c725894abd
Would be really useful for native versions too, but it's more complicated to pull off. For now, vsync on native is the same as tpt.setfpscap(2).
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#pragma once
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#include "common/String.h"
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#include "graphics/Pixel.h"
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#include "FpsLimit.h"
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#include <cstdint>
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#include <SDL.h>
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#include <variant>
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extern int desktopWidth;
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extern int desktopHeight;
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extern SDL_Window *sdl_window;
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extern SDL_Renderer *sdl_renderer;
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extern SDL_Texture *sdl_texture;
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extern int scale;
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extern bool fullscreen;
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extern bool altFullscreen;
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extern bool forceIntegerScaling;
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extern bool resizable;
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extern bool momentumScroll;
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extern bool showAvatars;
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extern uint64_t lastTick;
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extern uint64_t lastFpsUpdate;
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extern bool showLargeScreenDialog;
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extern int mousex;
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extern int mousey;
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extern int mouseButton;
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extern bool mouseDown;
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extern bool calculatedInitialMouse;
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extern bool hasMouseMoved;
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void MainLoop();
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void EngineProcess();
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void StartTextInput();
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void StopTextInput();
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void SetTextInputRect(int x, int y, int w, int h);
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void ClipboardPush(ByteString text);
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ByteString ClipboardPull();
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int GetModifiers();
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unsigned int GetTicks();
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void CalculateMousePosition(int *x, int *y);
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void blit(pixel *vid);
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void SDLOpen();
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void SDLClose();
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void SDLSetScreen(int scale_, bool resizable_, bool fullscreen_, bool altFullscreen_, bool forceIntegerScaling_);
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void SetFpsLimit(FpsLimit newFpsLimit);
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bool RecreateWindow();
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void LoadWindowPosition();
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void SaveWindowPosition();
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void LargeScreenDialog();
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void TickClient();
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void EventProcess(const SDL_Event &event);
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