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The-Powder-Toy/src/gui/interface/AvatarButton.cpp
Ryan Jacobs 55a30673c4 Remove unnecessary pointer checks.
There are *no* more spacing issues. I used tabs exclusively.
Also, I made changes off of the develop branch.

Here's the Ruby regex that I used:
text.gsub!(/(( |\t)*)if ?\((.*)\) ?{?\n?( |\t)*(free ?\(|delete |delete\[\] )(.*)\)?;/, "\\1\\5\\6;")
2015-02-14 22:13:26 -08:00

115 lines
1.9 KiB
C++

#include <iostream>
#include <typeinfo>
#include "AvatarButton.h"
#include "Format.h"
#include "Engine.h"
#include "client/Client.h"
#include "client/requestbroker/RequestBroker.h"
#include "graphics/Graphics.h"
#include "ContextMenu.h"
#include "Keys.h"
namespace ui {
AvatarButton::AvatarButton(Point position, Point size, std::string username):
Component(position, size),
avatar(NULL),
name(username),
tried(false),
actionCallback(NULL)
{
}
AvatarButton::~AvatarButton()
{
RequestBroker::Ref().DetachRequestListener(this);
delete avatar;
delete actionCallback;
}
void AvatarButton::Tick(float dt)
{
if(!avatar && !tried && name.size() > 0)
{
tried = true;
RequestBroker::Ref().RetrieveAvatar(name, Size.X, Size.Y, this);
}
}
void AvatarButton::OnResponseReady(void * imagePtr, int identifier)
{
VideoBuffer * image = (VideoBuffer*)imagePtr;
if(image)
{
delete avatar;
avatar = image;
}
}
void AvatarButton::Draw(const Point& screenPos)
{
Graphics * g = ui::Engine::Ref().g;
if(avatar)
{
g->draw_image(avatar, screenPos.X, screenPos.Y, 255);
}
}
void AvatarButton::OnMouseUnclick(int x, int y, unsigned int button)
{
if(button != 1)
{
return; //left click only!
}
if(isButtonDown)
{
isButtonDown = false;
DoAction();
}
}
void AvatarButton::OnContextMenuAction(int item)
{
//Do nothing
}
void AvatarButton::OnMouseClick(int x, int y, unsigned int button)
{
if(button == BUTTON_RIGHT)
{
if(menu)
menu->Show(GetScreenPos() + ui::Point(x, y));
}
else
{
isButtonDown = true;
}
}
void AvatarButton::OnMouseEnter(int x, int y)
{
isMouseInside = true;
}
void AvatarButton::OnMouseLeave(int x, int y)
{
isMouseInside = false;
}
void AvatarButton::DoAction()
{
if(actionCallback)
actionCallback->ActionCallback(this);
}
void AvatarButton::SetActionCallback(AvatarButtonAction * action)
{
actionCallback = action;
}
} /* namespace ui */