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The-Powder-Toy/src/gui/interface/AvatarButton.h

58 lines
1.4 KiB
C++

#ifndef AVATARBUTTON_H_
#define AVATARBUTTON_H_
#include "common/String.h"
#include "Component.h"
#include "graphics/Graphics.h"
#include "gui/interface/Colour.h"
#include "client/http/AvatarRequest.h"
#include "client/http/RequestMonitor.h"
#include <memory>
namespace ui
{
class AvatarButton;
class AvatarButtonAction
{
public:
virtual void ActionCallback(ui::AvatarButton * sender) {}
virtual ~AvatarButtonAction() {}
};
class AvatarButton : public Component, public http::RequestMonitor<http::AvatarRequest>
{
std::unique_ptr<VideoBuffer> avatar;
ByteString name;
bool tried;
public:
AvatarButton(Point position, Point size, ByteString username);
virtual ~AvatarButton();
void OnMouseClick(int x, int y, unsigned int button) override;
void OnMouseUnclick(int x, int y, unsigned int button) override;
void OnMouseEnter(int x, int y) override;
void OnMouseLeave(int x, int y) override;
void OnContextMenuAction(int item) override;
void Draw(const Point& screenPos) override;
void Tick(float dt) override;
void OnResponse(std::unique_ptr<VideoBuffer> avatar) override;
void DoAction();
void SetUsername(ByteString username) { name = username; }
ByteString GetUsername() { return name; }
void SetActionCallback(AvatarButtonAction * action);
protected:
bool isMouseInside, isButtonDown;
AvatarButtonAction * actionCallback;
};
}
#endif /* AVATARBUTTON_H_ */