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The-Powder-Toy/src/debug/DebugParts.cpp
2023-04-30 14:22:56 +02:00

58 lines
1.4 KiB
C++

#include "DebugParts.h"
#include "gui/interface/Engine.h"
#include "simulation/Simulation.h"
#include "graphics/Graphics.h"
DebugParts::DebugParts(unsigned int id, Simulation * sim):
DebugInfo(id),
sim(sim)
{
}
void DebugParts::Draw()
{
Graphics * g = ui::Engine::Ref().g;
int x = 0, y = 0, lpx = 0, lpy = 0;
String info = String::Build(sim->parts_lastActiveIndex, "/", NPART, " (", Format::Precision((float)sim->parts_lastActiveIndex/(NPART)*100.0f, 2), "%)");
for (int i = 0; i < NPART; i++)
{
if (sim->parts[i].type)
g->AddPixel({ x, y }, 0xFFFFFF_rgb .WithAlpha(180));
else
g->AddPixel({ x, y }, 0x000000_rgb .WithAlpha(180));
if (i == sim->parts_lastActiveIndex)
{
lpx = x;
lpy = y;
}
x++;
if(x >= XRES)
{
y++;
x = 0;
}
}
g->DrawLine({ 0, lpy }, { XRES, lpy }, 0x00FF78_rgb);
g->DrawLine({ lpx, 0 }, { lpx, YRES }, 0x00FF78_rgb);
g->AddPixel({ lpx, lpy }, 0xFF3232_rgb .WithAlpha(220));
g->AddPixel({ lpx+1, lpy }, 0xFF3232_rgb .WithAlpha(120));
g->AddPixel({ lpx-1, lpy }, 0xFF3232_rgb .WithAlpha(120));
g->AddPixel({ lpx, lpy+1 }, 0xFF3232_rgb .WithAlpha(120));
g->AddPixel({ lpx, lpy-1 }, 0xFF3232_rgb .WithAlpha(120));
g->BlendFilledRect(RectSized(Vec2{ 7, YRES-26}, Vec2{ g->TextSize(info).X + 4, 14}), 0x000000_rgb .WithAlpha(180));
g->BlendText({ 10, YRES-22 }, info, 0xFFFFFF_rgb .WithAlpha(255));
}
DebugParts::~DebugParts()
{
}