103 lines
2.2 KiB
C++
103 lines
2.2 KiB
C++
#include "simulation/Elements.h"
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//#TPT-Directive ElementClass Element_THDR PT_THDR 48
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Element_THDR::Element_THDR()
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{
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Identifier = "DEFAULT_PT_THDR";
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Name = "THDR";
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Colour = PIXPACK(0xFFFFA0);
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MenuVisible = 1;
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MenuSection = SC_EXPLOSIVE;
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Enabled = 1;
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Advection = 0.0f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 1.0f;
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Loss = 0.30f;
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Collision = -0.99f;
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Gravity = 0.6f;
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Diffusion = 0.62f;
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HotAir = 0.000f * CFDS;
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Falldown = 0;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 0;
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Weight = 1;
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Temperature = 9000.0f +273.15f;
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HeatConduct = 1;
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Description = "Lightning! Very hot, inflicts damage upon most materials, transfers current to metals.";
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State = ST_NONE;
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Properties = TYPE_PART;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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Update = &Element_THDR::update;
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Graphics = &Element_THDR::graphics;
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}
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//#TPT-Directive ElementHeader Element_THDR static int update(UPDATE_FUNC_ARGS)
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int Element_THDR::update(UPDATE_FUNC_ARGS)
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{
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int r, rx, ry, rt;
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bool kill=false;
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for (rx=-2; rx<3; rx++)
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for (ry=-2; ry<3; ry++)
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if (BOUNDS_CHECK && (rx || ry))
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{
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r = pmap[y+ry][x+rx];
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if (!r)
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continue;
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rt = r&0xFF;
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if ((sim->elements[r&0xFF].Properties&PROP_CONDUCTS) && parts[r>>8].life==0 && !(rt==PT_WATR||rt==PT_SLTW) && parts[r>>8].ctype!=PT_SPRK)
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{
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parts[r>>8].ctype = parts[r>>8].type;
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sim->part_change_type(r>>8,x+rx,y+ry,PT_SPRK);
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parts[r>>8].life = 4;
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kill=true;
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}
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else if (rt!=PT_CLNE&&rt!=PT_THDR&&rt!=PT_SPRK&&rt!=PT_DMND&&rt!=PT_FIRE)
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{
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sim->pv[y/CELL][x/CELL] += 100.0f;
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if (sim->legacy_enable&&1>(rand()%200))
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{
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parts[i].life = rand()%50+120;
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sim->part_change_type(i,x,y,PT_FIRE);
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}
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else
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kill=true;
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}
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}
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if (kill) {
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sim->kill_part(i);
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return 1;
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}
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return 0;
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}
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//#TPT-Directive ElementHeader Element_THDR static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_THDR::graphics(GRAPHICS_FUNC_ARGS)
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{
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*firea = 160;
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*fireg = 192;
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*fireb = 255;
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*firer = 144;
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*pixel_mode |= FIRE_ADD;
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return 1;
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}
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Element_THDR::~Element_THDR() {}
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