
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virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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virtual void OnTryExit(ExitMethod method);
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virtual ~PropertyWindow() {}
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class OkayAction: public ui::ButtonAction
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{
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public:
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PropertyWindow * prompt;
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OkayAction(PropertyWindow * prompt_) { prompt = prompt_; }
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void ActionCallback(ui::Button * sender)
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{
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ui::Engine::Ref().CloseWindow();
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if(prompt->textField->GetText().length())
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prompt->SetProperty();
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prompt->SelfDestruct();
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return;
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}
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};
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};
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PropertyWindow::PropertyWindow(PropertyTool * tool_, Simulation *sim_):
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ui::Window(ui::Point(-1, -1), ui::Point(200, 87)),
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tool(tool_),
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sim(sim_)
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{
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properties = Particle::GetProperties();
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ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 14), "Edit property");
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messageLabel->SetTextColour(style::Colour::InformationTitle);
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messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
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AddComponent(messageLabel);
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ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-17), ui::Point(Size.X, 17), "OK");
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okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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okayButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
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okayButton->SetActionCallback(new OkayAction(this));
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AddComponent(okayButton);
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SetOkayButton(okayButton);
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class PropertyChanged: public ui::DropDownAction
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{
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PropertyWindow * w;
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public:
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PropertyChanged(PropertyWindow * w): w(w) { }
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virtual void OptionChanged(ui::DropDown * sender, std::pair<std::string, int> option)
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{
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w->FocusComponent(w->textField);
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}
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};
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property = new ui::DropDown(ui::Point(8, 25), ui::Point(Size.X-16, 17));
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property->SetActionCallback(new PropertyChanged(this));
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AddComponent(property);
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for (size_t i = 0; i < properties.size(); i++)
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{
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property->AddOption(std::pair<std::string, int>(properties[i].Name, i));
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}
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property->SetOption(Client::Ref().GetPrefInteger("Prop.Type", 0));
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textField = new ui::Textbox(ui::Point(8, 46), ui::Point(Size.X-16, 16), "", "[value]");
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textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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textField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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textField->SetText(Client::Ref().GetPrefString("Prop.Value", ""));
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AddComponent(textField);
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FocusComponent(textField);
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ui::Engine::Ref().ShowWindow(this);
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}
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void PropertyWindow::SetProperty()
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{
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if(property->GetOption().second!=-1 && textField->GetText().length() > 0)
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{
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std::string value = textField->GetText();
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try {
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switch(properties[property->GetOption().second].Type)
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{
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case StructProperty::Integer:
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case StructProperty::ParticleType:
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{
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int v;
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if(value.length() > 2 && value.substr(0, 2) == "0x")
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{
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//0xC0FFEE
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std::stringstream buffer;
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buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
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buffer << std::hex << value.substr(2);
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buffer >> v;
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}
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else if(value.length() > 1 && value[0] == '#')
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{
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//#C0FFEE
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std::stringstream buffer;
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buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
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buffer << std::hex << value.substr(1);
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buffer >> v;
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}
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else
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{
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if(properties[property->GetOption().second].Type == StructProperty::ParticleType)
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{
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int type = sim->GetParticleType(value);
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if(type != -1)
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{
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#ifdef DEBUG
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std::cout << "Got type from particle name" << std::endl;
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#endif
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v = type;
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}
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else
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{
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std::stringstream buffer(value);
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buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
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buffer >> v;
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}
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if (property->GetOption().first == "type" && (v < 0 || v >= PT_NUM || !sim->elements[v].Enabled))
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{
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new ErrorMessage("Could not set property", "Invalid particle type");
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return;
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}
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}
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else
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{
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std::stringstream buffer(value);
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buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
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buffer >> v;
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}
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}
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#ifdef DEBUG
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std::cout << "Got int value " << v << std::endl;
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#endif
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tool->propValue.Integer = v;
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break;
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}
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case StructProperty::UInteger:
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{
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unsigned int v;
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if(value.length() > 2 && value.substr(0, 2) == "0x")
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{
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//0xC0FFEE
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std::stringstream buffer;
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buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
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buffer << std::hex << value.substr(2);
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buffer >> v;
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}
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else if(value.length() > 1 && value[0] == '#')
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{
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//#C0FFEE
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std::stringstream buffer;
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buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
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buffer << std::hex << value.substr(1);
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buffer >> v;
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}
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else
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{
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std::stringstream buffer(value);
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buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
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buffer >> v;
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}
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#ifdef DEBUG
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std::cout << "Got uint value " << v << std::endl;
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#endif
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tool->propValue.UInteger = v;
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break;
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}
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case StructProperty::Float:
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{
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std::stringstream buffer(value);
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buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
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buffer >> tool->propValue.Float;
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if (properties[property->GetOption().second].Name == "temp" && value.length())
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{
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if (value.substr(value.length()-1) == "C")
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tool->propValue.Float += 273.15;
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else if (value.substr(value.length()-1) == "F")
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tool->propValue.Float = (tool->propValue.Float-32.0f)*5/9+273.15f;
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}
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#ifdef DEBUG
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std::cout << "Got float value " << tool->propValue.Float << std::endl;
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#endif
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}
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break;
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default:
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new ErrorMessage("Could not set property", "Invalid property");
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return;
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}
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tool->propOffset = properties[property->GetOption().second].Offset;
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tool->propType = properties[property->GetOption().second].Type;
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} catch (const std::exception& ex) {
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new ErrorMessage("Could not set property", "Invalid value provided");
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return;
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}
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Client::Ref().SetPref("Prop.Type", property->GetOption().second);
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Client::Ref().SetPref("Prop.Value", textField->GetText());
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}
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}
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void PropertyWindow::OnTryExit(ExitMethod method)
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{
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ui::Engine::Ref().CloseWindow();
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SelfDestruct();
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}
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void PropertyWindow::OnDraw()
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{
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Graphics * g = ui::Engine::Ref().g;
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g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
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}
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void PropertyWindow::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt)
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{
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if (key == SDLK_UP)
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property->SetOption(property->GetOption().second-1);
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else if (key == SDLK_DOWN)
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property->SetOption(property->GetOption().second+1);
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}
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void PropertyTool::OpenWindow(Simulation *sim)
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{
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new PropertyWindow(this, sim);
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}
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void PropertyTool::SetProperty(Simulation *sim, ui::Point position)
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{
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if(position.X<0 || position.X>XRES || position.Y<0 || position.Y>YRES)
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return;
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int i = sim->pmap[position.Y][position.X];
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if(!i)
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i = sim->photons[position.Y][position.X];
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if(!i)
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return;
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switch (propType)
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{
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case StructProperty::Float:
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*((float*)(((char*)&sim->parts[i>>8])+propOffset)) = propValue.Float;
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break;
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case StructProperty::ParticleType:
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case StructProperty::Integer:
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*((int*)(((char*)&sim->parts[i>>8])+propOffset)) = propValue.Integer;
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break;
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case StructProperty::UInteger:
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*((unsigned int*)(((char*)&sim->parts[i>>8])+propOffset)) = propValue.UInteger;
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break;
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default:
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break;
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}
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}
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void PropertyTool::Draw(Simulation *sim, Brush *cBrush, ui::Point position)
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{
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if(cBrush)
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{
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int radiusX = cBrush->GetRadius().X, radiusY = cBrush->GetRadius().Y, sizeX = cBrush->GetSize().X, sizeY = cBrush->GetSize().Y;
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unsigned char *bitmap = cBrush->GetBitmap();
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for(int y = 0; y < sizeY; y++)
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for(int x = 0; x < sizeX; x++)
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if(bitmap[(y*sizeX)+x] && (position.X+(x-radiusX) >= 0 && position.Y+(y-radiusY) >= 0 && position.X+(x-radiusX) < XRES && position.Y+(y-radiusY) < YRES))
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SetProperty(sim, ui::Point(position.X+(x-radiusX), position.Y+(y-radiusY)));
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}
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}
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void PropertyTool::DrawLine(Simulation *sim, Brush *cBrush, ui::Point position, ui::Point position2, bool dragging)
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{
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int x1 = position.X, y1 = position.Y, x2 = position2.X, y2 = position2.Y;
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bool reverseXY = abs(y2-y1) > abs(x2-x1);
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int x, y, dx, dy, sy, rx = cBrush->GetRadius().X, ry = cBrush->GetRadius().Y;
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float e = 0.0f, de;
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if (reverseXY)
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{
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y = x1;
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x1 = y1;
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y1 = y;
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y = x2;
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x2 = y2;
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y2 = y;
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}
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if (x1 > x2)
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{
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y = x1;
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x1 = x2;
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x2 = y;
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y = y1;
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y1 = y2;
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y2 = y;
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}
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dx = x2 - x1;
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dy = abs(y2 - y1);
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if (dx)
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de = dy/(float)dx;
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else
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de = 0.0f;
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y = y1;
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sy = (y1<y2) ? 1 : -1;
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for (x=x1; x<=x2; x++)
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{
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if (reverseXY)
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Draw(sim, cBrush, ui::Point(y, x));
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else
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Draw(sim, cBrush, ui::Point(x, y));
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e += de;
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if (e >= 0.5f)
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{
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y += sy;
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if (!(rx+ry) && ((y1<y2) ? (y<=y2) : (y>=y2)))
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{
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if (reverseXY)
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Draw(sim, cBrush, ui::Point(y, x));
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else
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Draw(sim, cBrush, ui::Point(x, y));
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}
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e -= 1.0f;
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}
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}
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}
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void PropertyTool::DrawRect(Simulation *sim, Brush *cBrush, ui::Point position, ui::Point position2)
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{
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int x1 = position.X, y1 = position.Y, x2 = position2.X, y2 = position2.Y;
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int i, j;
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if (x1>x2)
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{
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i = x2;
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x2 = x1;
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x1 = i;
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}
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if (y1>y2)
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{
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j = y2;
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y2 = y1;
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y1 = j;
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}
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for (j=y1; j<=y2; j++)
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for (i=x1; i<=x2; i++)
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SetProperty(sim, ui::Point(i, j));
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}
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void PropertyTool::DrawFill(Simulation *sim, Brush *cBrush, ui::Point position)
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{
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sim->flood_prop(position.X, position.Y, propOffset, propValue, propType);
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}
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