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The-Powder-Toy/elements/plsm.cpp
Simon Robertshaw b0ea52690b Initial
2012-01-08 17:39:03 +00:00

21 lines
565 B
C++

#include "element.h"
#include "hmap.h"
int graphics_PLSM(GRAPHICS_FUNC_ARGS)
{
int caddress = restrict_flt(restrict_flt((float)cpart->life, 0.0f, 200.0f)*3, 0.0f, (200.0f*3)-3);
*colr = (unsigned char)ren->plasma_data[caddress];
*colg = (unsigned char)ren->plasma_data[caddress+1];
*colb = (unsigned char)ren->plasma_data[caddress+2];
*firea = 255;
*firer = *colr;
*fireg = *colg;
*fireb = *colb;
*pixel_mode = PMODE_GLOW | PMODE_ADD; //Clear default, don't draw pixel
*pixel_mode |= FIRE_ADD;
//Returning 0 means dynamic, do not cache
return 0;
}