803 lines
22 KiB
C
803 lines
22 KiB
C
#ifndef POWDER_H
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#define POWDER_H
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#include "air.h"
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#include "graphics.h"
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#include "defines.h"
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#include "interface.h"
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#include "misc.h"
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#define CM_COUNT 11
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#define CM_CRACK 10
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#define CM_LIFE 9
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#define CM_GRAD 8
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#define CM_NOTHING 7
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#define CM_FANCY 6
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#define CM_HEAT 5
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#define CM_BLOB 4
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#define CM_FIRE 3
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#define CM_PERS 2
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#define CM_PRESS 1
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#define CM_VEL 0
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#define BRUSH_REPLACEMODE 0x1
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#define BRUSH_SPECIFIC_DELETE 0x2
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#define UI_WALLSTART 222
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#define UI_ACTUALSTART 122
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#define UI_WALLCOUNT 25
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#define WL_WALLELEC 122
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#define WL_EWALL 123
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#define WL_DETECT 124
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#define WL_STREAM 125
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#define WL_SIGN 126
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#define WL_FAN 127
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#define WL_FANHELPER 255
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#define WL_ALLOWLIQUID 128
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#define WL_DESTROYALL 129
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#define WL_ERASE 130
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#define WL_WALL 131
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#define WL_ALLOWAIR 132
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#define WL_ALLOWSOLID 133
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#define WL_ALLOWALLELEC 134
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#define WL_EHOLE 135
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#define SPC_AIR 236
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#define SPC_HEAT 237
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#define SPC_COOL 238
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#define SPC_VACUUM 239
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#define SPC_WIND 241
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#define SPC_PGRV 243
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#define SPC_NGRV 244
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#define SPC_PROP 246
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#define WL_ALLOWGAS 140
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#define WL_GRAV 142
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#define WL_ALLOWENERGY 145
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#define PT_NONE 0
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#define PT_DUST 1
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#define PT_WATR 2
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#define PT_OIL 3
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#define PT_FIRE 4
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#define PT_STNE 5
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#define PT_LAVA 6
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#define PT_GUNP 7
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#define PT_NITR 8
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#define PT_CLNE 9
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#define PT_GAS 10
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#define PT_PLEX 11
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#define PT_GOO 12
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#define PT_ICEI 13
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#define PT_METL 14
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#define PT_SPRK 15
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#define PT_SNOW 16
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#define PT_WOOD 17
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#define PT_NEUT 18
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#define PT_PLUT 19
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#define PT_PLNT 20
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#define PT_ACID 21
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#define PT_VOID 22
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#define PT_WTRV 23
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#define PT_CNCT 24
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#define PT_DSTW 25
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#define PT_SALT 26
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#define PT_SLTW 27
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#define PT_DMND 28
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#define PT_BMTL 29
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#define PT_BRMT 30
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#define PT_PHOT 31
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#define PT_URAN 32
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#define PT_WAX 33
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#define PT_MWAX 34
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#define PT_PSCN 35
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#define PT_NSCN 36
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#define PT_LNTG 37
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#define PT_INSL 38
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#define PT_BHOL 39
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#define PT_WHOL 40
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#define PT_RBDM 41
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#define PT_LRBD 42
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#define PT_NTCT 43
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#define PT_SAND 44
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#define PT_GLAS 45
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#define PT_PTCT 46
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#define PT_BGLA 47
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#define PT_THDR 48
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#define PT_PLSM 49
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#define PT_ETRD 50
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#define PT_NICE 51
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#define PT_NBLE 52
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#define PT_BTRY 53
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#define PT_LCRY 54
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#define PT_STKM 55
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#define PT_SWCH 56
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#define PT_SMKE 57
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#define PT_DESL 58
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#define PT_COAL 59
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#define PT_LO2 60
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#define PT_O2 61
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#define PT_INWR 62
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#define PT_YEST 63
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#define PT_DYST 64
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#define PT_THRM 65
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#define PT_GLOW 66
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#define PT_BRCK 67
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#define PT_HFLM 68
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#define PT_FIRW 69
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#define PT_FUSE 70
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#define PT_FSEP 71
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#define PT_AMTR 72
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#define PT_BCOL 73
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#define PT_PCLN 74
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#define PT_HSWC 75
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#define PT_IRON 76
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#define PT_MORT 77
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#define PT_LIFE 78
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#define PT_DLAY 79
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#define PT_CO2 80
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#define PT_DRIC 81
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#define PT_CBNW 82
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#define PT_STOR 83
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#define PT_PVOD 84
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#define PT_CONV 85
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#define PT_CAUS 86
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#define PT_LIGH 87
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#define PT_TESC 88
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#define PT_DEST 89
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#define PT_SPNG 90
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#define PT_RIME 91
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#define PT_FOG 92
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#define PT_BCLN 93
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#define PT_LOVE 94
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#define PT_DEUT 95
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#define PT_WARP 96
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#define PT_PUMP 97
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#define PT_FWRK 98
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#define PT_PIPE 99
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#define PT_FRZZ 100
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#define PT_FRZW 101
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#define PT_GRAV 102
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#define PT_BIZR 103
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#define PT_BIZRG 104
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#define PT_BIZRS 105
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#define PT_INST 106
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#define PT_ISOZ 107
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#define PT_ISZS 108
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#define PT_PRTI 109
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#define PT_PRTO 110
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#define PT_PSTE 111
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#define PT_PSTS 112
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#define PT_ANAR 113
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#define PT_VINE 114
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#define PT_INVIS 115
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#define PT_EQUALVEL 116 //all particles equal their velocities
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#define PT_SPAWN2 117
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#define PT_SPAWN 118
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#define PT_SHLD1 119
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#define PT_SHLD2 120
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#define PT_SHLD3 121
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#define PT_SHLD4 122
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#define PT_LOLZ 123
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#define PT_WIFI 124
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#define PT_FILT 125
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#define PT_ARAY 126
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#define PT_BRAY 127
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#define PT_STKM2 128
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#define PT_BOMB 129
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#define PT_C5 130
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#define PT_SING 131
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#define PT_QRTZ 132
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#define PT_PQRT 133
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#define PT_EMP 134
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#define PT_BREC 135
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#define PT_ELEC 136
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#define PT_ACEL 137
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#define PT_DCEL 138
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#define PT_BOYL 141
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#define OLD_PT_WIND 147
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#define PT_H2 148
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#define PT_SOAP 149
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#define PT_NBHL 150
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#define PT_NWHL 151
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#define PT_MERC 152
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#define PT_PBCN 153
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#define PT_GPMP 154
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#define PT_CLST 155
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#define PT_WIRE 156
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#define PT_GBMB 157
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#define PT_FIGH 158
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#define PT_NUM 159
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#define R_TEMP 22
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#define MAX_TEMP 9999
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#define MIN_TEMP 0
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#define O_MAX_TEMP 3500
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#define O_MIN_TEMP -273
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#define ST_NONE 0
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#define ST_SOLID 1
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#define ST_LIQUID 2
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#define ST_GAS 3
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/*
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TODO: We should start to implement these.
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*/
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#define TYPE_PART 0x0001 //1 Powders
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#define TYPE_LIQUID 0x0002 //2 Liquids
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#define TYPE_SOLID 0x0004 //4 Solids
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#define TYPE_GAS 0x0008 //8 Gasses (Includes plasma)
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#define TYPE_ENERGY 0x0010 //16 Energy (Thunder, Light, Neutrons etc.)
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#define PROP_CONDUCTS 0x0020 //32 Conducts electricity
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#define PROP_BLACK 0x0040 //64 Absorbs Photons (not currently implemented or used, a photwl attribute might be better)
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#define PROP_NEUTPENETRATE 0x0080 //128 Penetrated by neutrons
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#define PROP_NEUTABSORB 0x0100 //256 Absorbs neutrons, reflect is default (not currently implemented or used)
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#define PROP_NEUTPASS 0x0200 //512 Neutrons pass through, such as with glass
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#define PROP_DEADLY 0x0400 //1024 Is deadly for stickman (not currently implemented or used)
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#define PROP_HOT_GLOW 0x0800 //2048 Hot Metal Glow
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#define PROP_LIFE 0x1000 //4096 Is a GoL type
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#define PROP_RADIOACTIVE 0x2000 //8192 Radioactive
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#define PROP_LIFE_DEC 0x4000 //2^14 Life decreases by one every frame if > zero
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#define PROP_LIFE_KILL 0x8000 //2^15 Kill when life value is <= zero
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#define PROP_LIFE_KILL_DEC 0x10000 //2^16 Kill when life value is decremented to <= zero
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#define FLAG_STAGNANT 1
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#define GRAPHICS_FUNC_ARGS particle *cpart, int nx, int ny, int *pixel_mode, int* cola, int *colr, int *colg, int *colb, int *firea, int *firer, int *fireg, int *fireb
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#define GRAPHICS_FUNC_SUBCALL_ARGS cpart, nx, ny, pixel_mode, cola, colr, colg, colb, firea, firer, fireg, fireb
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struct particle
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{
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int type;
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int life, ctype;
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float x, y, vx, vy;
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float temp;
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float pavg[2];
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int flags;
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int tmp;
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int tmp2;
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unsigned int dcolour;
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};
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typedef struct particle particle;
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int graphics_FIRE(GRAPHICS_FUNC_ARGS);
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int graphics_SMKE(GRAPHICS_FUNC_ARGS);
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int graphics_PLSM(GRAPHICS_FUNC_ARGS);
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int graphics_DEUT(GRAPHICS_FUNC_ARGS);
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int graphics_PHOT(GRAPHICS_FUNC_ARGS);
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int graphics_NEUT(GRAPHICS_FUNC_ARGS);
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int graphics_LAVA(GRAPHICS_FUNC_ARGS);
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int graphics_SPRK(GRAPHICS_FUNC_ARGS);
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int graphics_QRTZ(GRAPHICS_FUNC_ARGS);
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int graphics_CLST(GRAPHICS_FUNC_ARGS);
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int graphics_CBNW(GRAPHICS_FUNC_ARGS);
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int graphics_SPNG(GRAPHICS_FUNC_ARGS);
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int graphics_LIFE(GRAPHICS_FUNC_ARGS);
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int graphics_DUST(GRAPHICS_FUNC_ARGS);
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int graphics_GRAV(GRAPHICS_FUNC_ARGS);
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int graphics_WIFI(GRAPHICS_FUNC_ARGS);
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int graphics_PRTI(GRAPHICS_FUNC_ARGS);
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int graphics_PRTO(GRAPHICS_FUNC_ARGS);
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int graphics_BIZR(GRAPHICS_FUNC_ARGS);
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int graphics_PIPE(GRAPHICS_FUNC_ARGS);
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int graphics_INVS(GRAPHICS_FUNC_ARGS);
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int graphics_ACID(GRAPHICS_FUNC_ARGS);
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int graphics_FILT(GRAPHICS_FUNC_ARGS);
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int graphics_BRAY(GRAPHICS_FUNC_ARGS);
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int graphics_SWCH(GRAPHICS_FUNC_ARGS);
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int graphics_THDR(GRAPHICS_FUNC_ARGS);
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int graphics_GLOW(GRAPHICS_FUNC_ARGS);
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int graphics_LCRY(GRAPHICS_FUNC_ARGS);
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int graphics_PCLN(GRAPHICS_FUNC_ARGS);
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int graphics_PBCN(GRAPHICS_FUNC_ARGS);
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int graphics_DLAY(GRAPHICS_FUNC_ARGS);
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int graphics_HSWC(GRAPHICS_FUNC_ARGS);
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int graphics_PVOD(GRAPHICS_FUNC_ARGS);
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int graphics_STOR(GRAPHICS_FUNC_ARGS);
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int graphics_PUMP(GRAPHICS_FUNC_ARGS);
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int graphics_GPMP(GRAPHICS_FUNC_ARGS);
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int graphics_HFLM(GRAPHICS_FUNC_ARGS);
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int graphics_FIRW(GRAPHICS_FUNC_ARGS);
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int graphics_BOMB(GRAPHICS_FUNC_ARGS);
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int graphics_GBMB(GRAPHICS_FUNC_ARGS);
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int graphics_COAL(GRAPHICS_FUNC_ARGS);
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int graphics_STKM(GRAPHICS_FUNC_ARGS);
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int graphics_STKM2(GRAPHICS_FUNC_ARGS);
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int graphics_DEST(GRAPHICS_FUNC_ARGS);
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int graphics_EMP(GRAPHICS_FUNC_ARGS);
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int graphics_LIGH(GRAPHICS_FUNC_ARGS);
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int graphics_FIGH(GRAPHICS_FUNC_ARGS);
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int graphics_ELEC(GRAPHICS_FUNC_ARGS);
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int graphics_WIRE(GRAPHICS_FUNC_ARGS);
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int graphics_ACEL(GRAPHICS_FUNC_ARGS);
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int graphics_DCEL(GRAPHICS_FUNC_ARGS);
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#define UPDATE_FUNC_ARGS int i, int x, int y, int surround_space, int nt
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// to call another update function with same arguments:
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#define UPDATE_FUNC_SUBCALL_ARGS i, x, y, surround_space, nt
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struct playerst
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{
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char comm; //command cell
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char pcomm; //previous command
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int elem; //element power
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float legs[16]; //legs' positions
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float accs[8]; //accelerations
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char spwn; //if stick man was spawned
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unsigned int frames; //frames since last particle spawn - used when spawning LIGH
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};
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typedef struct playerst playerst;
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int update_ACID(UPDATE_FUNC_ARGS);
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int update_ANAR(UPDATE_FUNC_ARGS);
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int update_AMTR(UPDATE_FUNC_ARGS);
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int update_ARAY(UPDATE_FUNC_ARGS);
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int update_BCLN(UPDATE_FUNC_ARGS);
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int update_BCOL(UPDATE_FUNC_ARGS);
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int update_BMTL(UPDATE_FUNC_ARGS);
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int update_BOMB(UPDATE_FUNC_ARGS);
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int update_BOYL(UPDATE_FUNC_ARGS);
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int update_BTRY(UPDATE_FUNC_ARGS);
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int update_C5(UPDATE_FUNC_ARGS);
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int update_CLNE(UPDATE_FUNC_ARGS);
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int update_COAL(UPDATE_FUNC_ARGS);
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int update_DEUT(UPDATE_FUNC_ARGS);
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int update_DSTW(UPDATE_FUNC_ARGS);
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int update_FOG(UPDATE_FUNC_ARGS);
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int update_FRZW(UPDATE_FUNC_ARGS);
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int update_FRZZ(UPDATE_FUNC_ARGS);
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int update_FSEP(UPDATE_FUNC_ARGS);
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int update_FUSE(UPDATE_FUNC_ARGS);
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int update_FIRW(UPDATE_FUNC_ARGS);
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int update_FWRK(UPDATE_FUNC_ARGS);
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int update_GLAS(UPDATE_FUNC_ARGS);
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int update_GLOW(UPDATE_FUNC_ARGS);
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int update_GOO(UPDATE_FUNC_ARGS);
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int update_HSWC(UPDATE_FUNC_ARGS);
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int update_IRON(UPDATE_FUNC_ARGS);
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int update_ICEI(UPDATE_FUNC_ARGS);
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int update_ISZ(UPDATE_FUNC_ARGS);
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int update_LCRY(UPDATE_FUNC_ARGS);
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int update_MORT(UPDATE_FUNC_ARGS);
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int update_NEUT(UPDATE_FUNC_ARGS);
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int update_NPTCT(UPDATE_FUNC_ARGS);
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int update_PCLN(UPDATE_FUNC_ARGS);
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int update_PHOT(UPDATE_FUNC_ARGS);
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int update_PIPE(UPDATE_FUNC_ARGS);
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int update_PLNT(UPDATE_FUNC_ARGS);
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int update_PLUT(UPDATE_FUNC_ARGS);
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int update_PRTI(UPDATE_FUNC_ARGS);
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int update_PRTO(UPDATE_FUNC_ARGS);
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int update_PYRO(UPDATE_FUNC_ARGS);
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int update_PUMP(UPDATE_FUNC_ARGS);
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int update_QRTZ(UPDATE_FUNC_ARGS);
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int update_RIME(UPDATE_FUNC_ARGS);
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int update_SHLD1(UPDATE_FUNC_ARGS);
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int update_SHLD2(UPDATE_FUNC_ARGS);
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int update_SHLD3(UPDATE_FUNC_ARGS);
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int update_SHLD4(UPDATE_FUNC_ARGS);
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int update_SING(UPDATE_FUNC_ARGS);
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int update_SLTW(UPDATE_FUNC_ARGS);
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int update_SPAWN(UPDATE_FUNC_ARGS);
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int update_SPAWN2(UPDATE_FUNC_ARGS);
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int update_SPNG(UPDATE_FUNC_ARGS);
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int update_SPRK(UPDATE_FUNC_ARGS);
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int update_STKM(UPDATE_FUNC_ARGS);
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int update_STKM2(UPDATE_FUNC_ARGS);
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int update_SWCH(UPDATE_FUNC_ARGS);
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int update_THDR(UPDATE_FUNC_ARGS);
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int update_THRM(UPDATE_FUNC_ARGS);
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int update_URAN(UPDATE_FUNC_ARGS);
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int update_VINE(UPDATE_FUNC_ARGS);
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int update_WARP(UPDATE_FUNC_ARGS);
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int update_WATR(UPDATE_FUNC_ARGS);
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int update_WIFI(UPDATE_FUNC_ARGS);
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int update_WTRV(UPDATE_FUNC_ARGS);
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int update_YEST(UPDATE_FUNC_ARGS);
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int update_SOAP(UPDATE_FUNC_ARGS);
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int update_O2(UPDATE_FUNC_ARGS);
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int update_H2(UPDATE_FUNC_ARGS);
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int update_NBHL(UPDATE_FUNC_ARGS);
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int update_NWHL(UPDATE_FUNC_ARGS);
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int update_MERC(UPDATE_FUNC_ARGS);
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int update_PBCN(UPDATE_FUNC_ARGS);
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int update_GPMP(UPDATE_FUNC_ARGS);
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int update_CLST(UPDATE_FUNC_ARGS);
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int update_DLAY(UPDATE_FUNC_ARGS);
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int update_WIRE(UPDATE_FUNC_ARGS);
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int update_GBMB(UPDATE_FUNC_ARGS);
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int update_CO2(UPDATE_FUNC_ARGS);
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int update_CBNW(UPDATE_FUNC_ARGS);
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int update_STOR(UPDATE_FUNC_ARGS);
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int update_BIZR(UPDATE_FUNC_ARGS);
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int update_PVOD(UPDATE_FUNC_ARGS);
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int update_CONV(UPDATE_FUNC_ARGS);
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int update_CAUS(UPDATE_FUNC_ARGS);
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int update_DEST(UPDATE_FUNC_ARGS);
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int update_EMP(UPDATE_FUNC_ARGS);
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int update_LIGH(UPDATE_FUNC_ARGS);
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int update_FIGH(UPDATE_FUNC_ARGS);
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int update_ELEC(UPDATE_FUNC_ARGS);
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int update_ACEL(UPDATE_FUNC_ARGS);
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int update_DCEL(UPDATE_FUNC_ARGS);
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int update_BANG(UPDATE_FUNC_ARGS);
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int update_MISC(UPDATE_FUNC_ARGS);
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int update_legacy_PYRO(UPDATE_FUNC_ARGS);
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int update_legacy_all(UPDATE_FUNC_ARGS);
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int run_stickman(playerst* playerp, UPDATE_FUNC_ARGS);
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void STKM_init_legs(playerst* playerp, int i);
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void STKM_interact(playerst* playerp, int i, int x, int y);
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struct part_type
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{
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const char *name;
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pixel pcolors;
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float advection;
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float airdrag;
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float airloss;
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float loss;
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float collision;
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float gravity;
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float diffusion;
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float hotair;
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int falldown;
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int flammable;
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int explosive;
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int meltable;
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int hardness;
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int menu;
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int enabled;
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int weight;
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int menusection;
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float heat;
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unsigned char hconduct;
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char *descs;
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char state;
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unsigned int properties;
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int (*update_func) (UPDATE_FUNC_ARGS);
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int (*graphics_func) (GRAPHICS_FUNC_ARGS);
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};
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typedef struct part_type part_type;
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struct part_transition
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{
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float plv; // transition occurs if pv is lower than this
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int plt;
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float phv; // transition occurs if pv is higher than this
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int pht;
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float tlv; // transition occurs if t is lower than this
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int tlt;
|
|
float thv; // transition occurs if t is higher than this
|
|
int tht;
|
|
};
|
|
typedef struct part_transition part_transition;
|
|
|
|
// TODO: falldown, properties, state - should at least one of these be removed?
|
|
extern part_type ptypes[PT_NUM];
|
|
|
|
// temporarily define abbreviations for impossible p/t values
|
|
#define IPL -257.0f
|
|
#define IPH 257.0f
|
|
#define ITL MIN_TEMP-1
|
|
#define ITH MAX_TEMP+1
|
|
// no transition (PT_NONE means kill part)
|
|
#define NT -1
|
|
// special transition - lava ctypes etc need extra code, which is only found and run if ST is given
|
|
#define ST PT_NUM
|
|
extern part_transition ptransitions[PT_NUM];
|
|
|
|
//Old IDs for GOL types
|
|
#define GT_GOL 78
|
|
#define GT_HLIF 79
|
|
#define GT_ASIM 80
|
|
#define GT_2x2 81
|
|
#define GT_DANI 82
|
|
#define GT_AMOE 83
|
|
#define GT_MOVE 84
|
|
#define GT_PGOL 85
|
|
#define GT_DMOE 86
|
|
#define GT_34 87
|
|
#define GT_LLIF 88
|
|
#define GT_STAN 89
|
|
#define GT_SEED 134
|
|
#define GT_MAZE 135
|
|
#define GT_COAG 136
|
|
#define GT_WALL 137
|
|
#define GT_GNAR 138
|
|
#define GT_REPL 139
|
|
#define GT_MYST 140
|
|
#define GT_LOTE 142
|
|
#define GT_FRG2 143
|
|
#define GT_STAR 144
|
|
#define GT_FROG 145
|
|
#define GT_BRAN 146
|
|
|
|
//New IDs for GOL types
|
|
#define NGT_GOL 0
|
|
#define NGT_HLIF 1
|
|
#define NGT_ASIM 2
|
|
#define NGT_2x2 3
|
|
#define NGT_DANI 4
|
|
#define NGT_AMOE 5
|
|
#define NGT_MOVE 6
|
|
#define NGT_PGOL 7
|
|
#define NGT_DMOE 8
|
|
#define NGT_34 9
|
|
#define NGT_LLIF 10
|
|
#define NGT_STAN 11
|
|
#define NGT_SEED 12
|
|
#define NGT_MAZE 13
|
|
#define NGT_COAG 14
|
|
#define NGT_WALL 15
|
|
#define NGT_GNAR 16
|
|
#define NGT_REPL 17
|
|
#define NGT_MYST 18
|
|
#define NGT_LOTE 19
|
|
#define NGT_FRG2 20
|
|
#define NGT_STAR 21
|
|
#define NGT_FROG 22
|
|
#define NGT_BRAN 23
|
|
|
|
struct gol_menu
|
|
{
|
|
const char *name;
|
|
pixel colour;
|
|
int goltype;
|
|
const char *description;
|
|
};
|
|
typedef struct gol_menu gol_menu;
|
|
|
|
static gol_menu gmenu[NGOL] =
|
|
{
|
|
{"GOL", PIXPACK(0x0CAC00), 0, "Game Of Life B3/S23"},
|
|
{"HLIF", PIXPACK(0xFF0000), 1, "High Life B36/S23"},
|
|
{"ASIM", PIXPACK(0x0000FF), 2, "Assimilation B345/S4567"},
|
|
{"2x2", PIXPACK(0xFFFF00), 3, "2x2 B36/S125"},
|
|
{"DANI", PIXPACK(0x00FFFF), 4, "Day and Night B3678/S34678"},
|
|
{"AMOE", PIXPACK(0xFF00FF), 5, "Amoeba B357/S1358"},
|
|
{"MOVE", PIXPACK(0xFFFFFF), 6, "'Move' particles. Does not move things.. it is a life type B368/S245"},
|
|
{"PGOL", PIXPACK(0xE05010), 7, "Pseudo Life B357/S238"},
|
|
{"DMOE", PIXPACK(0x500000), 8, "Diamoeba B35678/S5678"},
|
|
{"34", PIXPACK(0x500050), 9, "34 B34/S34"},
|
|
{"LLIF", PIXPACK(0x505050), 10, "Long Life B345/S5"},
|
|
{"STAN", PIXPACK(0x5000FF), 11, "Stains B3678/S235678"},
|
|
{"SEED", PIXPACK(0xFBEC7D), 12, "B2/S"},
|
|
{"MAZE", PIXPACK(0xA8E4A0), 13, "B3/S12345"},
|
|
{"COAG", PIXPACK(0x9ACD32), 14, "B378/S235678"},
|
|
{"WALL", PIXPACK(0x0047AB), 15, "B45678/S2345"},
|
|
{"GNAR", PIXPACK(0xE5B73B), 16, "B1/S1"},
|
|
{"REPL", PIXPACK(0x259588), 17, "B1357/S1357"},
|
|
{"MYST", PIXPACK(0x0C3C00), 18, "B3458/S05678"},
|
|
{"LOTE", PIXPACK(0xFF0000), 19, "Behaves kinda like Living on the Edge S3458/B37/4"},
|
|
{"FRG2", PIXPACK(0x00FF00), 20, "Like Frogs rule S124/B3/3"},
|
|
{"STAR", PIXPACK(0x0000FF), 21, "Like Star Wars rule S3456/B278/6"},
|
|
{"FROG", PIXPACK(0x00AA00), 22, "Frogs S12/B34/3"},
|
|
{"BRAN", PIXPACK(0xCCCC00), 23, "Brian 6 S6/B246/3"}
|
|
};
|
|
|
|
static int grule[NGOL+1][10] =
|
|
{
|
|
// 0,1,2,3,4,5,6,7,8,STATES live=1 spawn=2 spawn&live=3 States are kind of how long until it dies, normal ones use two states(living,dead) for others the intermediate states live but do nothing
|
|
{0,0,0,0,0,0,0,0,0,2},//blank
|
|
{0,0,1,3,0,0,0,0,0,2},//GOL
|
|
{0,0,1,3,0,0,2,0,0,2},//HLIF
|
|
{0,0,0,2,3,3,1,1,0,2},//ASIM
|
|
{0,1,1,2,0,1,2,0,0,2},//2x2
|
|
{0,0,0,3,1,0,3,3,3,2},//DANI
|
|
{0,1,0,3,0,3,0,2,1,2},//AMOE
|
|
{0,0,1,2,1,1,2,0,2,2},//MOVE
|
|
{0,0,1,3,0,2,0,2,1,2},//PGOL
|
|
{0,0,0,2,0,3,3,3,3,2},//DMOE
|
|
{0,0,0,3,3,0,0,0,0,2},//34
|
|
{0,0,0,2,2,3,0,0,0,2},//LLIF
|
|
{0,0,1,3,0,1,3,3,3,2},//STAN
|
|
{0,0,2,0,0,0,0,0,0,2},//SEED
|
|
{0,1,1,3,1,1,0,0,0,2},//MAZE
|
|
{0,0,1,3,0,1,1,3,3,2},//COAG
|
|
{0,0,1,1,3,3,2,2,2,2},//WALL
|
|
{0,3,0,0,0,0,0,0,0,2},//GNAR
|
|
{0,3,0,3,0,3,0,3,0,2},//REPL
|
|
{1,0,0,2,2,3,1,1,3,2},//MYST
|
|
{0,0,0,3,1,1,0,2,1,4},//LOTE
|
|
{0,1,1,2,1,0,0,0,0,3},//FRG2
|
|
{0,0,2,1,1,1,1,2,2,6},//STAR
|
|
{0,1,1,2,2,0,0,0,0,3},//FROG
|
|
{0,0,2,0,2,0,3,0,0,3},//BRAN
|
|
};
|
|
static int goltype[NGOL] =
|
|
{
|
|
GT_GOL,
|
|
GT_HLIF,
|
|
GT_ASIM,
|
|
GT_2x2,
|
|
GT_DANI,
|
|
GT_AMOE,
|
|
GT_MOVE,
|
|
GT_PGOL,
|
|
GT_DMOE,
|
|
GT_34,
|
|
GT_LLIF,
|
|
GT_STAN,
|
|
GT_SEED,
|
|
GT_MAZE,
|
|
GT_COAG,
|
|
GT_WALL,
|
|
GT_GNAR,
|
|
GT_REPL,
|
|
GT_MYST,
|
|
GT_LOTE,
|
|
GT_FRG2,
|
|
GT_STAR,
|
|
GT_FROG,
|
|
GT_BRAN,
|
|
};
|
|
static int loverule[9][9] =
|
|
{
|
|
{0,0,1,1,0,0,0,0,0},
|
|
{0,1,0,0,1,1,0,0,0},
|
|
{1,0,0,0,0,0,1,0,0},
|
|
{1,0,0,0,0,0,0,1,0},
|
|
{0,1,0,0,0,0,0,0,1},
|
|
{1,0,0,0,0,0,0,1,0},
|
|
{1,0,0,0,0,0,1,0,0},
|
|
{0,1,0,0,1,1,0,0,0},
|
|
{0,0,1,1,0,0,0,0,0},
|
|
};
|
|
static int lolzrule[9][9] =
|
|
{
|
|
{0,0,0,0,0,0,0,0,0},
|
|
{1,0,0,0,0,0,1,0,0},
|
|
{1,0,0,0,0,0,1,0,0},
|
|
{1,0,0,1,1,0,0,1,0},
|
|
{1,0,1,0,0,1,0,1,0},
|
|
{1,0,1,0,0,1,0,1,0},
|
|
{0,1,0,1,1,0,0,1,0},
|
|
{0,1,0,0,0,0,0,1,0},
|
|
{0,1,0,0,0,0,0,1,0},
|
|
};
|
|
|
|
struct wall_type
|
|
{
|
|
pixel colour;
|
|
pixel eglow; // if emap set, add this to fire glow
|
|
int drawstyle;
|
|
const char *descs;
|
|
};
|
|
typedef struct wall_type wall_type;
|
|
|
|
static wall_type wtypes[] =
|
|
{
|
|
{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, "Wall. Indestructible. Blocks everything. Conductive."},
|
|
{PIXPACK(0x808080), PIXPACK(0x808080), 0, "E-Wall. Becomes transparent when electricity is connected."},
|
|
{PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, "Detector. Generates electricity when a particle is inside."},
|
|
{PIXPACK(0x808080), PIXPACK(0x000000), 0, "Streamline. Set start point of a streamline."},
|
|
{PIXPACK(0x808080), PIXPACK(0x000000), 0, "Sign. Click on a sign to edit it or anywhere else to place a new one."},
|
|
{PIXPACK(0x8080FF), PIXPACK(0x000000), 1, "Fan. Accelerates air. Use line tool to set direction and strength."},
|
|
{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, "Wall. Blocks most particles but lets liquids through. Conductive."},
|
|
{PIXPACK(0x808080), PIXPACK(0x000000), 1, "Wall. Absorbs particles but lets air currents through."},
|
|
{PIXPACK(0x808080), PIXPACK(0x000000), 0, "Erases walls."},
|
|
{PIXPACK(0x808080), PIXPACK(0x000000), 3, "Wall. Indestructible. Blocks everything."},
|
|
{PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, "Wall. Indestructible. Blocks particles, allows air"},
|
|
{PIXPACK(0x575757), PIXPACK(0x000000), 1, "Wall. Indestructible. Blocks liquids and gasses, allows solids"},
|
|
{PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, "Conductor, allows particles, conducts electricity"},
|
|
{PIXPACK(0x242424), PIXPACK(0x101010), 0, "E-Hole, absorbs particles, release them when powered"},
|
|
{PIXPACK(0xFFFFFF), PIXPACK(0x000000), -1, "Air, creates airflow and pressure"},
|
|
{PIXPACK(0xFFBB00), PIXPACK(0x000000), -1, "Heats the targetted element."},
|
|
{PIXPACK(0x00BBFF), PIXPACK(0x000000), -1, "Cools the targetted element."},
|
|
{PIXPACK(0x303030), PIXPACK(0x000000), -1, "Vacuum, reduces air pressure."},
|
|
{PIXPACK(0x579777), PIXPACK(0x000000), 1, "Wall. Indestructible. Blocks liquids and solids, allows gasses"},
|
|
{PIXPACK(0x000000), PIXPACK(0x000000), -1, "Drag tool"},
|
|
{PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, "Gravity wall"},
|
|
{PIXPACK(0x0000BB), PIXPACK(0x000000), -1, "Postive gravity tool."},
|
|
{PIXPACK(0x000099), PIXPACK(0x000000), -1, "Negative gravity tool."},
|
|
{PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, "Energy wall, allows only energy type particles to pass"},
|
|
{PIXPACK(0xFFAA00), PIXPACK(0xAA5500), -1, "Property edit tool"},
|
|
};
|
|
|
|
#define CHANNELS ((int)(MAX_TEMP-73)/100+2)
|
|
particle portalp[CHANNELS][8][80];
|
|
const particle emptyparticle;
|
|
int wireless[CHANNELS][2];
|
|
extern int portal_rx[8];
|
|
extern int portal_ry[8];
|
|
|
|
extern int wire_placed;
|
|
|
|
extern int gravwl_timeout;
|
|
|
|
extern playerst player;
|
|
extern playerst player2;
|
|
|
|
extern playerst fighters[256];
|
|
extern unsigned char fighcount;
|
|
|
|
extern int gravityMode;
|
|
extern int airMode;
|
|
|
|
extern particle *parts;
|
|
extern particle *cb_parts;
|
|
extern int parts_lastActiveIndex;
|
|
|
|
extern unsigned char bmap[YRES/CELL][XRES/CELL];
|
|
extern unsigned char emap[YRES/CELL][XRES/CELL];
|
|
|
|
extern unsigned char cb_bmap[YRES/CELL][XRES/CELL];
|
|
extern unsigned char cb_emap[YRES/CELL][XRES/CELL];
|
|
|
|
extern int pfree;
|
|
|
|
extern unsigned pmap[YRES][XRES];
|
|
unsigned cb_pmap[YRES][XRES];
|
|
|
|
unsigned photons[YRES][XRES];
|
|
|
|
int do_move(int i, int x, int y, float nxf, float nyf);
|
|
int try_move(int i, int x, int y, int nx, int ny);
|
|
int eval_move(int pt, int nx, int ny, unsigned *rr);
|
|
void init_can_move();
|
|
|
|
static void create_cherenkov_photon(int pp);
|
|
static void create_gain_photon(int pp);
|
|
|
|
void kill_part(int i);
|
|
|
|
int flood_prop(int x, int y, size_t propoffset, void * propvalue, int proptype);
|
|
|
|
void detach(int i);
|
|
|
|
void part_change_type(int i, int x, int y, int t);
|
|
|
|
int InCurrentBrush(int i, int j, int rx, int ry);
|
|
|
|
int get_brush_flags();
|
|
|
|
int create_part(int p, int x, int y, int t);
|
|
|
|
void delete_part(int x, int y, int flags);
|
|
|
|
int is_wire(int x, int y);
|
|
|
|
int is_wire_off(int x, int y);
|
|
|
|
void set_emap(int x, int y);
|
|
|
|
int parts_avg(int ci, int ni, int t);
|
|
|
|
void create_arc(int sx, int sy, int dx, int dy, int midpoints, int variance, int type, int flags);
|
|
|
|
int nearest_part(int ci, int t, int max_d);
|
|
|
|
void update_particles_i(pixel *vid, int start, int inc);
|
|
|
|
void update_particles(pixel *vid);
|
|
|
|
void rotate_area(int area_x, int area_y, int area_w, int area_h, int invert);
|
|
|
|
void clear_area(int area_x, int area_y, int area_w, int area_h);
|
|
|
|
void create_box(int x1, int y1, int x2, int y2, int c, int flags);
|
|
|
|
int flood_parts(int x, int y, int c, int cm, int bm, int flags);
|
|
|
|
int create_parts(int x, int y, int rx, int ry, int c, int flags);
|
|
|
|
void create_line(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags);
|
|
|
|
void *transform_save(void *odata, int *size, matrix2d transform, vector2d translate);
|
|
|
|
void orbitalparts_get(int block1, int block2, int resblock1[], int resblock2[]);
|
|
|
|
void orbitalparts_set(int *block1, int *block2, int resblock1[], int resblock2[]);
|
|
|
|
void gravity_mask();
|
|
|
|
#endif
|