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The-Powder-Toy/src/gui/game/PropertyTool.cpp
jacob1 f0f104097d finish / fix ecb08952e5
must have accidentally reverted Keys.h halfway through making it?
2016-07-23 19:15:07 -04:00

368 lines
10 KiB
C++

#include <iostream>
#include <sstream>
#include "gui/Style.h"
#include "gui/game/Brush.h"
#include "simulation/Simulation.h"
#include "Tool.h"
#include "gui/interface/Window.h"
#include "gui/interface/Button.h"
#include "gui/interface/Label.h"
#include "gui/interface/Textbox.h"
#include "gui/interface/DropDown.h"
#include "gui/interface/Keys.h"
#include "gui/dialogues/ErrorMessage.h"
class PropertyWindow: public ui::Window
{
public:
ui::DropDown * property;
ui::Textbox * textField;
PropertyTool * tool;
Simulation *sim;
std::vector<StructProperty> properties;
PropertyWindow(PropertyTool *tool_, Simulation *sim);
void SetProperty();
virtual void OnDraw();
virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
virtual void OnTryExit(ExitMethod method);
virtual ~PropertyWindow() {}
class OkayAction: public ui::ButtonAction
{
public:
PropertyWindow * prompt;
OkayAction(PropertyWindow * prompt_) { prompt = prompt_; }
void ActionCallback(ui::Button * sender)
{
ui::Engine::Ref().CloseWindow();
if(prompt->textField->GetText().length())
prompt->SetProperty();
prompt->SelfDestruct();
return;
}
};
};
PropertyWindow::PropertyWindow(PropertyTool * tool_, Simulation *sim_):
ui::Window(ui::Point(-1, -1), ui::Point(200, 87)),
tool(tool_),
sim(sim_)
{
properties = Particle::GetProperties();
ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 14), "Edit property");
messageLabel->SetTextColour(style::Colour::InformationTitle);
messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
AddComponent(messageLabel);
ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-17), ui::Point(Size.X, 17), "OK");
okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
okayButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
okayButton->SetActionCallback(new OkayAction(this));
AddComponent(okayButton);
SetOkayButton(okayButton);
class PropertyChanged: public ui::DropDownAction
{
PropertyWindow * w;
public:
PropertyChanged(PropertyWindow * w): w(w) { }
virtual void OptionChanged(ui::DropDown * sender, std::pair<std::string, int> option)
{
w->FocusComponent(w->textField);
}
};
property = new ui::DropDown(ui::Point(8, 25), ui::Point(Size.X-16, 17));
property->SetActionCallback(new PropertyChanged(this));
AddComponent(property);
for (size_t i = 0; i < properties.size(); i++)
{
property->AddOption(std::pair<std::string, int>(properties[i].Name, i));
}
property->SetOption(Client::Ref().GetPrefInteger("Prop.Type", 0));
textField = new ui::Textbox(ui::Point(8, 46), ui::Point(Size.X-16, 16), "", "[value]");
textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
textField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
textField->SetText(Client::Ref().GetPrefString("Prop.Value", ""));
AddComponent(textField);
FocusComponent(textField);
ui::Engine::Ref().ShowWindow(this);
}
void PropertyWindow::SetProperty()
{
if(property->GetOption().second!=-1 && textField->GetText().length() > 0)
{
std::string value = textField->GetText();
try {
switch(properties[property->GetOption().second].Type)
{
case StructProperty::Integer:
case StructProperty::ParticleType:
{
int v;
if(value.length() > 2 && value.substr(0, 2) == "0x")
{
//0xC0FFEE
std::stringstream buffer;
buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
buffer << std::hex << value.substr(2);
buffer >> v;
}
else if(value.length() > 1 && value[0] == '#')
{
//#C0FFEE
std::stringstream buffer;
buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
buffer << std::hex << value.substr(1);
buffer >> v;
}
else
{
if(properties[property->GetOption().second].Type == StructProperty::ParticleType)
{
int type = sim->GetParticleType(value);
if(type != -1)
{
#ifdef DEBUG
std::cout << "Got type from particle name" << std::endl;
#endif
v = type;
}
else
{
std::stringstream buffer(value);
buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
buffer >> v;
}
if (property->GetOption().first == "type" && (v < 0 || v >= PT_NUM || !sim->elements[v].Enabled))
{
new ErrorMessage("Could not set property", "Invalid particle type");
return;
}
}
else
{
std::stringstream buffer(value);
buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
buffer >> v;
}
}
#ifdef DEBUG
std::cout << "Got int value " << v << std::endl;
#endif
tool->propValue.Integer = v;
break;
}
case StructProperty::UInteger:
{
unsigned int v;
if(value.length() > 2 && value.substr(0, 2) == "0x")
{
//0xC0FFEE
std::stringstream buffer;
buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
buffer << std::hex << value.substr(2);
buffer >> v;
}
else if(value.length() > 1 && value[0] == '#')
{
//#C0FFEE
std::stringstream buffer;
buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
buffer << std::hex << value.substr(1);
buffer >> v;
}
else
{
std::stringstream buffer(value);
buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
buffer >> v;
}
#ifdef DEBUG
std::cout << "Got uint value " << v << std::endl;
#endif
tool->propValue.UInteger = v;
break;
}
case StructProperty::Float:
{
std::stringstream buffer(value);
buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
buffer >> tool->propValue.Float;
if (properties[property->GetOption().second].Name == "temp" && value.length())
{
if (value.substr(value.length()-1) == "C")
tool->propValue.Float += 273.15;
else if (value.substr(value.length()-1) == "F")
tool->propValue.Float = (tool->propValue.Float-32.0f)*5/9+273.15f;
}
#ifdef DEBUG
std::cout << "Got float value " << tool->propValue.Float << std::endl;
#endif
}
break;
default:
new ErrorMessage("Could not set property", "Invalid property");
return;
}
tool->propOffset = properties[property->GetOption().second].Offset;
tool->propType = properties[property->GetOption().second].Type;
} catch (const std::exception& ex) {
new ErrorMessage("Could not set property", "Invalid value provided");
return;
}
Client::Ref().SetPref("Prop.Type", property->GetOption().second);
Client::Ref().SetPref("Prop.Value", textField->GetText());
}
}
void PropertyWindow::OnTryExit(ExitMethod method)
{
ui::Engine::Ref().CloseWindow();
SelfDestruct();
}
void PropertyWindow::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
}
void PropertyWindow::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt)
{
if (key == SDLK_UP)
property->SetOption(property->GetOption().second-1);
else if (key == SDLK_DOWN)
property->SetOption(property->GetOption().second+1);
}
void PropertyTool::OpenWindow(Simulation *sim)
{
new PropertyWindow(this, sim);
}
void PropertyTool::SetProperty(Simulation *sim, ui::Point position)
{
if(position.X<0 || position.X>XRES || position.Y<0 || position.Y>YRES)
return;
int i = sim->pmap[position.Y][position.X];
if(!i)
i = sim->photons[position.Y][position.X];
if(!i)
return;
switch (propType)
{
case StructProperty::Float:
*((float*)(((char*)&sim->parts[i>>8])+propOffset)) = propValue.Float;
break;
case StructProperty::ParticleType:
case StructProperty::Integer:
*((int*)(((char*)&sim->parts[i>>8])+propOffset)) = propValue.Integer;
break;
case StructProperty::UInteger:
*((unsigned int*)(((char*)&sim->parts[i>>8])+propOffset)) = propValue.UInteger;
break;
default:
break;
}
}
void PropertyTool::Draw(Simulation *sim, Brush *cBrush, ui::Point position)
{
if(cBrush)
{
int radiusX = cBrush->GetRadius().X, radiusY = cBrush->GetRadius().Y, sizeX = cBrush->GetSize().X, sizeY = cBrush->GetSize().Y;
unsigned char *bitmap = cBrush->GetBitmap();
for(int y = 0; y < sizeY; y++)
for(int x = 0; x < sizeX; x++)
if(bitmap[(y*sizeX)+x] && (position.X+(x-radiusX) >= 0 && position.Y+(y-radiusY) >= 0 && position.X+(x-radiusX) < XRES && position.Y+(y-radiusY) < YRES))
SetProperty(sim, ui::Point(position.X+(x-radiusX), position.Y+(y-radiusY)));
}
}
void PropertyTool::DrawLine(Simulation *sim, Brush *cBrush, ui::Point position, ui::Point position2, bool dragging)
{
int x1 = position.X, y1 = position.Y, x2 = position2.X, y2 = position2.Y;
bool reverseXY = abs(y2-y1) > abs(x2-x1);
int x, y, dx, dy, sy, rx = cBrush->GetRadius().X, ry = cBrush->GetRadius().Y;
float e = 0.0f, de;
if (reverseXY)
{
y = x1;
x1 = y1;
y1 = y;
y = x2;
x2 = y2;
y2 = y;
}
if (x1 > x2)
{
y = x1;
x1 = x2;
x2 = y;
y = y1;
y1 = y2;
y2 = y;
}
dx = x2 - x1;
dy = abs(y2 - y1);
if (dx)
de = dy/(float)dx;
else
de = 0.0f;
y = y1;
sy = (y1<y2) ? 1 : -1;
for (x=x1; x<=x2; x++)
{
if (reverseXY)
Draw(sim, cBrush, ui::Point(y, x));
else
Draw(sim, cBrush, ui::Point(x, y));
e += de;
if (e >= 0.5f)
{
y += sy;
if (!(rx+ry) && ((y1<y2) ? (y<=y2) : (y>=y2)))
{
if (reverseXY)
Draw(sim, cBrush, ui::Point(y, x));
else
Draw(sim, cBrush, ui::Point(x, y));
}
e -= 1.0f;
}
}
}
void PropertyTool::DrawRect(Simulation *sim, Brush *cBrush, ui::Point position, ui::Point position2)
{
int x1 = position.X, y1 = position.Y, x2 = position2.X, y2 = position2.Y;
int i, j;
if (x1>x2)
{
i = x2;
x2 = x1;
x1 = i;
}
if (y1>y2)
{
j = y2;
y2 = y1;
y1 = j;
}
for (j=y1; j<=y2; j++)
for (i=x1; i<=x2; i++)
SetProperty(sim, ui::Point(i, j));
}
void PropertyTool::DrawFill(Simulation *sim, Brush *cBrush, ui::Point position)
{
sim->flood_prop(position.X, position.Y, propOffset, propValue, propType);
}