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The-Powder-Toy/src/gui/options/OptionsView.cpp
2015-12-19 16:36:17 -05:00

304 lines
12 KiB
C++

#include <stdio.h>
#ifdef WIN
#include <direct.h>
#define getcwd _getcwd
#else
#include <unistd.h>
#endif
#ifdef USE_SDL
#ifdef SDL_INC
#include "SDL/SDL.h"
#else
#include "SDL.h"
#endif
#endif
#include "OptionsView.h"
#include "gui/Style.h"
#include "gui/interface/Button.h"
#include "gui/interface/Label.h"
#include "gui/interface/DropDown.h"
#include "gui/dialogues/ErrorMessage.h"
OptionsView::OptionsView():
ui::Window(ui::Point(-1, -1), ui::Point(300, 330)){
ui::Label * tempLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 14), "Simulation Options");
tempLabel->SetTextColour(style::Colour::InformationTitle);
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel);
class HeatSimulationAction: public ui::CheckboxAction
{
OptionsView * v;
public:
HeatSimulationAction(OptionsView * v_){ v = v_; }
virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetHeatSimulation(sender->GetChecked()); }
};
heatSimulation = new ui::Checkbox(ui::Point(8, 23), ui::Point(Size.X-6, 16), "Heat simulation \bgIntroduced in version 34", "");
heatSimulation->SetActionCallback(new HeatSimulationAction(this));
AddComponent(heatSimulation);
tempLabel = new ui::Label(ui::Point(24, heatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd behaviour when disabled");
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel);
class AmbientHeatSimulationAction: public ui::CheckboxAction
{
OptionsView * v;
public:
AmbientHeatSimulationAction(OptionsView * v_){ v = v_; }
virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetAmbientHeatSimulation(sender->GetChecked()); }
};
ambientHeatSimulation = new ui::Checkbox(ui::Point(8, 53), ui::Point(Size.X-6, 16), "Ambient heat simulation \bgIntroduced in version 50", "");
ambientHeatSimulation->SetActionCallback(new AmbientHeatSimulationAction(this));
AddComponent(ambientHeatSimulation);
tempLabel = new ui::Label(ui::Point(24, ambientHeatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd / broken behaviour with many saves");
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel);
class NewtonianGravityAction: public ui::CheckboxAction
{
OptionsView * v;
public:
NewtonianGravityAction(OptionsView * v_){ v = v_; }
virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetNewtonianGravity(sender->GetChecked()); }
};
newtonianGravity = new ui::Checkbox(ui::Point(8, 83), ui::Point(Size.X-6, 16), "Newtonian gravity \bgIntroduced in version 48", "");
newtonianGravity->SetActionCallback(new NewtonianGravityAction(this));
AddComponent(newtonianGravity);
tempLabel = new ui::Label(ui::Point(24, newtonianGravity->Position.Y+14), ui::Point(Size.X-28, 16), "\bgMay cause poor performance on older computers");
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel);
class WaterEqualisationAction: public ui::CheckboxAction
{
OptionsView * v;
public:
WaterEqualisationAction(OptionsView * v_){ v = v_; }
virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetWaterEqualisation(sender->GetChecked()); }
};
waterEqualisation = new ui::Checkbox(ui::Point(8, 113), ui::Point(Size.X-6, 16), "Water equalisation \bgIntroduced in version 61", "");
waterEqualisation->SetActionCallback(new WaterEqualisationAction(this));
AddComponent(waterEqualisation);
tempLabel = new ui::Label(ui::Point(24, waterEqualisation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgMay cause poor performance with a lot of water");
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel);
class AirModeChanged: public ui::DropDownAction
{
OptionsView * v;
public:
AirModeChanged(OptionsView * v): v(v) { }
virtual void OptionChanged(ui::DropDown * sender, std::pair<std::string, int> option) { v->c->SetAirMode(option.second); }
};
airMode = new ui::DropDown(ui::Point(Size.X-88, 146), ui::Point(80, 16));
AddComponent(airMode);
airMode->AddOption(std::pair<std::string, int>("On", 0));
airMode->AddOption(std::pair<std::string, int>("Pressure off", 1));
airMode->AddOption(std::pair<std::string, int>("Velocity off", 2));
airMode->AddOption(std::pair<std::string, int>("Off", 3));
airMode->AddOption(std::pair<std::string, int>("No Update", 4));
airMode->SetActionCallback(new AirModeChanged(this));
tempLabel = new ui::Label(ui::Point(8, 146), ui::Point(Size.X-96, 16), "Air Simulation Mode");
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel);
class GravityModeChanged: public ui::DropDownAction
{
OptionsView * v;
public:
GravityModeChanged(OptionsView * v): v(v) { }
virtual void OptionChanged(ui::DropDown * sender, std::pair<std::string, int> option) { v->c->SetGravityMode(option.second); }
};
gravityMode = new ui::DropDown(ui::Point(Size.X-88, 166), ui::Point(80, 16));
AddComponent(gravityMode);
gravityMode->AddOption(std::pair<std::string, int>("Vertical", 0));
gravityMode->AddOption(std::pair<std::string, int>("Off", 1));
gravityMode->AddOption(std::pair<std::string, int>("Radial", 2));
gravityMode->SetActionCallback(new GravityModeChanged(this));
tempLabel = new ui::Label(ui::Point(8, 166), ui::Point(Size.X-96, 16), "Gravity Simulation Mode");
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel);
class EdgeModeChanged: public ui::DropDownAction
{
OptionsView * v;
public:
EdgeModeChanged(OptionsView * v): v(v) { }
virtual void OptionChanged(ui::DropDown * sender, std::pair<std::string, int> option) { v->c->SetEdgeMode(option.second); }
};
edgeMode = new ui::DropDown(ui::Point(Size.X-88, 186), ui::Point(80, 16));
AddComponent(edgeMode);
edgeMode->AddOption(std::pair<std::string, int>("Void", 0));
edgeMode->AddOption(std::pair<std::string, int>("Solid", 1));
edgeMode->AddOption(std::pair<std::string, int>("Loop", 2));
edgeMode->SetActionCallback(new EdgeModeChanged(this));
tempLabel = new ui::Label(ui::Point(8, 186), ui::Point(Size.X-96, 16), "Edge Mode");
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel);
class ScaleAction: public ui::CheckboxAction
{
OptionsView * v;
public:
ScaleAction(OptionsView * v_){ v = v_; }
virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetScale(sender->GetChecked()); }
};
scale = new ui::Checkbox(ui::Point(8, 210), ui::Point(Size.X-6, 16), "Large screen", "");
scale->SetActionCallback(new ScaleAction(this));
tempLabel = new ui::Label(ui::Point(scale->Position.X+Graphics::textwidth(scale->GetText().c_str())+20, scale->Position.Y), ui::Point(Size.X-28, 16), "\bg- Double window size for larger screens");
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel);
AddComponent(scale);
class FullscreenAction: public ui::CheckboxAction
{
OptionsView * v;
public:
FullscreenAction(OptionsView * v_){ v = v_; }
virtual void ActionCallback(ui::Checkbox * sender)
{
#ifdef USE_SDL
#if defined(MACOSX) && !SDL_VERSION_ATLEAST(1, 2, 15)
ErrorMessage::Blocking("Error", "fullscreen doesn't work on OS X");
#else
v->c->SetFullscreen(sender->GetChecked());
#endif
#endif
}
};
fullscreen = new ui::Checkbox(ui::Point(8, 230), ui::Point(Size.X-6, 16), "Fullscreen", "");
fullscreen->SetActionCallback(new FullscreenAction(this));
tempLabel = new ui::Label(ui::Point(fullscreen->Position.X+Graphics::textwidth(fullscreen->GetText().c_str())+20, fullscreen->Position.Y), ui::Point(Size.X-28, 16), "\bg- Fill the entire screen");
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel);
AddComponent(fullscreen);
class FastQuitAction: public ui::CheckboxAction
{
OptionsView * v;
public:
FastQuitAction(OptionsView * v_){ v = v_; }
virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetFastQuit(sender->GetChecked()); }
};
fastquit = new ui::Checkbox(ui::Point(8, 250), ui::Point(Size.X-6, 16), "Fast Quit", "");
fastquit->SetActionCallback(new FastQuitAction(this));
tempLabel = new ui::Label(ui::Point(fastquit->Position.X+Graphics::textwidth(fastquit->GetText().c_str())+20, fastquit->Position.Y), ui::Point(Size.X-28, 16), "\bg- Always exit completely when hitting close");
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel);
AddComponent(fastquit);
class ShowAvatarsAction: public ui::CheckboxAction
{
OptionsView * v;
public:
ShowAvatarsAction(OptionsView * v_){ v = v_; }
virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetShowAvatars(sender->GetChecked()); }
};
showAvatars = new ui::Checkbox(ui::Point(8, 270), ui::Point(Size.X-6, 16), "Show Avatars", "");
showAvatars->SetActionCallback(new ShowAvatarsAction(this));
tempLabel = new ui::Label(ui::Point(showAvatars->Position.X+Graphics::textwidth(showAvatars->GetText().c_str())+20, showAvatars->Position.Y), ui::Point(Size.X-28, 16), "\bg- Disable if you have a slow connection");
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel);
AddComponent(showAvatars);
class DataFolderAction: public ui::ButtonAction
{
public:
DataFolderAction() { }
void ActionCallback(ui::Button * sender)
{
//one of these should always be defined
#ifdef WIN
const char* openCommand = "explorer ";
#elif MACOSX
const char* openCommand = "open ";
//#elif LIN
#else
const char* openCommand = "xdg-open ";
#endif
char* workingDirectory = new char[FILENAME_MAX+strlen(openCommand)];
sprintf(workingDirectory, "%s\"%s\"", openCommand, getcwd(NULL, 0));
system(workingDirectory);
delete[] workingDirectory;
}
};
ui::Button * dataFolderButton = new ui::Button(ui::Point(8, Size.Y-38), ui::Point(90, 16), "Open Data Folder");
dataFolderButton->SetActionCallback(new DataFolderAction());
AddComponent(dataFolderButton);
tempLabel = new ui::Label(ui::Point(dataFolderButton->Position.X+dataFolderButton->Size.X+3, dataFolderButton->Position.Y), ui::Point(Size.X-28, 16), "\bg- Open the data and preferences folder");
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel);
class CloseAction: public ui::ButtonAction
{
public:
OptionsView * v;
CloseAction(OptionsView * v_) { v = v_; }
void ActionCallback(ui::Button * sender)
{
v->c->Exit();
}
};
ui::Button * tempButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "OK");
tempButton->SetActionCallback(new CloseAction(this));
AddComponent(tempButton);
SetCancelButton(tempButton);
SetOkayButton(tempButton);
}
void OptionsView::NotifySettingsChanged(OptionsModel * sender)
{
heatSimulation->SetChecked(sender->GetHeatSimulation());
ambientHeatSimulation->SetChecked(sender->GetAmbientHeatSimulation());
newtonianGravity->SetChecked(sender->GetNewtonianGravity());
waterEqualisation->SetChecked(sender->GetWaterEqualisation());
airMode->SetOption(sender->GetAirMode());
gravityMode->SetOption(sender->GetGravityMode());
edgeMode->SetOption(sender->GetEdgeMode());
scale->SetChecked(sender->GetScale());
fullscreen->SetChecked(sender->GetFullscreen());
fastquit->SetChecked(sender->GetFastQuit());
showAvatars->SetChecked(sender->GetShowAvatars());
}
void OptionsView::AttachController(OptionsController * c_)
{
c = c_;
}
void OptionsView::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
g->draw_line(Position.X+1, Position.Y+scale->Position.Y-4, Position.X+Size.X-1, Position.Y+scale->Position.Y-4, 255, 255, 255, 180);
}
void OptionsView::OnTryExit(ExitMethod method)
{
c->Exit();
}
OptionsView::~OptionsView() {
}