12 lines
515 B
C++
12 lines
515 B
C++
#pragma once
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#include "simulation/ElementDefs.h"
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int Element_PIPE_graphics(GRAPHICS_FUNC_ARGS);
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void Element_PIPE_transfer_pipe_to_part(Simulation * sim, Particle *pipe, Particle *part, bool STOR);
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void Element_PIPE_transformPatchOffsets(Particle &part, const std::array<int, 8> &offsetMap);
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int Element_PIPE_update(UPDATE_FUNC_ARGS);
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void Element_PPIP_flood_trigger(Simulation * sim, int x, int y, int sparkedBy);
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extern int Element_PPIP_ppip_changed;
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extern const std::array<Vec2<int>, 8> Element_PIPE_offsets;
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