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The-Powder-Toy/src/lua/LuaButton.cpp
Tamás Bálint Misius 0179cefc78
Flatten include trees
2019-04-20 15:36:11 +02:00

102 lines
2.1 KiB
C++

#ifdef LUACONSOLE
#include "LuaButton.h"
#include "LuaScriptInterface.h"
#include "gui/interface/Button.h"
const char LuaButton::className[] = "Button";
#define method(class, name) {#name, &class::name}
Luna<LuaButton>::RegType LuaButton::methods[] = {
method(LuaButton, action),
method(LuaButton, text),
method(LuaButton, position),
method(LuaButton, size),
method(LuaButton, visible),
method(LuaButton, enabled),
{0, 0}
};
LuaButton::LuaButton(lua_State * l) :
LuaComponent(l),
actionFunction(l)
{
int posX = luaL_optinteger(l, 1, 0);
int posY = luaL_optinteger(l, 2, 0);
int sizeX = luaL_optinteger(l, 3, 10);
int sizeY = luaL_optinteger(l, 4, 10);
String text = ByteString(luaL_optstring(l, 5, "")).FromUtf8();
String toolTip = ByteString(luaL_optstring(l, 6, "")).FromUtf8();
button = new ui::Button(ui::Point(posX, posY), ui::Point(sizeX, sizeY), text, toolTip);
component = button;
class ClickAction : public ui::ButtonAction
{
LuaButton * luaButton;
public:
ClickAction(LuaButton * luaButton) : luaButton(luaButton) {}
void ActionCallback(ui::Button * sender) override
{
luaButton->triggerAction();
}
};
button->SetActionCallback(new ClickAction(this));
}
int LuaButton::enabled(lua_State * l)
{
int args = lua_gettop(l);
if(args)
{
luaL_checktype(l, 1, LUA_TBOOLEAN);
button->Enabled = lua_toboolean(l, 1);
return 0;
}
else
{
lua_pushboolean(l, button->Enabled);
return 1;
}
}
int LuaButton::action(lua_State * l)
{
return actionFunction.CheckAndAssignArg1();
}
int LuaButton::text(lua_State * l)
{
int args = lua_gettop(l);
if(args)
{
luaL_checktype(l, 1, LUA_TSTRING);
button->SetText(ByteString(lua_tostring(l, 1)).FromUtf8());
return 0;
}
else
{
lua_pushstring(l, button->GetText().ToUtf8().c_str());
return 1;
}
}
void LuaButton::triggerAction()
{
if(actionFunction)
{
lua_rawgeti(l, LUA_REGISTRYINDEX, actionFunction);
lua_rawgeti(l, LUA_REGISTRYINDEX, owner_ref);
if (lua_pcall(l, 1, 0, 0))
{
ci->Log(CommandInterface::LogError, ByteString(lua_tostring(l, -1)).FromUtf8());
}
}
}
LuaButton::~LuaButton()
{
}
#endif