The-Powder-Toy/src/simulation/Air.h
2013-05-30 22:28:42 -04:00

40 lines
866 B
C++

#ifndef AIR_H
#define AIR_H
#include "Config.h"
class Simulation;
class Air
{
public:
Simulation & sim;
int airMode;
float ambientAirTemp;
//Arrays from the simulation
unsigned char (*bmap)[XRES/CELL];
unsigned char (*emap)[XRES/CELL];
float (*fvx)[XRES/CELL];
float (*fvy)[XRES/CELL];
//
float vx[YRES/CELL][XRES/CELL];
float ovx[YRES/CELL][XRES/CELL];
float vy[YRES/CELL][XRES/CELL];
float ovy[YRES/CELL][XRES/CELL];
float pv[YRES/CELL][XRES/CELL];
float opv[YRES/CELL][XRES/CELL];
float hv[YRES/CELL][XRES/CELL];
float ohv[YRES/CELL][XRES/CELL]; // Ambient Heat
unsigned char bmap_blockair[YRES/CELL][XRES/CELL];
unsigned char bmap_blockairh[YRES/CELL][XRES/CELL];
float kernel[9];
void make_kernel(void);
void update_airh(void);
void update_air(void);
void Clear();
void ClearAirH();
void Invert();
Air(Simulation & sim);
};
#endif