The-Powder-Toy/src/simulation/elements/THDR.cpp

103 lines
2.5 KiB
C++

#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_THDR PT_THDR 48
Element_THDR::Element_THDR()
{
Identifier = "DEFAULT_PT_THDR";
Name = "THDR";
Colour = PIXPACK(0xFFFFA0);
MenuVisible = 1;
MenuSection = SC_EXPLOSIVE;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 1.0f;
Loss = 0.30f;
Collision = -0.99f;
Gravity = 0.6f;
Diffusion = 0.62f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
Weight = 1;
Temperature = 9000.0f +273.15f;
HeatConduct = 1;
Description = "Lightning! Very hot, inflicts damage upon most materials, transfers current to metals.";
State = ST_NONE;
Properties = TYPE_PART;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &Element_THDR::update;
Graphics = &Element_THDR::graphics;
}
//#TPT-Directive ElementHeader Element_THDR static int update(UPDATE_FUNC_ARGS)
int Element_THDR::update(UPDATE_FUNC_ARGS)
{
int r, rx, ry;
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((sim->elements[r&0xFF].Properties&PROP_CONDUCTS) && parts[r>>8].life==0 && !((r&0xFF)==PT_WATR||(r&0xFF)==PT_SLTW) && parts[r>>8].ctype!=PT_SPRK)
{
parts[i].type = PT_NONE;
parts[r>>8].ctype = parts[r>>8].type;
sim->part_change_type(r>>8,x+rx,y+ry,PT_SPRK);
parts[r>>8].life = 4;
}
else if ((r&0xFF)!=PT_CLNE&&(r&0xFF)!=PT_THDR&&(r&0xFF)!=PT_SPRK&&(r&0xFF)!=PT_DMND&&(r&0xFF)!=PT_FIRE&&(r&0xFF)!=PT_NEUT&&(r&0xFF)!=PT_PHOT&&(r&0xFF))
{
sim->pv[y/CELL][x/CELL] += 100.0f;
if (sim->legacy_enable&&1>(rand()%200))
{
parts[i].life = rand()%50+120;
sim->part_change_type(i,x,y,PT_FIRE);
}
else
{
parts[i].type = PT_NONE;
}
}
}
if (parts[i].type==PT_NONE) {
sim->kill_part(i);
return 1;
}
return 0;
}
//#TPT-Directive ElementHeader Element_THDR static int graphics(GRAPHICS_FUNC_ARGS)
int Element_THDR::graphics(GRAPHICS_FUNC_ARGS)
{
*firea = 160;
*fireg = 192;
*fireb = 255;
*firer = 144;
*pixel_mode |= FIRE_ADD;
return 1;
}
Element_THDR::~Element_THDR() {}