85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
#include "simulation/Elements.h"
|
|
//#TPT-Directive ElementClass Element_BRMT PT_BRMT 30
|
|
Element_BRMT::Element_BRMT()
|
|
{
|
|
Identifier = "DEFAULT_PT_BRMT";
|
|
Name = "BRMT";
|
|
Colour = PIXPACK(0x705060);
|
|
MenuVisible = 1;
|
|
MenuSection = SC_POWDERS;
|
|
Enabled = 1;
|
|
|
|
Advection = 0.4f;
|
|
AirDrag = 0.04f * CFDS;
|
|
AirLoss = 0.94f;
|
|
Loss = 0.95f;
|
|
Collision = -0.1f;
|
|
Gravity = 0.3f;
|
|
Diffusion = 0.00f;
|
|
HotAir = 0.000f * CFDS;
|
|
Falldown = 1;
|
|
|
|
Flammable = 0;
|
|
Explosive = 0;
|
|
Meltable = 2;
|
|
Hardness = 2;
|
|
|
|
Weight = 90;
|
|
|
|
Temperature = R_TEMP+0.0f +273.15f;
|
|
HeatConduct = 211;
|
|
Description = "Broken metal.";
|
|
|
|
State = ST_SOLID;
|
|
Properties = TYPE_PART|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW;
|
|
|
|
LowPressure = IPL;
|
|
LowPressureTransition = NT;
|
|
HighPressure = IPH;
|
|
HighPressureTransition = NT;
|
|
LowTemperature = ITL;
|
|
LowTemperatureTransition = NT;
|
|
HighTemperature = 1273.0f;
|
|
HighTemperatureTransition = PT_LAVA;
|
|
|
|
Update = &Element_BRMT::update;
|
|
Graphics = NULL;
|
|
}
|
|
|
|
//#TPT-Directive ElementHeader Element_BRMT static int update(UPDATE_FUNC_ARGS)
|
|
int Element_BRMT::update(UPDATE_FUNC_ARGS)
|
|
{
|
|
int r, rx, ry, rt, tempFactor;
|
|
if (parts[i].temp > (250.0f+273.15f))
|
|
{
|
|
for (rx=-1; rx<2; rx++)
|
|
for (ry=-1; ry<2; ry++)
|
|
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
|
|
{
|
|
r = pmap[y+ry][x+rx];
|
|
if (!r)
|
|
continue;
|
|
rt = parts[r>>8].type;
|
|
tempFactor = 1000 - (((250.0f+273.15f)-parts[i].temp)*2);
|
|
if(tempFactor < 2)
|
|
tempFactor = 2;
|
|
if ((rt==PT_BREC) && 1 > (rand()%tempFactor))
|
|
{
|
|
if(rand()%2)
|
|
{
|
|
sim->create_part(r>>8, x+rx, y+ry, PT_THRM);
|
|
}
|
|
else
|
|
{ sim->create_part(i, x, y, PT_THRM);
|
|
}
|
|
return 1;
|
|
//part_change_type(r>>8,x+rx,y+ry,PT_BMTL);
|
|
//parts[r>>8].tmp=(parts[i].tmp<=7)?parts[i].tmp=1:parts[i].tmp-(rand()%5);//rand()/(RAND_MAX/300)+100;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
Element_BRMT::~Element_BRMT() {} |