58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
#include "DebugParts.h"
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#include "gui/interface/Engine.h"
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#include "simulation/Simulation.h"
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#include "graphics/Graphics.h"
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DebugParts::DebugParts(unsigned int id, Simulation * sim):
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DebugInfo(id),
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sim(sim)
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{
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}
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void DebugParts::Draw()
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{
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Graphics * g = ui::Engine::Ref().g;
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int x = 0, y = 0, lpx = 0, lpy = 0;
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String info = String::Build(sim->parts_lastActiveIndex, "/", NPART, " (", Format::Precision((float)sim->parts_lastActiveIndex/(NPART)*100.0f, 2), "%)");
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for (int i = 0; i < NPART; i++)
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{
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if (sim->parts[i].type)
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g->AddPixel({ x, y }, 0xFFFFFF_rgb .WithAlpha(180));
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else
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g->AddPixel({ x, y }, 0x000000_rgb .WithAlpha(180));
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if (i == sim->parts_lastActiveIndex)
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{
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lpx = x;
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lpy = y;
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}
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x++;
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if(x >= XRES)
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{
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y++;
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x = 0;
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}
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}
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g->DrawLine({ 0, lpy }, { XRES, lpy }, 0x00FF78_rgb);
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g->DrawLine({ lpx, 0 }, { lpx, YRES }, 0x00FF78_rgb);
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g->AddPixel({ lpx, lpy }, 0xFF3232_rgb .WithAlpha(220));
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g->AddPixel({ lpx+1, lpy }, 0xFF3232_rgb .WithAlpha(120));
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g->AddPixel({ lpx-1, lpy }, 0xFF3232_rgb .WithAlpha(120));
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g->AddPixel({ lpx, lpy+1 }, 0xFF3232_rgb .WithAlpha(120));
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g->AddPixel({ lpx, lpy-1 }, 0xFF3232_rgb .WithAlpha(120));
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g->BlendFilledRect(RectSized(Vec2{ 7, YRES-26}, Vec2{ g->TextSize(info).X + 4, 14}), 0x000000_rgb .WithAlpha(180));
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g->BlendText({ 10, YRES-22 }, info, 0xFFFFFF_rgb .WithAlpha(255));
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}
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DebugParts::~DebugParts()
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{
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}
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