119 lines
3.4 KiB
C++
119 lines
3.4 KiB
C++
#ifndef GAMECONTROLLER_H
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#define GAMECONTROLLER_H
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#include <queue>
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#include "GameView.h"
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#include "GameModel.h"
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#include "interface/Point.h"
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#include "simulation/Simulation.h"
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#include "search/SearchController.h"
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#include "render/RenderController.h"
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#include "login/LoginController.h"
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#include "ssave/SSaveController.h"
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#include "tags/TagsController.h"
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#include "console/ConsoleController.h"
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#include "localbrowser/LocalBrowserController.h"
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//#include "cat/TPTScriptInterface.h"
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#include "cat/LuaScriptInterface.h"
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#include "options/OptionsController.h"
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#include "client/ClientListener.h"
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#include "RenderPreset.h"
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#include "Menu.h"
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using namespace std;
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class Notification;
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class GameModel;
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class GameView;
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class CommandInterface;
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class ConsoleController;
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class GameController: public ClientListener
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{
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private:
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//Simulation * sim;
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GameView * gameView;
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GameModel * gameModel;
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SearchController * search;
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RenderController * renderOptions;
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LoginController * loginWindow;
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SSaveController * ssave;
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ConsoleController * console;
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TagsController * tagsWindow;
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LocalBrowserController * localBrowser;
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OptionsController * options;
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CommandInterface * commandInterface;
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public:
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bool HasDone;
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class LoginCallback;
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class SearchCallback;
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class RenderCallback;
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class SSaveCallback;
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class TagsCallback;
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class StampsCallback;
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class OptionsCallback;
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GameController();
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~GameController();
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GameView * GetView();
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bool MouseMove(int x, int y, int dx, int dy);
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bool MouseDown(int x, int y, unsigned button);
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bool MouseUp(int x, int y, unsigned button);
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bool MouseWheel(int x, int y, int d);
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bool KeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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bool KeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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void Tick();
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void Exit();
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void LoadRenderPreset(RenderPreset preset);
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void SetZoomEnabled(bool zoomEnable);
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void SetZoomPosition(ui::Point position);
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void AdjustBrushSize(int direction, bool logarithmic = false);
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void AdjustZoomSize(int direction, bool logarithmic = false);
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void ToolClick(int toolSelection, ui::Point point);
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void DrawPoints(int toolSelection, queue<ui::Point*> & pointQueue);
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void DrawRect(int toolSelection, ui::Point point1, ui::Point point2);
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void DrawLine(int toolSelection, ui::Point point1, ui::Point point2);
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void DrawFill(int toolSelection, ui::Point point);
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void StampRegion(ui::Point point1, ui::Point point2);
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void CopyRegion(ui::Point point1, ui::Point point2);
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void Update();
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void SetPaused(bool pauseState);
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void SetPaused();
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void SetDecoration(bool decorationState);
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void SetDecoration();
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void SetActiveMenu(Menu * menu);
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void SetActiveTool(int toolSelection, Tool * tool);
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void SetColour(ui::Colour colour);
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void SetToolStrength(float value);
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void OpenSearch();
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void OpenLogin();
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void OpenTags();
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void OpenOptions();
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void OpenRenderOptions();
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void OpenSaveWindow();
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void OpenStamps();
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void OpenElementSearch();
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void PlaceSave(ui::Point position);
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void ClearSim();
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void ReloadSim();
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void Vote(int direction);
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void ChangeBrush();
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void ShowConsole();
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void FrameStep();
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void TranslateSave(ui::Point point);
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void TransformSave(matrix2d transform);
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ui::Point PointTranslate(ui::Point point);
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ui::Point NormaliseBlockCoord(ui::Point point);
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std::string ElementResolve(int type);
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void LoadClipboard();
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void LoadStamp();
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void RemoveNotification(Notification * notification);
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virtual void NotifyUpdateAvailable(Client * sender);
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void RunUpdater();
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};
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#endif // GAMECONTROLLER_H
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