254 lines
5.5 KiB
C++
254 lines
5.5 KiB
C++
#include "simulation/ElementCommon.h"
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#include "VIBR.h"
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void Element::Element_VIBR()
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{
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Identifier = "DEFAULT_PT_VIBR";
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Name = "VIBR";
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Colour = 0x005000_rgb;
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MenuVisible = 1;
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MenuSection = SC_NUCLEAR;
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Enabled = 1;
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Advection = 0.0f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 0.85f;
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Loss = 0.00f;
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Collision = 0.0f;
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Gravity = 0.0f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 0;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 0;
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Weight = 100;
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DefaultProperties.temp = 273.15f;
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HeatConduct = 251;
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Description = "Vibranium. Stores energy and releases it in violent explosions.";
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Properties = TYPE_SOLID|PROP_LIFE_DEC;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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Update = &Element_VIBR_update;
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Graphics = &Element_VIBR_graphics;
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}
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int Element_VIBR_update(UPDATE_FUNC_ARGS)
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{
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auto &sd = SimulationData::CRef();
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auto &elements = sd.elements;
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int rndstore = 0;
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if (!parts[i].life) //if not exploding
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{
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//Heat absorption code
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if (parts[i].temp > 274.65f)
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{
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parts[i].tmp++;
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parts[i].temp -= 3;
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}
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else if (parts[i].temp < 271.65f)
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{
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parts[i].tmp--;
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parts[i].temp += 3;
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}
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//Pressure absorption code
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if (sim->pv[y/CELL][x/CELL] > 2.5)
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{
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parts[i].tmp += 7;
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sim->pv[y/CELL][x/CELL]--;
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}
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else if (sim->pv[y/CELL][x/CELL] < -2.5)
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{
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parts[i].tmp -= 2;
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sim->pv[y/CELL][x/CELL]++;
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}
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//initiate explosion counter
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if (parts[i].tmp > 1000)
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parts[i].life = 750;
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}
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else //if it is exploding
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{
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//Release sparks before explode
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rndstore = sim->rng.gen();
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if (parts[i].life < 300)
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{
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auto rx = rndstore%3-1;
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auto ry = (rndstore>>2)%3-1;
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rndstore = rndstore >> 4;
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auto r = pmap[y+ry][x+rx];
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if (TYP(r) && TYP(r) != PT_BREC && (elements[TYP(r)].Properties&PROP_CONDUCTS) && !parts[ID(r)].life)
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{
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parts[ID(r)].life = 4;
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parts[ID(r)].ctype = TYP(r);
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sim->part_change_type(ID(r),x+rx,y+ry,PT_SPRK);
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}
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}
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//Release all heat
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if (parts[i].life < 500)
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{
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auto rx = rndstore%7-3;
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auto ry = (rndstore>>3)%7-3;
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auto r = pmap[y+ry][x+rx];
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if (TYP(r) && TYP(r)!=PT_VIBR && TYP(r)!=PT_BVBR && elements[TYP(r)].HeatConduct && (TYP(r)!=PT_HSWC||parts[ID(r)].life==10))
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{
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parts[ID(r)].temp += parts[i].tmp*3;
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parts[i].tmp = 0;
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}
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}
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//Explosion code
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if (parts[i].life == 1)
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{
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if (!parts[i].tmp2)
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{
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rndstore = sim->rng.gen();
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int index = sim->create_part(-3,x+((rndstore>>4)&3)-1,y+((rndstore>>6)&3)-1,PT_ELEC);
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if (index != -1)
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parts[index].temp = 7000;
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index = sim->create_part(-3,x+((rndstore>>8)&3)-1,y+((rndstore>>10)&3)-1,PT_PHOT);
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if (index != -1)
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parts[index].temp = 7000;
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int rx = ((rndstore>>12)&3)-1;
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rndstore = sim->rng.gen();
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index = sim->create_part(-1,x+rx-1,y+rndstore%3-1,PT_BREC);
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if (index != -1)
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parts[index].temp = 7000;
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sim->create_part(i, x, y, PT_EXOT);
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parts[i].tmp2 = (rndstore>>2)%1000;
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parts[i].temp=9000;
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sim->pv[y/CELL][x/CELL] += 50;
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return 1;
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}
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else
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{
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parts[i].tmp2 = 0;
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parts[i].temp = 273.15f;
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parts[i].tmp = 0;
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}
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}
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}
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//Neighbor check loop
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for (auto rx = -1; rx <= 1; rx++)
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{
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for (auto ry = -1; ry <= 1; ry++)
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{
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if (rx || ry)
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{
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auto r = pmap[y+ry][x+rx];
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if (!r)
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continue;
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if (parts[i].life)
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{
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//Makes EXOT around it get tmp to start exploding too
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if ((TYP(r)==PT_VIBR || TYP(r)==PT_BVBR))
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{
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if (!parts[ID(r)].life)
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parts[ID(r)].tmp += 45;
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else if (parts[i].tmp2 && parts[i].life > 75 && sim->rng.chance(1, 2))
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{
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parts[ID(r)].tmp2 = 1;
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parts[i].tmp = 0;
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}
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}
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else if (TYP(r)==PT_CFLM)
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{
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parts[i].tmp2 = 1;
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parts[i].tmp = 0;
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}
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}
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else
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{
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//Melts into EXOT
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if (TYP(r) == PT_EXOT && sim->rng.chance(1, 25))
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{
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sim->part_change_type(i, x, y, PT_EXOT);
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return 1;
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}
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}
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//VIBR+ANAR=BVBR
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if (parts[i].type != PT_BVBR && TYP(r) == PT_ANAR)
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{
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sim->part_change_type(i,x,y,PT_BVBR);
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sim->pv[y/CELL][x/CELL] -= 1;
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}
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}
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}
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}
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for (auto trade = 0; trade < 9; trade++)
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{
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if (!(trade%2))
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rndstore = sim->rng.gen();
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auto rx = rndstore%7-3;
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rndstore >>= 3;
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auto ry = rndstore%7-3;
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rndstore >>= 3;
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if (rx || ry)
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{
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auto r = pmap[y+ry][x+rx];
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if (TYP(r) != PT_VIBR && TYP(r) != PT_BVBR)
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continue;
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if (parts[i].tmp > parts[ID(r)].tmp)
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{
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auto transfer = parts[i].tmp - parts[ID(r)].tmp;
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parts[ID(r)].tmp += transfer/2;
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parts[i].tmp -= transfer/2;
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break;
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}
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}
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}
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if (parts[i].tmp < 0)
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parts[i].tmp = 0; // only preventing because negative tmp doesn't save
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return 0;
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}
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int Element_VIBR_graphics(GRAPHICS_FUNC_ARGS)
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{
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int gradient = cpart->tmp/10;
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if (gradient >= 100 || cpart->life)
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{
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*colr = (int)(fabs(sin(exp((750.0f-cpart->life)/170)))*200.0f);
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if (cpart->tmp2)
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{
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*colg = *colr;
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*colb = 255;
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}
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else
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{
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*colg = 255;
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*colb = *colr;
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}
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*firea = 90;
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*firer = *colr;
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*fireg = *colg;
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*fireb = *colb;
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*pixel_mode = PMODE_NONE;
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*pixel_mode |= FIRE_BLEND;
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}
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else if (gradient < 100)
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{
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*colr += (int)restrict_flt(gradient*2.0f,0,255);
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*colg += (int)restrict_flt(gradient*2.0f,0,175);
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*colb += (int)restrict_flt(gradient*2.0f,0,255);
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*firea = (int)restrict_flt(gradient*.6f,0,60);
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*firer = *colr/2;
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*fireg = *colg/2;
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*fireb = *colb/2;
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*pixel_mode |= FIRE_BLEND;
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}
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return 0;
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}
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