55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#ifndef AVATARBUTTON_H_
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#define AVATARBUTTON_H_
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#include <string>
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#include "Component.h"
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#include "graphics/Graphics.h"
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#include "gui/interface/Colour.h"
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#include "client/requestbroker/RequestListener.h"
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namespace ui
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{
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class AvatarButton;
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class AvatarButtonAction
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{
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public:
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virtual void ActionCallback(ui::AvatarButton * sender) {}
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virtual ~AvatarButtonAction() {}
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};
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class AvatarButton : public Component, public RequestListener
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{
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VideoBuffer * avatar;
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std::string name;
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bool tried;
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public:
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AvatarButton(Point position, Point size, std::string username);
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virtual ~AvatarButton();
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virtual void OnMouseClick(int x, int y, unsigned int button);
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virtual void OnMouseUnclick(int x, int y, unsigned int button);
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virtual void OnMouseEnter(int x, int y);
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virtual void OnMouseLeave(int x, int y);
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virtual void OnContextMenuAction(int item);
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virtual void Draw(const Point& screenPos);
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virtual void Tick(float dt);
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virtual void OnResponseReady(void * imagePtr, int identifier);
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virtual void DoAction();
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void SetUsername(std::string username) { name = username; }
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std::string GetUsername() { return name; }
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void SetActionCallback(AvatarButtonAction * action);
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protected:
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bool isMouseInside, isButtonDown;
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AvatarButtonAction * actionCallback;
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};
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}
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#endif /* AVATARBUTTON_H_ */
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