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The-Powder-Toy/src/gui/game/Brush.cpp

52 lines
1.4 KiB
C++

#include "Brush.h"
#include "graphics/Renderer.h"
void Brush::RenderRect(Renderer * ren, ui::Point position1, ui::Point position2)
{
int width, height;
width = position2.X-position1.X;
height = position2.Y-position1.Y;
if(height<0)
{
position1.Y += height;
height *= -1;
}
if(width<0)
{
position1.X += width;
width *= -1;
}
ren->xor_line(position1.X, position1.Y, position1.X+width, position1.Y);
if(height>0){
ren->xor_line(position1.X, position1.Y+height, position1.X+width, position1.Y+height);
if(height>1){
ren->xor_line(position1.X+width, position1.Y+1, position1.X+width, position1.Y+height-1);
if(width>0)
ren->xor_line(position1.X, position1.Y+1, position1.X, position1.Y+height-1);
}
}
}
void Brush::RenderLine(Renderer * ren, ui::Point position1, ui::Point position2)
{
ren->xor_line(position1.X, position1.Y, position2.X, position2.Y);
}
void Brush::RenderPoint(Renderer * ren, ui::Point position)
{
if(!outline)
updateOutline();
if(!outline)
return;
ren->xor_bitmap(outline, position.X-radius.X, position.Y-radius.Y, size.X, size.Y);
}
void Brush::RenderFill(Renderer * ren, ui::Point position)
{
ren->xor_line(position.X-5, position.Y, position.X-1, position.Y);
ren->xor_line(position.X+5, position.Y, position.X+1, position.Y);
ren->xor_line(position.X, position.Y-5, position.X, position.Y-1);
ren->xor_line(position.X, position.Y+5, position.X, position.Y+1);
}