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The-Powder-Toy/src/client/GameSave.cpp

2749 lines
86 KiB
C++

#include "GameSave.h"
#include "bzip2/bz2wrap.h"
#include "Format.h"
#include "simulation/Simulation.h"
#include "simulation/ElementClasses.h"
#include "simulation/elements/PIPE.h"
#include "common/tpt-compat.h"
#include "bson/BSON.h"
#include "graphics/Renderer.h"
#include "Config.h"
#include <iostream>
#include <cmath>
#include <climits>
#include <memory>
#include <set>
#include <cmath>
#include <algorithm>
constexpr auto currentVersion = UPSTREAM_VERSION.displayVersion;
constexpr auto nextVersion = Version(98, 0);
constexpr auto effectiveVersion = ALLOW_FAKE_NEWER_VERSION ? nextVersion : currentVersion;
static void ConvertJsonToBson(bson *b, Json::Value j, int depth = 0);
static void ConvertBsonToJson(bson_iterator *b, Json::Value *j, int depth = 0);
static void CheckBsonFieldUser(bson_iterator iter, const char *field, unsigned char **data, unsigned int *fieldLen);
static void CheckBsonFieldBool(bson_iterator iter, const char *field, bool *flag);
static void CheckBsonFieldInt(bson_iterator iter, const char *field, int *setting);
static void CheckBsonFieldLong(bson_iterator iter, const char *field, int64_t *setting);
static void CheckBsonFieldFloat(bson_iterator iter, const char *field, float *setting);
GameSave::GameSave(Vec2<int> newBlockSize)
{
setSize(newBlockSize);
}
GameSave::GameSave(const std::vector<char> &data, bool newWantAuthors)
{
wantAuthors = newWantAuthors;
try
{
Expand(data);
}
catch(ParseException & e)
{
std::cout << e.what() << std::endl;
throw;
}
}
void GameSave::MapPalette()
{
int partMap[PT_NUM];
bool ignoreMissingErrors[PT_NUM];
for(int i = 0; i < PT_NUM; i++)
{
partMap[i] = i;
ignoreMissingErrors[i] = false;
}
if (version <= Version(98, 2))
{
ignoreMissingErrors[PT_SNOW] = true;
ignoreMissingErrors[PT_RSST] = true;
ignoreMissingErrors[PT_RSSS] = true;
}
auto &sd = SimulationData::CRef();
auto &elements = sd.elements;
if(palette.size())
{
if (version >= Version(98, 0))
{
for(int i = 0; i < PT_NUM; i++)
{
partMap[i] = 0;
}
}
for(auto &pi : palette)
{
if (pi.second > 0 && pi.second < PT_NUM)
{
int myId = 0;
for (int i = 0; i < PT_NUM; i++)
{
if (elements[i].Enabled && elements[i].Identifier == pi.first)
{
myId = i;
}
}
if (myId)
{
partMap[pi.second] = myId;
}
else
{
missingElements.identifiers.insert(pi);
}
}
}
}
auto paletteLookup = [this, &partMap](int type, bool ignoreMissingErrors) {
if (type > 0 && type < PT_NUM)
{
auto carriedType = partMap[type];
if (!carriedType) // type is not 0 so this shouldn't be 0 either
{
if (ignoreMissingErrors)
return type;
missingElements.ids.insert(type);
}
type = carriedType;
}
return type;
};
unsigned int pmapmask = (1<<pmapbits)-1;
auto &possiblyCarriesType = Particle::PossiblyCarriesType();
auto &properties = Particle::GetProperties();
for (int n = 0; n < NPART && n < particlesCount; n++)
{
Particle &tempPart = particles[n];
if (tempPart.type <= 0 || tempPart.type >= PT_NUM)
{
continue;
}
tempPart.type = paletteLookup(tempPart.type, false);
for (auto index : possiblyCarriesType)
{
if (elements[tempPart.type].CarriesTypeIn & (1U << index))
{
auto *prop = reinterpret_cast<int *>(reinterpret_cast<char *>(&tempPart) + properties[index].Offset);
auto carriedType = *prop & int(pmapmask);
auto extra = *prop >> pmapbits;
carriedType = paletteLookup(carriedType, ignoreMissingErrors[tempPart.type]);
*prop = PMAP(extra, carriedType);
}
}
}
}
void GameSave::Expand(const std::vector<char> &data)
{
try
{
if(data.size() > 15)
{
if ((data[0]==0x66 && data[1]==0x75 && data[2]==0x43) || (data[0]==0x50 && data[1]==0x53 && data[2]==0x76))
{
readPSv(data);
}
else if(data[0] == 'O' && data[1] == 'P' && data[2] == 'S')
{
if (data[3] != '1')
throw ParseException(ParseException::WrongVersion, "Save format from newer version");
readOPS(data);
}
else
{
std::cerr << "Got Magic number '" << data[0] << data[1] << data[2] << "'" << std::endl;
throw ParseException(ParseException::Corrupt, "Invalid save format");
}
MapPalette();
}
else
{
throw ParseException(ParseException::Corrupt, "No data");
}
}
catch (const std::bad_alloc &)
{
throw ParseException(ParseException::Corrupt, "Cannot allocate memory");
}
}
void GameSave::setSize(Vec2<int> newBlockSize)
{
blockSize = newBlockSize;
particlesCount = 0;
particles = std::vector<Particle>(NPART);
blockMap = PlaneAdapter<std::vector<unsigned char>>(blockSize, 0);
fanVelX = PlaneAdapter<std::vector<float>>(blockSize, 0.0f);
fanVelY = PlaneAdapter<std::vector<float>>(blockSize, 0.0f);
pressure = PlaneAdapter<std::vector<float>>(blockSize, 0.0f);
velocityX = PlaneAdapter<std::vector<float>>(blockSize, 0.0f);
velocityY = PlaneAdapter<std::vector<float>>(blockSize, 0.0f);
ambientHeat = PlaneAdapter<std::vector<float>>(blockSize, 0.0f);
blockAir = PlaneAdapter<std::vector<unsigned char>>(blockSize, 0);
blockAirh = PlaneAdapter<std::vector<unsigned char>>(blockSize, 0);
}
std::pair<bool, std::vector<char>> GameSave::Serialise() const
{
try
{
return serialiseOPS();
}
catch (const std::bad_alloc &)
{
std::cout << "Save error, out of memory" << std::endl;
}
catch (BuildException & e)
{
std::cout << e.what() << std::endl;
}
return { false, {} };
}
void GameSave::Transform(Mat2<int> transform, Vec2<int> nudge)
{
// undo translation by rotation
auto br = transform * (blockSize * CELL - Vec2{ 1, 1 });
auto bbr = transform * (blockSize - Vec2{ 1, 1 });
auto translate = Vec2{ std::max(0, -br.X), std::max(0, -br.Y) };
auto btranslate = Vec2{ std::max(0, -bbr.X), std::max(0, -bbr.Y) };
auto newBlockS = transform * blockSize;
newBlockS.X = std::abs(newBlockS.X);
newBlockS.Y = std::abs(newBlockS.Y);
translate += nudge;
// Grow as needed.
assert((Vec2{ CELL, CELL }.OriginRect().Contains(nudge)));
if (nudge.X) newBlockS.X += 1;
if (nudge.Y) newBlockS.Y += 1;
// TODO: allow transforms to yield bigger saves. For this we'd need SaveRenderer (the singleton, not Renderer)
// to fully render them (possible with stitching) and Simulation::Load to be able to take only the part that fits.
newBlockS = newBlockS.Clamp(RectBetween({ 0, 0 }, CELLS));
auto newPartS = newBlockS * CELL;
// Prepare to patch pipes.
std::array<int, 8> pipeOffsetMap;
{
std::transform(Element_PIPE_offsets.begin(), Element_PIPE_offsets.end(), pipeOffsetMap.begin(), [transform](auto offset) {
auto it = std::find(Element_PIPE_offsets.begin(), Element_PIPE_offsets.end(), transform * offset);
assert(it != Element_PIPE_offsets.end());
return int(it - Element_PIPE_offsets.begin());
});
}
// Translate signs.
for (auto i = 0U; i < signs.size(); i++)
{
auto newPos = transform * Vec2{ signs[i].x, signs[i].y } + translate;
if (!newPartS.OriginRect().Contains(newPos))
{
signs[i].text.clear();
continue;
}
signs[i].x = newPos.X;
signs[i].y = newPos.Y;
}
// Translate particles.
for (int i = 0; i < particlesCount; i++)
{
if (!particles[i].type)
{
continue;
}
{
// * We want particles to retain their distance from the centre of the particle grid cell
// they are in, but more importantly we also don't want them to change grid cells,
// so we just get rid of the edge cases.
constexpr auto threshold = 0.001f;
auto boundaryDiffX = particles[i].x - (floor(particles[i].x) + 0.5f);
if (fabs(boundaryDiffX) < threshold)
{
particles[i].x += copysign(threshold, boundaryDiffX);
}
auto boundaryDiffY = particles[i].y - (floor(particles[i].y) + 0.5f);
if (fabs(boundaryDiffY) < threshold)
{
particles[i].y += copysign(threshold, boundaryDiffY);
}
}
if (particles[i].x - floor(particles[i].x) == 0.5f) particles[i].x += 0.001f;
if (particles[i].y - floor(particles[i].y) == 0.5f) particles[i].y += 0.001f;
auto newPos = transform * Vec2{ particles[i].x, particles[i].y } + translate;
if (!newPartS.OriginRect().Contains(Vec2{ int(floor(newPos.X + 0.5f)), int(floor(newPos.Y + 0.5f)) }))
{
particles[i].type = PT_NONE;
continue;
}
particles[i].x = newPos.X;
particles[i].y = newPos.Y;
auto newVel = transform * Vec2{ particles[i].vx, particles[i].vy };
particles[i].vx = newVel.X;
particles[i].vy = newVel.Y;
if (particles[i].type == PT_PIPE || particles[i].type == PT_PPIP)
{
Element_PIPE_transformPatchOffsets(particles[i], pipeOffsetMap);
}
}
// Translate blocky stuff.
PlaneAdapter<std::vector<unsigned char>> newBlockMap(newBlockS, 0);
PlaneAdapter<std::vector<float>> newFanVelX(newBlockS, 0.0f);
PlaneAdapter<std::vector<float>> newFanVelY(newBlockS, 0.0f);
PlaneAdapter<std::vector<float>> newPressure(newBlockS, 0.0f);
PlaneAdapter<std::vector<float>> newVelocityX(newBlockS, 0.0f);
PlaneAdapter<std::vector<float>> newVelocityY(newBlockS, 0.0f);
PlaneAdapter<std::vector<float>> newAmbientHeat(newBlockS, 0.0f);
PlaneAdapter<std::vector<unsigned char>> newBlockAir(newBlockS, 0);
PlaneAdapter<std::vector<unsigned char>> newBlockAirh(newBlockS, 0);
for (auto bpos : blockSize.OriginRect())
{
auto newBpos = transform * bpos + btranslate;
if (!newBlockS.OriginRect().Contains(newBpos))
{
continue;
}
if (blockMap[bpos])
{
newBlockMap[newBpos] = blockMap[bpos];
if (blockMap[bpos] == WL_FAN)
{
auto newVel = transform * Vec2{ fanVelX[bpos], fanVelY[bpos] };
newFanVelX[newBpos] = newVel.X;
newFanVelY[newBpos] = newVel.Y;
}
}
newPressure[newBpos] = pressure[bpos];
newVelocityX[newBpos] = velocityX[bpos];
newVelocityY[newBpos] = velocityY[bpos];
newAmbientHeat[newBpos] = ambientHeat[bpos];
newBlockAir[newBpos] = blockAir[bpos];
newBlockAirh[newBpos] = blockAirh[bpos];
}
blockMap = std::move(newBlockMap);
fanVelX = std::move(newFanVelX);
fanVelY = std::move(newFanVelY);
pressure = std::move(newPressure);
velocityX = std::move(newVelocityX);
velocityY = std::move(newVelocityY);
ambientHeat = std::move(newAmbientHeat);
blockAir = std::move(newBlockAir);
blockAirh = std::move(newBlockAirh);
blockSize = newBlockS;
}
static void CheckBsonFieldUser(bson_iterator iter, const char *field, unsigned char **data, unsigned int *fieldLen)
{
if (!strcmp(bson_iterator_key(&iter), field))
{
if (bson_iterator_type(&iter)==BSON_BINDATA && ((unsigned char)bson_iterator_bin_type(&iter))==BSON_BIN_USER && (*fieldLen = bson_iterator_bin_len(&iter)) > 0)
{
*data = (unsigned char*)bson_iterator_bin_data(&iter);
}
else
{
fprintf(stderr, "Invalid datatype for %s: %d[%d] %d[%d] %d[%d]\n", field, bson_iterator_type(&iter), bson_iterator_type(&iter)==BSON_BINDATA, (unsigned char)bson_iterator_bin_type(&iter), ((unsigned char)bson_iterator_bin_type(&iter))==BSON_BIN_USER, bson_iterator_bin_len(&iter), bson_iterator_bin_len(&iter)>0);
}
}
}
static void CheckBsonFieldBool(bson_iterator iter, const char *field, bool *flag)
{
if (!strcmp(bson_iterator_key(&iter), field))
{
if (bson_iterator_type(&iter) == BSON_BOOL)
{
*flag = bson_iterator_bool(&iter);
}
else
{
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
}
}
}
static void CheckBsonFieldInt(bson_iterator iter, const char *field, int *setting)
{
if (!strcmp(bson_iterator_key(&iter), field))
{
if (bson_iterator_type(&iter) == BSON_INT)
{
*setting = bson_iterator_int(&iter);
}
else
{
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
}
}
}
static void CheckBsonFieldLong(bson_iterator iter, const char *field, int64_t *setting)
{
if (!strcmp(bson_iterator_key(&iter), field))
{
if (bson_iterator_type(&iter) == BSON_LONG)
{
*setting = bson_iterator_long(&iter);
}
else
{
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
}
}
}
static void CheckBsonFieldFloat(bson_iterator iter, const char *field, float *setting)
{
if (!strcmp(bson_iterator_key(&iter), field))
{
if (bson_iterator_type(&iter) == BSON_DOUBLE)
{
*setting = float(bson_iterator_double(&iter));
}
else
{
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
}
}
}
void GameSave::readOPS(const std::vector<char> &data)
{
auto &builtinGol = SimulationData::builtinGol;
Renderer::PopulateTables();
unsigned char *inputData = (unsigned char*)&data[0], *partsData = NULL, *partsPosData = NULL, *fanData = NULL, *wallData = NULL, *soapLinkData = NULL;
unsigned char *pressData = NULL, *vxData = NULL, *vyData = NULL, *ambientData = NULL, *blockAirData = nullptr;
unsigned int inputDataLen = data.size(), bsonDataLen = 0, partsDataLen, partsPosDataLen, fanDataLen, wallDataLen, soapLinkDataLen;
unsigned int pressDataLen, vxDataLen, vyDataLen, ambientDataLen, blockAirDataLen;
unsigned partsCount = 0;
unsigned int savedVersion = inputData[4];
version = { savedVersion, 0 };
bool fakeNewerVersion = false; // used for development builds only
bson b;
b.data = NULL;
auto bson_deleter = [](bson * b) { bson_destroy(b); };
// Use unique_ptr with a custom deleter to ensure that bson_destroy is called even when an exception is thrown
std::unique_ptr<bson, decltype(bson_deleter)> b_ptr(&b, bson_deleter);
//Block sizes
auto blockP = Vec2{ 0, 0 };
auto blockS = Vec2{ int(inputData[6]), int(inputData[7]) };
//Full size, normalised
auto partP = blockP * CELL;
auto partS = blockS * CELL;
//Incompatible cell size
if (inputData[5] != CELL)
throw ParseException(ParseException::InvalidDimensions, "Incorrect CELL size");
if (!RectBetween({ 0, 0 }, CELLS).Contains(blockS))
throw ParseException(ParseException::InvalidDimensions, "Save is of invalid size");
//Too large/off screen
if (!RectBetween({ 0, 0 }, CELLS).Contains(blockP + blockS))
throw ParseException(ParseException::InvalidDimensions, "Save extends beyond canvas");
setSize(blockS);
bsonDataLen = ((unsigned)inputData[8]);
bsonDataLen |= ((unsigned)inputData[9]) << 8;
bsonDataLen |= ((unsigned)inputData[10]) << 16;
bsonDataLen |= ((unsigned)inputData[11]) << 24;
//Check for overflows, don't load saves larger than 200MB
unsigned int toAlloc = bsonDataLen;
if (toAlloc > 209715200 || !toAlloc)
throw ParseException(ParseException::InvalidDimensions, "Save data too large, refusing");
{
std::vector<char> bsonData;
switch (auto status = BZ2WDecompress(bsonData, (char *)(inputData + 12), inputDataLen - 12, toAlloc))
{
case BZ2WDecompressOk: break;
case BZ2WDecompressNomem: throw ParseException(ParseException::Corrupt, "Cannot allocate memory");
default: throw ParseException(ParseException::Corrupt, String::Build("Cannot decompress: status ", int(status)));
}
bsonDataLen = bsonData.size();
//Make sure bsonData is null terminated, since all string functions need null terminated strings
//(bson_iterator_key returns a pointer into bsonData, which is then used with strcmp)
bsonData.push_back(0);
// apparently bson_* takes ownership of the data passed into it?????????
auto *pleaseFixMe = (char *)malloc(bsonData.size());
std::copy(bsonData.begin(), bsonData.end(), pleaseFixMe);
bson_init_data_size(&b, pleaseFixMe, bsonDataLen);
}
set_bson_err_handler([](const char* err) { throw ParseException(ParseException::Corrupt, "BSON error when parsing save: " + ByteString(err).FromUtf8()); });
std::vector<sign> tempSigns;
{
// find origin first so version is accurate by the time checks against it are made
bson_iterator iter;
bson_iterator_init(&iter, &b);
while (bson_iterator_next(&iter))
{
if (!strcmp(bson_iterator_key(&iter), "origin"))
{
if (bson_iterator_type(&iter) == BSON_OBJECT)
{
bson_iterator subiter;
bson_iterator_subiterator(&iter, &subiter);
while (bson_iterator_next(&subiter))
{
if (bson_iterator_type(&subiter) == BSON_INT)
{
if (!strcmp(bson_iterator_key(&subiter), "minorVersion"))
{
version[1] = bson_iterator_int(&subiter);
}
}
}
}
else
{
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
}
}
}
}
fromNewerVersion = version > currentVersion;
bson_iterator iter;
bson_iterator_init(&iter, &b);
while (bson_iterator_next(&iter))
{
CheckBsonFieldUser(iter, "parts", &partsData, &partsDataLen);
CheckBsonFieldUser(iter, "partsPos", &partsPosData, &partsPosDataLen);
CheckBsonFieldUser(iter, "wallMap", &wallData, &wallDataLen);
CheckBsonFieldUser(iter, "pressMap", &pressData, &pressDataLen);
CheckBsonFieldUser(iter, "vxMap", &vxData, &vxDataLen);
CheckBsonFieldUser(iter, "vyMap", &vyData, &vyDataLen);
CheckBsonFieldUser(iter, "ambientMap", &ambientData, &ambientDataLen);
CheckBsonFieldUser(iter, "blockAir", &blockAirData, &blockAirDataLen);
CheckBsonFieldUser(iter, "fanMap", &fanData, &fanDataLen);
CheckBsonFieldUser(iter, "soapLinks", &soapLinkData, &soapLinkDataLen);
CheckBsonFieldBool(iter, "legacyEnable", &legacyEnable);
CheckBsonFieldBool(iter, "gravityEnable", &gravityEnable);
CheckBsonFieldBool(iter, "aheat_enable", &aheatEnable);
CheckBsonFieldBool(iter, "waterEEnabled", &waterEEnabled);
CheckBsonFieldBool(iter, "paused", &paused);
CheckBsonFieldInt(iter, "gravityMode", &gravityMode);
CheckBsonFieldFloat(iter, "customGravityX", &customGravityX);
CheckBsonFieldFloat(iter, "customGravityY", &customGravityY);
CheckBsonFieldInt(iter, "airMode", &airMode);
CheckBsonFieldFloat(iter, "ambientAirTemp", &ambientAirTemp);
CheckBsonFieldInt(iter, "edgeMode", &edgeMode);
CheckBsonFieldInt(iter, "pmapbits", &pmapbits);
CheckBsonFieldBool(iter, "ensureDeterminism", &ensureDeterminism);
CheckBsonFieldLong(iter, "frameCount", reinterpret_cast<int64_t *>(&frameCount));
CheckBsonFieldLong(iter, "rngState0", reinterpret_cast<int64_t *>(&rngState[0]));
CheckBsonFieldLong(iter, "rngState1", reinterpret_cast<int64_t *>(&rngState[1]));
if (!strcmp(bson_iterator_key(&iter), "rngState"))
{
if (bson_iterator_type(&iter) == BSON_BINDATA && ((unsigned char)bson_iterator_bin_type(&iter)) == BSON_BIN_USER && bson_iterator_bin_len(&iter) == sizeof(rngState))
{
memcpy(&rngState, bson_iterator_bin_data(&iter), sizeof(rngState));
hasRngState = true;
}
else
{
fprintf(stderr, "Invalid datatype for rngState: %d[%d] %d[%d] %d[%d]\n", bson_iterator_type(&iter), bson_iterator_type(&iter)==BSON_BINDATA, (unsigned char)bson_iterator_bin_type(&iter), ((unsigned char)bson_iterator_bin_type(&iter))==BSON_BIN_USER, bson_iterator_bin_len(&iter), bson_iterator_bin_len(&iter)>0);
}
}
else if (!strcmp(bson_iterator_key(&iter), "signs"))
{
if (bson_iterator_type(&iter)==BSON_ARRAY)
{
bson_iterator subiter;
bson_iterator_subiterator(&iter, &subiter);
while (bson_iterator_next(&subiter))
{
if (!strcmp(bson_iterator_key(&subiter), "sign"))
{
if (bson_iterator_type(&subiter) == BSON_OBJECT)
{
bson_iterator signiter;
bson_iterator_subiterator(&subiter, &signiter);
sign tempSign("", 0, 0, sign::Left);
while (bson_iterator_next(&signiter))
{
if (!strcmp(bson_iterator_key(&signiter), "text") && bson_iterator_type(&signiter) == BSON_STRING)
{
tempSign.text = format::CleanString(ByteString(bson_iterator_string(&signiter)).FromUtf8(), true, true, true).Substr(0, 45);
if (version < Version(94, 2))
{
if (tempSign.text == "{t}")
{
tempSign.text = "Temp: {t}";
}
else if (tempSign.text == "{p}")
{
tempSign.text = "Pressure: {p}";
}
}
}
else if (!strcmp(bson_iterator_key(&signiter), "justification") && bson_iterator_type(&signiter) == BSON_INT)
{
tempSign.ju = (sign::Justification)bson_iterator_int(&signiter);
}
else if (!strcmp(bson_iterator_key(&signiter), "x") && bson_iterator_type(&signiter) == BSON_INT)
{
tempSign.x = bson_iterator_int(&signiter)+partP.X;
}
else if (!strcmp(bson_iterator_key(&signiter), "y") && bson_iterator_type(&signiter) == BSON_INT)
{
tempSign.y = bson_iterator_int(&signiter)+partP.Y;
}
else
{
fprintf(stderr, "Unknown sign property %s\n", bson_iterator_key(&signiter));
}
}
tempSigns.push_back(tempSign);
}
else
{
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&subiter));
}
}
}
}
else
{
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
}
}
else if (!strcmp(bson_iterator_key(&iter), "stkm"))
{
if (bson_iterator_type(&iter) == BSON_OBJECT)
{
bson_iterator stkmiter;
bson_iterator_subiterator(&iter, &stkmiter);
while (bson_iterator_next(&stkmiter))
{
CheckBsonFieldBool(stkmiter, "rocketBoots1", &stkm.rocketBoots1);
CheckBsonFieldBool(stkmiter, "rocketBoots2", &stkm.rocketBoots2);
CheckBsonFieldBool(stkmiter, "fan1", &stkm.fan1);
CheckBsonFieldBool(stkmiter, "fan2", &stkm.fan2);
if (!strcmp(bson_iterator_key(&stkmiter), "rocketBootsFigh") && bson_iterator_type(&stkmiter) == BSON_ARRAY)
{
bson_iterator fighiter;
bson_iterator_subiterator(&stkmiter, &fighiter);
while (bson_iterator_next(&fighiter))
{
if (bson_iterator_type(&fighiter) == BSON_INT)
stkm.rocketBootsFigh.push_back(bson_iterator_int(&fighiter));
}
}
else if (!strcmp(bson_iterator_key(&stkmiter), "fanFigh") && bson_iterator_type(&stkmiter) == BSON_ARRAY)
{
bson_iterator fighiter;
bson_iterator_subiterator(&stkmiter, &fighiter);
while (bson_iterator_next(&fighiter))
{
if (bson_iterator_type(&fighiter) == BSON_INT)
stkm.fanFigh.push_back(bson_iterator_int(&fighiter));
}
}
}
}
else
{
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
}
}
else if (!strcmp(bson_iterator_key(&iter), "palette"))
{
palette.clear();
if (bson_iterator_type(&iter) == BSON_ARRAY)
{
bson_iterator subiter;
bson_iterator_subiterator(&iter, &subiter);
while (bson_iterator_next(&subiter))
{
if (bson_iterator_type(&subiter) == BSON_INT)
{
ByteString id = bson_iterator_key(&subiter);
int num = bson_iterator_int(&subiter);
palette.push_back(PaletteItem(id, num));
}
}
}
}
else if (!strcmp(bson_iterator_key(&iter), "minimumVersion"))
{
if (bson_iterator_type(&iter) == BSON_OBJECT)
{
Version<2> minimumVersion;
{
int major = INT_MAX, minor = INT_MAX;
bson_iterator subiter;
bson_iterator_subiterator(&iter, &subiter);
while (bson_iterator_next(&subiter))
{
if (bson_iterator_type(&subiter) == BSON_INT)
{
if (!strcmp(bson_iterator_key(&subiter), "major"))
major = bson_iterator_int(&subiter);
else if (!strcmp(bson_iterator_key(&subiter), "minor"))
minor = bson_iterator_int(&subiter);
}
}
minimumVersion = Version(major, minor);
}
if (effectiveVersion < minimumVersion)
{
String errorMessage = String::Build("Save from a newer version: Requires version ", minimumVersion[0], ".", minimumVersion[1]);
throw ParseException(ParseException::WrongVersion, errorMessage);
}
else if (ALLOW_FAKE_NEWER_VERSION && currentVersion < minimumVersion)
{
fakeNewerVersion = true;
}
}
else
{
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
}
}
else if (wantAuthors && !strcmp(bson_iterator_key(&iter), "authors"))
{
if (bson_iterator_type(&iter) == BSON_OBJECT)
{
// we need to clear authors because the save may be read multiple times in the stamp browser (loading and rendering twice)
// seems inefficient ...
authors.clear();
ConvertBsonToJson(&iter, &authors);
}
else
{
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
}
}
}
auto paletteRemap = [this](auto maxVersion, ByteString from, ByteString to) {
if (version <= maxVersion)
{
auto it = std::find_if(palette.begin(), palette.end(), [&from](auto &item) {
return item.first == from;
});
if (it != palette.end())
{
it->first = to;
}
}
};
paletteRemap(Version(87, 1), "DEFAULT_PT_TUGN", "DEFAULT_PT_TUNG");
paletteRemap(Version(90, 1), "DEFAULT_PT_REPL", "DEFAULT_PT_RPEL");
paletteRemap(Version(92, 0), "DEFAULT_PT_E180", "DEFAULT_PT_HEAC");
paletteRemap(Version(92, 0), "DEFAULT_PT_E181", "DEFAULT_PT_SAWD");
paletteRemap(Version(92, 0), "DEFAULT_PT_E182", "DEFAULT_PT_POLO");
paletteRemap(Version(93, 3), "DEFAULT_PT_RAYT", "DEFAULT_PT_LDTC");
//Read wall and fan data
if(wallData)
{
// TODO: use PlaneAdapter<std::span<unsigned char>> once we're C++20
auto wallDataPlane = PlaneAdapter<const std::basic_string_view<unsigned char>>(blockS, std::in_place, wallData, blockS.X * blockS.Y);
unsigned int j = 0;
if (blockS.X * blockS.Y > int(wallDataLen))
throw ParseException(ParseException::Corrupt, "Not enough wall data");
for (auto bpos : blockS.OriginRect().Range<LEFT_TO_RIGHT, TOP_TO_BOTTOM>())
{
unsigned char bm = 0;
if (wallDataPlane[bpos])
bm = wallDataPlane[bpos];
switch (bm)
{
case O_WL_WALLELEC: bm = WL_WALLELEC; break;
case O_WL_EWALL: bm = WL_EWALL; break;
case O_WL_DETECT: bm = WL_DETECT; break;
case O_WL_STREAM: bm = WL_STREAM; break;
case O_WL_FAN:
case O_WL_FANHELPER: bm = WL_FAN; break;
case O_WL_ALLOWLIQUID: bm = WL_ALLOWLIQUID; break;
case O_WL_DESTROYALL: bm = WL_DESTROYALL; break;
case O_WL_ERASE: bm = WL_ERASE; break;
case O_WL_WALL: bm = WL_WALL; break;
case O_WL_ALLOWAIR: bm = WL_ALLOWAIR; break;
case O_WL_ALLOWSOLID: bm = WL_ALLOWPOWDER; break;
case O_WL_ALLOWALLELEC: bm = WL_ALLOWALLELEC; break;
case O_WL_EHOLE: bm = WL_EHOLE; break;
case O_WL_ALLOWGAS: bm = WL_ALLOWGAS; break;
case O_WL_GRAV: bm = WL_GRAV; break;
case O_WL_ALLOWENERGY: bm = WL_ALLOWENERGY; break;
}
if (bm == WL_FAN && fanData)
{
if(j+1 >= fanDataLen)
{
fprintf(stderr, "Not enough fan data\n");
}
fanVelX[blockP + bpos] = (fanData[j++]-127.0f)/64.0f;
fanVelY[blockP + bpos] = (fanData[j++]-127.0f)/64.0f;
}
if (bm >= UI_WALLCOUNT)
bm = 0;
blockMap[blockP + bpos] = bm;
}
}
//Read pressure data
if (pressData)
{
unsigned int j = 0;
unsigned char i, i2;
if (blockS.X * blockS.Y > int(pressDataLen))
throw ParseException(ParseException::Corrupt, "Not enough pressure data");
for (auto bpos : blockS.OriginRect().Range<LEFT_TO_RIGHT, TOP_TO_BOTTOM>())
{
i = pressData[j++];
i2 = pressData[j++];
pressure[blockP + bpos] = ((i+(i2<<8))/128.0f)-256;
}
hasPressure = true;
}
//Read vx data
if (vxData)
{
unsigned int j = 0;
unsigned char i, i2;
if (blockS.X * blockS.Y > int(vxDataLen))
throw ParseException(ParseException::Corrupt, "Not enough vx data");
for (auto bpos : blockS.OriginRect().Range<LEFT_TO_RIGHT, TOP_TO_BOTTOM>())
{
i = vxData[j++];
i2 = vxData[j++];
velocityX[blockP + bpos] = ((i+(i2<<8))/128.0f)-256;
}
}
//Read vy data
if (vyData)
{
unsigned int j = 0;
unsigned char i, i2;
if (blockS.X * blockS.Y > int(vyDataLen))
throw ParseException(ParseException::Corrupt, "Not enough vy data");
for (auto bpos : blockS.OriginRect().Range<LEFT_TO_RIGHT, TOP_TO_BOTTOM>())
{
i = vyData[j++];
i2 = vyData[j++];
velocityY[blockP + bpos] = ((i+(i2<<8))/128.0f)-256;
}
}
//Read ambient data
if (ambientData)
{
unsigned int i = 0, tempTemp;
if (blockS.X * blockS.Y > int(ambientDataLen))
throw ParseException(ParseException::Corrupt, "Not enough ambient heat data");
for (auto bpos : blockS.OriginRect().Range<LEFT_TO_RIGHT, TOP_TO_BOTTOM>())
{
tempTemp = ambientData[i++];
tempTemp |= (((unsigned)ambientData[i++]) << 8);
ambientHeat[blockP + bpos] = float(tempTemp);
}
hasAmbientHeat = true;
}
if (blockAirData)
{
if (blockS.X * blockS.Y * 2 > int(blockAirDataLen))
throw ParseException(ParseException::Corrupt, "Not enough block air data");
// TODO: use PlaneAdapter<std::span<unsigned char>> once we're C++20
auto blockAirDataPlane = PlaneAdapter<const std::basic_string_view<unsigned char>>(blockS, std::in_place, blockAirData, blockS.X * blockS.Y);
auto blockAirhDataPlane = PlaneAdapter<const std::basic_string_view<unsigned char>>(blockS, std::in_place, blockAirData + blockS.X * blockS.Y, blockS.X * blockS.Y);
for (auto bpos : blockS.OriginRect().Range<LEFT_TO_RIGHT, TOP_TO_BOTTOM>())
{
blockAir[blockP + bpos] = blockAirDataPlane[bpos];
blockAirh[blockP + bpos] = blockAirhDataPlane[bpos];
}
hasBlockAirMaps = true;
}
//Read particle data
if (partsData && partsPosData)
{
int newIndex = 0, tempTemp;
int posCount, posTotal, partsPosDataIndex = 0;
if (partS.X * partS.Y * 3 > int(partsPosDataLen))
throw ParseException(ParseException::Corrupt, "Not enough particle position data");
partsCount = 0;
unsigned int i = 0;
newIndex = 0;
for (auto pos : RectSized(partP, partS).Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
//Read total number of particles at this position
posTotal = 0;
posTotal |= partsPosData[partsPosDataIndex++]<<16;
posTotal |= partsPosData[partsPosDataIndex++]<<8;
posTotal |= partsPosData[partsPosDataIndex++];
//Put the next posTotal particles at this position
for (posCount = 0; posCount < posTotal; posCount++)
{
particlesCount = newIndex+1;
//i+3 because we have 4 bytes of required fields (type (1), descriptor (2), temp (1))
if (i+3 >= partsDataLen)
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer");
unsigned int fieldDescriptor = (unsigned int)(partsData[i+1]);
fieldDescriptor |= (unsigned int)(partsData[i+2]) << 8;
if (newIndex < 0 || newIndex >= NPART)
throw ParseException(ParseException::Corrupt, "Too many particles");
//Clear the particle, ready for our new properties
memset(&(particles[newIndex]), 0, sizeof(Particle));
//Required fields
particles[newIndex].type = partsData[i];
particles[newIndex].x = float(pos.X);
particles[newIndex].y = float(pos.Y);
i+=3;
// Read type (2nd byte)
if (fieldDescriptor & 0x4000)
particles[newIndex].type |= (((unsigned)partsData[i++]) << 8);
//Read temp
if(fieldDescriptor & 0x01)
{
//Full 16bit int
tempTemp = partsData[i++];
tempTemp |= (((unsigned)partsData[i++]) << 8);
particles[newIndex].temp = float(tempTemp);
}
else
{
//1 Byte room temp offset
tempTemp = partsData[i++];
if (tempTemp >= 0x80)
{
tempTemp -= 0x100;
}
particles[newIndex].temp = tempTemp+294.15f;
}
// fieldDesc3
if (fieldDescriptor & 0x8000)
{
if (i >= partsDataLen)
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading third byte of field descriptor");
fieldDescriptor |= (unsigned int)(partsData[i++]) << 16;
}
//Read life
if(fieldDescriptor & 0x02)
{
if (i >= partsDataLen)
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading life");
particles[newIndex].life = partsData[i++];
//i++;
//Read 2nd byte
if(fieldDescriptor & 0x04)
{
if (i >= partsDataLen)
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading life");
particles[newIndex].life |= (((unsigned)partsData[i++]) << 8);
}
}
//Read tmp
if(fieldDescriptor & 0x08)
{
if (i >= partsDataLen)
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading tmp");
particles[newIndex].tmp = partsData[i++];
//Read 2nd byte
if(fieldDescriptor & 0x10)
{
if (i >= partsDataLen)
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading tmp");
particles[newIndex].tmp |= (((unsigned)partsData[i++]) << 8);
//Read 3rd and 4th bytes
if(fieldDescriptor & 0x1000)
{
if (i+1 >= partsDataLen)
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading tmp");
particles[newIndex].tmp |= (((unsigned)partsData[i++]) << 24);
particles[newIndex].tmp |= (((unsigned)partsData[i++]) << 16);
}
}
}
//Read ctype
if(fieldDescriptor & 0x20)
{
if (i >= partsDataLen)
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading ctype");
particles[newIndex].ctype = partsData[i++];
//Read additional bytes
if(fieldDescriptor & 0x200)
{
if (i+2 >= partsDataLen)
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading ctype");
particles[newIndex].ctype |= (((unsigned)partsData[i++]) << 24);
particles[newIndex].ctype |= (((unsigned)partsData[i++]) << 16);
particles[newIndex].ctype |= (((unsigned)partsData[i++]) << 8);
}
}
//Read dcolour
if(fieldDescriptor & 0x40)
{
if (i+3 >= partsDataLen)
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading deco");
particles[newIndex].dcolour = (((unsigned)partsData[i++]) << 24);
particles[newIndex].dcolour |= (((unsigned)partsData[i++]) << 16);
particles[newIndex].dcolour |= (((unsigned)partsData[i++]) << 8);
particles[newIndex].dcolour |= ((unsigned)partsData[i++]);
}
//Read vx
if(fieldDescriptor & 0x80)
{
if (i >= partsDataLen)
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading vx");
particles[newIndex].vx = (partsData[i++]-127.0f)/16.0f;
}
//Read vy
if(fieldDescriptor & 0x100)
{
if (i >= partsDataLen)
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading vy");
particles[newIndex].vy = (partsData[i++]-127.0f)/16.0f;
}
//Read tmp2
if(fieldDescriptor & 0x400)
{
if (i >= partsDataLen)
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading tmp2");
particles[newIndex].tmp2 = partsData[i++];
if(fieldDescriptor & 0x800)
{
if (i >= partsDataLen)
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading tmp2");
particles[newIndex].tmp2 |= (((unsigned)partsData[i++]) << 8);
}
}
//Read tmp3 and tmp4
if(fieldDescriptor & 0x2000)
{
if (i+3 >= partsDataLen)
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading tmp3 and tmp4");
if (fieldDescriptor & 0x10000 && i+7 >= partsDataLen)
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading high halves of tmp3 and tmp4");
unsigned int tmp34;
tmp34 = (unsigned int)partsData[i + 0];
tmp34 |= (unsigned int)partsData[i + 1] << 8;
if (fieldDescriptor & 0x10000)
{
tmp34 |= (unsigned int)partsData[i + 4] << 16;
tmp34 |= (unsigned int)partsData[i + 5] << 24;
}
particles[newIndex].tmp3 = int(tmp34);
tmp34 = (unsigned int)partsData[i + 2];
tmp34 |= (unsigned int)partsData[i + 3] << 8;
if (fieldDescriptor & 0x10000)
{
tmp34 |= (unsigned int)partsData[i + 6] << 16;
tmp34 |= (unsigned int)partsData[i + 7] << 24;
}
particles[newIndex].tmp4 = int(tmp34);
i += 4;
if (fieldDescriptor & 0x10000)
i += 4;
}
//Particle specific parsing:
switch(particles[newIndex].type)
{
case PT_SOAP:
//Clear soap links, links will be added back in if soapLinkData is present
particles[newIndex].ctype &= ~6;
break;
case PT_BOMB:
if (particles[newIndex].tmp!=0 && savedVersion < 81)
{
particles[newIndex].type = PT_EMBR;
particles[newIndex].ctype = 0;
if (particles[newIndex].tmp==1)
particles[newIndex].tmp = 0;
}
break;
case PT_DUST:
if (particles[newIndex].life>0 && savedVersion < 81)
{
particles[newIndex].type = PT_EMBR;
particles[newIndex].ctype = (particles[newIndex].tmp2<<16) | (particles[newIndex].tmp<<8) | particles[newIndex].ctype;
particles[newIndex].tmp = 1;
}
break;
case PT_FIRW:
if (particles[newIndex].tmp>=2 && savedVersion < 81)
{
particles[newIndex].type = PT_EMBR;
particles[newIndex].ctype = Renderer::firwTableAt(particles[newIndex].tmp - 4).Pack();
particles[newIndex].tmp = 1;
}
break;
case PT_PSTN:
if (savedVersion < 87 && particles[newIndex].ctype)
particles[newIndex].life = 1;
if (savedVersion < 91)
particles[newIndex].temp = 283.15f;
break;
case PT_FILT:
if (savedVersion < 89)
{
if (particles[newIndex].tmp<0 || particles[newIndex].tmp>3)
particles[newIndex].tmp = 6;
particles[newIndex].ctype = 0;
}
break;
case PT_QRTZ:
case PT_PQRT:
if (savedVersion < 89)
{
particles[newIndex].tmp2 = particles[newIndex].tmp;
particles[newIndex].tmp = particles[newIndex].ctype;
particles[newIndex].ctype = 0;
}
break;
case PT_PHOT:
if (savedVersion < 90)
{
particles[newIndex].flags |= FLAG_PHOTDECO;
}
break;
case PT_VINE:
if (savedVersion < 91)
{
particles[newIndex].tmp = 1;
}
break;
case PT_DLAY:
// correct DLAY temperature in older saves
// due to either the +.5f now done in DLAY (higher temps), or rounding errors in the old DLAY code (room temperature temps),
// the delay in all DLAY from older versions will always be one greater than it should
if (savedVersion < 91)
{
particles[newIndex].temp = particles[newIndex].temp - 1.0f;
}
break;
case PT_CRAY:
if (savedVersion < 91)
{
if (particles[newIndex].tmp2)
{
particles[newIndex].ctype |= particles[newIndex].tmp2<<8;
particles[newIndex].tmp2 = 0;
}
}
break;
case PT_CONV:
if (savedVersion < 91)
{
if (particles[newIndex].tmp)
{
particles[newIndex].ctype |= particles[newIndex].tmp<<8;
particles[newIndex].tmp = 0;
}
}
break;
case PT_PIPE:
case PT_PPIP:
if (savedVersion < 93 && !fakeNewerVersion)
{
if (particles[newIndex].ctype == 1)
particles[newIndex].tmp |= 0x00020000; //PFLAG_INITIALIZING
particles[newIndex].tmp |= (particles[newIndex].ctype-1)<<18;
particles[newIndex].ctype = particles[newIndex].tmp&0xFF;
}
break;
case PT_TSNS:
case PT_HSWC:
case PT_PSNS:
case PT_PUMP:
if (savedVersion < 93 && !fakeNewerVersion)
{
particles[newIndex].tmp = 0;
}
break;
case PT_LIFE:
if (savedVersion < 96 && !fakeNewerVersion)
{
if (particles[newIndex].ctype >= 0 && particles[newIndex].ctype < NGOL)
{
particles[newIndex].tmp2 = particles[newIndex].tmp;
if (!particles[newIndex].dcolour)
particles[newIndex].dcolour = builtinGol[particles[newIndex].ctype].colour.Pack();
particles[newIndex].tmp = builtinGol[particles[newIndex].ctype].colour2.Pack();
}
}
}
if (PressureInTmp3(particles[newIndex].type))
{
// pavg[1] used to be saved as a u16, which PressureInTmp3 elements then treated as
// an i16. tmp3 is now saved as a u32, or as a u16 if it's small enough. PressureInTmp3
// elements will never use the upper 16 bits, and should still treat the lower 16 bits
// as an i16, so they need sign extension.
auto tmp3 = (unsigned int)(particles[newIndex].tmp3);
if (tmp3 & 0x8000U)
{
tmp3 |= 0xFFFF0000U;
particles[newIndex].tmp3 = int(tmp3);
}
}
//note: PSv was used in version 77.0 and every version before, add something in PSv too if the element is that old
newIndex++;
partsCount++;
}
}
if (i != partsDataLen)
throw ParseException(ParseException::Corrupt, "Didn't reach end of particle data buffer");
}
if (soapLinkData)
{
unsigned int soapLinkDataPos = 0;
for (unsigned int i = 0; i < partsCount; i++)
{
if (particles[i].type == PT_SOAP)
{
// Get the index of the particle forward linked from this one, if present in the save data
unsigned int linkedIndex = 0;
if (soapLinkDataPos+3 > soapLinkDataLen) break;
linkedIndex |= soapLinkData[soapLinkDataPos++]<<16;
linkedIndex |= soapLinkData[soapLinkDataPos++]<<8;
linkedIndex |= soapLinkData[soapLinkDataPos++];
// All indexes in soapLinkData and partsSimIndex have 1 added to them (0 means not saved/loaded)
if (!linkedIndex || linkedIndex-1 >= partsCount)
continue;
linkedIndex = linkedIndex-1;
//Attach the two particles
particles[i].ctype |= 2;
particles[i].tmp = linkedIndex;
particles[linkedIndex].ctype |= 4;
particles[linkedIndex].tmp2 = i;
}
}
}
if (tempSigns.size())
{
for (size_t i = 0; i < tempSigns.size(); i++)
{
if(signs.size() == MAXSIGNS)
break;
signs.push_back(tempSigns[i]);
}
}
}
#define MTOS_EXPAND(str) #str
#define MTOS(str) MTOS_EXPAND(str)
void GameSave::readPSv(const std::vector<char> &dataVec)
{
auto &builtinGol = SimulationData::builtinGol;
Renderer::PopulateTables();
unsigned char * saveData = (unsigned char *)&dataVec[0];
auto dataLength = int(dataVec.size());
int q,p=0, pty, ty, legacy_beta=0;
Vec2<int> blockP = { 0, 0 };
int new_format = 0, ttv = 0;
std::vector<sign> tempSigns;
char tempSignText[255];
sign tempSign("", 0, 0, sign::Left);
auto &builtinElements = GetElements();
//New file header uses PSv, replacing fuC. This is to detect if the client uses a new save format for temperatures
//This creates a problem for old clients, that display and "corrupt" error instead of a "newer version" error
if (dataLength<16)
throw ParseException(ParseException::Corrupt, "No save data");
if (!(saveData[2]==0x43 && saveData[1]==0x75 && saveData[0]==0x66) && !(saveData[2]==0x76 && saveData[1]==0x53 && saveData[0]==0x50))
throw ParseException(ParseException::Corrupt, "Unknown format");
if (saveData[2]==0x76 && saveData[1]==0x53 && saveData[0]==0x50) {
new_format = 1;
}
if (saveData[4]>97) // this used to respect currentVersion but no valid PSv will ever have a version > 97 so it's ok to hardcode
throw ParseException(ParseException::WrongVersion, "Save from newer version");
version = { saveData[4], 0 };
auto ver = version[0];
if (ver<34)
{
legacyEnable = 1;
}
else
{
if (ver>=44) {
legacyEnable = saveData[3]&0x01;
paused = (saveData[3]>>1)&0x01;
if (ver>=46) {
gravityMode = ((saveData[3]>>2)&0x03);// | ((c[3]>>2)&0x01);
airMode = ((saveData[3]>>4)&0x07);// | ((c[3]>>4)&0x02) | ((c[3]>>4)&0x01);
}
if (ver>=49) {
gravityEnable = ((saveData[3]>>7)&0x01);
}
} else {
if (saveData[3]==1||saveData[3]==0) {
legacyEnable = saveData[3];
} else {
legacy_beta = 1;
}
}
}
auto blockS = Vec2{ int(saveData[6]), int(saveData[7]) };
blockP = blockP.Clamp(blockS.OriginRect());
if (saveData[5]!=CELL || blockP.X+blockS.X>XCELLS || blockP.Y+blockS.Y>YCELLS)
throw ParseException(ParseException::InvalidDimensions, "Save too large");
int size = (unsigned)saveData[8];
size |= ((unsigned)saveData[9])<<8;
size |= ((unsigned)saveData[10])<<16;
size |= ((unsigned)saveData[11])<<24;
if (size > 209715200 || !size)
throw ParseException(ParseException::InvalidDimensions, "Save data too large");
std::vector<char> bsonData;
switch (auto status = BZ2WDecompress(bsonData, (char *)(saveData + 12), dataLength - 12, size))
{
case BZ2WDecompressOk: break;
case BZ2WDecompressNomem: throw ParseException(ParseException::Corrupt, "Cannot allocate memory");
default: throw ParseException(ParseException::Corrupt, String::Build("Cannot decompress: status ", int(status)));
}
setSize(blockS);
const auto *data = reinterpret_cast<unsigned char *>(&bsonData[0]);
dataLength = bsonData.size();
if constexpr (DEBUG)
{
std::cout << "Parsing " << dataLength << " bytes of data, version " << ver << std::endl;
}
if (dataLength < blockS.X*blockS.Y)
throw ParseException(ParseException::Corrupt, "Save data corrupt (missing data)");
// normalize coordinates
auto partS = blockS * CELL;
auto partP = blockP * CELL;
if (ver<46) {
gravityMode = GRAV_VERTICAL;
airMode = AIR_ON;
}
PlaneAdapter<std::vector<int>> particleIDMap(RES, 0);
// load the required air state
for (auto bpos : RectSized(blockP, blockS).Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
if (data[p])
{
//In old saves, ignore walls created by sign tool bug
//Not ignoring other invalid walls or invalid walls in new saves, so that any other bugs causing them are easier to notice, find and fix
if (ver>=44 && ver<71 && data[p]==O_WL_SIGN)
{
p++;
continue;
}
auto bm = data[p];
switch (bm)
{
case 1: bm = WL_WALL ; break;
case 2: bm = WL_DESTROYALL ; break;
case 3: bm = WL_ALLOWLIQUID ; break;
case 4: bm = WL_FAN ; break;
case 5: bm = WL_STREAM ; break;
case 6: bm = WL_DETECT ; break;
case 7: bm = WL_EWALL ; break;
case 8: bm = WL_WALLELEC ; break;
case 9: bm = WL_ALLOWAIR ; break;
case 10: bm = WL_ALLOWPOWDER ; break;
case 11: bm = WL_ALLOWALLELEC; break;
case 12: bm = WL_EHOLE ; break;
case 13: bm = WL_ALLOWGAS ; break;
}
if (ver>=44)
{
/* The numbers used to save walls were changed, starting in v44.
* The new numbers are ignored for older versions due to some corruption of bmap in saves from older versions.
*/
switch (bm)
{
case O_WL_WALLELEC: bm = WL_WALLELEC ; break;
case O_WL_EWALL: bm = WL_EWALL ; break;
case O_WL_DETECT: bm = WL_DETECT ; break;
case O_WL_STREAM: bm = WL_STREAM ; break;
case O_WL_FAN:
case O_WL_FANHELPER: bm = WL_FAN ; break;
case O_WL_ALLOWLIQUID: bm = WL_ALLOWLIQUID ; break;
case O_WL_DESTROYALL: bm = WL_DESTROYALL ; break;
case O_WL_ERASE: bm = WL_ERASE ; break;
case O_WL_WALL: bm = WL_WALL ; break;
case O_WL_ALLOWAIR: bm = WL_ALLOWAIR ; break;
case O_WL_ALLOWSOLID: bm = WL_ALLOWPOWDER ; break;
case O_WL_ALLOWALLELEC: bm = WL_ALLOWALLELEC; break;
case O_WL_EHOLE: bm = WL_EHOLE ; break;
case O_WL_ALLOWGAS: bm = WL_ALLOWGAS ; break;
case O_WL_GRAV: bm = WL_GRAV ; break;
case O_WL_ALLOWENERGY: bm = WL_ALLOWENERGY ; break;
}
}
if (bm >= UI_WALLCOUNT)
bm = 0;
blockMap[bpos] = bm;
}
p++;
}
for (auto bpos : RectSized(blockP, blockS).Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
// TODO: use PlaneAdapter<std::span<unsigned char>> once we're C++20
auto dataPlane = PlaneAdapter<const std::basic_string_view<unsigned char>>(blockS, std::in_place, data, blockS.X * blockS.Y);
if (dataPlane[bpos - blockP]==4||(ver>=44 && dataPlane[bpos - blockP]==O_WL_FAN))
{
if (p >= dataLength)
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
fanVelX[bpos] = (data[p++]-127.0f)/64.0f;
}
}
for (auto bpos : RectSized(blockP, blockS).Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
// TODO: use PlaneAdapter<std::span<unsigned char>> once we're C++20
auto dataPlane = PlaneAdapter<const std::basic_string_view<unsigned char>>(blockS, std::in_place, data, blockS.X * blockS.Y);
if (dataPlane[bpos - blockP]==4||(ver>=44 && dataPlane[bpos - blockP]==O_WL_FAN))
{
if (p >= dataLength)
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
fanVelY[bpos] = (data[p++]-127.0f)/64.0f;
}
}
// load the particle map
{
auto k = 0;
pty = p;
for (auto pos : RectSized(partP, partS).Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
if (p >= dataLength)
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
auto j=data[p++];
if (int(j) >= PT_NUM) { // not possible these days since PMAPBITS >= 8
j = PT_DUST;//throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
}
if (j)
{
memset(&particles[0]+k, 0, sizeof(Particle));
particles[k].type = j;
if (j == PT_COAL)
particles[k].tmp = 50;
if (j == PT_FUSE)
particles[k].tmp = 50;
if (j == PT_PHOT)
particles[k].ctype = 0x3fffffff;
if (j == PT_SOAP)
particles[k].ctype = 0;
if (j==PT_BIZR || j==PT_BIZRG || j==PT_BIZRS)
particles[k].ctype = 0x47FFFF;
particles[k].x = (float)pos.X;
particles[k].y = (float)pos.Y;
particleIDMap[pos - partP] = k+1;
particlesCount = ++k;
}
}
}
// load particle properties
for (auto pos : partS.OriginRect().Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
auto i = particleIDMap[pos];
if (i)
{
i--;
if (p+1 >= dataLength)
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
if (i < NPART)
{
particles[i].vx = (data[p++]-127.0f)/16.0f;
particles[i].vy = (data[p++]-127.0f)/16.0f;
}
else
p += 2;
}
}
for (auto pos : partS.OriginRect().Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
auto i = particleIDMap[pos];
if (i)
{
if (ver>=44) {
if (p >= dataLength) {
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
}
if (i <= NPART) {
ttv = (data[p++])<<8;
ttv |= (data[p++]);
particles[i-1].life = ttv;
} else {
p+=2;
}
} else {
if (p >= dataLength)
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
if (i <= NPART)
particles[i-1].life = data[p++]*4;
else
p++;
}
}
}
if (ver>=44) {
for (auto pos : partS.OriginRect().Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
auto i = particleIDMap[pos];
if (i)
{
if (p >= dataLength) {
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
}
if (i <= NPART) {
ttv = (data[p++])<<8;
ttv |= (data[p++]);
particles[i-1].tmp = ttv;
if (ver<53 && !particles[i-1].tmp)
for (q = 0; q < NGOL; q++) {
if (particles[i-1].type==builtinGol[q].oldtype && (builtinGol[q].ruleset >> 17)==0)
particles[i-1].tmp = (builtinGol[q].ruleset >> 17)+1;
}
if (ver>=51 && ver<53 && particles[i-1].type==PT_PBCN)
{
particles[i-1].tmp2 = particles[i-1].tmp;
particles[i-1].tmp = 0;
}
} else {
p+=2;
}
}
}
}
// TODO: use PlaneAdapter<std::span<unsigned char>> once we're C++20
auto dataPlanePty = PlaneAdapter<const std::basic_string_view<unsigned char>>(partS, std::in_place, data + pty, partS.X * partS.Y);
if (ver>=53) {
for (auto pos : partS.OriginRect().Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
auto i = particleIDMap[pos];
ty = dataPlanePty[pos];
if (i && (ty==PT_PBCN || (ty==PT_TRON && ver>=77)))
{
if (p >= dataLength)
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
if (i <= NPART)
particles[i-1].tmp2 = data[p++];
else
p++;
}
}
}
//Read ALPHA component
for (auto pos : partS.OriginRect().Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
auto i = particleIDMap[pos];
if (i)
{
if (ver>=49) {
if (p >= dataLength) {
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
}
if (i <= NPART) {
particles[i-1].dcolour = data[p++]<<24;
} else {
p++;
}
}
}
}
//Read RED component
for (auto pos : partS.OriginRect().Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
auto i = particleIDMap[pos];
if (i)
{
if (ver>=49) {
if (p >= dataLength) {
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
}
if (i <= NPART) {
particles[i-1].dcolour |= data[p++]<<16;
} else {
p++;
}
}
}
}
//Read GREEN component
for (auto pos : partS.OriginRect().Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
auto i = particleIDMap[pos];
if (i)
{
if (ver>=49) {
if (p >= dataLength) {
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
}
if (i <= NPART) {
particles[i-1].dcolour |= data[p++]<<8;
} else {
p++;
}
}
}
}
//Read BLUE component
for (auto pos : partS.OriginRect().Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
auto i = particleIDMap[pos];
if (i)
{
if (ver>=49) {
if (p >= dataLength) {
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
}
if (i <= NPART) {
particles[i-1].dcolour |= data[p++];
} else {
p++;
}
}
}
}
for (auto pos : partS.OriginRect().Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
auto i = particleIDMap[pos];
ty = dataPlanePty[pos];
if (i)
{
if (ver>=34&&legacy_beta==0)
{
if (p >= dataLength)
{
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
}
if (i <= NPART)
{
if (ver>=42) {
if (new_format) {
ttv = (data[p++])<<8;
ttv |= (data[p++]);
if (particles[i-1].type==PT_PUMP) {
particles[i-1].temp = ttv + 0.15;//fix PUMP saved at 0, so that it loads at 0.
} else {
particles[i-1].temp = float(ttv);
}
} else {
particles[i-1].temp = float((data[p++]*((MAX_TEMP+(-MIN_TEMP))/255))+MIN_TEMP);
}
} else {
particles[i-1].temp = float(((data[p++]*((O_MAX_TEMP+(-O_MIN_TEMP))/255))+O_MIN_TEMP)+273);
}
}
else
{
p++;
if (new_format) {
p++;
}
}
}
else
{
particles[i-1].temp = builtinElements[particles[i-1].type].DefaultProperties.temp;
}
}
}
for (auto pos : partS.OriginRect().Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
auto i = particleIDMap[pos];
int gnum = 0;
ty = dataPlanePty[pos];
if (i && (ty==PT_CLNE || (ty==PT_PCLN && ver>=43) || (ty==PT_BCLN && ver>=44) || (ty==PT_SPRK && ver>=21) || (ty==PT_LAVA && ver>=34) || (ty==PT_PIPE && ver>=43) || (ty==PT_LIFE && ver>=51) || (ty==PT_PBCN && ver>=52) || (ty==PT_WIRE && ver>=55) || (ty==PT_STOR && ver>=59) || (ty==PT_CONV && ver>=60)))
{
if (p >= dataLength)
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
if (i <= NPART)
particles[i-1].ctype = data[p++];
else
p++;
}
// no more particle properties to load, so we can change type here without messing up loading
if (i && i<=NPART)
{
if (ver<90 && particles[i-1].type == PT_PHOT)
{
particles[i-1].flags |= FLAG_PHOTDECO;
}
if (ver<79 && particles[i-1].type == PT_SPNG)
{
if (fabs(particles[i-1].vx)>0.0f || fabs(particles[i-1].vy)>0.0f)
particles[i-1].flags |= FLAG_MOVABLE;
}
if (ver<48 && (ty==OLD_PT_WIND || (ty==PT_BRAY&&particles[i-1].life==0)))
{
// Replace invisible particles with something sensible and add decoration to hide it
particles[i-1].dcolour = 0xFF000000;
particles[i-1].type = PT_DMND;
}
if(ver<51 && ((ty>=78 && ty<=89) || (ty>=134 && ty<=146 && ty!=141))){
//Replace old GOL
particles[i-1].type = PT_LIFE;
for (gnum = 0; gnum<NGOL; gnum++){
if (ty==builtinGol[gnum].oldtype)
particles[i-1].ctype = gnum;
}
ty = PT_LIFE;
}
if(ver<52 && (ty==PT_CLNE || ty==PT_PCLN || ty==PT_BCLN)){
//Replace old GOL ctypes in clone
for (gnum = 0; gnum<NGOL; gnum++){
if (particles[i-1].ctype==builtinGol[gnum].oldtype)
{
particles[i-1].ctype = PT_LIFE;
particles[i-1].tmp = gnum;
}
}
}
if (particles[i-1].type == PT_LIFE)
{
particles[i-1].tmp2 = particles[i-1].tmp;
particles[i-1].tmp = 0;
if (particles[i-1].ctype >= 0 && particles[i-1].ctype < NGOL)
{
if (!particles[i-1].dcolour)
particles[i-1].dcolour = builtinGol[particles[i-1].ctype].colour.Pack();
particles[i-1].tmp = builtinGol[particles[i-1].ctype].colour2.Pack();
}
}
if(ty==PT_LCRY){
if(ver<67)
{
//New LCRY uses TMP not life
if(particles[i-1].life>=10)
{
particles[i-1].life = 10;
particles[i-1].tmp2 = 10;
particles[i-1].tmp = 3;
}
else if(particles[i-1].life<=0)
{
particles[i-1].life = 0;
particles[i-1].tmp2 = 0;
particles[i-1].tmp = 0;
}
else if(particles[i-1].life < 10 && particles[i-1].life > 0)
{
particles[i-1].tmp = 1;
}
}
else
{
particles[i-1].tmp2 = particles[i-1].life;
}
}
if (ver<81)
{
if (particles[i-1].type==PT_BOMB && particles[i-1].tmp!=0)
{
particles[i-1].type = PT_EMBR;
particles[i-1].ctype = 0;
if (particles[i-1].tmp==1)
particles[i-1].tmp = 0;
}
if (particles[i-1].type==PT_DUST && particles[i-1].life>0)
{
particles[i-1].type = PT_EMBR;
particles[i-1].ctype = (particles[i-1].tmp2<<16) | (particles[i-1].tmp<<8) | particles[i-1].ctype;
particles[i-1].tmp = 1;
}
if (particles[i-1].type==PT_FIRW && particles[i-1].tmp>=2)
{
particles[i-1].type = PT_EMBR;
particles[i-1].ctype = Renderer::firwTableAt(particles[i-1].tmp-4).Pack();
particles[i-1].tmp = 1;
}
}
if (ver < 89)
{
if (particles[i-1].type == PT_FILT)
{
if (particles[i-1].tmp<0 || particles[i-1].tmp>3)
particles[i-1].tmp = 6;
particles[i-1].ctype = 0;
}
else if (particles[i-1].type == PT_QRTZ || particles[i-1].type == PT_PQRT)
{
particles[i-1].tmp2 = particles[i-1].tmp;
particles[i-1].tmp = particles[i-1].ctype;
particles[i-1].ctype = 0;
}
}
if (ver < 91)
{
if (particles[i-1].type == PT_VINE)
particles[i-1].tmp = 1;
else if (particles[i-1].type == PT_CONV)
{
if (particles[i-1].tmp)
{
particles[i-1].ctype |= particles[i-1].tmp<<8;
particles[i-1].tmp = 0;
}
}
}
if (ver < 93)
{
if (particles[i-1].type == PT_PIPE || particles[i-1].type == PT_PPIP)
{
if (particles[i-1].ctype == 1)
particles[i-1].tmp |= 0x00020000; //PFLAG_INITIALIZING
particles[i-1].tmp |= (particles[i-1].ctype-1)<<18;
particles[i-1].ctype = particles[i-1].tmp&0xFF;
}
else if (particles[i-1].type == PT_HSWC || particles[i-1].type == PT_PUMP)
{
particles[i-1].tmp = 0;
}
}
}
}
if (p == dataLength) // no sign data, "version 1" PSv
return;
auto signCount = data[p++];
for (auto i = 0; i < signCount; i++)
{
if (p+6 > dataLength)
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
{
int x = data[p++];
x |= ((unsigned)data[p++])<<8;
tempSign.x = x+partP.X;
}
{
int y = data[p++];
y |= ((unsigned)data[p++])<<8;
tempSign.y = y+partP.Y;
}
{
int ju = data[p++];
tempSign.ju = (sign::Justification)ju;
}
{
int l = data[p++];
if (p+l > dataLength)
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
if(l>254)
l = 254;
memcpy(tempSignText, &data[0]+p, l);
tempSignText[l] = 0;
p += l;
}
tempSign.text = format::CleanString(ByteString(tempSignText).FromUtf8(), true, true, true).Substr(0, 45);
if (tempSign.text == "{t}")
{
tempSign.text = "Temp: {t}";
}
else if (tempSign.text == "{p}")
{
tempSign.text = "Pressure: {p}";
}
tempSigns.push_back(tempSign);
}
for (size_t i = 0; i < tempSigns.size(); i++)
{
if(signs.size() == MAXSIGNS)
break;
signs.push_back(tempSigns[i]);
}
}
#undef MTOS
#undef MTOS_EXPAND
std::pair<bool, std::vector<char>> GameSave::serialiseOPS() const
{
// minimum version this save is compatible with
// when building, this number may be increased depending on what elements are used
// or what properties are detected
auto minimumVersion = Version(90, 2);
auto RESTRICTVERSION = [&minimumVersion](auto major, auto minor = 0) {
// restrict the minimum version this save can be opened with
auto version = Version(major, minor);
if (minimumVersion < version)
{
minimumVersion = version;
}
};
//Get coords in blocks
auto blockP = Vec2{ 0, 0 };
//Snap full coords to block size
auto partP = blockP * CELL;
//Original size + offset of original corner from snapped corner, rounded up by adding CELL-1
auto blockS = blockSize;
auto partS = blockS * CELL;
// Copy fan and wall data
PlaneAdapter<std::vector<unsigned char>> wallData(blockSize);
bool hasWallData = false;
std::vector<unsigned char> fanData(blockSize.X*blockSize.Y*2);
std::vector<unsigned char> pressData(blockSize.X*blockSize.Y*2);
std::vector<unsigned char> vxData(blockSize.X*blockSize.Y*2);
std::vector<unsigned char> vyData(blockSize.X*blockSize.Y*2);
std::vector<unsigned char> ambientData(blockSize.X*blockSize.Y*2, 0);
// TODO: have a separate vector with two PlaneAdapter<std::span<unsigned char>>s over it once we're C++20
PlaneAdapter<std::vector<unsigned char>> blockAirData({ blockSize.X, blockSize.Y * 2 });
unsigned int wallDataLen = blockSize.X*blockSize.Y, fanDataLen = 0, pressDataLen = 0, vxDataLen = 0, vyDataLen = 0, ambientDataLen = 0;
for (auto bpos : RectSized(blockP, blockS).Range<LEFT_TO_RIGHT, TOP_TO_BOTTOM>())
{
wallData[bpos - blockP] = blockMap[bpos];
if (blockMap[bpos])
hasWallData = true;
if (hasPressure)
{
//save pressure and x/y velocity grids
float pres = std::max(-255.0f,std::min(255.0f,pressure[bpos]))+256.0f;
float velX = std::max(-255.0f,std::min(255.0f,velocityX[bpos]))+256.0f;
float velY = std::max(-255.0f,std::min(255.0f,velocityY[bpos]))+256.0f;
pressData[pressDataLen++] = (unsigned char)((int)(pres*128)&0xFF);
pressData[pressDataLen++] = (unsigned char)((int)(pres*128)>>8);
vxData[vxDataLen++] = (unsigned char)((int)(velX*128)&0xFF);
vxData[vxDataLen++] = (unsigned char)((int)(velX*128)>>8);
vyData[vyDataLen++] = (unsigned char)((int)(velY*128)&0xFF);
vyData[vyDataLen++] = (unsigned char)((int)(velY*128)>>8);
blockAirData[bpos - blockP] = blockAir[bpos];
blockAirData[(bpos - blockP) + Vec2{ 0, blockS.Y }] = blockAirh[bpos];
}
if (hasAmbientHeat)
{
int tempTemp = (int)(ambientHeat[bpos]+0.5f);
ambientData[ambientDataLen++] = tempTemp;
ambientData[ambientDataLen++] = tempTemp >> 8;
}
if (blockMap[bpos] == WL_FAN)
{
{
auto i = (int)(fanVelX[bpos]*64.0f+127.5f);
if (i<0) i=0;
if (i>255) i=255;
fanData[fanDataLen++] = i;
}
{
auto i = (int)(fanVelY[bpos]*64.0f+127.5f);
if (i<0) i=0;
if (i>255) i=255;
fanData[fanDataLen++] = i;
}
}
else if (blockMap[bpos] == WL_STASIS)
{
RESTRICTVERSION(94, 0);
}
}
//Index positions of all particles, using linked lists
//partsPosFirstMap is pmap for the first particle in each position
//partsPosLastMap is pmap for the last particle in each position
//partsPosCount is the number of particles in each position
//partsPosLink contains, for each particle, (i<<8)|1 of the next particle in the same position
PlaneAdapter<std::vector<unsigned>> partsPosFirstMap(partS, 0);
PlaneAdapter<std::vector<unsigned>> partsPosLastMap(partS, 0);
PlaneAdapter<std::vector<unsigned>> partsPosCount(partS, 0);
std::vector<unsigned> partsPosLink(NPART, 0);
unsigned int soapCount = 0;
for(auto i = 0; i < particlesCount; i++)
{
if(particles[i].type)
{
auto pos = Vec2{ (int)(particles[i].x+0.5f), (int)(particles[i].y+0.5f) };
//Coordinates relative to top left corner of saved area
if (!partsPosFirstMap[pos - partP])
{
//First entry in list
partsPosFirstMap[pos - partP] = (i<<8)|1;
partsPosLastMap[pos - partP] = (i<<8)|1;
}
else
{
//Add to end of list
partsPosLink[partsPosLastMap[pos - partP]>>8] = (i<<8)|1;//link to current end of list
partsPosLastMap[pos - partP] = (i<<8)|1;//set as new end of list
}
partsPosCount[pos - partP]++;
}
}
//Store number of particles in each position
std::vector<unsigned char> partsPosData(partS.X * partS.Y * 3);
unsigned int partsPosDataLen = 0;
for (auto pos : partS.OriginRect().Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
unsigned int posCount = partsPosCount[pos];
partsPosData[partsPosDataLen++] = (posCount&0x00FF0000)>>16;
partsPosData[partsPosDataLen++] = (posCount&0x0000FF00)>>8;
partsPosData[partsPosDataLen++] = (posCount&0x000000FF);
}
//Copy parts data
/* Field descriptor [1+2] format:
| 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
| fieldDesc3 | type[2] | tmp3/4[1+2] | tmp[3+4] | tmp2[2] | tmp2 | ctype[2] | vy | vx | decorations | ctype[1] | tmp[2] | tmp[1] | life[2] | life[1] | temp dbl len |
life[2] means a second byte (for a 16 bit field) if life[1] is present
fieldDesc3 means Field descriptor [3] exists
Field descriptor [3] format:
| 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 |
| RESERVED | FREE | FREE | FREE | FREE | FREE | FREE | tmp3/4[3+4] |
last bit is reserved. If necessary, use it to signify that fieldDescriptor will have another byte
That way, if we ever need a 25th bit, we won't have to change the save format
*/
auto &builtinElements = GetElements();
auto &possiblyCarriesType = Particle::PossiblyCarriesType();
auto &properties = Particle::GetProperties();
// Allocate enough space to store all Particles and 3 bytes on top of that per Particle, for the field descriptors.
// In practice, a Particle will never need as much space in the save as in memory; this is just an upper bound to simplify allocation.
std::vector<unsigned char> partsData(NPART * (sizeof(Particle)+3));
unsigned int partsDataLen = 0;
std::vector<unsigned> partsSaveIndex(NPART);
unsigned int partsCount = 0;
std::fill(&partsSaveIndex[0], &partsSaveIndex[0] + NPART, 0);
auto &sd = SimulationData::CRef();
auto &elements = sd.elements;
std::set<int> paletteSet;
for (auto pos : partS.OriginRect().Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
//Find the first particle in this position
auto i = partsPosFirstMap[pos];
//Loop while there is a pmap entry
while (i)
{
unsigned int fieldDesc = 0;
int tempTemp, vTemp;
//Turn pmap entry into a particles index
i = i>>8;
//Store saved particle index+1 for this partsptr index (0 means not saved)
partsSaveIndex[i] = (partsCount++) + 1;
paletteSet.insert(particles[i].type);
for (auto index : possiblyCarriesType)
{
if (elements[particles[i].type].CarriesTypeIn & (1U << index))
{
auto *prop = reinterpret_cast<const int *>(reinterpret_cast<const char *>(&particles[i]) + properties[index].Offset);
paletteSet.insert(TYP(*prop));
}
}
//Type (required)
partsData[partsDataLen++] = particles[i].type;
//Location of the field descriptor
int fieldDesc3Loc = 0;
int fieldDescLoc = partsDataLen++;
partsDataLen++;
auto tmp3 = (unsigned int)(particles[i].tmp3);
auto tmp4 = (unsigned int)(particles[i].tmp4);
if ((tmp3 || tmp4) && (!PressureInTmp3(particles[i].type) || hasPressure))
{
fieldDesc |= 1 << 13;
// The tmp3 of PressureInTmp3 elements is okay to truncate because the loading code
// sign extends it anyway, expecting the value to not be higher in magnitude than
// 256 (max pressure value) * 64 (tmp3 multiplicative bias).
if (((tmp3 >> 16) || (tmp4 >> 16)) && !PressureInTmp3(particles[i].type))
{
fieldDesc |= 1 << 15;
fieldDesc |= 1 << 16;
RESTRICTVERSION(97, 0);
}
}
// Extra type byte if necessary
if (particles[i].type & 0xFF00)
{
partsData[partsDataLen++] = particles[i].type >> 8;
fieldDesc |= 1 << 14;
RESTRICTVERSION(93, 0);
}
//Extra Temperature (2nd byte optional, 1st required), 1 to 2 bytes
//Store temperature as an offset of 21C(294.15K) or go into a 16byte int and store the whole thing
if(fabs(particles[i].temp-294.15f)<127)
{
tempTemp = int(floor(particles[i].temp-294.15f+0.5f));
partsData[partsDataLen++] = tempTemp;
}
else
{
fieldDesc |= 1;
tempTemp = (int)(particles[i].temp+0.5f);
partsData[partsDataLen++] = tempTemp;
partsData[partsDataLen++] = tempTemp >> 8;
}
if (fieldDesc & (1 << 15))
{
fieldDesc3Loc = partsDataLen++;
}
//Life (optional), 1 to 2 bytes
if(particles[i].life)
{
int life = particles[i].life;
if (life > 0xFFFF)
life = 0xFFFF;
else if (life < 0)
life = 0;
fieldDesc |= 1 << 1;
partsData[partsDataLen++] = life;
if (life & 0xFF00)
{
fieldDesc |= 1 << 2;
partsData[partsDataLen++] = life >> 8;
}
}
//Tmp (optional), 1, 2, or 4 bytes
if(particles[i].tmp)
{
fieldDesc |= 1 << 3;
partsData[partsDataLen++] = particles[i].tmp;
if(particles[i].tmp & 0xFFFFFF00)
{
fieldDesc |= 1 << 4;
partsData[partsDataLen++] = particles[i].tmp >> 8;
if(particles[i].tmp & 0xFFFF0000)
{
fieldDesc |= 1 << 12;
partsData[partsDataLen++] = (particles[i].tmp&0xFF000000)>>24;
partsData[partsDataLen++] = (particles[i].tmp&0x00FF0000)>>16;
}
}
}
//Ctype (optional), 1 or 4 bytes
if(particles[i].ctype)
{
fieldDesc |= 1 << 5;
partsData[partsDataLen++] = particles[i].ctype;
if(particles[i].ctype & 0xFFFFFF00)
{
fieldDesc |= 1 << 9;
partsData[partsDataLen++] = (particles[i].ctype&0xFF000000)>>24;
partsData[partsDataLen++] = (particles[i].ctype&0x00FF0000)>>16;
partsData[partsDataLen++] = (particles[i].ctype&0x0000FF00)>>8;
}
}
//Dcolour (optional), 4 bytes
if(particles[i].dcolour && (particles[i].dcolour & 0xFF000000 || particles[i].type == PT_LIFE))
{
fieldDesc |= 1 << 6;
partsData[partsDataLen++] = (particles[i].dcolour&0xFF000000)>>24;
partsData[partsDataLen++] = (particles[i].dcolour&0x00FF0000)>>16;
partsData[partsDataLen++] = (particles[i].dcolour&0x0000FF00)>>8;
partsData[partsDataLen++] = (particles[i].dcolour&0x000000FF);
}
//VX (optional), 1 byte
if(fabs(particles[i].vx) > 0.001f)
{
fieldDesc |= 1 << 7;
vTemp = (int)(particles[i].vx*16.0f+127.5f);
if (vTemp<0) vTemp=0;
if (vTemp>255) vTemp=255;
partsData[partsDataLen++] = vTemp;
}
//VY (optional), 1 byte
if(fabs(particles[i].vy) > 0.001f)
{
fieldDesc |= 1 << 8;
vTemp = (int)(particles[i].vy*16.0f+127.5f);
if (vTemp<0) vTemp=0;
if (vTemp>255) vTemp=255;
partsData[partsDataLen++] = vTemp;
}
//Tmp2 (optional), 1 or 2 bytes
if(particles[i].tmp2)
{
fieldDesc |= 1 << 10;
partsData[partsDataLen++] = particles[i].tmp2;
if(particles[i].tmp2 & 0xFF00)
{
fieldDesc |= 1 << 11;
partsData[partsDataLen++] = particles[i].tmp2 >> 8;
}
}
//tmp3 and tmp4, 4 bytes
if (fieldDesc & (1 << 13))
{
partsData[partsDataLen++] = tmp3 ;
partsData[partsDataLen++] = tmp3 >> 8;
partsData[partsDataLen++] = tmp4 ;
partsData[partsDataLen++] = tmp4 >> 8;
if (fieldDesc & (1 << 16))
{
partsData[partsDataLen++] = tmp3 >> 16;
partsData[partsDataLen++] = tmp3 >> 24;
partsData[partsDataLen++] = tmp4 >> 16;
partsData[partsDataLen++] = tmp4 >> 24;
}
}
//Write the field descriptor
partsData[fieldDescLoc] = fieldDesc;
partsData[fieldDescLoc+1] = fieldDesc>>8;
if (fieldDesc & (1 << 15))
{
partsData[fieldDesc3Loc] = fieldDesc>>16;
}
if (particles[i].type == PT_SOAP)
soapCount++;
if (particles[i].type == PT_RPEL && particles[i].ctype)
{
RESTRICTVERSION(91, 4);
}
else if (particles[i].type == PT_NWHL && particles[i].tmp)
{
RESTRICTVERSION(91, 5);
}
if (particles[i].type == PT_HEAC || particles[i].type == PT_SAWD || particles[i].type == PT_POLO
|| particles[i].type == PT_RFRG || particles[i].type == PT_RFGL || particles[i].type == PT_LSNS)
{
RESTRICTVERSION(92, 0);
}
else if ((particles[i].type == PT_FRAY || particles[i].type == PT_INVIS) && particles[i].tmp)
{
RESTRICTVERSION(92, 0);
}
else if (particles[i].type == PT_PIPE || particles[i].type == PT_PPIP)
{
RESTRICTVERSION(93, 0);
}
if (particles[i].type == PT_TSNS || particles[i].type == PT_PSNS
|| particles[i].type == PT_HSWC || particles[i].type == PT_PUMP)
{
if (particles[i].tmp == 1)
{
RESTRICTVERSION(93, 0);
}
}
if (PMAPBITS > 8)
{
for (auto index : possiblyCarriesType)
{
if (builtinElements[particles[i].type].CarriesTypeIn & (1U << index))
{
auto *prop = reinterpret_cast<const int *>(reinterpret_cast<const char *>(&particles[i]) + properties[index].Offset);
if (TYP(*prop) > 0xFF)
{
RESTRICTVERSION(93, 0);
}
}
}
}
if (particles[i].type == PT_LDTC)
{
RESTRICTVERSION(94, 0);
}
if (particles[i].type == PT_TSNS || particles[i].type == PT_PSNS)
{
if (particles[i].tmp == 2)
{
RESTRICTVERSION(94, 0);
}
}
if (particles[i].type == PT_LSNS)
{
if (particles[i].tmp >= 1 || particles[i].tmp <= 3)
{
RESTRICTVERSION(95, 0);
}
}
if (particles[i].type == PT_LIFE)
{
RESTRICTVERSION(96, 0);
}
if (particles[i].type == PT_GLAS && particles[i].life > 0)
{
RESTRICTVERSION(97, 0);
}
if (PressureInTmp3(particles[i].type))
{
RESTRICTVERSION(97, 0);
}
if (particles[i].type == PT_CONV && particles[i].tmp2 != 0)
{
RESTRICTVERSION(97, 0);
}
if (particles[i].type == PT_RSST || particles[i].type == PT_RSSS)
{
RESTRICTVERSION(98, 0);
}
if (particles[i].type == PT_ETRD && (particles[i].tmp || particles[i].tmp2))
{
RESTRICTVERSION(98, 0);
}
//Get the pmap entry for the next particle in the same position
i = partsPosLink[i];
}
}
std::vector<PaletteItem> paletteData;
for (int ID : paletteSet)
{
paletteData.push_back(GameSave::PaletteItem(elements[ID].Identifier, ID));
}
unsigned int soapLinkDataLen = 0;
std::vector<unsigned char> soapLinkData(3*soapCount);
if (soapCount)
{
//Iterate through particles in the same order that they were saved
for (auto pos : partS.OriginRect().Range<TOP_TO_BOTTOM, LEFT_TO_RIGHT>())
{
//Find the first particle in this position
auto i = partsPosFirstMap[pos];
//Loop while there is a pmap entry
while (i)
{
//Turn pmap entry into a partsptr index
i = i>>8;
if (particles[i].type==PT_SOAP)
{
//Only save forward link for each particle, back links can be deduced from other forward links
//linkedIndex is index within saved particles + 1, 0 means not saved or no link
unsigned linkedIndex = 0;
if ((particles[i].ctype&2) && particles[i].tmp>=0 && particles[i].tmp<NPART)
{
linkedIndex = partsSaveIndex[particles[i].tmp];
}
soapLinkData[soapLinkDataLen++] = (linkedIndex&0xFF0000)>>16;
soapLinkData[soapLinkDataLen++] = (linkedIndex&0x00FF00)>>8;
soapLinkData[soapLinkDataLen++] = (linkedIndex&0x0000FF);
}
//Get the pmap entry for the next particle in the same position
i = partsPosLink[i];
}
}
}
for (size_t i = 0; i < signs.size(); i++)
{
if(signs[i].text.length() && partS.OriginRect().Contains({ signs[i].x, signs[i].y }))
{
int x, y, w, h;
bool v95 = false;
signs[i].getDisplayText(nullptr, x, y, w, h, true, &v95);
if (v95)
{
RESTRICTVERSION(95, 0);
}
}
}
bson b;
b.data = NULL;
auto bson_deleter = [](bson * b) { bson_destroy(b); };
// Use unique_ptr with a custom deleter to ensure that bson_destroy is called even when an exception is thrown
std::unique_ptr<bson, decltype(bson_deleter)> b_ptr(&b, bson_deleter);
set_bson_err_handler([](const char* err) { throw BuildException("BSON error when parsing save: " + ByteString(err).FromUtf8()); });
bson_init(&b);
bson_append_start_object(&b, "origin");
bson_append_int(&b, "majorVersion", int(effectiveVersion[0]));
bson_append_int(&b, "minorVersion", int(effectiveVersion[1]));
bson_append_int(&b, "buildNum", APP_VERSION.build);
bson_append_int(&b, "modId", MOD_ID);
bson_append_string(&b, "releaseType", ByteString(1, IDENT_RELTYPE).c_str());
bson_append_string(&b, "platform", IDENT_PLATFORM);
bson_append_string(&b, "ident", IDENT);
bson_append_finish_object(&b);
if (gravityMode == GRAV_CUSTOM)
{
bson_append_double(&b, "customGravityX", double(customGravityX));
bson_append_double(&b, "customGravityY", double(customGravityY));
RESTRICTVERSION(97, 0);
}
bson_append_start_object(&b, "minimumVersion");
bson_append_int(&b, "major", int(minimumVersion[0]));
bson_append_int(&b, "minor", int(minimumVersion[1]));
bson_append_finish_object(&b);
bson_append_bool(&b, "waterEEnabled", waterEEnabled);
bson_append_bool(&b, "legacyEnable", legacyEnable);
bson_append_bool(&b, "gravityEnable", gravityEnable);
bson_append_bool(&b, "aheat_enable", aheatEnable);
bson_append_bool(&b, "paused", paused);
bson_append_int(&b, "gravityMode", gravityMode);
bson_append_int(&b, "airMode", airMode);
if (fabsf(ambientAirTemp - (R_TEMP + 273.15f)) > 0.0001f)
{
bson_append_double(&b, "ambientAirTemp", double(ambientAirTemp));
RESTRICTVERSION(96, 0);
}
bson_append_int(&b, "edgeMode", edgeMode);
if (stkm.hasData())
{
bson_append_start_object(&b, "stkm");
if (stkm.rocketBoots1)
bson_append_bool(&b, "rocketBoots1", stkm.rocketBoots1);
if (stkm.rocketBoots2)
bson_append_bool(&b, "rocketBoots2", stkm.rocketBoots2);
if (stkm.fan1)
bson_append_bool(&b, "fan1", stkm.fan1);
if (stkm.fan2)
bson_append_bool(&b, "fan2", stkm.fan2);
if (stkm.rocketBootsFigh.size())
{
bson_append_start_array(&b, "rocketBootsFigh");
for (unsigned int fighNum : stkm.rocketBootsFigh)
bson_append_int(&b, "num", fighNum);
bson_append_finish_array(&b);
}
if (stkm.fanFigh.size())
{
bson_append_start_array(&b, "fanFigh");
for (unsigned int fighNum : stkm.fanFigh)
bson_append_int(&b, "num", fighNum);
bson_append_finish_array(&b);
}
bson_append_finish_object(&b);
}
bson_append_int(&b, "pmapbits", pmapbits);
if (partsDataLen)
{
bson_append_binary(&b, "parts", (char)BSON_BIN_USER, (const char *)&partsData[0], partsDataLen);
if (paletteData.size())
{
bson_append_start_array(&b, "palette");
for(auto iter = paletteData.begin(), end = paletteData.end(); iter != end; ++iter)
{
bson_append_int(&b, (*iter).first.c_str(), (*iter).second);
}
bson_append_finish_array(&b);
}
if (partsPosDataLen)
bson_append_binary(&b, "partsPos", (char)BSON_BIN_USER, (const char *)&partsPosData[0], partsPosDataLen);
}
if (hasWallData)
bson_append_binary(&b, "wallMap", (char)BSON_BIN_USER, (const char *)wallData.data(), wallDataLen);
if (fanDataLen)
bson_append_binary(&b, "fanMap", (char)BSON_BIN_USER, (const char *)&fanData[0], fanDataLen);
if (hasPressure && pressDataLen)
bson_append_binary(&b, "pressMap", (char)BSON_BIN_USER, (const char*)&pressData[0], pressDataLen);
if (hasPressure && vxDataLen)
bson_append_binary(&b, "vxMap", (char)BSON_BIN_USER, (const char*)&vxData[0], vxDataLen);
if (hasPressure && vyDataLen)
bson_append_binary(&b, "vyMap", (char)BSON_BIN_USER, (const char*)&vyData[0], vyDataLen);
if (hasAmbientHeat && this->aheatEnable && ambientDataLen)
bson_append_binary(&b, "ambientMap", (char)BSON_BIN_USER, (const char*)&ambientData[0], ambientDataLen);
if (soapLinkDataLen)
bson_append_binary(&b, "soapLinks", (char)BSON_BIN_USER, (const char *)&soapLinkData[0], soapLinkDataLen);
if (ensureDeterminism)
{
bson_append_bool(&b, "ensureDeterminism", ensureDeterminism);
bson_append_binary(&b, "blockAir", (char)BSON_BIN_USER, (const char *)blockAirData.data(), blockAirData.Size().X * blockAirData.Size().Y);
bson_append_long(&b, "frameCount", int64_t(frameCount));
bson_append_binary(&b, "rngState", (char)BSON_BIN_USER, (const char *)&rngState, sizeof(rngState));
RESTRICTVERSION(98, 0);
}
unsigned int signsCount = 0;
for (size_t i = 0; i < signs.size(); i++)
{
if(signs[i].text.length() && partS.OriginRect().Contains({ signs[i].x, signs[i].y }))
{
signsCount++;
}
}
if (signsCount)
{
bson_append_start_array(&b, "signs");
for (size_t i = 0; i < signs.size(); i++)
{
if(signs[i].text.length() && partS.OriginRect().Contains({ signs[i].x, signs[i].y }))
{
bson_append_start_object(&b, "sign");
bson_append_string(&b, "text", signs[i].text.ToUtf8().c_str());
bson_append_int(&b, "justification", signs[i].ju);
bson_append_int(&b, "x", signs[i].x);
bson_append_int(&b, "y", signs[i].y);
bson_append_finish_object(&b);
}
}
bson_append_finish_array(&b);
}
if (authors.size())
{
bson_append_start_object(&b, "authors");
ConvertJsonToBson(&b, authors);
bson_append_finish_object(&b);
}
if (bson_finish(&b) == BSON_ERROR)
throw BuildException("Error building bson data");
unsigned char *finalData = (unsigned char*)bson_data(&b);
unsigned int finalDataLen = bson_size(&b);
std::vector<char> outputData;
switch (auto status = BZ2WCompress(outputData, (char *)finalData, finalDataLen))
{
case BZ2WCompressOk: break;
case BZ2WCompressNomem: throw BuildException(String::Build("Save error, out of memory"));
default: throw BuildException(String::Build("Cannot compress: status ", int(status)));
}
auto compressedSize = int(outputData.size());
if constexpr (DEBUG)
{
printf("compressed data: %d\n", compressedSize);
}
outputData.resize(compressedSize + 12);
auto header = (unsigned char *)&outputData[compressedSize];
header[0] = 'O';
header[1] = 'P';
header[2] = 'S';
header[3] = '1';
header[4] = effectiveVersion[0];
header[5] = CELL;
header[6] = blockS.X;
header[7] = blockS.Y;
header[8] = finalDataLen;
header[9] = finalDataLen >> 8;
header[10] = finalDataLen >> 16;
header[11] = finalDataLen >> 24;
// move header to front
std::rotate(outputData.begin(), outputData.begin() + compressedSize, outputData.end());
// Mark save as incompatible with latest release
bool fakeFromNewerVersion = ALLOW_FAKE_NEWER_VERSION && currentVersion < minimumVersion;
return { fakeFromNewerVersion, outputData };
}
static void ConvertBsonToJson(bson_iterator *iter, Json::Value *j, int depth)
{
bson_iterator subiter;
bson_iterator_subiterator(iter, &subiter);
while (bson_iterator_next(&subiter))
{
ByteString key = bson_iterator_key(&subiter);
if (bson_iterator_type(&subiter) == BSON_STRING)
(*j)[key] = bson_iterator_string(&subiter);
else if (bson_iterator_type(&subiter) == BSON_BOOL)
(*j)[key] = bson_iterator_bool(&subiter);
else if (bson_iterator_type(&subiter) == BSON_INT)
(*j)[key] = bson_iterator_int(&subiter);
else if (bson_iterator_type(&subiter) == BSON_LONG)
(*j)[key] = (Json::Value::UInt64)bson_iterator_long(&subiter);
else if (bson_iterator_type(&subiter) == BSON_ARRAY && depth < 5)
{
bson_iterator arrayiter;
bson_iterator_subiterator(&subiter, &arrayiter);
int length = 0, length2 = 0;
while (bson_iterator_next(&arrayiter))
{
if (bson_iterator_type(&arrayiter) == BSON_OBJECT && !strcmp(bson_iterator_key(&arrayiter), "part"))
{
Json::Value tempPart;
ConvertBsonToJson(&arrayiter, &tempPart, depth + 1);
(*j)["links"].append(tempPart);
length++;
}
else if (bson_iterator_type(&arrayiter) == BSON_INT && !strcmp(bson_iterator_key(&arrayiter), "saveID"))
{
(*j)["links"].append(bson_iterator_int(&arrayiter));
}
length2++;
if (length > (int)(40 / ((depth+1) * (depth+1))) || length2 > 50)
break;
}
}
}
}
std::set<int> GetNestedSaveIDs(Json::Value j)
{
Json::Value::Members members = j.getMemberNames();
std::set<int> saveIDs = std::set<int>();
for (Json::Value::Members::iterator iter = members.begin(), end = members.end(); iter != end; ++iter)
{
ByteString member = *iter;
if (member == "id" && j[member].isInt())
saveIDs.insert(j[member].asInt());
else if (j[member].isArray())
{
for (Json::Value::ArrayIndex i = 0; i < j[member].size(); i++)
{
// only supports objects and ints here because that is all we need
if (j[member][i].isInt())
{
saveIDs.insert(j[member][i].asInt());
continue;
}
if (!j[member][i].isObject())
continue;
std::set<int> nestedSaveIDs = GetNestedSaveIDs(j[member][i]);
saveIDs.insert(nestedSaveIDs.begin(), nestedSaveIDs.end());
}
}
}
return saveIDs;
}
// converts a json object to bson
static void ConvertJsonToBson(bson *b, Json::Value j, int depth)
{
Json::Value::Members members = j.getMemberNames();
for (Json::Value::Members::iterator iter = members.begin(), end = members.end(); iter != end; ++iter)
{
ByteString member = *iter;
if (j[member].isString())
bson_append_string(b, member.c_str(), j[member].asCString());
else if (j[member].isBool())
bson_append_bool(b, member.c_str(), j[member].asBool());
else if (j[member].type() == Json::intValue)
bson_append_int(b, member.c_str(), j[member].asInt());
else if (j[member].type() == Json::uintValue)
bson_append_long(b, member.c_str(), j[member].asInt64());
else if (j[member].isArray())
{
bson_append_start_array(b, member.c_str());
std::set<int> saveIDs = std::set<int>();
int length = 0;
for (Json::Value::ArrayIndex i = 0; i < j[member].size(); i++)
{
// only supports objects and ints here because that is all we need
if (j[member][i].isInt())
{
saveIDs.insert(j[member][i].asInt());
continue;
}
if (!j[member][i].isObject())
continue;
if (depth > 4 || length > (int)(40 / ((depth+1) * (depth+1))))
{
std::set<int> nestedSaveIDs = GetNestedSaveIDs(j[member][i]);
saveIDs.insert(nestedSaveIDs.begin(), nestedSaveIDs.end());
}
else
{
bson_append_start_object(b, "part");
ConvertJsonToBson(b, j[member][i], depth+1);
bson_append_finish_object(b);
}
length++;
}
for (std::set<int>::iterator iter = saveIDs.begin(), end = saveIDs.end(); iter != end; ++iter)
{
bson_append_int(b, "saveID", *iter);
}
bson_append_finish_array(b);
}
}
}
bool GameSave::PressureInTmp3(int type)
{
return type == PT_QRTZ || type == PT_GLAS || type == PT_TUNG;
}
GameSave& GameSave::operator << (Particle &v)
{
if(particlesCount<NPART && v.type)
{
particles[particlesCount++] = v;
}
return *this;
}
GameSave& GameSave::operator << (sign &v)
{
if(signs.size()<MAXSIGNS && v.text.length())
signs.push_back(v);
return *this;
}