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The-Powder-Toy/src/gui/interface/AvatarButton.h

55 lines
1.3 KiB
C++

#ifndef AVATARBUTTON_H_
#define AVATARBUTTON_H_
#include <string>
#include "Component.h"
#include "graphics/Graphics.h"
#include "gui/interface/Colour.h"
#include "client/requestbroker/RequestListener.h"
namespace ui
{
class AvatarButton;
class AvatarButtonAction
{
public:
virtual void ActionCallback(ui::AvatarButton * sender) {}
virtual ~AvatarButtonAction() {}
};
class AvatarButton : public Component, public RequestListener
{
VideoBuffer * avatar;
std::string name;
bool tried;
public:
AvatarButton(Point position, Point size, std::string username);
virtual ~AvatarButton();
virtual void OnMouseClick(int x, int y, unsigned int button);
virtual void OnMouseUnclick(int x, int y, unsigned int button);
virtual void OnMouseEnter(int x, int y);
virtual void OnMouseLeave(int x, int y);
virtual void OnContextMenuAction(int item);
virtual void Draw(const Point& screenPos);
virtual void Tick(float dt);
virtual void OnResponseReady(void * imagePtr, int identifier);
virtual void DoAction();
void SetUsername(std::string username) { name = username; }
std::string GetUsername() { return name; }
void SetActionCallback(AvatarButtonAction * action);
protected:
bool isMouseInside, isButtonDown;
AvatarButtonAction * actionCallback;
};
}
#endif /* AVATARBUTTON_H_ */