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The-Powder-Toy/src/gui/game/PropertyTool.cpp
2023-09-20 07:16:28 +02:00

395 lines
9.9 KiB
C++

#include "Tool.h"
#include "prefs/GlobalPrefs.h"
#include "Menu.h"
#include "Format.h"
#include "gui/game/GameModel.h"
#include "gui/Style.h"
#include "gui/game/Brush.h"
#include "gui/interface/Window.h"
#include "gui/interface/Button.h"
#include "gui/interface/Label.h"
#include "gui/interface/Textbox.h"
#include "gui/interface/DropDown.h"
#include "gui/dialogues/ErrorMessage.h"
#include "simulation/GOLString.h"
#include "simulation/BuiltinGOL.h"
#include "simulation/Simulation.h"
#include "simulation/SimulationData.h"
#include "graphics/Graphics.h"
#include "Config.h"
#include <iostream>
#include <SDL.h>
class PropertyWindow: public ui::Window
{
public:
ui::DropDown * property;
ui::Textbox * textField;
PropertyTool * tool;
Simulation *sim;
std::vector<StructProperty> properties;
std::optional<PropertyTool::Configuration> configuration;
PropertyWindow(PropertyTool *tool_, Simulation *sim);
void SetProperty();
void CheckProperty();
void Update();
void OnDraw() override;
void OnKeyPress(int key, int scan, bool repeat, bool shift, bool ctrl, bool alt) override;
void OnTryExit(ExitMethod method) override;
virtual ~PropertyWindow() {}
};
PropertyWindow::PropertyWindow(PropertyTool * tool_, Simulation *sim_):
ui::Window(ui::Point(-1, -1), ui::Point(200, 87)),
tool(tool_),
sim(sim_)
{
properties = Particle::GetProperties();
ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 14), "Edit property");
messageLabel->SetTextColour(style::Colour::InformationTitle);
messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
AddComponent(messageLabel);
ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-17), ui::Point(Size.X, 17), "OK");
okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
okayButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
okayButton->SetActionCallback({ [this] {
CloseActiveWindow();
SetProperty();
SelfDestruct();
} });
AddComponent(okayButton);
SetOkayButton(okayButton);
property = new ui::DropDown(ui::Point(8, 25), ui::Point(Size.X-16, 16));
property->SetActionCallback({ [this] {
FocusComponent(textField);
Update();
} });
AddComponent(property);
for (int i = 0; i < int(properties.size()); i++)
{
property->AddOption(std::pair<String, int>(properties[i].Name.FromAscii(), i));
}
auto &prefs = GlobalPrefs::Ref();
property->SetOption(prefs.Get("Prop.Type", 0));
textField = new ui::Textbox(ui::Point(8, 46), ui::Point(Size.X-16, 16), "", "[value]");
textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
textField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
textField->SetText(prefs.Get("Prop.Value", String("")));
textField->SetActionCallback({ [this]() {
Update();
} });
AddComponent(textField);
FocusComponent(textField);
Update();
MakeActiveWindow();
}
void PropertyWindow::Update()
{
CheckProperty();
auto haveConfiguration = bool(configuration);
okayButton->Enabled = haveConfiguration;
textField->SetTextColour(haveConfiguration ? ui::Colour(255, 255, 255) : style::Colour::ErrorTitle);
}
void PropertyWindow::CheckProperty()
{
configuration.reset();
PropertyTool::Configuration newConfiguration;
if (!(property->GetOption().second!=-1 && textField->GetText().length() > 0))
{
return;
}
String value = textField->GetText().ToUpper();
try
{
switch(properties[property->GetOption().second].Type)
{
case StructProperty::Integer:
case StructProperty::ParticleType:
{
int v;
if(value.length() > 2 && value.BeginsWith("0X"))
{
//0xC0FFEE
v = value.Substr(2).ToNumber<unsigned int>(Format::Hex());
}
else if(value.length() > 1 && value.BeginsWith("#"))
{
//#C0FFEE
v = value.Substr(1).ToNumber<unsigned int>(Format::Hex());
}
else
{
// Try to parse as particle name
v = sim->GetParticleType(value.ToUtf8());
// Try to parse special GoL rules
if (v == -1 && properties[property->GetOption().second].Name == "ctype")
{
if (value.length() > 1 && value.BeginsWith("B") && value.Contains("/"))
{
v = ParseGOLString(value);
if (v == -1)
{
class InvalidGOLString : public std::exception
{
};
throw InvalidGOLString();
}
}
else
{
v = sim->GetParticleType(value.ToUtf8());
if (v == -1)
{
for (auto *elementTool : tool->gameModel.GetMenuList()[SC_LIFE]->GetToolList())
{
if (elementTool && elementTool->Name == value)
{
v = ID(elementTool->ToolID);
break;
}
}
}
}
}
// Parse as plain number
if (v == -1)
{
v = value.ToNumber<int>();
}
}
if (properties[property->GetOption().second].Name == "type" && (v < 0 || v >= PT_NUM || !sim->elements[v].Enabled))
{
return;
}
if constexpr (DEBUG)
{
std::cout << "Got int value " << v << std::endl;
}
newConfiguration.propValue = v;
break;
}
case StructProperty::UInteger:
{
unsigned int v;
if(value.length() > 2 && value.BeginsWith("0X"))
{
//0xC0FFEE
v = value.Substr(2).ToNumber<unsigned int>(Format::Hex());
}
else if(value.length() > 1 && value.BeginsWith("#"))
{
//#C0FFEE
v = value.Substr(1).ToNumber<unsigned int>(Format::Hex());
}
else
{
v = value.ToNumber<unsigned int>();
}
if constexpr (DEBUG)
{
std::cout << "Got uint value " << v << std::endl;
}
newConfiguration.propValue = v;
break;
}
case StructProperty::Float:
{
if (properties[property->GetOption().second].Name == "temp")
newConfiguration.propValue = format::StringToTemperature(value, tool->gameModel.GetTemperatureScale());
else
newConfiguration.propValue = value.ToNumber<float>();
}
break;
default:
return;
}
newConfiguration.prop = properties[property->GetOption().second];
newConfiguration.changeType = properties[property->GetOption().second].Name == "type";
}
catch (const std::exception& ex)
{
return;
}
configuration = newConfiguration;
}
void PropertyWindow::SetProperty()
{
tool->configuration = configuration;
{
auto &prefs = GlobalPrefs::Ref();
Prefs::DeferWrite dw(prefs);
prefs.Set("Prop.Type", property->GetOption().second);
prefs.Set("Prop.Value", textField->GetText());
}
}
void PropertyWindow::OnTryExit(ExitMethod method)
{
CloseActiveWindow();
SelfDestruct();
}
void PropertyWindow::OnDraw()
{
Graphics * g = GetGraphics();
g->DrawFilledRect(RectSized(Position - Vec2{ 1, 1 }, Size + Vec2{ 2, 2 }), 0x000000_rgb);
g->DrawRect(RectSized(Position, Size), 0xC8C8C8_rgb);
}
void PropertyWindow::OnKeyPress(int key, int scan, bool repeat, bool shift, bool ctrl, bool alt)
{
if (key == SDLK_UP)
property->SetOption(property->GetOption().second-1);
else if (key == SDLK_DOWN)
property->SetOption(property->GetOption().second+1);
}
void PropertyTool::OpenWindow(Simulation *sim)
{
new PropertyWindow(this, sim);
}
void PropertyTool::SetProperty(Simulation *sim, ui::Point position)
{
if(position.X<0 || position.X>XRES || position.Y<0 || position.Y>YRES || !configuration)
return;
int i = sim->pmap[position.Y][position.X];
if(!i)
i = sim->photons[position.Y][position.X];
if(!i)
return;
if (configuration->changeType)
{
sim->part_change_type(ID(i), int(sim->parts[ID(i)].x+0.5f), int(sim->parts[ID(i)].y+0.5f), std::get<int>(configuration->propValue));
return;
}
switch (configuration->prop.Type)
{
case StructProperty::Float:
*((float*)(((char*)&sim->parts[ID(i)])+configuration->prop.Offset)) = std::get<float>(configuration->propValue);
break;
case StructProperty::ParticleType:
case StructProperty::Integer:
*((int*)(((char*)&sim->parts[ID(i)])+configuration->prop.Offset)) = std::get<int>(configuration->propValue);
break;
case StructProperty::UInteger:
*((unsigned int*)(((char*)&sim->parts[ID(i)])+configuration->prop.Offset)) = std::get<unsigned int>(configuration->propValue);
break;
default:
break;
}
}
void PropertyTool::Draw(Simulation *sim, Brush const &cBrush, ui::Point position)
{
for (ui::Point off : cBrush)
{
ui::Point coords = position + off;
if (coords.X >= 0 && coords.Y >= 0 && coords.X < XRES && coords.Y < YRES)
SetProperty(sim, coords);
}
}
void PropertyTool::DrawLine(Simulation *sim, Brush const &cBrush, ui::Point position, ui::Point position2, bool dragging)
{
int x1 = position.X, y1 = position.Y, x2 = position2.X, y2 = position2.Y;
bool reverseXY = abs(y2-y1) > abs(x2-x1);
int x, y, dx, dy, sy, rx = cBrush.GetRadius().X, ry = cBrush.GetRadius().Y;
float e = 0.0f, de;
if (reverseXY)
{
y = x1;
x1 = y1;
y1 = y;
y = x2;
x2 = y2;
y2 = y;
}
if (x1 > x2)
{
y = x1;
x1 = x2;
x2 = y;
y = y1;
y1 = y2;
y2 = y;
}
dx = x2 - x1;
dy = abs(y2 - y1);
if (dx)
de = dy/(float)dx;
else
de = 0.0f;
y = y1;
sy = (y1<y2) ? 1 : -1;
for (x=x1; x<=x2; x++)
{
if (reverseXY)
Draw(sim, cBrush, ui::Point(y, x));
else
Draw(sim, cBrush, ui::Point(x, y));
e += de;
if (e >= 0.5f)
{
y += sy;
if (!(rx+ry) && ((y1<y2) ? (y<=y2) : (y>=y2)))
{
if (reverseXY)
Draw(sim, cBrush, ui::Point(y, x));
else
Draw(sim, cBrush, ui::Point(x, y));
}
e -= 1.0f;
}
}
}
void PropertyTool::DrawRect(Simulation *sim, Brush const &cBrush, ui::Point position, ui::Point position2)
{
int x1 = position.X, y1 = position.Y, x2 = position2.X, y2 = position2.Y;
int i, j;
if (x1>x2)
{
i = x2;
x2 = x1;
x1 = i;
}
if (y1>y2)
{
j = y2;
y2 = y1;
y1 = j;
}
for (j=y1; j<=y2; j++)
for (i=x1; i<=x2; i++)
SetProperty(sim, ui::Point(i, j));
}
void PropertyTool::DrawFill(Simulation *sim, Brush const &cBrush, ui::Point position)
{
if (configuration)
sim->flood_prop(position.X, position.Y, configuration->prop, configuration->propValue);
}