176 lines
4.6 KiB
C++
176 lines
4.6 KiB
C++
#ifndef RENDERER_H
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#define RENDERER_H
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#include "Config.h"
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#include <vector>
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#include "Graphics.h"
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#include "gui/interface/Point.h"
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class RenderPreset;
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class Simulation;
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struct gcache_item
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{
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int isready;
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int pixel_mode;
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int cola, colr, colg, colb;
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int firea, firer, fireg, fireb;
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gcache_item() :
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isready(0),
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pixel_mode(0),
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cola(0),
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colr(0),
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colg(0),
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colb(0),
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firea(0),
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firer(0),
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fireg(0),
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fireb(0)
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{
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}
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};
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typedef struct gcache_item gcache_item;
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class Renderer
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{
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public:
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Simulation * sim;
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Graphics * g;
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gcache_item *graphicscache;
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std::vector<unsigned int> render_modes;
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unsigned int render_mode;
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unsigned int colour_mode;
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std::vector<unsigned int> display_modes;
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unsigned int display_mode;
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std::vector<RenderPreset> renderModePresets;
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//
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unsigned char fire_r[YRES/CELL][XRES/CELL];
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unsigned char fire_g[YRES/CELL][XRES/CELL];
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unsigned char fire_b[YRES/CELL][XRES/CELL];
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unsigned int fire_alpha[CELL*3][CELL*3];
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//
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bool gravityZonesEnabled;
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bool gravityFieldEnabled;
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int decorations_enable;
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bool blackDecorations;
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bool debugLines;
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pixel sampleColor;
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int findingElement;
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int foundElements;
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//Mouse position for debug information
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ui::Point mousePos;
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//Zoom window
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ui::Point zoomWindowPosition;
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ui::Point zoomScopePosition;
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int zoomScopeSize;
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bool zoomEnabled;
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int ZFACTOR;
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//Renderers
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void RenderBegin();
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void RenderEnd();
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void RenderZoom();
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void DrawBlob(int x, int y, unsigned char cr, unsigned char cg, unsigned char cb);
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void DrawWalls();
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void DrawSigns();
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void render_gravlensing(pixel * source);
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void render_fire();
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void prepare_alpha(int size, float intensity);
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void render_parts();
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void draw_grav_zones();
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void draw_air();
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void draw_grav();
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void draw_other();
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void FinaliseParts();
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void ClearAccumulation();
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void clearScreen(float alpha);
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void SetSample(int x, int y);
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pixel * vid;
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pixel * persistentVid;
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pixel * warpVid;
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void blendpixel(int x, int y, int r, int g, int b, int a);
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void addpixel(int x, int y, int r, int g, int b, int a);
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void draw_icon(int x, int y, Icon icon);
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int drawtext_outline(int x, int y, const String &s, int r, int g, int b, int a);
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int drawtext(int x, int y, const String &s, int r, int g, int b, int a);
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int drawchar(int x, int y, String::value_type c, int r, int g, int b, int a);
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int addchar(int x, int y, String::value_type c, int r, int g, int b, int a);
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void xor_pixel(int x, int y);
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void xor_line(int x, int y, int x2, int y2);
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void xor_rect(int x, int y, int width, int height);
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void xor_bitmap(unsigned char * bitmap, int x, int y, int w, int h);
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void draw_line(int x, int y, int x2, int y2, int r, int g, int b, int a);
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void drawrect(int x, int y, int width, int height, int r, int g, int b, int a);
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void fillrect(int x, int y, int width, int height, int r, int g, int b, int a);
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void drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
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void fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
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void clearrect(int x, int y, int width, int height);
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void gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2);
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void draw_image(const pixel *img, int x, int y, int w, int h, int a);
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void draw_image(const VideoBuffer * vidBuf, int w, int h, int a);
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VideoBuffer DumpFrame();
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void drawblob(int x, int y, unsigned char cr, unsigned char cg, unsigned char cb);
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pixel GetPixel(int x, int y);
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//...
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//Display mode modifiers
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void CompileDisplayMode();
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void CompileRenderMode();
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void AddRenderMode(unsigned int mode);
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void SetRenderMode(std::vector<unsigned int> render);
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std::vector<unsigned int> GetRenderMode();
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void RemoveRenderMode(unsigned int mode);
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void AddDisplayMode(unsigned int mode);
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void RemoveDisplayMode(unsigned int mode);
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void SetDisplayMode(std::vector<unsigned int> display);
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std::vector<unsigned int> GetDisplayMode();
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void SetColourMode(unsigned int mode);
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unsigned int GetColourMode();
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void ResetModes();
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int GetGridSize() { return gridSize; }
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void SetGridSize(int value) { gridSize = value; }
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static VideoBuffer * WallIcon(int wallID, int width, int height);
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Renderer(Graphics * g, Simulation * sim);
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~Renderer();
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#define RENDERER_TABLE(name) \
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static std::vector<pixel> name; \
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static inline pixel name ## At(int index) \
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{ \
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auto size = int(name.size()); \
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if (index < 0) index = 0; \
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if (index > size - 1) index = size - 1; \
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return name[index]; \
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}
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RENDERER_TABLE(flameTable)
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RENDERER_TABLE(plasmaTable)
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RENDERER_TABLE(heatTable)
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RENDERER_TABLE(clfmTable)
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RENDERER_TABLE(firwTable)
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#undef RENDERER_TABLE
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static void PopulateTables();
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private:
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int gridSize;
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};
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#endif
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