The-Powder-Toy/src/simulation/elements/PLEX.cpp
Tamás Bálint Misius 0179cefc78
Flatten include trees
2019-04-20 15:36:11 +02:00

49 lines
991 B
C++

#include "simulation/ElementCommon.h"
//#TPT-Directive ElementClass Element_PLEX PT_PLEX 11
Element_PLEX::Element_PLEX()
{
Identifier = "DEFAULT_PT_PLEX";
Name = "C-4";
Colour = PIXPACK(0xD080E0);
MenuVisible = 1;
MenuSection = SC_EXPLOSIVE;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.90f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 1000;
Explosive = 2;
Meltable = 50;
Hardness = 1;
PhotonReflectWavelengths = 0x1F00003E;
Weight = 100;
Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 88;
Description = "Solid pressure sensitive explosive.";
Properties = TYPE_SOLID | PROP_NEUTPENETRATE;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = 673.0f;
HighTemperatureTransition = PT_FIRE;
Update = NULL;
}
Element_PLEX::~Element_PLEX() {}