2373 lines
57 KiB
C++
2373 lines
57 KiB
C++
#include <math.h>
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#include <SDL/SDL.h>
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#include <bzlib.h>
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#include <string>
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#if defined(OGLR)
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#ifdef MACOSX
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#include <GL/glew.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#elif defined(WIN32)
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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#endif
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#include "Config.h"
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//#include "simulation/Air.h"
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//#include "simulation/Gravity.h"
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//#include "powder.h"
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//#define INCLUDE_PSTRUCT
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//#include "Simulation.h"
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//#include "Graphics.h"
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//#include "ElementGraphics.h"
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#define INCLUDE_FONTDATA
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#include "font.h"
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#include "Misc.h"
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#include "hmap.h"
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//unsigned cmode = CM_FIRE;
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unsigned int *render_modes;
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unsigned int render_mode;
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unsigned int colour_mode;
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unsigned int *display_modes;
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unsigned int display_mode;
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//SDL_Surface *sdl_scrn;
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int sdl_scale = 1;
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#ifdef OGLR
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GLuint zoomTex, vidBuf, airBuf, fireAlpha, glowAlpha, blurAlpha, partsFboTex, partsFbo, partsTFX, partsTFY, airPV, airVY, airVX;
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GLuint fireProg, airProg_Pressure, airProg_Velocity, airProg_Cracker, lensProg;
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#endif
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/*
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int emp_decor = 0;
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int sandcolour_r = 0;
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int sandcolour_g = 0;
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int sandcolour_b = 0;
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int sandcolour_frame = 0;
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unsigned char fire_r[YRES/CELL][XRES/CELL];
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unsigned char fire_g[YRES/CELL][XRES/CELL];
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unsigned char fire_b[YRES/CELL][XRES/CELL];
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unsigned int fire_alpha[CELL*3][CELL*3];
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pixel *pers_bg;
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char * flm_data;
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int flm_data_points = 4;
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pixel flm_data_colours[] = {PIXPACK(0xAF9F0F), PIXPACK(0xDFBF6F), PIXPACK(0x60300F), PIXPACK(0x000000)};
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float flm_data_pos[] = {1.0f, 0.9f, 0.5f, 0.0f};
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char * plasma_data;
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int plasma_data_points = 5;
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pixel plasma_data_colours[] = {PIXPACK(0xAFFFFF), PIXPACK(0xAFFFFF), PIXPACK(0x301060), PIXPACK(0x301040), PIXPACK(0x000000)};
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float plasma_data_pos[] = {1.0f, 0.9f, 0.5f, 0.25, 0.0f};*/
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char * Graphics::generate_gradient(pixel * colours, float * points, int pointcount, int size)
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{
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int cp, i, j;
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pixel ptemp;
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char * newdata = (char*)malloc(size * 3);
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float poss, pose, temp;
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memset(newdata, 0, size*3);
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//Sort the Colours and Points
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for (i = (pointcount - 1); i > 0; i--)
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{
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for (j = 1; j <= i; j++)
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{
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if (points[j-1] > points[j])
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{
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temp = points[j-1];
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points[j-1] = points[j];
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points[j] = temp;
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ptemp = colours[j-1];
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colours[j-1] = colours[j];
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colours[j] = ptemp;
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}
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}
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}
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i = 0;
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j = 1;
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poss = points[i];
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pose = points[j];
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for (cp = 0; cp < size; cp++)
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{
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float cpos = (float)cp / (float)size, ccpos, cccpos;
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if(cpos > pose && j+1 < pointcount)
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{
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poss = points[++i];
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pose = points[++j];
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}
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ccpos = cpos - poss;
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cccpos = ccpos / (pose - poss);
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if(cccpos > 1.0f)
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cccpos = 1.0f;
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newdata[(cp*3)] = PIXR(colours[i])*(1.0f-cccpos) + PIXR(colours[j])*(cccpos);
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newdata[(cp*3)+1] = PIXG(colours[i])*(1.0f-cccpos) + PIXG(colours[j])*(cccpos);
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newdata[(cp*3)+2] = PIXB(colours[i])*(1.0f-cccpos) + PIXB(colours[j])*(cccpos);
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}
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return newdata;
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}
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void *Graphics::ptif_pack(pixel *src, int w, int h, int *result_size){
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int i = 0, datalen = (w*h)*3, cx = 0, cy = 0;
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unsigned char *red_chan = (unsigned char*)calloc(1, w*h);
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unsigned char *green_chan = (unsigned char*)calloc(1, w*h);
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unsigned char *blue_chan = (unsigned char*)calloc(1, w*h);
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unsigned char *data = (unsigned char*)malloc(((w*h)*3)+8);
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unsigned char *result = (unsigned char*)malloc(((w*h)*3)+8);
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for(cx = 0; cx<w; cx++){
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for(cy = 0; cy<h; cy++){
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red_chan[w*(cy)+(cx)] = PIXR(src[w*(cy)+(cx)]);
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green_chan[w*(cy)+(cx)] = PIXG(src[w*(cy)+(cx)]);
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blue_chan[w*(cy)+(cx)] = PIXB(src[w*(cy)+(cx)]);
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}
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}
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memcpy(data, red_chan, w*h);
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memcpy(data+(w*h), green_chan, w*h);
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memcpy(data+((w*h)*2), blue_chan, w*h);
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free(red_chan);
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free(green_chan);
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free(blue_chan);
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result[0] = 'P';
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result[1] = 'T';
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result[2] = 'i';
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result[3] = 1;
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result[4] = w;
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result[5] = w>>8;
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result[6] = h;
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result[7] = h>>8;
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i -= 8;
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if(BZ2_bzBuffToBuffCompress((char *)(result+8), (unsigned *)&i, (char *)data, datalen, 9, 0, 0) != 0){
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free(data);
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free(result);
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return NULL;
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}
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*result_size = i+8;
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free(data);
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return result;
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}
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pixel *Graphics::ptif_unpack(void *datain, int size, int *w, int *h){
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int width, height, i, cx, cy, resCode;
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unsigned char *red_chan;
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unsigned char *green_chan;
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unsigned char *blue_chan;
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unsigned char *data = (unsigned char*)datain;
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unsigned char *undata;
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pixel *result;
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if(size<16){
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printf("Image empty\n");
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return NULL;
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}
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if(!(data[0]=='P' && data[1]=='T' && data[2]=='i')){
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printf("Image header invalid\n");
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return NULL;
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}
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width = data[4]|(data[5]<<8);
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height = data[6]|(data[7]<<8);
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i = (width*height)*3;
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undata = (unsigned char*)calloc(1, (width*height)*3);
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red_chan = (unsigned char*)calloc(1, width*height);
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green_chan = (unsigned char*)calloc(1, width*height);
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blue_chan = (unsigned char *)calloc(1, width*height);
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result = (pixel *)calloc(width*height, PIXELSIZE);
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resCode = BZ2_bzBuffToBuffDecompress((char *)undata, (unsigned *)&i, (char *)(data+8), size-8, 0, 0);
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if (resCode){
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printf("Decompression failure, %d\n", resCode);
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free(red_chan);
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free(green_chan);
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free(blue_chan);
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free(undata);
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free(result);
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return NULL;
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}
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if(i != (width*height)*3){
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printf("Result buffer size mismatch, %d != %d\n", i, (width*height)*3);
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free(red_chan);
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free(green_chan);
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free(blue_chan);
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free(undata);
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free(result);
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return NULL;
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}
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memcpy(red_chan, undata, width*height);
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memcpy(green_chan, undata+(width*height), width*height);
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memcpy(blue_chan, undata+((width*height)*2), width*height);
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for(cx = 0; cx<width; cx++){
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for(cy = 0; cy<height; cy++){
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result[width*(cy)+(cx)] = PIXRGB(red_chan[width*(cy)+(cx)], green_chan[width*(cy)+(cx)], blue_chan[width*(cy)+(cx)]);
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}
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}
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*w = width;
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*h = height;
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free(red_chan);
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free(green_chan);
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free(blue_chan);
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free(undata);
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return result;
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}
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pixel *Graphics::resample_img_nn(pixel * src, int sw, int sh, int rw, int rh)
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{
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int y, x;
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pixel *q = NULL;
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q = (pixel *)malloc(rw*rh*PIXELSIZE);
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for (y=0; y<rh; y++)
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for (x=0; x<rw; x++){
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q[rw*y+x] = src[sw*(y*sh/rh)+(x*sw/rw)];
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}
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return q;
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}
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pixel *Graphics::resample_img(pixel *src, int sw, int sh, int rw, int rh)
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{
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int y, x, fxceil, fyceil;
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//int i,j,x,y,w,h,r,g,b,c;
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pixel *q = NULL;
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//TODO: Actual resampling, this is just cheap nearest pixel crap
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if(rw == sw && rh == sh){
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//Don't resample
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q = (pixel *)malloc(rw*rh*PIXELSIZE);
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memcpy(q, src, rw*rh*PIXELSIZE);
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} else if(rw > sw && rh > sh){
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float fx, fy, fyc, fxc;
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double intp;
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pixel tr, tl, br, bl;
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q = (pixel *)malloc(rw*rh*PIXELSIZE);
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//Bilinear interpolation for upscaling
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for (y=0; y<rh; y++)
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for (x=0; x<rw; x++)
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{
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fx = ((float)x)*((float)sw)/((float)rw);
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fy = ((float)y)*((float)sh)/((float)rh);
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fxc = modf(fx, &intp);
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fyc = modf(fy, &intp);
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fxceil = (int)ceil(fx);
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fyceil = (int)ceil(fy);
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if (fxceil>=sw) fxceil = sw-1;
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if (fyceil>=sh) fyceil = sh-1;
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tr = src[sw*(int)floor(fy)+fxceil];
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tl = src[sw*(int)floor(fy)+(int)floor(fx)];
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br = src[sw*fyceil+fxceil];
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bl = src[sw*fyceil+(int)floor(fx)];
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q[rw*y+x] = PIXRGB(
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(int)(((((float)PIXR(tl))*(1.0f-fxc))+(((float)PIXR(tr))*(fxc)))*(1.0f-fyc) + ((((float)PIXR(bl))*(1.0f-fxc))+(((float)PIXR(br))*(fxc)))*(fyc)),
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(int)(((((float)PIXG(tl))*(1.0f-fxc))+(((float)PIXG(tr))*(fxc)))*(1.0f-fyc) + ((((float)PIXG(bl))*(1.0f-fxc))+(((float)PIXG(br))*(fxc)))*(fyc)),
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(int)(((((float)PIXB(tl))*(1.0f-fxc))+(((float)PIXB(tr))*(fxc)))*(1.0f-fyc) + ((((float)PIXB(bl))*(1.0f-fxc))+(((float)PIXB(br))*(fxc)))*(fyc))
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);
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}
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} else {
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//Stairstepping
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float fx, fy, fyc, fxc;
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double intp;
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pixel tr, tl, br, bl;
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int rrw = rw, rrh = rh;
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pixel * oq;
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oq = (pixel *)malloc(sw*sh*PIXELSIZE);
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memcpy(oq, src, sw*sh*PIXELSIZE);
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rw = sw;
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rh = sh;
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while(rrw != rw && rrh != rh){
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rw *= 0.7;
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rh *= 0.7;
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if(rw <= rrw || rh <= rrh){
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rw = rrw;
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rh = rrh;
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}
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q = (pixel *)malloc(rw*rh*PIXELSIZE);
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//Bilinear interpolation for upscaling
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for (y=0; y<rh; y++)
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for (x=0; x<rw; x++)
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{
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fx = ((float)x)*((float)sw)/((float)rw);
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fy = ((float)y)*((float)sh)/((float)rh);
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fxc = modf(fx, &intp);
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fyc = modf(fy, &intp);
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fxceil = (int)ceil(fx);
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fyceil = (int)ceil(fy);
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if (fxceil>=sw) fxceil = sw-1;
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if (fyceil>=sh) fyceil = sh-1;
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tr = oq[sw*(int)floor(fy)+fxceil];
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tl = oq[sw*(int)floor(fy)+(int)floor(fx)];
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br = oq[sw*fyceil+fxceil];
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bl = oq[sw*fyceil+(int)floor(fx)];
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q[rw*y+x] = PIXRGB(
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(int)(((((float)PIXR(tl))*(1.0f-fxc))+(((float)PIXR(tr))*(fxc)))*(1.0f-fyc) + ((((float)PIXR(bl))*(1.0f-fxc))+(((float)PIXR(br))*(fxc)))*(fyc)),
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(int)(((((float)PIXG(tl))*(1.0f-fxc))+(((float)PIXG(tr))*(fxc)))*(1.0f-fyc) + ((((float)PIXG(bl))*(1.0f-fxc))+(((float)PIXG(br))*(fxc)))*(fyc)),
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(int)(((((float)PIXB(tl))*(1.0f-fxc))+(((float)PIXB(tr))*(fxc)))*(1.0f-fyc) + ((((float)PIXB(bl))*(1.0f-fxc))+(((float)PIXB(br))*(fxc)))*(fyc))
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);
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}
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free(oq);
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oq = q;
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sw = rw;
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sh = rh;
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}
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}
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return q;
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}
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pixel *Graphics::rescale_img(pixel *src, int sw, int sh, int *qw, int *qh, int f)
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{
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int i,j,x,y,w,h,r,g,b,c;
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pixel p, *q;
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w = (sw+f-1)/f;
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h = (sh+f-1)/f;
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q = (pixel *)malloc(w*h*PIXELSIZE);
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for (y=0; y<h; y++)
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for (x=0; x<w; x++)
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{
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r = g = b = c = 0;
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for (j=0; j<f; j++)
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for (i=0; i<f; i++)
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if (x*f+i<sw && y*f+j<sh)
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{
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p = src[(y*f+j)*sw + (x*f+i)];
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if (p)
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{
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r += PIXR(p);
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g += PIXG(p);
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b += PIXB(p);
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c ++;
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}
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}
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if (c>1)
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{
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r = (r+c/2)/c;
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g = (g+c/2)/c;
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b = (b+c/2)/c;
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}
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q[y*w+x] = PIXRGB(r, g, b);
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}
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*qw = w;
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*qh = h;
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return q;
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}
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#ifdef OGLR
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void clearScreen(float alpha)
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{
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if(alpha > 0.999f)
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{
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo);
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glClear(GL_COLOR_BUFFER_BIT);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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}
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else
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{
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glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
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glColor4f(1.0f, 1.0f, 1.0f, alpha);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo);
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glBegin(GL_QUADS);
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glVertex2f(0, 0);
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glVertex2f(XRES, 0);
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glVertex2f(XRES, YRES);
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glVertex2f(0, YRES);
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glEnd();
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glBlendEquation(GL_FUNC_ADD);
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}
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void clearScreenNP(float alpha)
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{
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void ogl_blit(int x, int y, int w, int h, pixel *src, int pitch, int scale)
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{
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//glDrawPixels(w,h,GL_BGRA,GL_UNSIGNED_BYTE,src); //Why does this still think it's ABGR?
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glEnable( GL_TEXTURE_2D );
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glBindTexture(GL_TEXTURE_2D, vidBuf);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES+BARSIZE, YRES+MENUSIZE, GL_BGRA, GL_UNSIGNED_BYTE, src);
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glBegin(GL_QUADS);
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glTexCoord2d(1, 0);
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glVertex3f((XRES+BARSIZE)*sdl_scale, (YRES+MENUSIZE)*sdl_scale, 1.0);
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glTexCoord2d(0, 0);
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glVertex3f(0, (YRES+MENUSIZE)*sdl_scale, 1.0);
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glTexCoord2d(0, 1);
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glVertex3f(0, 0, 1.0);
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glTexCoord2d(1, 1);
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glVertex3f((XRES+BARSIZE)*sdl_scale, 0, 1.0);
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glEnd();
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glDisable( GL_TEXTURE_2D );
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glFlush();
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SDL_GL_SwapBuffers ();
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}
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#endif
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//an easy way to draw a blob
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void Graphics::drawblob(int x, int y, unsigned char cr, unsigned char cg, unsigned char cb)
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{
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blendpixel(x+1, y, cr, cg, cb, 112);
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blendpixel(x-1, y, cr, cg, cb, 112);
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blendpixel(x, y+1, cr, cg, cb, 112);
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blendpixel(x, y-1, cr, cg, cb, 112);
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blendpixel(x+1, y-1, cr, cg, cb, 64);
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blendpixel(x-1, y-1, cr, cg, cb, 64);
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blendpixel(x+1, y+1, cr, cg, cb, 64);
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blendpixel(x-1, y+1, cr, cg, cb, 64);
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}
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//draws walls and elements for menu
|
|
/*int draw_tool_xy(pixel *vid_buf, int x, int y, int b, unsigned pc)
|
|
{
|
|
int i, j, c;
|
|
pixel gc;
|
|
if (x > XRES-26 || x < 0)
|
|
return 26;
|
|
if ((b&0xFF) == PT_LIFE)
|
|
{
|
|
for (j=1; j<15; j++)
|
|
{
|
|
for (i=1; i<27; i++)
|
|
{
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc;
|
|
}
|
|
}
|
|
c = PIXB(pc) + 3*PIXG(pc) + 2*PIXR(pc);
|
|
if (c<544)
|
|
{
|
|
c = 255;
|
|
}
|
|
else
|
|
{
|
|
c = 0;
|
|
}
|
|
drawtext(vid_buf, x+14-textwidth((char *)gmenu[(b>>8)&0xFF].name)/2, y+4, (char *)gmenu[(b>>8)&0xFF].name, c, c, c, 255);
|
|
}
|
|
else if (b>=UI_WALLSTART)
|
|
{
|
|
int ds = 0;
|
|
if (b-UI_WALLSTART>=0 && b-UI_WALLSTART<UI_WALLCOUNT)
|
|
{
|
|
ds = wtypes[b-UI_WALLSTART].drawstyle;
|
|
gc = wtypes[b-UI_WALLSTART].eglow;
|
|
}
|
|
//x = (2+32*((b-22)/1));
|
|
//y = YRES+2+40;
|
|
if (ds==1)
|
|
{
|
|
for (j=1; j<15; j+=2)
|
|
for (i=1+(1&(j>>1)); i<27; i+=2)
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc;
|
|
}
|
|
else if (ds==2)
|
|
{
|
|
for (j=1; j<15; j+=2)
|
|
for (i=1; i<27; i+=2)
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc;
|
|
}
|
|
else if (ds==3)
|
|
{
|
|
for (j=1; j<15; j++)
|
|
for (i=1; i<27; i++)
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc;
|
|
}
|
|
else if (ds==4)
|
|
{
|
|
for (j=1; j<15; j++)
|
|
for (i=1; i<27; i++)
|
|
if(i%CELL == j%CELL)
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc;
|
|
else if (i%CELL == (j%CELL)+1 || (i%CELL == 0 && j%CELL == CELL-1))
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = gc;
|
|
else
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = PIXPACK(0x202020);
|
|
}
|
|
else
|
|
switch (b)
|
|
{
|
|
case WL_WALLELEC+100:
|
|
for (j=1; j<15; j++)
|
|
{
|
|
for (i=1; i<27; i++)
|
|
{
|
|
if (!(i%2) && !(j%2))
|
|
{
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc;
|
|
}
|
|
else
|
|
{
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = PIXPACK(0x808080);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case WL_EWALL+100:
|
|
for (j=1; j<15; j++)
|
|
{
|
|
for (i=1; i<6+j; i++)
|
|
{
|
|
if (!(i&j&1))
|
|
{
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc;
|
|
}
|
|
}
|
|
for (; i<27; i++)
|
|
{
|
|
if (i&j&1)
|
|
{
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case WL_STREAM+100:
|
|
for (j=1; j<15; j++)
|
|
{
|
|
for (i=1; i<27; i++)
|
|
{
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = i==1||i==26||j==1||j==14 ? PIXPACK(0xA0A0A0) : PIXPACK(0x000000);
|
|
drawtext(vid_buf, x+4, y+3, "\x8D", 255, 255, 255, 255);
|
|
}
|
|
}
|
|
for (i=9; i<27; i++)
|
|
{
|
|
drawpixel(vid_buf, x+i, y+8+(int)(3.9f*cos(i*0.3f)), 255, 255, 255, 255);
|
|
}
|
|
break;
|
|
case WL_SIGN+100:
|
|
for (j=1; j<15; j++)
|
|
{
|
|
for (i=1; i<27; i++)
|
|
{
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = i==1||i==26||j==1||j==14 ? PIXPACK(0xA0A0A0) : PIXPACK(0x000000);
|
|
}
|
|
}
|
|
drawtext(vid_buf, x+9, y+3, "\xA1", 32, 64, 128, 255);
|
|
drawtext(vid_buf, x+9, y+3, "\xA0", 255, 255, 255, 255);
|
|
break;
|
|
case WL_ERASE+100:
|
|
for (j=1; j<15; j+=2)
|
|
{
|
|
for (i=1+(1&(j>>1)); i<13; i+=2)
|
|
{
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc;
|
|
}
|
|
}
|
|
for (j=1; j<15; j++)
|
|
{
|
|
for (i=14; i<27; i++)
|
|
{
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc;
|
|
}
|
|
}
|
|
break;
|
|
case SPC_AIR:
|
|
case SPC_HEAT:
|
|
case SPC_COOL:
|
|
case SPC_VACUUM:
|
|
case SPC_WIND:
|
|
case SPC_PGRV:
|
|
case SPC_NGRV:
|
|
case SPC_PROP:
|
|
for (j=1; j<15; j++)
|
|
for (i=1; i<27; i++)
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc;
|
|
c = PIXR(pc) + 3*PIXG(pc) + 2*PIXB(pc);
|
|
if (c<544)
|
|
{
|
|
c = 255;
|
|
}
|
|
else
|
|
{
|
|
c = 0;
|
|
}
|
|
if (b==SPC_AIR)
|
|
drawtext(vid_buf, x+14-textwidth("AIR")/2, y+4, "AIR", c, c, c, 255);
|
|
else if (b==SPC_HEAT)
|
|
drawtext(vid_buf, x+14-textwidth("HEAT")/2, y+4, "HEAT", c, c, c, 255);
|
|
else if (b==SPC_COOL)
|
|
drawtext(vid_buf, x+14-textwidth("COOL")/2, y+4, "COOL", c, c, c, 255);
|
|
else if (b==SPC_VACUUM)
|
|
drawtext(vid_buf, x+14-textwidth("VAC")/2, y+4, "VAC", c, c, c, 255);
|
|
else if (b==SPC_WIND)
|
|
drawtext(vid_buf, x+14-textwidth("WIND")/2, y+4, "WIND", c, c, c, 255);
|
|
else if (b==SPC_PGRV)
|
|
drawtext(vid_buf, x+14-textwidth("PGRV")/2, y+4, "PGRV", c, c, c, 255);
|
|
else if (b==SPC_NGRV)
|
|
drawtext(vid_buf, x+14-textwidth("NGRV")/2, y+4, "NGRV", c, c, c, 255);
|
|
else if (b==SPC_PROP)
|
|
drawtext(vid_buf, x+14-textwidth("PROP")/2, y+4, "PROP", c, c, c, 255);
|
|
break;
|
|
default:
|
|
for (j=1; j<15; j++)
|
|
for (i=1; i<27; i++)
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc;
|
|
}
|
|
if (b==WL_ERASE+100)
|
|
{
|
|
for (j=4; j<12; j++)
|
|
{
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+j+6)] = PIXPACK(0xFF0000);
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+j+7)] = PIXPACK(0xFF0000);
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x-j+21)] = PIXPACK(0xFF0000);
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x-j+22)] = PIXPACK(0xFF0000);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//x = 2+32*(b/2);
|
|
//y = YRES+2+20*(b%2);
|
|
for (j=1; j<15; j++)
|
|
{
|
|
for (i=1; i<27; i++)
|
|
{
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc;
|
|
}
|
|
}
|
|
if (b==0)
|
|
{
|
|
for (j=4; j<12; j++)
|
|
{
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+j+6)] = PIXPACK(0xFF0000);
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x+j+7)] = PIXPACK(0xFF0000);
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x-j+21)] = PIXPACK(0xFF0000);
|
|
vid_buf[(XRES+BARSIZE)*(y+j)+(x-j+22)] = PIXPACK(0xFF0000);
|
|
}
|
|
}
|
|
c = PIXB(ptypes[b].pcolors) + 3*PIXG(ptypes[b].pcolors) + 2*PIXR(ptypes[b].pcolors);
|
|
if (c<544)
|
|
{
|
|
c = 255;
|
|
}
|
|
else
|
|
{
|
|
c = 0;
|
|
}
|
|
drawtext(vid_buf, x+14-textwidth((char *)ptypes[b].name)/2, y+4, (char *)ptypes[b].name, c, c, c, 255);
|
|
}
|
|
return 26;
|
|
}*/
|
|
|
|
/*void draw_menu(pixel *vid_buf, int i, int hover)
|
|
{
|
|
if (i==SEC&&SEC!=0)
|
|
drawrect(vid_buf, (XRES+BARSIZE)-16, (i*16)+YRES+MENUSIZE-16-(SC_TOTAL*16), 14, 14, 0, 255, 255, 255);
|
|
else
|
|
drawrect(vid_buf, (XRES+BARSIZE)-16, (i*16)+YRES+MENUSIZE-16-(SC_TOTAL*16), 14, 14, 255, 255, 255, 255);
|
|
if (hover==i)
|
|
{
|
|
fillrect(vid_buf, (XRES+BARSIZE)-16, (i*16)+YRES+MENUSIZE-16-(SC_TOTAL*16), 14, 14, 255, 255, 255, 255);
|
|
drawtext(vid_buf, (XRES+BARSIZE)-13, (i*16)+YRES+MENUSIZE-14-(SC_TOTAL*16), msections[i].icon, 0, 0, 0, 255);
|
|
}
|
|
else
|
|
{
|
|
drawtext(vid_buf, (XRES+BARSIZE)-13, (i*16)+YRES+MENUSIZE-14-(SC_TOTAL*16), msections[i].icon, 255, 255, 255, 255);
|
|
}
|
|
}*/
|
|
|
|
/*void draw_color_menu(pixel *vid_buf, int i, int hover)
|
|
{
|
|
drawrect(vid_buf, (XRES+BARSIZE)-16, (i*16)+YRES+MENUSIZE-16-(DECO_SECTIONS*16), 14, 14, 255, 255, 255, 255);
|
|
if (hover==i)
|
|
{
|
|
fillrect(vid_buf, (XRES+BARSIZE)-16, (i*16)+YRES+MENUSIZE-16-(DECO_SECTIONS*16), 14, 14, 255, 255, 255, 255);
|
|
drawtext(vid_buf, (XRES+BARSIZE)-13, (i*16)+YRES+MENUSIZE-14-(DECO_SECTIONS*16), colorsections[i].icon, 0, 0, 0, 255);
|
|
}
|
|
else
|
|
{
|
|
drawtext(vid_buf, (XRES+BARSIZE)-13, (i*16)+YRES+MENUSIZE-14-(DECO_SECTIONS*16), colorsections[i].icon, 255, 255, 255, 255);
|
|
}
|
|
}*/
|
|
|
|
//draws a pixel, identical to blendpixel(), except blendpixel has OpenGL support
|
|
TPT_INLINE void Graphics::drawpixel(int x, int y, int r, int g, int b, int a)
|
|
{
|
|
#ifdef PIXALPHA
|
|
pixel t;
|
|
if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE)
|
|
return;
|
|
if (a!=255)
|
|
{
|
|
t = vid[y*(XRES+BARSIZE)+x];
|
|
r = (a*r + (255-a)*PIXR(t)) >> 8;
|
|
g = (a*g + (255-a)*PIXG(t)) >> 8;
|
|
b = (a*b + (255-a)*PIXB(t)) >> 8;
|
|
a = a > PIXA(t) ? a : PIXA(t);
|
|
}
|
|
vid[y*(XRES+BARSIZE)+x] = PIXRGBA(r,g,b,a);
|
|
#else
|
|
pixel t;
|
|
if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE)
|
|
return;
|
|
if (a!=255)
|
|
{
|
|
t = vid[y*(XRES+BARSIZE)+x];
|
|
r = (a*r + (255-a)*PIXR(t)) >> 8;
|
|
g = (a*g + (255-a)*PIXG(t)) >> 8;
|
|
b = (a*b + (255-a)*PIXB(t)) >> 8;
|
|
}
|
|
vid[y*(XRES+BARSIZE)+x] = PIXRGB(r,g,b);
|
|
#endif
|
|
}
|
|
|
|
inline int Graphics::drawchar(int x, int y, int c, int r, int g, int b, int a)
|
|
{
|
|
int i, j, w, bn = 0, ba = 0;
|
|
char *rp = font_data + font_ptrs[c];
|
|
w = *(rp++);
|
|
for (j=0; j<FONT_H; j++)
|
|
for (i=0; i<w; i++)
|
|
{
|
|
if (!bn)
|
|
{
|
|
ba = *(rp++);
|
|
bn = 8;
|
|
}
|
|
drawpixel(x+i, y+j, r, g, b, ((ba&3)*a)/3);
|
|
ba >>= 2;
|
|
bn -= 2;
|
|
}
|
|
return x + w;
|
|
}
|
|
|
|
inline int Graphics::addchar(int x, int y, int c, int r, int g, int b, int a)
|
|
{
|
|
int i, j, w, bn = 0, ba = 0;
|
|
char *rp = font_data + font_ptrs[c];
|
|
w = *(rp++);
|
|
for (j=0; j<FONT_H; j++)
|
|
for (i=0; i<w; i++)
|
|
{
|
|
if (!bn)
|
|
{
|
|
ba = *(rp++);
|
|
bn = 8;
|
|
}
|
|
{
|
|
addpixel(x+i, y+j, r, g, b, ((ba&3)*a)/3);
|
|
}
|
|
ba >>= 2;
|
|
bn -= 2;
|
|
}
|
|
return x + w;
|
|
}
|
|
|
|
int Graphics::drawtext(int x, int y, std::string &s, int r, int g, int b, int a)
|
|
{
|
|
return drawtext(x, y, s.c_str(), r, g, b, a);
|
|
}
|
|
|
|
int Graphics::drawtext(int x, int y, const char *s, int r, int g, int b, int a)
|
|
{
|
|
int sx = x;
|
|
for (; *s; s++)
|
|
{
|
|
if (*s == '\n')
|
|
{
|
|
x = sx;
|
|
y += FONT_H+2;
|
|
}
|
|
else if (*s == '\b')
|
|
{
|
|
switch (s[1])
|
|
{
|
|
case 'w':
|
|
r = g = b = 255;
|
|
break;
|
|
case 'g':
|
|
r = g = b = 192;
|
|
break;
|
|
case 'o':
|
|
r = 255;
|
|
g = 216;
|
|
b = 32;
|
|
break;
|
|
case 'r':
|
|
r = 255;
|
|
g = b = 0;
|
|
break;
|
|
case 'l':
|
|
r = 255;
|
|
g = b = 75;
|
|
break;
|
|
case 'b':
|
|
r = g = 0;
|
|
b = 255;
|
|
break;
|
|
case 't':
|
|
b = 255;
|
|
g = 170;
|
|
r = 32;
|
|
break;
|
|
}
|
|
s++;
|
|
}
|
|
else
|
|
x = drawchar(x, y, *(unsigned char *)s, r, g, b, a);
|
|
}
|
|
return x;
|
|
}
|
|
|
|
//Draw text with an outline
|
|
int Graphics::drawtext_outline(int x, int y, const char *s, int r, int g, int b, int a, int olr, int olg, int olb, int ola)
|
|
{
|
|
drawtext(x-1, y-1, s, olr, olg, olb, ola);
|
|
drawtext(x+1, y+1, s, olr, olg, olb, ola);
|
|
|
|
drawtext(x-1, y+1, s, olr, olg, olb, ola);
|
|
drawtext(x+1, y-1, s, olr, olg, olb, ola);
|
|
|
|
return drawtext(x, y, s, r, g, b, a);
|
|
}
|
|
int Graphics::drawtextwrap(int x, int y, int w, const char *s, int r, int g, int b, int a)
|
|
{
|
|
int sx = x;
|
|
int rh = 12;
|
|
int rw = 0;
|
|
int cw = x;
|
|
int wordlen;
|
|
int charspace;
|
|
while (*s)
|
|
{
|
|
wordlen = strcspn(s," .,!?\n");
|
|
charspace = textwidthx((char *)s, w-(x-cw));
|
|
if (charspace<wordlen && wordlen && w-(x-cw)<w/3)
|
|
{
|
|
x = sx;
|
|
rw = 0;
|
|
y+=FONT_H+2;
|
|
rh+=FONT_H+2;
|
|
}
|
|
for (; *s && --wordlen>=-1; s++)
|
|
{
|
|
if (*s == '\n')
|
|
{
|
|
x = sx;
|
|
rw = 0;
|
|
y += FONT_H+2;
|
|
}
|
|
else if (*s == '\b')
|
|
{
|
|
switch (s[1])
|
|
{
|
|
case 'w':
|
|
r = g = b = 255;
|
|
break;
|
|
case 'g':
|
|
r = g = b = 192;
|
|
break;
|
|
case 'o':
|
|
r = 255;
|
|
g = 216;
|
|
b = 32;
|
|
break;
|
|
case 'r':
|
|
r = 255;
|
|
g = b = 0;
|
|
break;
|
|
case 'l':
|
|
r = 255;
|
|
g = b = 75;
|
|
break;
|
|
case 'b':
|
|
r = g = 0;
|
|
b = 255;
|
|
break;
|
|
case 't':
|
|
b = 255;
|
|
g = 170;
|
|
r = 32;
|
|
break;
|
|
}
|
|
s++;
|
|
}
|
|
else
|
|
{
|
|
|
|
if (x-cw>=w)
|
|
{
|
|
x = sx;
|
|
rw = 0;
|
|
y+=FONT_H+2;
|
|
rh+=FONT_H+2;
|
|
}
|
|
x = drawchar(x, y, *(unsigned char *)s, r, g, b, a);
|
|
}
|
|
}
|
|
}
|
|
|
|
return rh;
|
|
}
|
|
|
|
//draws a rectange, (x,y) are the top left coords.
|
|
void Graphics::drawrect(int x, int y, int w, int h, int r, int g, int b, int a)
|
|
{
|
|
int i;
|
|
for (i=0; i<=w; i++)
|
|
{
|
|
drawpixel(x+i, y, r, g, b, a);
|
|
drawpixel(x+i, y+h, r, g, b, a);
|
|
}
|
|
for (i=1; i<h; i++)
|
|
{
|
|
drawpixel(x, y+i, r, g, b, a);
|
|
drawpixel(x+w, y+i, r, g, b, a);
|
|
}
|
|
}
|
|
|
|
//draws a rectangle and fills it in as well.
|
|
void Graphics::fillrect(int x, int y, int w, int h, int r, int g, int b, int a)
|
|
{
|
|
int i,j;
|
|
for (j=1; j<h; j++)
|
|
for (i=1; i<w; i++)
|
|
drawpixel(x+i, y+j, r, g, b, a);
|
|
}
|
|
|
|
void Graphics::clearrect(int x, int y, int w, int h)
|
|
{
|
|
#ifdef OGLR
|
|
fillrect(x, y, w, h, 0, 0, 0, 255);
|
|
#else
|
|
int i;
|
|
for (i=1; i<h; i++)
|
|
memset(vid+(x+1+(XRES+BARSIZE)*(y+i)), 0, PIXELSIZE*(w-1));
|
|
#endif
|
|
}
|
|
//draws a line of dots, where h is the height. (why is this even here)
|
|
void Graphics::drawdots(int x, int y, int h, int r, int g, int b, int a)
|
|
{
|
|
int i;
|
|
for (i=0; i<=h; i+=2)
|
|
drawpixel(x, y+i, r, g, b, a);
|
|
}
|
|
|
|
int Graphics::textwidth(char *s)
|
|
{
|
|
int x = 0;
|
|
for (; *s; s++)
|
|
x += font_data[font_ptrs[(int)(*(unsigned char *)s)]];
|
|
return x-1;
|
|
}
|
|
|
|
int Graphics::drawtextmax(int x, int y, int w, char *s, int r, int g, int b, int a)
|
|
{
|
|
int i;
|
|
w += x-5;
|
|
for (; *s; s++)
|
|
{
|
|
if (x+font_data[font_ptrs[(int)(*(unsigned char *)s)]]>=w && x+textwidth(s)>=w+5)
|
|
break;
|
|
x = drawchar(x, y, *(unsigned char *)s, r, g, b, a);
|
|
}
|
|
if (*s)
|
|
for (i=0; i<3; i++)
|
|
x = drawchar(x, y, '.', r, g, b, a);
|
|
return x;
|
|
}
|
|
|
|
int Graphics::textnwidth(char *s, int n)
|
|
{
|
|
int x = 0;
|
|
for (; *s; s++)
|
|
{
|
|
if (!n)
|
|
break;
|
|
x += font_data[font_ptrs[(int)(*(unsigned char *)s)]];
|
|
n--;
|
|
}
|
|
return x-1;
|
|
}
|
|
void Graphics::textnpos(char *s, int n, int w, int *cx, int *cy)
|
|
{
|
|
int x = 0;
|
|
int y = 0;
|
|
int wordlen, charspace;
|
|
while (*s&&n)
|
|
{
|
|
wordlen = strcspn(s," .,!?\n");
|
|
charspace = textwidthx(s, w-x);
|
|
if (charspace<wordlen && wordlen && w-x<w/3)
|
|
{
|
|
x = 0;
|
|
y += FONT_H+2;
|
|
}
|
|
for (; *s && --wordlen>=-1; s++)
|
|
{
|
|
if (!n) {
|
|
break;
|
|
}
|
|
x += font_data[font_ptrs[(int)(*(unsigned char *)s)]];
|
|
if (x>=w)
|
|
{
|
|
x = 0;
|
|
y += FONT_H+2;
|
|
}
|
|
n--;
|
|
}
|
|
}
|
|
*cx = x-1;
|
|
*cy = y;
|
|
}
|
|
|
|
int Graphics::textwidthx(char *s, int w)
|
|
{
|
|
int x=0,n=0,cw;
|
|
for (; *s; s++)
|
|
{
|
|
cw = font_data[font_ptrs[(int)(*(unsigned char *)s)]];
|
|
if (x+(cw/2) >= w)
|
|
break;
|
|
x += cw;
|
|
n++;
|
|
}
|
|
return n;
|
|
}
|
|
int Graphics::textposxy(char *s, int width, int w, int h)
|
|
{
|
|
int x=0,y=0,n=0,cw, wordlen, charspace;
|
|
while (*s)
|
|
{
|
|
wordlen = strcspn(s," .,!?\n");
|
|
charspace = textwidthx(s, width-x);
|
|
if (charspace<wordlen && wordlen && width-x<width/3)
|
|
{
|
|
x = 0;
|
|
y += FONT_H+2;
|
|
}
|
|
for (; *s && --wordlen>=-1; s++)
|
|
{
|
|
cw = font_data[font_ptrs[(int)(*(unsigned char *)s)]];
|
|
if ((x+(cw/2) >= w && y+6 >= h)||(y+6 >= h+FONT_H+2))
|
|
return n++;
|
|
x += cw;
|
|
if (x>=width) {
|
|
x = 0;
|
|
y += FONT_H+2;
|
|
}
|
|
n++;
|
|
}
|
|
}
|
|
return n;
|
|
}
|
|
int Graphics::textwrapheight(char *s, int width)
|
|
{
|
|
int x=0, height=FONT_H+2, cw;
|
|
int wordlen;
|
|
int charspace;
|
|
while (*s)
|
|
{
|
|
wordlen = strcspn(s," .,!?\n");
|
|
charspace = textwidthx(s, width-x);
|
|
if (charspace<wordlen && wordlen && width-x<width/3)
|
|
{
|
|
x = 0;
|
|
height += FONT_H+2;
|
|
}
|
|
for (; *s && --wordlen>=-1; s++)
|
|
{
|
|
if (*s == '\n')
|
|
{
|
|
x = 0;
|
|
height += FONT_H+2;
|
|
}
|
|
else if (*s == '\b')
|
|
{
|
|
s++;
|
|
}
|
|
else
|
|
{
|
|
cw = font_data[font_ptrs[(int)(*(unsigned char *)s)]];
|
|
if (x+cw>=width)
|
|
{
|
|
x = 0;
|
|
height += FONT_H+2;
|
|
}
|
|
x += cw;
|
|
}
|
|
}
|
|
}
|
|
return height;
|
|
}
|
|
|
|
//the most used function for drawing a pixel, because it has OpenGL support, which is not fully implemented.
|
|
TPT_INLINE void Graphics::blendpixel(int x, int y, int r, int g, int b, int a)
|
|
{
|
|
#ifdef PIXALPHA
|
|
pixel t;
|
|
if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE)
|
|
return;
|
|
if (a!=255)
|
|
{
|
|
t = vid[y*(XRES+BARSIZE)+x];
|
|
r = (a*r + (255-a)*PIXR(t)) >> 8;
|
|
g = (a*g + (255-a)*PIXG(t)) >> 8;
|
|
b = (a*b + (255-a)*PIXB(t)) >> 8;
|
|
a = a > PIXA(t) ? a : PIXA(t);
|
|
}
|
|
vid[y*(XRES+BARSIZE)+x] = PIXRGBA(r,g,b,a);
|
|
#else
|
|
pixel t;
|
|
if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE)
|
|
return;
|
|
if (a!=255)
|
|
{
|
|
t = vid[y*(XRES+BARSIZE)+x];
|
|
r = (a*r + (255-a)*PIXR(t)) >> 8;
|
|
g = (a*g + (255-a)*PIXG(t)) >> 8;
|
|
b = (a*b + (255-a)*PIXB(t)) >> 8;
|
|
}
|
|
vid[y*(XRES+BARSIZE)+x] = PIXRGB(r,g,b);
|
|
#endif
|
|
}
|
|
|
|
void Graphics::draw_icon(int x, int y, char ch, int flag)
|
|
{
|
|
char t[2];
|
|
t[0] = ch;
|
|
t[1] = 0;
|
|
if (flag)
|
|
{
|
|
fillrect(x-1, y-1, 17, 17, 255, 255, 255, 255);
|
|
drawtext(x+3, y+2, t, 0, 0, 0, 255);
|
|
}
|
|
else
|
|
{
|
|
drawrect(x, y, 15, 15, 255, 255, 255, 255);
|
|
drawtext(x+3, y+2, t, 255, 255, 255, 255);
|
|
}
|
|
}
|
|
|
|
void Graphics::draw_line(int x1, int y1, int x2, int y2, int r, int g, int b, int a) //Draws a line
|
|
{
|
|
int dx, dy, i, sx, sy, check, e, x, y;
|
|
|
|
dx = abs(x1-x2);
|
|
dy = abs(y1-y2);
|
|
sx = isign(x2-x1);
|
|
sy = isign(y2-y1);
|
|
x = x1;
|
|
y = y1;
|
|
check = 0;
|
|
|
|
if (dy>dx)
|
|
{
|
|
dx = dx+dy;
|
|
dy = dx-dy;
|
|
dx = dx-dy;
|
|
check = 1;
|
|
}
|
|
|
|
e = (dy<<2)-dx;
|
|
for (i=0; i<=dx; i++)
|
|
{
|
|
if (x>=0 && y>=0 && x<a && y<YRES+MENUSIZE)
|
|
vid[x+y*a] =PIXRGB(r, g, b);
|
|
if (e>=0)
|
|
{
|
|
if (check==1)
|
|
x = x+sx;
|
|
else
|
|
y = y+sy;
|
|
e = e-(dx<<2);
|
|
}
|
|
if (check==1)
|
|
y = y+sy;
|
|
else
|
|
x = x+sx;
|
|
e = e+(dy<<2);
|
|
}
|
|
}
|
|
|
|
//adds color to a pixel, does not overwrite.
|
|
void Graphics::addpixel(int x, int y, int r, int g, int b, int a)
|
|
{
|
|
pixel t;
|
|
if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE)
|
|
return;
|
|
t = vid[y*(XRES+BARSIZE)+x];
|
|
r = (a*r + 255*PIXR(t)) >> 8;
|
|
g = (a*g + 255*PIXG(t)) >> 8;
|
|
b = (a*b + 255*PIXB(t)) >> 8;
|
|
if (r>255)
|
|
r = 255;
|
|
if (g>255)
|
|
g = 255;
|
|
if (b>255)
|
|
b = 255;
|
|
vid[y*(XRES+BARSIZE)+x] = PIXRGB(r,g,b);
|
|
}
|
|
|
|
//draws one of two colors, so that it is always clearly visible
|
|
void Graphics::xor_pixel(int x, int y)
|
|
{
|
|
int c;
|
|
if (x<0 || y<0 || x>=XRES || y>=YRES)
|
|
return;
|
|
c = vid[y*(XRES+BARSIZE)+x];
|
|
c = PIXB(c) + 3*PIXG(c) + 2*PIXR(c);
|
|
if (c<512)
|
|
vid[y*(XRES+BARSIZE)+x] = PIXPACK(0xC0C0C0);
|
|
else
|
|
vid[y*(XRES+BARSIZE)+x] = PIXPACK(0x404040);
|
|
}
|
|
|
|
//same as xor_pixel, but draws a line of it
|
|
void Graphics::xor_line(int x1, int y1, int x2, int y2)
|
|
{
|
|
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
|
|
float e, de;
|
|
if (cp)
|
|
{
|
|
y = x1;
|
|
x1 = y1;
|
|
y1 = y;
|
|
y = x2;
|
|
x2 = y2;
|
|
y2 = y;
|
|
}
|
|
if (x1 > x2)
|
|
{
|
|
y = x1;
|
|
x1 = x2;
|
|
x2 = y;
|
|
y = y1;
|
|
y1 = y2;
|
|
y2 = y;
|
|
}
|
|
dx = x2 - x1;
|
|
dy = abs(y2 - y1);
|
|
e = 0.0f;
|
|
if (dx)
|
|
de = dy/(float)dx;
|
|
else
|
|
de = 0.0f;
|
|
y = y1;
|
|
sy = (y1<y2) ? 1 : -1;
|
|
for (x=x1; x<=x2; x++)
|
|
{
|
|
if (cp)
|
|
xor_pixel(y, x);
|
|
else
|
|
xor_pixel(x, y);
|
|
e += de;
|
|
if (e >= 0.5f)
|
|
{
|
|
y += sy;
|
|
e -= 1.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
//same as blend_pixel, but draws a line of it
|
|
void Graphics::blend_line(int x1, int y1, int x2, int y2, int r, int g, int b, int a)
|
|
{
|
|
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
|
|
float e, de;
|
|
if (cp)
|
|
{
|
|
y = x1;
|
|
x1 = y1;
|
|
y1 = y;
|
|
y = x2;
|
|
x2 = y2;
|
|
y2 = y;
|
|
}
|
|
if (x1 > x2)
|
|
{
|
|
y = x1;
|
|
x1 = x2;
|
|
x2 = y;
|
|
y = y1;
|
|
y1 = y2;
|
|
y2 = y;
|
|
}
|
|
dx = x2 - x1;
|
|
dy = abs(y2 - y1);
|
|
e = 0.0f;
|
|
if (dx)
|
|
de = dy/(float)dx;
|
|
else
|
|
de = 0.0f;
|
|
y = y1;
|
|
sy = (y1<y2) ? 1 : -1;
|
|
for (x=x1; x<=x2; x++)
|
|
{
|
|
if (cp)
|
|
blendpixel(y, x, r, g, b, a);
|
|
else
|
|
blendpixel(x, y, r, g, b, a);
|
|
e += de;
|
|
if (e >= 0.5f)
|
|
{
|
|
y += sy;
|
|
e -= 1.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
//same as xor_pixel, but draws a rectangle
|
|
void Graphics::xor_rect(int x, int y, int w, int h)
|
|
{
|
|
int i;
|
|
for (i=0; i<w; i+=2)
|
|
{
|
|
xor_pixel(x+i, y);
|
|
xor_pixel(x+i, y+h-1);
|
|
}
|
|
for (i=2; i<h; i+=2)
|
|
{
|
|
xor_pixel(x, y+i);
|
|
xor_pixel(x+w-1, y+i);
|
|
}
|
|
}
|
|
|
|
|
|
//New function for drawing particles
|
|
#ifdef OGLR
|
|
GLuint fireV[(YRES*XRES)*2];
|
|
GLfloat fireC[(YRES*XRES)*4];
|
|
GLuint smokeV[(YRES*XRES)*2];
|
|
GLfloat smokeC[(YRES*XRES)*4];
|
|
GLuint blobV[(YRES*XRES)*2];
|
|
GLfloat blobC[(YRES*XRES)*4];
|
|
GLuint blurV[(YRES*XRES)*2];
|
|
GLfloat blurC[(YRES*XRES)*4];
|
|
GLuint glowV[(YRES*XRES)*2];
|
|
GLfloat glowC[(YRES*XRES)*4];
|
|
GLuint flatV[(YRES*XRES)*2];
|
|
GLfloat flatC[(YRES*XRES)*4];
|
|
GLuint addV[(YRES*XRES)*2];
|
|
GLfloat addC[(YRES*XRES)*4];
|
|
GLfloat lineV[(((YRES*XRES)*2)*6)];
|
|
GLfloat lineC[(((YRES*XRES)*2)*6)];
|
|
#endif
|
|
|
|
#ifdef OGLR
|
|
void draw_parts_fbo()
|
|
{
|
|
glEnable( GL_TEXTURE_2D );
|
|
if(display_mode & DISPLAY_WARP)
|
|
{
|
|
float xres = XRES, yres = YRES;
|
|
glUseProgram(lensProg);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, partsFboTex);
|
|
glUniform1i(glGetUniformLocation(lensProg, "pTex"), 0);
|
|
glActiveTexture(GL_TEXTURE1);
|
|
glBindTexture(GL_TEXTURE_2D, partsTFX);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES/CELL, YRES/CELL, GL_RED, GL_FLOAT, gravx);
|
|
glUniform1i(glGetUniformLocation(lensProg, "tfX"), 1);
|
|
glActiveTexture(GL_TEXTURE2);
|
|
glBindTexture(GL_TEXTURE_2D, partsTFY);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES/CELL, YRES/CELL, GL_GREEN, GL_FLOAT, gravy);
|
|
glUniform1i(glGetUniformLocation(lensProg, "tfY"), 2);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glUniform1fv(glGetUniformLocation(lensProg, "xres"), 1, &xres);
|
|
glUniform1fv(glGetUniformLocation(lensProg, "yres"), 1, &yres);
|
|
}
|
|
else
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, partsFboTex);
|
|
glBlendFunc(GL_ONE, GL_ONE);
|
|
}
|
|
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2d(1, 0);
|
|
glVertex3f(XRES*sdl_scale, (YRES+MENUSIZE)*sdl_scale, 1.0);
|
|
glTexCoord2d(0, 0);
|
|
glVertex3f(0, (YRES+MENUSIZE)*sdl_scale, 1.0);
|
|
glTexCoord2d(0, 1);
|
|
glVertex3f(0, MENUSIZE*sdl_scale, 1.0);
|
|
glTexCoord2d(1, 1);
|
|
glVertex3f(XRES*sdl_scale, MENUSIZE*sdl_scale, 1.0);
|
|
glEnd();
|
|
|
|
if(display_mode & DISPLAY_WARP)
|
|
{
|
|
glUseProgram(0);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
glDisable( GL_TEXTURE_2D );
|
|
}
|
|
#endif
|
|
|
|
|
|
//draws the photon colors in the HUD
|
|
void Graphics::draw_wavelengths(int x, int y, int h, int wl)
|
|
{
|
|
int i,cr,cg,cb,j;
|
|
int tmp;
|
|
fillrect(x-1,y-1,30+1,h+1,64,64,64,255); // coords -1 size +1 to work around bug in fillrect - TODO: fix fillrect
|
|
for (i=0; i<30; i++)
|
|
{
|
|
if ((wl>>i)&1)
|
|
{
|
|
// Need a spread of wavelengths to get a smooth spectrum, 5 bits seems to work reasonably well
|
|
if (i>2) tmp = 0x1F << (i-2);
|
|
else tmp = 0x1F >> (2-i);
|
|
cg = 0;
|
|
cb = 0;
|
|
cr = 0;
|
|
for (j=0; j<12; j++) {
|
|
cr += (tmp >> (j+18)) & 1;
|
|
cb += (tmp >> j) & 1;
|
|
}
|
|
for (j=0; j<13; j++)
|
|
cg += (tmp >> (j+9)) & 1;
|
|
tmp = 624/(cr+cg+cb+1);
|
|
cr *= tmp;
|
|
cg *= tmp;
|
|
cb *= tmp;
|
|
for (j=0; j<h; j++) blendpixel(x+29-i,y+j,cr>255?255:cr,cg>255?255:cg,cb>255?255:cb,255);
|
|
}
|
|
}
|
|
}
|
|
|
|
pixel *Graphics::render_packed_rgb(void *image, int width, int height, int cmp_size)
|
|
{
|
|
unsigned char *tmp;
|
|
pixel *res;
|
|
int i;
|
|
|
|
tmp = (unsigned char *)malloc(width*height*3);
|
|
if (!tmp)
|
|
return NULL;
|
|
res = (pixel *)malloc(width*height*PIXELSIZE);
|
|
if (!res)
|
|
{
|
|
free(tmp);
|
|
return NULL;
|
|
}
|
|
|
|
i = width*height*3;
|
|
if (BZ2_bzBuffToBuffDecompress((char *)tmp, (unsigned *)&i, (char *)image, cmp_size, 0, 0))
|
|
{
|
|
free(res);
|
|
free(tmp);
|
|
return NULL;
|
|
}
|
|
|
|
for (i=0; i<width*height; i++)
|
|
res[i] = PIXRGB(tmp[3*i], tmp[3*i+1], tmp[3*i+2]);
|
|
|
|
free(tmp);
|
|
return res;
|
|
}
|
|
|
|
void Graphics::draw_rgba_image(unsigned char *data, int x, int y, float alpha)
|
|
{
|
|
unsigned char w, h;
|
|
int i, j;
|
|
unsigned char r, g, b, a;
|
|
if (!data) return;
|
|
w = *(data++)&0xFF;
|
|
h = *(data++)&0xFF;
|
|
for (j=0; j<h; j++)
|
|
{
|
|
for (i=0; i<w; i++)
|
|
{
|
|
r = *(data++)&0xFF;
|
|
g = *(data++)&0xFF;
|
|
b = *(data++)&0xFF;
|
|
a = *(data++)&0xFF;
|
|
drawpixel(x+i, y+j, r, g, b, a*alpha);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::draw_image(pixel *img, int x, int y, int w, int h, int a)
|
|
{
|
|
int i, j, r, g, b;
|
|
if (!img) return;
|
|
if(y + h > YRES+MENUSIZE) h = (YRES+MENUSIZE)-y; //Adjust height to prevent drawing off the bottom
|
|
if(a >= 255)
|
|
for (j=0; j<h; j++)
|
|
for (i=0; i<w; i++)
|
|
{
|
|
vid[(y+j)*(XRES+BARSIZE)+(x+i)] = *img;
|
|
img++;
|
|
}
|
|
else
|
|
for (j=0; j<h; j++)
|
|
for (i=0; i<w; i++)
|
|
{
|
|
r = PIXR(*img);
|
|
g = PIXG(*img);
|
|
b = PIXB(*img);
|
|
drawpixel(x+i, y+j, r, g, b, a);
|
|
img++;
|
|
}
|
|
}
|
|
|
|
void Graphics::dim_copy(pixel *dst, pixel *src) //old persistent, unused
|
|
{
|
|
int i,r,g,b;
|
|
for (i=0; i<XRES*YRES; i++)
|
|
{
|
|
r = PIXR(src[i]);
|
|
g = PIXG(src[i]);
|
|
b = PIXB(src[i]);
|
|
if (r>0)
|
|
r--;
|
|
if (g>0)
|
|
g--;
|
|
if (b>0)
|
|
b--;
|
|
dst[i] = PIXRGB(r,g,b);
|
|
}
|
|
}
|
|
|
|
void Graphics::dim_copy_pers(pixel *dst, pixel *src) //for persistent view, reduces rgb slowly
|
|
{
|
|
int i,r,g,b;
|
|
for (i=0; i<(XRES+BARSIZE)*YRES; i++)
|
|
{
|
|
r = PIXR(src[i]);
|
|
g = PIXG(src[i]);
|
|
b = PIXB(src[i]);
|
|
if (r>0)
|
|
r--;
|
|
if (g>0)
|
|
g--;
|
|
if (b>0)
|
|
b--;
|
|
dst[i] = PIXRGB(r,g,b);
|
|
}
|
|
}
|
|
|
|
/*void render_zoom(pixel *img) //draws the zoom box
|
|
{
|
|
#ifdef OGLR
|
|
int origBlendSrc, origBlendDst;
|
|
float zcx1, zcx0, zcy1, zcy0, yfactor, xfactor, i; //X-Factor is shit, btw
|
|
xfactor = 1.0f/(float)XRES;
|
|
yfactor = 1.0f/(float)YRES;
|
|
|
|
zcx0 = (zoom_x)*xfactor;
|
|
zcx1 = (zoom_x+ZSIZE)*xfactor;
|
|
zcy0 = (zoom_y)*yfactor;
|
|
zcy1 = ((zoom_y+ZSIZE))*yfactor;
|
|
|
|
glGetIntegerv(GL_BLEND_SRC, &origBlendSrc);
|
|
glGetIntegerv(GL_BLEND_DST, &origBlendDst);
|
|
glBlendFunc(GL_ONE, GL_ZERO);
|
|
|
|
glEnable( GL_TEXTURE_2D );
|
|
//glReadBuffer(GL_AUX0);
|
|
glBindTexture(GL_TEXTURE_2D, partsFboTex);
|
|
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2d(zcx1, zcy1);
|
|
glVertex3f((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 1.0);
|
|
glTexCoord2d(zcx0, zcy1);
|
|
glVertex3f(zoom_wx*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 1.0);
|
|
glTexCoord2d(zcx0, zcy0);
|
|
glVertex3f(zoom_wx*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 1.0);
|
|
glTexCoord2d(zcx1, zcy0);
|
|
glVertex3f((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 1.0);
|
|
glEnd();
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable( GL_TEXTURE_2D );
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glLineWidth(sdl_scale);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
glBegin(GL_LINES);
|
|
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
|
|
for(i = 0; i < ZSIZE; i++)
|
|
{
|
|
glVertex2f((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR)+i*ZFACTOR)*sdl_scale);
|
|
glVertex2f(zoom_wx*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR)+i*ZFACTOR)*sdl_scale);
|
|
glVertex2f((zoom_wx+i*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale);
|
|
glVertex2f((zoom_wx+i*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale);
|
|
}
|
|
glEnd();
|
|
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0);
|
|
glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 0);
|
|
glVertex3i((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 0);
|
|
glVertex3i((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0);
|
|
glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0);
|
|
glEnd();
|
|
glDisable(GL_LINE_SMOOTH);
|
|
|
|
glDisable(GL_LINE_SMOOTH);
|
|
|
|
if(zoom_en)
|
|
{
|
|
glEnable(GL_COLOR_LOGIC_OP);
|
|
//glEnable(GL_LINE_SMOOTH);
|
|
glLogicOp(GL_XOR);
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3i((zoom_x-1)*sdl_scale, (YRES+MENUSIZE-(zoom_y-1))*sdl_scale, 0);
|
|
glVertex3i((zoom_x-1)*sdl_scale, (YRES+MENUSIZE-(zoom_y+ZSIZE))*sdl_scale, 0);
|
|
glVertex3i((zoom_x+ZSIZE)*sdl_scale, (YRES+MENUSIZE-(zoom_y+ZSIZE))*sdl_scale, 0);
|
|
glVertex3i((zoom_x+ZSIZE)*sdl_scale, (YRES+MENUSIZE-(zoom_y-1))*sdl_scale, 0);
|
|
glVertex3i((zoom_x-1)*sdl_scale, (YRES+MENUSIZE-(zoom_y-1))*sdl_scale, 0);
|
|
glEnd();
|
|
glDisable(GL_COLOR_LOGIC_OP);
|
|
}
|
|
glLineWidth(1);
|
|
glBlendFunc(origBlendSrc, origBlendDst);
|
|
#else
|
|
int x, y, i, j;
|
|
pixel pix;
|
|
drawrect(img, zoom_wx-2, zoom_wy-2, ZSIZE*ZFACTOR+2, ZSIZE*ZFACTOR+2, 192, 192, 192, 255);
|
|
drawrect(img, zoom_wx-1, zoom_wy-1, ZSIZE*ZFACTOR, ZSIZE*ZFACTOR, 0, 0, 0, 255);
|
|
clearrect(img, zoom_wx, zoom_wy, ZSIZE*ZFACTOR, ZSIZE*ZFACTOR);
|
|
for (j=0; j<ZSIZE; j++)
|
|
for (i=0; i<ZSIZE; i++)
|
|
{
|
|
pix = img[(j+zoom_y)*(XRES+BARSIZE)+(i+zoom_x)];
|
|
for (y=0; y<ZFACTOR-1; y++)
|
|
for (x=0; x<ZFACTOR-1; x++)
|
|
img[(j*ZFACTOR+y+zoom_wy)*(XRES+BARSIZE)+(i*ZFACTOR+x+zoom_wx)] = pix;
|
|
}
|
|
if (zoom_en)
|
|
{
|
|
for (j=-1; j<=ZSIZE; j++)
|
|
{
|
|
xor_pixel(zoom_x+j, zoom_y-1, img);
|
|
xor_pixel(zoom_x+j, zoom_y+ZSIZE, img);
|
|
}
|
|
for (j=0; j<ZSIZE; j++)
|
|
{
|
|
xor_pixel(zoom_x-1, zoom_y+j, img);
|
|
xor_pixel(zoom_x+ZSIZE, zoom_y+j, img);
|
|
}
|
|
}
|
|
#endif
|
|
}*/
|
|
|
|
/*int render_thumb(void *thumb, int size, int bzip2, pixel *vid_buf, int px, int py, int scl)
|
|
{
|
|
unsigned char *d, *c = (unsigned char *)thumb;
|
|
int i,j,x,y,a,t,r,g,b,sx,sy;
|
|
|
|
if (bzip2)
|
|
{
|
|
if (size<16)
|
|
return 1;
|
|
if (c[3]!=0x74 || c[2]!=0x49 || c[1]!=0x68 || c[0]!=0x53)
|
|
return 1;
|
|
if (c[4]>PT_NUM)
|
|
return 2;
|
|
if (c[5]!=CELL || c[6]!=XRES/CELL || c[7]!=YRES/CELL)
|
|
return 3;
|
|
i = XRES*YRES;
|
|
d = (unsigned char *)malloc(i);
|
|
if (!d)
|
|
return 1;
|
|
|
|
if (BZ2_bzBuffToBuffDecompress((char *)d, (unsigned *)&i, (char *)(c+8), size-8, 0, 0))
|
|
return 1;
|
|
size = i;
|
|
}
|
|
else
|
|
d = c;
|
|
|
|
if (size < XRES*YRES)
|
|
{
|
|
if (bzip2)
|
|
free(d);
|
|
return 1;
|
|
}
|
|
|
|
sy = 0;
|
|
for (y=0; y+scl<=YRES; y+=scl)
|
|
{
|
|
sx = 0;
|
|
for (x=0; x+scl<=XRES; x+=scl)
|
|
{
|
|
a = 0;
|
|
r = g = b = 0;
|
|
for (j=0; j<scl; j++)
|
|
for (i=0; i<scl; i++)
|
|
{
|
|
t = d[(y+j)*XRES+(x+i)];
|
|
if (t==0xFF)
|
|
{
|
|
r += 256;
|
|
g += 256;
|
|
b += 256;
|
|
a += 2;
|
|
}
|
|
else if (t)
|
|
{
|
|
if (t>=PT_NUM)
|
|
goto corrupt;
|
|
r += PIXR(ptypes[t].pcolors);
|
|
g += PIXG(ptypes[t].pcolors);
|
|
b += PIXB(ptypes[t].pcolors);
|
|
a ++;
|
|
}
|
|
}
|
|
if (a)
|
|
{
|
|
a = 256/a;
|
|
r = (r*a)>>8;
|
|
g = (g*a)>>8;
|
|
b = (b*a)>>8;
|
|
}
|
|
|
|
drawpixel(vid_buf, px+sx, py+sy, r, g, b, 255);
|
|
sx++;
|
|
}
|
|
sy++;
|
|
}
|
|
|
|
if (bzip2)
|
|
free(d);
|
|
return 0;
|
|
|
|
corrupt:
|
|
if (bzip2)
|
|
free(d);
|
|
return 1;
|
|
}*/
|
|
|
|
//draws the cursor
|
|
/*void Graphics::render_cursor(pixel *vid, int x, int y, int t, int rx, int ry)
|
|
{
|
|
#ifdef OGLR
|
|
int i;
|
|
if (t<PT_NUM||(t&0xFF)==PT_LIFE||t==SPC_AIR||t==SPC_HEAT||t==SPC_COOL||t==SPC_VACUUM||t==SPC_WIND||t==SPC_PGRV||t==SPC_NGRV)
|
|
{
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo);
|
|
glEnable(GL_COLOR_LOGIC_OP);
|
|
glLogicOp(GL_XOR);
|
|
glBegin(GL_LINE_LOOP);
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
y *= sdl_scale;
|
|
x *= sdl_scale;
|
|
ry *= sdl_scale;
|
|
rx *= sdl_scale;
|
|
if (CURRENT_BRUSH==SQUARE_BRUSH)
|
|
{
|
|
glVertex2f(x-rx+1, (y)-ry+1);
|
|
glVertex2f(x+rx+1, (y)-ry+1);
|
|
glVertex2f(x+rx+1, (y)+ry+1);
|
|
glVertex2f(x-rx+1, (y)+ry+1);
|
|
glVertex2f(x-rx+1, (y)-ry+1);
|
|
}
|
|
else if (CURRENT_BRUSH==CIRCLE_BRUSH)
|
|
{
|
|
for (i = 0; i < 360; i++)
|
|
{
|
|
float degInRad = i*(M_PI/180.0f);
|
|
glVertex2f((cos(degInRad)*rx)+x, (sin(degInRad)*ry)+y);
|
|
}
|
|
}
|
|
else if (CURRENT_BRUSH==TRI_BRUSH)
|
|
{
|
|
glVertex2f(x+1, (y)+ry+1);
|
|
glVertex2f(x+rx+1, (y)-ry+1);
|
|
glVertex2f(x-rx+1, (y)-ry+1);
|
|
glVertex2f(x+1, (y)+ry+1);
|
|
}
|
|
glEnd();
|
|
glDisable(GL_COLOR_LOGIC_OP);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
|
}
|
|
#else
|
|
int i,j,c;
|
|
if (t<PT_NUM||(t&0xFF)==PT_LIFE||t==SPC_AIR||t==SPC_HEAT||t==SPC_COOL||t==SPC_VACUUM||t==SPC_WIND||t==SPC_PGRV||t==SPC_NGRV)
|
|
{
|
|
if (rx<=0)
|
|
xor_pixel(x, y, vid);
|
|
else if (ry<=0)
|
|
xor_pixel(x, y, vid);
|
|
if (rx+ry<=0)
|
|
xor_pixel(x, y, vid);
|
|
else if (CURRENT_BRUSH==SQUARE_BRUSH)
|
|
{
|
|
for (j=0; j<=ry; j++)
|
|
for (i=0; i<=rx; i++)
|
|
if (i*j<=ry*rx && ((i+1)>rx || (j+1)>ry))
|
|
{
|
|
xor_pixel(x+i, y+j, vid);
|
|
xor_pixel(x-i, y-j, vid);
|
|
if (i&&j)xor_pixel(x+i, y-j, vid);
|
|
if (i&&j)xor_pixel(x-i, y+j, vid);
|
|
}
|
|
}
|
|
else if (CURRENT_BRUSH==CIRCLE_BRUSH)
|
|
{
|
|
for (j=0; j<=ry; j++)
|
|
for (i=0; i<=rx; i++)
|
|
if (pow(i,2)*pow(ry,2)+pow(j,2)*pow(rx,2)<=pow(rx,2)*pow(ry,2) &&
|
|
(pow(i+1,2)*pow(ry,2)+pow(j,2)*pow(rx,2)>pow(rx,2)*pow(ry,2) ||
|
|
pow(i,2)*pow(ry,2)+pow(j+1,2)*pow(rx,2)>pow(rx,2)*pow(ry,2)))
|
|
{
|
|
xor_pixel(x+i, y+j, vid);
|
|
if (j) xor_pixel(x+i, y-j, vid);
|
|
if (i) xor_pixel(x-i, y+j, vid);
|
|
if (i&&j) xor_pixel(x-i, y-j, vid);
|
|
}
|
|
}
|
|
else if (CURRENT_BRUSH==TRI_BRUSH)
|
|
{
|
|
for (j=-ry; j<=ry; j++)
|
|
for (i=-rx; i<=0; i++)
|
|
if ((j <= ry ) && ( j >= (((-2.0*ry)/(rx))*i)-ry ) && (j+1>ry || ( j-1 < (((-2.0*ry)/(rx))*i)-ry )) )
|
|
{
|
|
xor_pixel(x+i, y+j, vid);
|
|
if (i) xor_pixel(x-i, y+j, vid);
|
|
}
|
|
}
|
|
}
|
|
else //wall cursor
|
|
{
|
|
int tc;
|
|
c = (rx/CELL) * CELL;
|
|
x = (x/CELL) * CELL;
|
|
y = (y/CELL) * CELL;
|
|
|
|
tc = !((c%(CELL*2))==0);
|
|
|
|
x -= c/2;
|
|
y -= c/2;
|
|
|
|
x += tc*(CELL/2);
|
|
y += tc*(CELL/2);
|
|
|
|
for (i=0; i<CELL+c; i++)
|
|
{
|
|
xor_pixel(x+i, y, vid);
|
|
xor_pixel(x+i, y+CELL+c-1, vid);
|
|
}
|
|
for (i=1; i<CELL+c-1; i++)
|
|
{
|
|
xor_pixel(x, y+i, vid);
|
|
xor_pixel(x+CELL+c-1, y+i, vid);
|
|
}
|
|
}
|
|
#endif
|
|
}*/
|
|
|
|
/*int sdl_opened = 0;
|
|
int sdl_open(void)
|
|
{
|
|
int status;
|
|
if (SDL_Init(SDL_INIT_VIDEO)<0)
|
|
{
|
|
fprintf(stderr, "Initializing SDL: %s\n", SDL_GetError());
|
|
return 0;
|
|
}
|
|
atexit(SDL_Quit);
|
|
#if defined(OGLR)
|
|
sdl_scrn=SDL_SetVideoMode(XRES*sdl_scale + BARSIZE*sdl_scale,YRES*sdl_scale + MENUSIZE*sdl_scale,32,SDL_OPENGL);
|
|
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
|
|
|
|
if(sdl_opened)
|
|
{
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
|
|
glOrtho(0, (XRES+BARSIZE)*sdl_scale, 0, (YRES+MENUSIZE)*sdl_scale, -1, 1);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
}
|
|
else
|
|
{
|
|
#ifdef WIN32
|
|
status = glewInit();
|
|
if(status != GLEW_OK)
|
|
{
|
|
fprintf(stderr, "Initializing Glew: %d\n", status);
|
|
return 0;
|
|
}
|
|
#endif
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
|
|
glOrtho(0, (XRES+BARSIZE)*sdl_scale, 0, (YRES+MENUSIZE)*sdl_scale, -1, 1);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
glRasterPos2i(0, (YRES+MENUSIZE));
|
|
glPixelZoom(1, -1);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
//FBO Texture
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &partsFboTex);
|
|
glBindTexture(GL_TEXTURE_2D, partsFboTex);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, XRES, YRES, 0, GL_RGBA, GL_FLOAT, NULL);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
|
|
//FBO
|
|
glGenFramebuffers(1, &partsFbo);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo);
|
|
glEnable(GL_BLEND);
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, partsFboTex, 0);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); // Reset framebuffer binding
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
//Texture for main UI
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &vidBuf);
|
|
glBindTexture(GL_TEXTURE_2D, vidBuf);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, XRES+BARSIZE, YRES+MENUSIZE, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
//Texture for air to be drawn
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &airBuf);
|
|
glBindTexture(GL_TEXTURE_2D, airBuf);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
//Zoom texture
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &zoomTex);
|
|
glBindTexture(GL_TEXTURE_2D, zoomTex);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
//Texture for velocity maps for gravity
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &partsTFX);
|
|
glBindTexture(GL_TEXTURE_2D, partsTFX);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES, YRES, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glGenTextures(1, &partsTFY);
|
|
glBindTexture(GL_TEXTURE_2D, partsTFY);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES, YRES, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
//Texture for velocity maps for air
|
|
//TODO: Combine all air maps into 3D array or structs
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &airVX);
|
|
glBindTexture(GL_TEXTURE_2D, airVX);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glGenTextures(1, &airVY);
|
|
glBindTexture(GL_TEXTURE_2D, airVY);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glGenTextures(1, &airPV);
|
|
glBindTexture(GL_TEXTURE_2D, airPV);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
//Fire alpha texture
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &fireAlpha);
|
|
glBindTexture(GL_TEXTURE_2D, fireAlpha);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, CELL*3, CELL*3, 0, GL_ALPHA, GL_FLOAT, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
//Glow alpha texture
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &glowAlpha);
|
|
glBindTexture(GL_TEXTURE_2D, glowAlpha);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 11, 11, 0, GL_ALPHA, GL_FLOAT, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
|
|
//Blur Alpha texture
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &blurAlpha);
|
|
glBindTexture(GL_TEXTURE_2D, blurAlpha);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 7, 7, 0, GL_ALPHA, GL_FLOAT, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
loadShaders();
|
|
}
|
|
#else
|
|
#ifdef PIX16
|
|
if (kiosk_enable)
|
|
sdl_scrn=SDL_SetVideoMode(XRES*sdl_scale + BARSIZE*sdl_scale,YRES*sdl_scale + MENUSIZE*sdl_scale,16,SDL_FULLSCREEN|SDL_SWSURFACE);
|
|
else
|
|
sdl_scrn=SDL_SetVideoMode(XRES*sdl_scale + BARSIZE*sdl_scale,YRES*sdl_scale + MENUSIZE*sdl_scale,16,SDL_SWSURFACE);
|
|
#else
|
|
if (kiosk_enable)
|
|
sdl_scrn=SDL_SetVideoMode(XRES*sdl_scale + BARSIZE*sdl_scale,YRES*sdl_scale + MENUSIZE*sdl_scale,32,SDL_FULLSCREEN|SDL_SWSURFACE);
|
|
else
|
|
sdl_scrn=SDL_SetVideoMode(XRES*sdl_scale + BARSIZE*sdl_scale,YRES*sdl_scale + MENUSIZE*sdl_scale,32,SDL_SWSURFACE);
|
|
#endif
|
|
#endif
|
|
if (!sdl_scrn)
|
|
{
|
|
fprintf(stderr, "Creating window: %s\n", SDL_GetError());
|
|
return 0;
|
|
}
|
|
SDL_WM_SetCaption("The Powder Toy", "Powder Toy");
|
|
sdl_seticon();
|
|
SDL_EnableUNICODE(1);
|
|
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
|
#if (defined(LIN32) || defined(LIN64)) && defined(SDL_VIDEO_DRIVER_X11)
|
|
SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
|
|
SDL_VERSION(&sdl_wminfo.version);
|
|
SDL_GetWMInfo(&sdl_wminfo);
|
|
sdl_wminfo.info.x11.lock_func();
|
|
XA_CLIPBOARD = XInternAtom(sdl_wminfo.info.x11.display, "CLIPBOARD", 1);
|
|
XA_TARGETS = XInternAtom(sdl_wminfo.info.x11.display, "TARGETS", 1);
|
|
sdl_wminfo.info.x11.unlock_func();
|
|
#endif
|
|
sdl_opened = 1;
|
|
return 1;
|
|
}
|
|
#ifdef OGLR
|
|
void checkShader(GLuint shader, char * shname)
|
|
{
|
|
GLuint status;
|
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
|
if (status == GL_FALSE)
|
|
{
|
|
char errorBuf[ GL_INFO_LOG_LENGTH];
|
|
int errLen;
|
|
glGetShaderInfoLog(shader, GL_INFO_LOG_LENGTH, &errLen, errorBuf);
|
|
fprintf(stderr, "Failed to compile %s shader:\n%s\n", shname, errorBuf);
|
|
exit(1);
|
|
}
|
|
}
|
|
void checkProgram(GLuint program, char * progname)
|
|
{
|
|
GLuint status;
|
|
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
|
if (status == GL_FALSE)
|
|
{
|
|
char errorBuf[ GL_INFO_LOG_LENGTH];
|
|
int errLen;
|
|
glGetShaderInfoLog(program, GL_INFO_LOG_LENGTH, &errLen, errorBuf);
|
|
fprintf(stderr, "Failed to link %s program:\n%s\n", progname, errorBuf);
|
|
exit(1);
|
|
}
|
|
}
|
|
void loadShaders()
|
|
{
|
|
GLuint vertexShader, fragmentShader;
|
|
|
|
//Particle texture
|
|
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
|
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
glShaderSource( vertexShader, 1, &fireVertex, NULL);
|
|
glShaderSource( fragmentShader, 1, &fireFragment, NULL);
|
|
|
|
glCompileShader( vertexShader );
|
|
checkShader(vertexShader, "FV");
|
|
glCompileShader( fragmentShader );
|
|
checkShader(fragmentShader, "FF");
|
|
|
|
fireProg = glCreateProgram();
|
|
glAttachShader( fireProg, vertexShader );
|
|
glAttachShader( fireProg, fragmentShader );
|
|
glLinkProgram( fireProg );
|
|
checkProgram(fireProg, "F");
|
|
|
|
//Lensing
|
|
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
|
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
glShaderSource( vertexShader, 1, &lensVertex, NULL);
|
|
glShaderSource( fragmentShader, 1, &lensFragment, NULL);
|
|
|
|
glCompileShader( vertexShader );
|
|
checkShader(vertexShader, "LV");
|
|
glCompileShader( fragmentShader );
|
|
checkShader(fragmentShader, "LF");
|
|
|
|
lensProg = glCreateProgram();
|
|
glAttachShader( lensProg, vertexShader );
|
|
glAttachShader( lensProg, fragmentShader );
|
|
glLinkProgram( lensProg );
|
|
checkProgram(lensProg, "L");
|
|
|
|
//Air Velocity
|
|
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
|
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
glShaderSource( vertexShader, 1, &airVVertex, NULL);
|
|
glShaderSource( fragmentShader, 1, &airVFragment, NULL);
|
|
|
|
glCompileShader( vertexShader );
|
|
checkShader(vertexShader, "AVX");
|
|
glCompileShader( fragmentShader );
|
|
checkShader(fragmentShader, "AVF");
|
|
|
|
airProg_Velocity = glCreateProgram();
|
|
glAttachShader( airProg_Velocity, vertexShader );
|
|
glAttachShader( airProg_Velocity, fragmentShader );
|
|
glLinkProgram( airProg_Velocity );
|
|
checkProgram(airProg_Velocity, "AV");
|
|
|
|
//Air Pressure
|
|
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
|
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
glShaderSource( vertexShader, 1, &airPVertex, NULL);
|
|
glShaderSource( fragmentShader, 1, &airPFragment, NULL);
|
|
|
|
glCompileShader( vertexShader );
|
|
checkShader(vertexShader, "APV");
|
|
glCompileShader( fragmentShader );
|
|
checkShader(fragmentShader, "APF");
|
|
|
|
airProg_Pressure = glCreateProgram();
|
|
glAttachShader( airProg_Pressure, vertexShader );
|
|
glAttachShader( airProg_Pressure, fragmentShader );
|
|
glLinkProgram( airProg_Pressure );
|
|
checkProgram(airProg_Pressure, "AP");
|
|
|
|
//Air cracker
|
|
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
|
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
glShaderSource( vertexShader, 1, &airCVertex, NULL);
|
|
glShaderSource( fragmentShader, 1, &airCFragment, NULL);
|
|
|
|
glCompileShader( vertexShader );
|
|
checkShader(vertexShader, "ACV");
|
|
glCompileShader( fragmentShader );
|
|
checkShader(fragmentShader, "ACF");
|
|
|
|
airProg_Cracker = glCreateProgram();
|
|
glAttachShader( airProg_Cracker, vertexShader );
|
|
glAttachShader( airProg_Cracker, fragmentShader );
|
|
glLinkProgram( airProg_Cracker );
|
|
checkProgram(airProg_Cracker, "AC");
|
|
}
|
|
#endif
|
|
int draw_debug_info(pixel* vid, Simulation * sim, int lm, int lx, int ly, int cx, int cy, int line_x, int line_y)
|
|
{
|
|
Particle * parts = sim->parts;
|
|
char infobuf[256];
|
|
if(debug_flags & DEBUG_PERFORMANCE_FRAME || debug_flags & DEBUG_PERFORMANCE_CALC)
|
|
{
|
|
int t1, t2, x = 0, i = debug_perf_istart;
|
|
float partiavg = 0, frameavg = 0;
|
|
while(i != debug_perf_iend)
|
|
{
|
|
partiavg += abs(debug_perf_partitime[i]/100000);
|
|
frameavg += abs(debug_perf_frametime[i]/100000);
|
|
if(debug_flags & DEBUG_PERFORMANCE_CALC)
|
|
t1 = abs(debug_perf_partitime[i]/100000);
|
|
else
|
|
t1 = 0;
|
|
|
|
if(debug_flags & DEBUG_PERFORMANCE_FRAME)
|
|
t2 = abs(debug_perf_frametime[i]/100000);
|
|
else
|
|
t2 = 0;
|
|
|
|
if(t1 > YRES)
|
|
t1 = YRES;
|
|
if(t1+t2 > YRES)
|
|
t2 = YRES-t1;
|
|
|
|
if(t1>0)
|
|
draw_line(vid, x, YRES, x, YRES-t1, 0, 255, 120, XRES+BARSIZE);
|
|
if(t2>0)
|
|
draw_line(vid, x, YRES-t1, x, YRES-(t1+t2), 255, 120, 0, XRES+BARSIZE);
|
|
|
|
i++;
|
|
x++;
|
|
i %= DEBUG_PERF_FRAMECOUNT;
|
|
}
|
|
|
|
if(debug_flags & DEBUG_PERFORMANCE_CALC)
|
|
t1 = abs(partiavg / x);
|
|
else
|
|
t1 = 0;
|
|
|
|
if(debug_flags & DEBUG_PERFORMANCE_FRAME)
|
|
t2 = abs(frameavg / x);
|
|
else
|
|
t2 = 0;
|
|
|
|
if(t1 > YRES)
|
|
t1 = YRES;
|
|
if(t1+t2 > YRES)
|
|
t2 = YRES-t1;
|
|
|
|
if(t1>0)
|
|
fillrect(vid, x, YRES-t1-1, 5, t1+2, 0, 255, 0, 255);
|
|
if(t2>0)
|
|
fillrect(vid, x, (YRES-t1)-t2-1, 5, t2+1, 255, 0, 0, 255);
|
|
}
|
|
if(debug_flags & DEBUG_DRAWTOOL)
|
|
{
|
|
if(lm == 1) //Line tool
|
|
{
|
|
blend_line(vid, 0, line_y, XRES, line_y, 255, 255, 255, 120);
|
|
blend_line(vid, line_x, 0, line_x, YRES, 255, 255, 255, 120);
|
|
|
|
blend_line(vid, 0, ly, XRES, ly, 255, 255, 255, 120);
|
|
blend_line(vid, lx, 0, lx, YRES, 255, 255, 255, 120);
|
|
|
|
sprintf(infobuf, "%d x %d", lx, ly);
|
|
drawtext_outline(vid, lx+(lx>line_x?3:-textwidth(infobuf)-3), ly+(ly<line_y?-10:3), infobuf, 255, 255, 255, 200, 0, 0, 0, 120);
|
|
|
|
sprintf(infobuf, "%d x %d", line_x, line_y);
|
|
drawtext_outline(vid, line_x+(lx<line_x?3:-textwidth(infobuf)-2), line_y+(ly>line_y?-10:3), infobuf, 255, 255, 255, 200, 0, 0, 0, 120);
|
|
|
|
sprintf(infobuf, "%d", abs(line_x-lx));
|
|
drawtext_outline(vid, (line_x+lx)/2-textwidth(infobuf)/2, line_y+(ly>line_y?-10:3), infobuf, 255, 255, 255, 200, 0, 0, 0, 120);
|
|
|
|
sprintf(infobuf, "%d", abs(line_y-ly));
|
|
drawtext_outline(vid, line_x+(lx<line_x?3:-textwidth(infobuf)-2), (line_y+ly)/2-3, infobuf, 255, 255, 255, 200, 0, 0, 0, 120);
|
|
}
|
|
}
|
|
if(debug_flags & DEBUG_PARTS)
|
|
{
|
|
int i = 0, x = 0, y = 0, lpx = 0, lpy = 0;
|
|
sprintf(infobuf, "%d/%d (%.2f%%)", sim->parts_lastActiveIndex, NPART, (((float)sim->parts_lastActiveIndex)/((float)NPART))*100.0f);
|
|
for(i = 0; i < NPART; i++){
|
|
if(parts[i].type){
|
|
drawpixel(vid, x, y, 255, 255, 255, 180);
|
|
} else {
|
|
drawpixel(vid, x, y, 0, 0, 0, 180);
|
|
}
|
|
if(i == sim->parts_lastActiveIndex)
|
|
{
|
|
lpx = x;
|
|
lpy = y;
|
|
}
|
|
x++;
|
|
if(x>=XRES){
|
|
y++;
|
|
x = 0;
|
|
}
|
|
}
|
|
draw_line(vid, 0, lpy, XRES, lpy, 0, 255, 120, XRES+BARSIZE);
|
|
draw_line(vid, lpx, 0, lpx, YRES, 0, 255, 120, XRES+BARSIZE);
|
|
drawpixel(vid, lpx, lpy, 255, 50, 50, 220);
|
|
|
|
drawpixel(vid, lpx+1, lpy, 255, 50, 50, 120);
|
|
drawpixel(vid, lpx-1, lpy, 255, 50, 50, 120);
|
|
drawpixel(vid, lpx, lpy+1, 255, 50, 50, 120);
|
|
drawpixel(vid, lpx, lpy-1, 255, 50, 50, 120);
|
|
|
|
fillrect(vid, 7, YRES-26, textwidth(infobuf)+5, 14, 0, 0, 0, 180);
|
|
drawtext(vid, 10, YRES-22, infobuf, 255, 255, 255, 255);
|
|
}
|
|
}*/
|
|
|
|
void Graphics::Clear()
|
|
{
|
|
memset(vid, 0, PIXELSIZE * ((XRES+BARSIZE) * (YRES+MENUSIZE)));
|
|
}
|
|
|
|
void Graphics::AttachSDLSurface(SDL_Surface * surface)
|
|
{
|
|
sdl_scrn = surface;
|
|
}
|
|
|
|
void Graphics::Blit()
|
|
{
|
|
pixel * dst;
|
|
pixel * src = vid;
|
|
int j, x = 0, y = 0, w = XRES+BARSIZE, h = YRES+MENUSIZE, pitch = XRES+BARSIZE;
|
|
if (SDL_MUSTLOCK(sdl_scrn))
|
|
if (SDL_LockSurface(sdl_scrn)<0)
|
|
return;
|
|
dst=(pixel *)sdl_scrn->pixels+y*sdl_scrn->pitch/PIXELSIZE+x;
|
|
for (j=0; j<h; j++)
|
|
{
|
|
memcpy(dst, src, w*PIXELSIZE);
|
|
dst+=sdl_scrn->pitch/PIXELSIZE;
|
|
src+=pitch;
|
|
}
|
|
if (SDL_MUSTLOCK(sdl_scrn))
|
|
SDL_UnlockSurface(sdl_scrn);
|
|
SDL_UpdateRect(sdl_scrn,0,0,0,0);
|
|
}
|
|
|
|
Graphics::Graphics()
|
|
{
|
|
vid = (pixel *)malloc(PIXELSIZE * ((XRES+BARSIZE) * (YRES+MENUSIZE)));
|
|
}
|
|
Graphics::~Graphics()
|
|
{
|
|
free(vid);
|
|
}
|