20 lines
526 B
C++
20 lines
526 B
C++
#include "element.h"
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int graphics_FIRE(GRAPHICS_FUNC_ARGS)
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{
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int caddress = restrict_flt(restrict_flt((float)cpart->life, 0.0f, 200.0f)*3, 0.0f, (200.0f*3)-3);
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*colr = (unsigned char)ren->flm_data[caddress];
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*colg = (unsigned char)ren->flm_data[caddress+1];
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*colb = (unsigned char)ren->flm_data[caddress+2];
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*firea = 255;
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*firer = *colr;
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*fireg = *colg;
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*fireb = *colb;
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*pixel_mode = PMODE_NONE; //Clear default, don't draw pixel
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*pixel_mode |= FIRE_ADD;
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//Returning 0 means dynamic, do not cache
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return 0;
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}
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