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The-Powder-Toy/src/simulation/elements/SHLD2.cpp
Simon Robertshaw d7a6b25a4b Experiment with generic "register" for life prop
Move PROP_LIFE to LifeSpec register to encode behaviour
2021-06-02 18:44:34 +01:00

90 lines
1.7 KiB
C++

#include "simulation/ElementCommon.h"
static int update(UPDATE_FUNC_ARGS);
void Element::Element_SHLD2()
{
Identifier = "DEFAULT_PT_SHLD2";
Name = "SHD2";
Colour = PIXPACK(0x777777);
MenuVisible = 0;
MenuSection = SC_CRACKER2;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 1.00f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 1;
Weight = 100;
HeatConduct = 0;
Description = "Shield lvl 2.";
Properties = TYPE_SOLID|PROP_LIFE_DEC;
LifeSpec = RSPEC_STORAGE_TYPE_NUMBER | RSPEC_BEHAVIOUR_DEC;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = 15.0f;
HighPressureTransition = PT_NONE;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &update;
}
static int update(UPDATE_FUNC_ARGS)
{
int r, nnx, nny, rx, ry, np;
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
if (BOUNDS_CHECK && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
{
if (parts[i].life>0)
sim->create_part(-1,x+rx,y+ry,PT_SHLD1);
continue;
}
else if (TYP(r)==PT_SPRK&&parts[i].life==0)
{
if (RNG::Ref().chance(1, 8))
{
sim->part_change_type(i,x,y,PT_SHLD3);
parts[i].life = 7;
}
for ( nnx=-1; nnx<2; nnx++)
for ( nny=-1; nny<2; nny++)
{
if (!pmap[y+ry+nny][x+rx+nnx])
{
np = sim->create_part(-1,x+rx+nnx,y+ry+nny,PT_SHLD1);
if (np<0) continue;
parts[np].life=7;
}
}
}
else if (TYP(r) == PT_SHLD4 && RNG::Ref().chance(2, 5))
{
sim->part_change_type(i,x,y,PT_SHLD3);
parts[i].life = 7;
}
}
return 0;
}