The-Powder-Toy/src/simulation/elements/GAS.cpp
jacob1 0078fb4c6f Add DefaultProperties, replaces some of the case statements in create_part
The rest will will in a commit soon that adds the Create event and some other stuff
Lua events will come after that
PLSM default temp lowered to MAX_TEMP
2019-11-25 22:08:18 -05:00

48 lines
981 B
C++

#include "simulation/ElementCommon.h"
//#TPT-Directive ElementClass Element_GAS PT_GAS 10
Element_GAS::Element_GAS()
{
Identifier = "DEFAULT_PT_GAS";
Name = "GAS";
Colour = PIXPACK(0xE0FF20);
MenuVisible = 1;
MenuSection = SC_GAS;
Enabled = 1;
Advection = 1.0f;
AirDrag = 0.01f * CFDS;
AirLoss = 0.99f;
Loss = 0.30f;
Collision = -0.1f;
Gravity = 0.0f;
Diffusion = 0.75f;
HotAir = 0.001f * CFDS;
Falldown = 0;
Flammable = 600;
Explosive = 0;
Meltable = 0;
Hardness = 1;
Weight = 1;
DefaultProperties.temp = R_TEMP + 2.0f + 273.15f;
HeatConduct = 42;
Description = "Diffuses quickly and is flammable. Liquefies into OIL under pressure.";
Properties = TYPE_GAS | PROP_NEUTPASS;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = 6.0f;
HighPressureTransition = PT_OIL;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = 573.0f;
HighTemperatureTransition = PT_FIRE;
Update = NULL;
}
Element_GAS::~Element_GAS() {}