f8f70a3f77
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
18 lines
474 B
C++
18 lines
474 B
C++
#include "simulation/Tools.h"
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#include "simulation/Simulation.h"
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//#TPT-Directive ToolClass Tool_Grav TOOL_GRAV 4
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Tool_Grav::Tool_Grav()
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{
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Identifier = "DEFAULT_TOOL_GRAV";
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Name = "GRAV";
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Colour = PIXPACK(0xCCCCFF);
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Description = "Creates a short-lasting gravity well";
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}
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int Tool_Grav::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength)
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{
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sim->gravmap[((y/CELL)*(XRES/CELL))+(x/CELL)] += 0.03f*strength;
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return 1;
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}
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Tool_Grav::~Tool_Grav() {} |