143 lines
3.4 KiB
C++
143 lines
3.4 KiB
C++
#ifndef GAMEMODEL_H
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#define GAMEMODEL_H
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#include <vector>
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#include <deque>
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#include "client/SaveInfo.h"
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#include "simulation/Simulation.h"
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#include "interface/Colour.h"
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#include "graphics/Renderer.h"
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#include "GameView.h"
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#include "Brush.h"
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#include "client/User.h"
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#include "Notification.h"
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#include "Tool.h"
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#include "Menu.h"
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using namespace std;
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class GameView;
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class Simulation;
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class Renderer;
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class ToolSelection
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{
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public:
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enum
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{
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ToolPrimary, ToolSecondary, ToolTertiary
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};
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};
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class GameModel
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{
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private:
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vector<Notification*> notifications;
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//int clipboardSize;
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//unsigned char * clipboardData;
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GameSave * stamp;
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GameSave * clipboard;
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GameSave * placeSave;
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deque<string> consoleLog;
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vector<GameView*> observers;
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vector<Tool*> toolList;
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vector<Menu*> menuList;
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Menu * activeMenu;
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int currentBrush;
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vector<Brush *> brushList;
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SaveInfo * currentSave;
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Simulation * sim;
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Renderer * ren;
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Tool * activeTools[3];
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User currentUser;
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bool colourSelector;
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ui::Colour colour;
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std::string infoTip;
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std::string toolTip;
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//bool zoomEnabled;
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void notifyRendererChanged();
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void notifySimulationChanged();
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void notifyPausedChanged();
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void notifyDecorationChanged();
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void notifySaveChanged();
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void notifyBrushChanged();
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void notifyMenuListChanged();
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void notifyToolListChanged();
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void notifyActiveToolsChanged();
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void notifyUserChanged();
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void notifyZoomChanged();
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void notifyClipboardChanged();
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void notifyPlaceSaveChanged();
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void notifyColourSelectorColourChanged();
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void notifyColourSelectorVisibilityChanged();
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void notifyNotificationsChanged();
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void notifyLogChanged(string entry);
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void notifyInfoTipChanged();
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void notifyToolTipChanged();
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public:
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GameModel();
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~GameModel();
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void SetColourSelectorVisibility(bool visibility);
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bool GetColourSelectorVisibility();
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void SetColourSelectorColour(ui::Colour colour);
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ui::Colour GetColourSelectorColour();
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void SetToolTip(std::string text);
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void SetInfoTip(std::string text);
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std::string GetToolTip();
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std::string GetInfoTip();
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void SetVote(int direction);
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SaveInfo * GetSave();
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Brush * GetBrush();
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void SetSave(SaveInfo * newSave);
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void AddObserver(GameView * observer);
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Tool * GetActiveTool(int selection);
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void SetActiveTool(int selection, Tool * tool);
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bool GetPaused();
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void SetPaused(bool pauseState);
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bool GetDecoration();
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void SetDecoration(bool decorationState);
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void ClearSimulation();
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vector<Menu*> GetMenuList();
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vector<Tool*> GetToolList();
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void SetActiveMenu(Menu * menu);
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Menu * GetActiveMenu();
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void FrameStep(int frames);
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User GetUser();
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void SetUser(User user);
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void SetBrush(int i);
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int GetBrushID();
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Simulation * GetSimulation();
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Renderer * GetRenderer();
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void SetZoomEnabled(bool enabled);
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bool GetZoomEnabled();
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void SetZoomSize(int size);
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int GetZoomSize();
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void SetZoomFactor(int factor);
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int GetZoomFactor();
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void SetZoomPosition(ui::Point position);
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ui::Point GetZoomPosition();
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void SetZoomWindowPosition(ui::Point position);
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ui::Point GetZoomWindowPosition();
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void SetStamp(GameSave * newStamp);
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void AddStamp(GameSave * save);
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void SetClipboard(GameSave * save);
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void SetPlaceSave(GameSave * save);
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void Log(string message);
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deque<string> GetLog();
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GameSave * GetClipboard();
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GameSave * GetStamp();
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GameSave * GetPlaceSave();
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std::vector<Notification*> GetNotifications();
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void AddNotification(Notification * notification);
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void RemoveNotification(Notification * notification);
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};
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#endif // GAMEMODEL_H
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