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The-Powder-Toy/src/simulation/elements/STKM2.cpp
Tamás Bálint Misius ca6c67c16c
Factor functions shared between elements into headers
The signature duplication was getting out of hand; too easy to get wrong.
2023-12-09 16:37:49 +01:00

89 lines
1.8 KiB
C++

#include "simulation/ElementCommon.h"
#include "STKM.h"
static int update(UPDATE_FUNC_ARGS);
static void create(ELEMENT_CREATE_FUNC_ARGS);
static bool createAllowed(ELEMENT_CREATE_ALLOWED_FUNC_ARGS);
static void changeType(ELEMENT_CHANGETYPE_FUNC_ARGS);
void Element::Element_STKM2()
{
Identifier = "DEFAULT_PT_STKM2";
Name = "STK2";
Colour = 0x6464FF_rgb;
MenuVisible = 1;
MenuSection = SC_SPECIAL;
Enabled = 1;
Advection = 0.5f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.2f;
Loss = 1.0f;
Collision = 0.0f;
Gravity = 0.0f;
NewtonianGravity = 0.0f;
Diffusion = 0.0f;
HotAir = 0.00f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
Weight = 50;
DefaultProperties.temp = R_TEMP + 14.6f + 273.15f;
HeatConduct = 0;
Description = "Second stickman. Don't kill him! Control with wasd.";
Properties = PROP_NOCTYPEDRAW;
CarriesTypeIn = 1U << FIELD_CTYPE;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = 620.0f;
HighTemperatureTransition = PT_FIRE;
DefaultProperties.life = 100;
Update = &update;
Graphics = &Element_STKM_graphics;
Create = &create;
CreateAllowed = &createAllowed;
ChangeType = &changeType;
}
static int update(UPDATE_FUNC_ARGS)
{
Element_STKM_run_stickman(&sim->player2, UPDATE_FUNC_SUBCALL_ARGS);
return 0;
}
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
int spawnID = sim->create_part(-3, x, y, PT_SPAWN2);
if (spawnID >= 0)
sim->player2.spawnID = spawnID;
}
static bool createAllowed(ELEMENT_CREATE_ALLOWED_FUNC_ARGS)
{
return sim->elementCount[PT_STKM2] <= 0 && !sim->player2.spwn;
}
static void changeType(ELEMENT_CHANGETYPE_FUNC_ARGS)
{
if (to == PT_STKM2)
{
Element_STKM_init_legs(sim, &sim->player2, i);
sim->player2.spwn = 1;
}
else
sim->player2.spwn = 0;
}